Resources

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Revision as of 13:01, 25 October 2022 by Kami-sama (talk | contribs)

An arrow will indicate when a resource or type or resource is increasing or decreasing.

Food

Every few minutes villagers will go on a break, gather around the Hearth, and try to each complex food from the Storage. If nothing they like is available, they will eat raw food. If there is no food whatsoever, they will get one stack of the Hunger effect. Each stack is a Resolve penalty, and if the Resolve of a species reaches 0, they will start to leave the settlement.

Even if you grow vegetables on your farms, the amount of food you produce will coom become insufficient for a growing population. The solution is to process raw food and thus multiply it, as most Recipes in the game yield more goods than raw ingredients used in them.

Resource Cost Obtained in
Eggs 0.20 Scavengers' Camp
Trappers' Camp
Ranch
Meat 0.20 Trappers' Camp
Ranch
Mushrooms 0.20 Herbalists' Camp
Greengouse
Homestead
Roots 0.20 Scavengers' Camp
Herb Garden
Hallowed Herb Garden
Vegetables 0.20 Foragers' Camp
Homestead
Small Farm
Hallowed Small Farm

Building materials

All buildings aside from camps and shelters require building materials for construction. All buildings materials are refunded if a building is demolished.

Resource Cost Obtained in
Parts 2.39 Orders, Exploration, Trading

Crafting resources

Resource Cost Obtained in
Plant Fiber 0.14 Plantation
Harvesters' Camp
Homestead
Resin 0.14 Grove

Fuel & exploration

Resource Cost Obtained in
Coal 0.31 Mine
Brick Oven
Kiln
Simple Tools 1.38 Carpenter
Smithy
Toolshop
Tinkerer
Scribe
Wood 0.06 Woodcutters' Camp