Resources

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Revision as of 12:44, 25 October 2022 by Kami-sama (talk | contribs)

An arrow will indicate when a resource or type or resource is increasing or decreasing.

Food

Every few minutes villagers will go on a break, gather around the Hearth, and try to each complex food from the Storage. If nothing they like is available, they will eat raw food. If there is no food whatsoever, they will get one stack of the Hunger effect. Each stack is a Resolve penalty, and if the Resolve of a species reaches 0, they will start to leave the settlement.

Even if you grow vegetables on your farms, the amount of food you produce will coom become insufficient for a growing population. The solution is to process raw food and thus multiply it, as most Recipes in the game yield more goods than raw ingredients used in them.

Resource Rarity Cost Obtained in
Eggs Common 0.20 Scavengers' Camp
Trappers' Camp
Ranch
Meat Common 0.20 Trappers' Camp
Ranch
Mushrooms Common 0.20 Herbalists' Camp
Greengouse
Homestead
Roots Common 0.20 Scavengers' Camp
Herb Garden
Hallowed Herb Garden
Vegetables Common 0.20 Foragers' Camp
Homestead
Small Farm
Hallowed Small Farm

Building materials

All buildings aside from camps and shelters require building materials for construction. All buildings materials are refunded if a building is demolished.

Resource Rarity Cost Obtained in
Parts Rare 2.39 Orders, Exploration, Trading

Fuel & exploration

Resource Rarity Cost Obtained in
Coal Common 0.31 Mine
Brick Oven
Kiln
Simple Tools Moderate 1.38 Carpenter
Smithy
Toolshop
Tinkerer
Scribe
Wood Abundant 0.06 Woodcutters' Camp