Beginner's Guide

From Against the Storm Official Wiki

Winning and Posing

A run is won then the entire Reputation Bar is filled.

A run is lost when the entire Queen's Impatience Bar is filled or when all villagers leave or die.

Reputation Points

You can gain Reputation Points in three different ways:

  • Completing Orders: Each completed order grants 1 Reputation.
  • Perks and Goods: Some Traders can offer Perks or Goods that increase Reputation.
  • Villagers Resolve: Once a villager's Resolve reaches a certain threshold (indicated by a blue line on the Resolve Bar) they will start to generate Reputation passively. With time, the villagers will become accustomed to their living conditions, raising the threshold and requiring more complex needs to be satisfied.
  • Glade Events: Give various amounts of Reputation, with Dangerous Glades and Forbidden Glades giving more.

Gaining a Rputation Point lowers the Queen's Impatience bar.

Orders

Every 12 minutes (outside the tutorial) the Citadel will assign 3 new Orders, accessible from the envelope icon on the top-right. Orders will grant 1 Reputation as well as additional rewards.

Difficulty

Difficulty Embark Points Effects
Settler 3
  • 12 Reputation requires to win
  • 2 Positive Forest Mysteries
  • 1 Negative Forest Mystery
  • Villagers eat 35% less food
Pioneer 2
  • 14 Reputation requires to win
  • 2 Positive Forest Mysteries
  • 3 Negative Forest Mysteries
Veteran 1
  • 14 Reputation requires to win
  • 1 Positive Forest Mystery
  • 4 Negative Forest Mysteries
  • Blightroot and Corruption
Viceroy 1
  • 14 Reputation requires to win
  • 1 Positive Forest Mystery
  • 4 Negative Forest Mysteries
  • Blightroot and Corruption (severe)