Module:PerksData
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Documentation for this module may be created at Module:PerksData/doc
--- --- Module for compiling perks information from wiki data sources. Restructures --- the flat data tables that are produced from CsvUtils to make them more --- conducive to Lua methods that need to display the information. --- --- The standard way of using this module is a call like the following: --- --- iconFilename = PerksData.getIconFilename(perkID) --- --- This will return a string corresponding to the filename of the icon of the --- perk, including the .png extension. It is preferable to call getter methods --- with the ID of the perk rather than retrieving the entire record for the --- perk, so that your code stays protected from variations in this module. --- The getter methods are all called with the ID of the perk, not their --- plain-language display name, so there are many duplicates. --- --- * plainLanguageName = PerksData.getNameByID(id) --- * longDescription = PerksData.getDescriptionByID(id) --- * iconFilename = PerksData.getIconByID(id) --- * isFromCornerstone = PerksData.isFromCornerstoneByID(id) --- * isFromTrader = PerksData.isFromTraderByID(id) --- * isFromOrder = PerksData.isFromOrderByID(id) --- * isFromEvent = PerksData.isFromEventByID(id) --- * rarityConstant = PerksData.getRarityByID(id) --- * isMatch = PerksData.isRarityMatchByID(id, rarity) --- * isUncommon = PerksData.isRarityUncommonByID(id) --- * isRare = PerksData.isRarityRareByID(id) --- * isEpic = PerksData.isRarityEpicByID(id) --- * isLegendary = PerksData.isRarityLegendaryByID(id) --- * price = PerksData.getPriceByID(id) --- --- Note that display names, or plain language names, are very likely to have --- duplicates in the list of perks. --- --- You can also use this method, although it is more likely to break. --- --- * enumValue = PerksData.getRarity(id) --- --- The rarity constants are public and may be used. You are encouraged to --- refer directly to the constants themselves rather than comparing them to --- what might seem to be appropriate string literals, like `== "Epic"`. For --- example, use this kind of statement instead. --- --- if PerksData.getRarity(perkID) == PerksData.RARITY_EPIC then --- --- Then render your own string literal to display. This guidance may change --- in the future. --- --- There is a method to retrieve the table of sources, but it is advised to --- instead use the getter methods isFromTrader, isFromOrder, and isFromEvent --- instead. If you must get the table, there is a getAll method: --- --- * sourcesTable = PerksData.getAllSources(id) --- --- As a last resort, or if you need to transform the data structure, you can --- call the method getAllDataForPerkByID(id). This returns a whole record from --- the data table. --- --- The data table for perks has the following structure: --- --- perksTable = { --- ["perk1_ID"] = { --- ["id"] = "perk1_ID", --- ["displayName"] = "Plain Language Name", --- ["description"] = "A long string with some HTML entities too.", --- ["iconFilename"] = "Icon_filename.png", --- ["sources"] = { --- [1] = SOURCE_ORDER, for examples --- [2] = SOURCE_RELIC, --- [3] = SOURCE_CORNERSTONE, --- [4] = ... or missing if fewer --- }, --- ["rarity"] = PerksData.RARITY_EPIC, for example --- ["price"] = 99 --- }, --- ["perk2_ID"] = { --- ... --- }, --- ["perk3_ID"] = { --- ... --- }, --- ... --- } --- --- @module PerksData local PerksData = {} local CsvUtils = require("Module:CsvUtils") --region Private member variables --- Main data tables, like this: table[ID] = table containing data for that ID local perksTable --- Supporting table, list of names table[index] = ID. local perksIDs --- Lookup maps. Built once and reused on all subsequent calls within this --- session, like this: table[displayName] = ID local mapNamesToIDs --endregion --region Public enums PerksData.RARITY_UNCOMMON = "Uncommon" PerksData.RARITY_RARE = "Rare" PerksData.RARITY_EPIC = "Epic" PerksData.RARITY_LEGENDARY = "Legendary" PerksData.NONE = "None" --endregion --region Private constants local DATA_TEMPLATE_NAME = "Template:Perks_csv" local VALUE_DIVISOR = 10 local INDEX_ID = "id" local INDEX_NAME = "displayName" local INDEX_DESCRIPTION = "description" local INDEX_ICON_FILENAME = "iconFilename" local INDEX_SOURCES = "sources" local INDEX_RARITY = "rarity" local INDEX_PRICE = "price" local SOURCE_CORNERSTONE = "Cornerstone" local SOURCE_ORDER = "Order" local SOURCE_RELIC = "Relic" local SOURCE_TRADER = "Trader" local SWITCH_RARITIES_CHECK = { [PerksData.RARITY_UNCOMMON] = true, [PerksData.RARITY_RARE] = true, [PerksData.RARITY_EPIC] = true, [PerksData.RARITY_LEGENDARY] = true } --endregion --region Private methods --- --- Removes some markup and processing leftovers from the CSV extraction. --- ---@param originalPerkDescription string the perk's description ---@return string the cleaned description local function cleanDescription(originalPerkDescription) -- remove the <sprite> tags completely originalPerkDescription = originalPerkDescription:gsub("<sprite[^>]+>%s?", "") -- remove the HTML entities from the beginning and end originalPerkDescription = originalPerkDescription:gsub("^"(.*)"$", "%1") -- swap any last duplicated quotes return originalPerkDescription:gsub("""", """) end --- --- Creates a new subtable containing the sources of the specified perk. --- ---@param originalPerkSources string list from which to extract sources ---@return table subtable with the sources local function makeSourcesSubtable(originalPerkSources) local sources = {} -- Sub in any HTML entities for actual commas. This was originally critical -- to have the CSV data correctly parsed, but now we have to undo it to -- correctly split up these values. originalPerkSources = originalPerkSources:gsub(",", ",") originalPerkSources = originalPerkSources:gsub(""", "") -- Split on commas. We can use the + here because there are no blanks. for sourceName in originalPerkSources:gmatch("([^,]+)") do sourceName = sourceName:gsub("%s+", "") table.insert(sources, sourceName) end return sources end --- --- Transforms the oldPerksTable returned from CSV processing to be more --- conducive to member functions looking up data. Essentially, we convert the --- text strings into tables with the same base name and an index. --- ---@param originalPerksTable table of CSV-based table, with a header row, data rows ---@return table better structured with IDs as keys local function restructurePerksTable(originalPerksTable) -- A few constants we'll need only within this function. local DATA_ROWS = 2 local INDEX_OLD_ID = 1 local INDEX_OLD_NAME = 2 local INDEX_OLD_DESCRIPTION = 3 local INDEX_OLD_ICON_FILENAME = 4 local INDEX_OLD_SOURCES = 5 local INDEX_OLD_RARITY = 6 local INDEX_OLD_PRICE = 7 perksIDs = {} mapNamesToIDs = {} local newPerksTable = {} for _, originalPerk in ipairs(originalPerksTable[DATA_ROWS]) do -- Copy over the content, mapping unhelpful indexes into header keys local newPerk = {} newPerk[INDEX_ID] = originalPerk[INDEX_OLD_ID] newPerk[INDEX_NAME] = originalPerk[INDEX_OLD_NAME] newPerk[INDEX_DESCRIPTION] = cleanDescription(originalPerk[INDEX_OLD_DESCRIPTION]) newPerk[INDEX_ICON_FILENAME] = originalPerk[INDEX_OLD_ICON_FILENAME] .. ".png" newPerk[INDEX_RARITY] = originalPerk[INDEX_OLD_RARITY] newPerk[INDEX_PRICE] = originalPerk[INDEX_OLD_PRICE] / VALUE_DIVISOR newPerk[INDEX_SOURCES] = makeSourcesSubtable(originalPerk[INDEX_OLD_SOURCES]) newPerksTable[ newPerk[INDEX_ID] ] = newPerk table.insert(perksIDs, newPerk[INDEX_ID]) -- Also populate the map for looking up IDs with display names if not mapNamesToIDs[ newPerk[INDEX_NAME] ] then mapNamesToIDs[ newPerk[INDEX_NAME] ] = {} end table.insert(mapNamesToIDs[ newPerk[INDEX_NAME] ], newPerk[INDEX_ID]) end return newPerksTable end --- --- Data loader function that uses the utility module and restructures the data --- to be easier to access for invoking methods and later method calls. This --- method is automatically called by all public member functions if the main --- data table has not yet been populated in the current session. local function loadData() -- Utility module retrieves the data as basic, flat lua tables. -- Doesn't use the header lookup. local originalPerksTable, _ = CsvUtils.luaTableFromCSV(CsvUtils.extractCSV(DATA_TEMPLATE_NAME)) -- Now restructure to be more conducive. perksTable = restructurePerksTable(originalPerksTable) end --endregion --region Public methods --- --- Retrieve the whole table of data for the specified perk. Instead of this, --- you should probably be calling the individual getter methods. --- --- Throws an error if called with nil or empty string. Returns nil if the --- specified perk cannot be found. --- --- @param id string ID of the perk --- @return table containing the data for the specified perk with key-value pairs, or nil if not found function PerksData.getAllDataForPerkByID(id) -- At runtime, this should never be nil or empty. if not id or id == "" then error("Parameter is nil or empty for the perk's ID.") end if not perksTable then loadData() end return perksTable[id] end --- --- Get the IDs of all the Perks that are named the same thing. --- --- Returns a table of IDs, since it's unknown how many there could be. --- --- @param displayName string plain-language name of the perk --- @return table of IDs of the Perk found, or an empty table if none found function PerksData.getAllPerkIDsByName(displayName) if not perksTable then loadData() end local foundPerkIDs = mapNamesToIDs[displayName] if not foundPerkIDs or #foundPerkIDs == 0 then return {} end return foundPerkIDs end --- --- Retrieves the display name of the perk specified by its ID. --- --- Returns nil if the perk was not found --- ---@param perkID string the ID of the perk ---@return string the name of the perk function PerksData.getNameByID(perkID) local perk = PerksData.getAllDataForPerkByID(perkID) if not perk then return nil end return perk[INDEX_NAME] end --- --- Retrieves the description of the perk specified by its ID. --- --- Returns nil if the perk was not found --- ---@param perkID string the ID of the perk ---@return string the description of the perk function PerksData.getDescriptionByID(perkID) local perk = PerksData.getAllDataForPerkByID(perkID) if not perk then return nil end return perk[INDEX_DESCRIPTION] end --- --- Retrieves the display name of the perk specified by its ID. --- --- Returns nil if the perk was not found --- ---@param perkID string the ID of the perk ---@return string the icon filename of the perk, including the .png extension function PerksData.getIconByID(perkID) local perk = PerksData.getAllDataForPerkByID(perkID) if not perk then return nil end return perk[INDEX_ICON_FILENAME] end --- --- Retrieves all the sources of the perk specified by its ID. --- --- Returns nil if the perk was not found. --- ---@param perkID string the ID of the perk ---@return table of sources, strings function PerksData.getAllSourcesByID(perkID) local perk = PerksData.getAllDataForPerkByID(perkID) if not perk then return nil end return perk[INDEX_SOURCES] end --- --- Retrieves the number of sources of the perk specified by its ID. --- --- Returns nil if the perk was not found. --- ---@param perkID string the ID of the perk ---@return number of sources for this perk function PerksData.getNumberOfSourcesByID(perkID) local perk = PerksData.getAllDataForPerkByID(perkID) if not perk then return nil end local sourcesTable = perk[INDEX_SOURCES] if not sourcesTable then return nil end return #sourcesTable end --- --- Checks all the sources to see whether the specified source is found. --- ---@param function PerksData.isAnySource(perkID, sourceToCheck) local perk = PerksData.getAllDataForPerkByID(perkID) if not perk then return nil end for _, source in ipairs(perk[INDEX_SOURCES]) do if source == sourceToCheck then return true end end return false end --- --- Retrieves whether the perk specified by its ID comes from a Cornerstone. --- --- Returns nil if the perk was not found. --- ---@param perkID string the ID of the perk ---@return boolean whether the perk comes from a Cornerstone function PerksData.isFromCornerstoneByID(perkID) return PerksData.isAnySource(perkID, SOURCE_CORNERSTONE) end --- --- Retrieves whether the perk specified by its ID comes from a Order. --- --- Returns nil if the perk was not found --- ---@param perkID string the ID of the perk ---@return boolean whether the perk comes from a Order function PerksData.isFromOrderByID(perkID) return PerksData.isAnySource(perkID, SOURCE_ORDER) end --- --- Retrieves whether the perk specified by its ID comes from an Event. --- --- Returns nil if the perk was not found --- ---@param perkID string the ID of the perk ---@return boolean whether the perk comes from an Event function PerksData.isFromEventByID(perkID) return PerksData.isAnySource(perkID, SOURCE_RELIC) end --- --- Retrieves whether the perk specified by its ID comes from a Trader. --- --- Returns nil if the perk was not found --- ---@param perkID string the ID of the perk ---@return boolean whether the perk comes from a Trader function PerksData.isFromTraderByID(perkID) return PerksData.isAnySource(perkID, SOURCE_TRADER) end --- --- Retrieves the rarity of the perk specified by its ID. --- --- Returns nil if the perk was not found. --- ---@param perkID string the ID of the perk ---@return string one of the rarity constants function PerksData.getRarityByID(perkID) local perk = PerksData.getAllDataForPerkByID(perkID) if not perk then return nil end return perk[INDEX_RARITY] end --- --- Retrieves whether the perk specified by its ID is of the given rarity. --- --- Returns nil if the perk was not found --- ---@param perkID string the ID of the perk ---@param rarityToCheck string of the rarity constants ---@return boolean whether the perk has the specified rarity function PerksData.isRarityMatchByID(perkID, rarityToCheck) -- Do some basic verification on the rarity specified and throw an error -- if it is wrong at runtime. if not SWITCH_RARITIES_CHECK[rarityToCheck] then error("Specified rarity is not valid.") end local perk = PerksData.getAllDataForPerkByID(perkID) if not perk then return nil end return perk[INDEX_RARITY] == rarityToCheck end --- --- Retrieves whether the perk specified by its ID is of Uncommon rarity. --- --- Returns nil if the perk was not found --- ---@param perkID string the ID of the perk ---@return boolean whether the perk is Uncommon function PerksData.isRarityUncommonByID(perkID) return PerksData.isRarityMatchByID(perkID, PerksData.RARITY_UNCOMMON) end --- --- Retrieves whether the perk specified by its ID is of Rare rarity. --- --- Returns nil if the perk was not found --- ---@param perkID string the ID of the perk ---@return boolean whether the perk is Rare function PerksData.isRarityRareByID(perkID) return PerksData.isRarityMatchByID(perkID, PerksData.RARITY_RARE) end --- --- Retrieves whether the perk specified by its ID is of Epic rarity. --- --- Returns nil if the perk was not found --- ---@param perkID string the ID of the perk ---@return boolean whether the perk is Epic function PerksData.isRarityEpicByID(perkID) return PerksData.isRarityMatchByID(perkID, PerksData.RARITY_EPIC) end --- --- Retrieves whether the perk specified by its ID is of Legendary rarity. --- --- Returns nil if the perk was not found --- ---@param perkID string the ID of the perk ---@return boolean whether the perk is Legendary function PerksData.isRarityLegendaryByID(perkID) return PerksData.isRarityMatchByID(perkID, PerksData.RARITY_LEGENDARY) end --- --- Retrieves the price of the perk specified by its ID. --- --- Returns nil if the perk was not found. --- ---@param perkID string the ID of the perk ---@return number the price of the perk from a trader function PerksData.getPriceByID(perkID) local perk = PerksData.getAllDataForPerkByID(perkID) if not perk then return nil end return perk[INDEX_PRICE] end --- --- Loop through all perks and return those whose names contain the --- specified search term. --- ---@param searchTerm string terms to search for ---@return table list of perkIDs with a match in their description function PerksData.getAllPerkIDsWhereName(searchTerm) if not searchTerm then return {} end if not perksTable then loadData() end local list = {} for perkID, perk in pairs(perksTable) do if string.lower(perk[INDEX_NAME]):find(string.lower(searchTerm)) then table.insert(list, perkID) end end return list end --- --- Loop through all perks and return those whose descriptions contain the --- specified search term. --- ---@param searchTerm string terms to search for ---@return table list of perkIDs with a match in their description function PerksData.getAllPerkIDsWhereDescription(searchTerm) if not searchTerm then return {} end if not perksTable then loadData() end local list = {} for perkID, perk in pairs(perksTable) do if string.lower(perk[INDEX_DESCRIPTION]):find(string.lower(searchTerm)) then table.insert(list, perkID) end end return list end function PerksData.getAllPerkIDs() if not perksTable then loadData() end return perksIDs end --- A custom sorting function so that perks can be listed alphabetically. Public so controllers and other data models might reuse this. --- ---@param perk1 table the first perk to compare ---@param perk2 table the second perk to compare ---@return boolean true if the first perk should come first in the list function PerksData.compareNames(perk1, perk2) local name1 = perk1[INDEX_NAME] local name2 = perk2[INDEX_NAME] return name1 < name2 end --endregion return PerksData