Module:RecipeData

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Revision as of 13:15, 10 November 2023 by Aeredor (talk | contribs) (Undo revision 2731 by 76561197969631737 (talk))

Documentation for this module may be created at Module:RecipeData/doc

---
-- Module for compiling recipe information from wiki data sources
--
-- @module RecipeData
local RecipeData = {}

---
-- Dependencies
---
local CsvUtils = require("Module:CsvUtils")

---
-- Constants for this module
---
local RECIPE_DATA_TEMPLATE_NAME = "Template:Workshops_Recipes_csv"
local WORKSHOPS_DATA_TEMPLATE_NAME = "Template:Workshops_csv"
local GOODS_DATA_TEMPLATE_NAME = "Template:Goods_csv"

local HEADER_ROW = 1
local DATA_ROWS = 2

local PATTERN_SPLIT_STACK_AND_ID = "(%d+)%s([%[%]%s%a]+)"

local INDEX_RECIPE_ID = 1
local INDEX_RECIPE_GRADE = 2
local INDEX_RECIPE_PRODTIME = 3
local INDEX_RECIPE_PRODUCT_STACK_SIZE = 4
local INDEX_RECIPE_PRODUCT_ID = 5
local INDEX_RECIPE_INGREDIENTS = 6

local INDEX_RECIPE_INGREDIENT_OPTION_GOODID = 2

local INDEX_WORKSHOP_ID = 1
local INDEX_WORKSHOP_NAME = 2
local INDEX_WORKSHOP_DESCRIPTION = 3
local INDEX_WORKSHOP_CATEGORY = 4
local INDEX_WORKSHOP_SIZE_X = 5
local INDEX_WORKSHOP_SIZE_Y = 6
local INDEX_WORKSHOP_CITY_SCORE = 7
local INDEX_WORKSHOP_MOVABLE = 8
local INDEX_WORKSHOP_INITIALLY_ESSENTIAL = 9
local INDEX_WORKSHOP_STORAGE = 10
local INDEX_WORKSHOP_CONSTRUCTION_TIME = 11
local INDEX_WORKSHOP_REQUIRED_GOODS = 12
local INDEX_WORKSHOP_WORKPLACES = 13
local INDEX_WORKSHOP_RECIPES = 14

local INDEX_GOOD_ID = 1
local INDEX_GOOD_NAME = 2
local INDEX_GOOD_DESCRIPTION = 3
local INDEX_GOOD_CATEGORY = 4
local INDEX_GOOD_EATABLE = 5
local INDEX_GOOD_CAN_BE_BURNED = 6
local INDEX_GOOD_BURNING_TIME = 7
local INDEX_GOOD_TRADING_SELL_VALUE = 8
local INDEX_GOOD_TRADING_BUY_VALUE = 9
local INDEX_GOOD_ICON_FILENAME = 10



---
-- Private member variables
---

-- Main data tables. Populated from CSV data and organized better for Lua.

-- like this:  table[recipeID] = table containing recipe data
local recipeTable

-- like this:  table[workshopID] = table containing workshop data
local workshopTable

-- like this: table[goodID] = table containing good data
local goodsTable

-- Lookup maps. Built once and reused on subsequent calls

-- like this:  table[recipeID] = { workshopID, workshopID, workshopID }
local recipeIDToWorkshopID

-- like this:  table[display name] = goodID
local goodsNameToGoodID

-- like this: table[display name] = workshopID
local workshopNameToWorkshopID



---
-- Data loader function. Calls the data templates, restructures the data to be
-- useful for getter methods, and makes a merge table.
--
-- This method is called the first time any of the actual template methods are
-- invoked and they see that the data tables are nil. This method populates
-- them and reorganizes them for easier use (and easier code).
function loadRecipes()
	
	-- Use the CSV utility module to load the data templates we need for 
	-- recipes, which are the recipes themselves and the workshops (production) 
	-- workshops.
	local originalRecipeTable, recipeHeaderLookup = CsvUtils.luaTableFromCSV(CsvUtils.extractCSV(RECIPE_DATA_TEMPLATE_NAME))
	local originalWorkshopTable, workshopsHeaderLookup = CsvUtils.luaTableFromCSV(CsvUtils.extractCSV(WORKSHOPS_DATA_TEMPLATE_NAME))
	local originalGoodsTable, goodsHeaderLookup = CsvUtils.luaTableFromCSV(CsvUtils.extractCSV(GOODS_DATA_TEMPLATE_NAME))
	
	-- Now restructure the tables so subtables can be passed to member functions 
	-- for cleaner code.
	recipeTable = restructureRecipeTable(originalRecipeTable, recipeHeaderLookup)
	workshopTable = restructureWorkshopTable(originalWorkshopTable, workshopsHeaderLookup)
	goodsTable = restructureGoodsTable(originalGoodsTable, goodsHeaderLookup)
end



---
-- Retrieve all recipes that result in the specified product, and the buildings
-- that produce them. With the following structure:
-- 
-- table of matches {
-- 		match[recipeID] between recipe and workshops = {
--			recipe data { ... }
--			workshops that make it {
--				workshop data { ... }
--				workshop data { ... }
--				workshop data { ... }
--			}
--		}
--		match[recipeID] between recipe and workshops = {
--			...
-- 		}
-- }
-- 
-- @param productName plain language name of the product (good)
-- @return all recipes that result in the product, and all workshops that
-- produce those recipes, in a nested table
function RecipeData.getAllRecipesForProduct(productName)
	
	if not recipeTable or not workshopTable or not goodsTable then
		loadRecipes()
	end
	
	local targetProductID = findGoodIDByName(productName)
	if not targetProductID then
		error("No product found. Please check spelling and any punctuation like an apostrophe: " .. productName)
	end
	
	-- First find all the relevant recipes.
	local foundRecipeIDs = {}
	for recipeID, recipe in pairs(recipeTable) do
	
		if targetProductID == recipe[INDEX_RECIPE_PRODUCT_ID] then
		
			table.insert(foundRecipeIDs, recipeID)
		end
	end
	
	-- Now run the found recipes to get the workshops.
	local foundWorkshopIDs = findWorkshopsWithAnyOfTheseRecipes(foundRecipeIDs)
	
	-- Build the nested return table
	foundRecipes = {}
	for recipeID, listOfWorkshopIDs in pairs(foundWorkshopIDs) do
		
		-- Make a new table to store the match between the recipe and the 
		-- buildings that make it
		local match = {}
		table.insert(match, recipeTable[recipeID])
		
		local workshops = {}
		for i, workshopID in pairs(listOfWorkshopIDs) do
			
			table.insert(workshops, workshopTable[workshopID])
		end
		
		table.insert(match, workshops)
		foundRecipes[recipeID] = match
	end
	
	return foundRecipes
end



---
-- Retrieve one specified recipe at the specified workshop. Returns an error if
-- no such combination exists. Two return values:
-- 
-- table of matches {
-- 		match[recipeID] between recipe and workshops = {
--			recipe data { ... }
--			workshops that make it {
--				workshop data { ... }
--			}
-- 		}
-- }
-- 
-- @param productName plain language name of the product (good)
-- @param workshopName plain language name of the workshop (building)
-- @return the requested recipe and workshop tables, if the combination exist
function RecipeData.getOneRecipeAtBuilding(productName, workshopName)
	
	if not recipeTable or not workshopTable or not goodsTable then
		loadRecipes()
	end
	
	local targetProductID = findGoodIDByName(productName)
	if not targetProductID then
		error("No product found. Please check spelling and any punctuation like an apostrophe: " .. productName)
	end
	
	local targetWorkshopID = findWorkshopIDByName(workshopName)
	if not targetWorkshopID then
		error("No building found. Please check spelling and any punctuation like an apostrophe: " .. workshopName)
	end
	
	local targetWorkshop = workshopTable[targetWorkshopID]
	
	local targetRecipeID = nil
	for _, recipeID in ipairs(targetWorkshop[INDEX_WORKSHOP_RECIPES]) do
		
		if recipeID ~= "" and targetProductID == recipeTable[recipeID][INDEX_RECIPE_PRODUCT_ID] then
			targetRecipeID = recipeID
			break
		end
	end
	
	if not targetRecipeID then
		error("No combination exists. Please check spelling and punctuation (like an apostrophe) for this recipe and building: " .. productName .. " and " .. workshopName)
	end
	
	local tableToReturn = {
		[targetRecipeID] = {
			recipeTable[targetRecipeID],
			{
				workshopTable[targetWorkshopID]
			}
		}
	}
	
	return tableToReturn
end



---
-- Retrieve all the recipes that the specified workshop can produce, with the
-- following structure:
-- 
-- workshop,
-- table of matches {
-- 		match[recipeID] between recipe and workshops = {
--			recipe data { ... },
--			workshops that make it {
--				workshop data { ... }
--			}
--		},
--		match[recipeID] between recipe and workshops = {
--			recipe data { ... },
--			workshops that make it {
--				workshop data { ... }
--			}
-- 		}
-- }
--
-- @param workshopName the plain language display name of the workshop
-- @return list of recipes at that building
function RecipeData.getAllRecipesAtBuilding(workshopName)
	
	if not recipeTable or not workshopTable or not goodsTable then
		loadRecipes()
	end
	
	local targetWorkshopID = findWorkshopIDByName(workshopName)
	if not targetWorkshopID then
		error("No building found. Please check spelling and any punctuation like an apostrophe: " .. workshopName)
	end
	
	local targetWorkshop = workshopTable[targetWorkshopID]
	-- Reuse this subtable for each recipe.
	local nestedWorkshopList = {}
	table.insert(nestedWorkshopList, targetWorkshop)
	
	local matches = {}
	for _, recipeID in ipairs(targetWorkshop[INDEX_WORKSHOP_RECIPES]) do
		
		if recipeID ~= "" then
		
			local newMatch = {}
			table.insert(newMatch,recipeTable[recipeID])
			table.insert(newMatch, nestedWorkshopList)
			
			matches[recipeID] = newMatch
		end
	end
	
	return targetWorkshop, matches
end



---
-- Retrieves all recipes for which the specified good is an ingredient, with the
-- following structure:
-- 
-- ingredient good data { ... },
-- table of matches {
-- 		match[recipeID] between recipe and workshops = {
--			recipe data { ... }
--			workshops that make it {
--				workshop data { ... }
--				workshop data { ... }
--				workshop data { ... }
--			}
--		}
--		match[recipeID] between recipe and workshops = {
--			...
-- 		}
-- }
-- 
-- @param ingredientName the plain language name of the good
-- @return a table of matches
function RecipeData.getAllRecipesWithIngredient(ingredientName)
	
	if not recipeTable or not workshopTable or not goodsTable then
		loadRecipes()
	end
	
	local targetIngredientID = findGoodIDByName(ingredientName)
	if not targetIngredientID then
		error("No ingredient found. Please check spelling and any punctuation like an apostrophe: " .. ingredientName)
	end
	
	local foundRecipeIDs = {}
	for recipeID, recipe in pairs(recipeTable) do
		
		local match
		for _, optionGroup in ipairs(recipe[INDEX_RECIPE_INGREDIENTS]) do
			for _, option in ipairs (optionGroup) do
			
				-- Compare the good id, no need to look at stack size
				if option[INDEX_RECIPE_INGREDIENT_OPTION_GOODID] == targetIngredientID then
					table.insert(foundRecipeIDs, recipeID)
				end
			end
		end
	end
	
	-- Expand the table to populate workshop IDs under each recipe ID
	local matches = findWorkshopsWithAnyOfTheseRecipes(foundRecipeIDs)
	
	-- Now build the nested table to return with the data
	local ingredMatches = {}
	for recipeID, match in pairs(matches) do
	
		newMatch = {}
		table.insert(newMatch, recipeTable[recipeID])
		
		matchWorkshops = {}
		for _, workshopID in ipairs(match) do
		
			table.insert(matchWorkshops, workshopTable[workshopID])
		end
		table.insert(newMatch, matchWorkshops)
		
		ingredMatches[recipeID] = newMatch
	end
	
	return goodsTable[targetIngredientID], ingredMatches
end



---
-- Transforms the oldRecipeTable returned from CSV processing to be more 
-- conducive to member functions looking up data. Essentially, we convert the 
-- text strings into tables with the same base name and an index.
-- 
-- Each item in newRecipeTable[i] looks like this:
-- recipe {
-- 		id
--		efficiency grade
--		production time
--		product stack size
--		product good's id
--		ingredients {
--			options for ingredient #1 {
--				{ option #1 good's stack size, option #1 good's id }
--				{ option #2 good's stack size, option #2 good's id }
--				{ option #3 good's stack size, option #3 good's id }
--				etc.
--			}
--			options for ingredient #2 {
--				same as above
--			}
--			options for ingredient #3 {
--				same as above
--			}
--		}
-- }
-- 
-- @param oldRecipeTable the CSV-based table, with a header row then data rows
-- @param recipeHeaderLookup the lookup table built from the CSV data
-- @return a new table for use in looking up recipe data
function restructureRecipeTable(oldRecipeTable, recipeHeaderLookup)
	
	-- New table structure is only data rows, no header row needed. Therefore, 
	-- the new table is one degree flatter, like this:
	-- oldRecipeTable[2][1] contains the same data as newRecipeTable[1]
	-- (but with subtables)
	local newRecipeTable = {}
	oldRecipeTable = oldRecipeTable[DATA_ROWS]
	
	-- A few constants we need only in this function
	local INDEX_OLD_RECIPE_ID = 1
	local INDEX_OLD_RECIPE_GRADE = 2
	local INDEX_OLD_RECIPE_PRODTIME = 3
	local INDEX_OLD_RECIPE_PRODUCT = 4
	
	for i, oldRecipe in ipairs(oldRecipeTable) do
		
		local newRecipe = {}
		
		-- Copy over the flat information from the old recipe.
		local newRecipeID = oldRecipe[INDEX_OLD_RECIPE_ID]
		newRecipe[INDEX_RECIPE_ID] = newRecipeID
		newRecipe[INDEX_RECIPE_GRADE] = oldRecipe[INDEX_OLD_RECIPE_GRADE]
		newRecipe[INDEX_RECIPE_PRODTIME] = oldRecipe[INDEX_OLD_RECIPE_PRODTIME]
		
		-- Split the digit part into the product stack size and the rest of the 
		-- text into the product good's id.
		newRecipe[INDEX_RECIPE_PRODUCT_STACK_SIZE], newRecipe[INDEX_RECIPE_PRODUCT_ID] = oldRecipe[INDEX_OLD_RECIPE_PRODUCT]:match(PATTERN_SPLIT_STACK_AND_ID)
		
		newRecipe[INDEX_RECIPE_INGREDIENTS] = makeIngredientsSubtable(oldRecipe,recipeHeaderLookup)
		
		newRecipeTable[newRecipeID] = newRecipe
	end
	
	return newRecipeTable
end



---
-- Loops through the old recipe, extracting ingredient options and putting them
-- into new subtables. Uses the lookup table from the CSV extraction to 
-- keep the data in the same order.
--
-- @param oldRecipe the recipe from which to extract ingredient information
-- @param recipeHeaderLookup the lookup table built from the CSV data
-- @return a subtable with the ingredients information from oldRecipe
function makeIngredientsSubtable(oldRecipe, recipeHeaderLookup)
	
	-- A few constants we'll need only within this function.
	local RECIPE_INGRED_MAX = 3
	local RECIPE_INGRED_OPTION_MAX = 6
	local LOOKUP_INGREDIENT_BASE_STRING = "ingredient"
	local LOOKUP_OPTION_BASE_STRING = "Good"
	
	-- A subtable for the lists of ingredients and their options.
	local ingredients = {}
	
	for i = 1,RECIPE_INGRED_MAX do
		
		-- A subtable for the options for this ingredient.
		local options = {}
		for j = 1,RECIPE_INGRED_OPTION_MAX do
			
			local oldIndex = recipeHeaderLookup[LOOKUP_INGREDIENT_BASE_STRING .. i .. LOOKUP_OPTION_BASE_STRING .. j]
			
			-- Once it gets to a blank, can advance to the next group
			local oldOption = oldRecipe[oldIndex]
			if oldOption == "" then
				break
			end
			
			-- Split the digit part into the ingredient stack size and the rest 
			-- of the text into the ingredient good's id.
			local stackSize, goodID = oldOption:match(PATTERN_SPLIT_STACK_AND_ID)
			
			table.insert(options, {stackSize, goodID})
		end
		
		-- Add finished options list to represent the ith ingredient
		ingredients[i] = options
	end
	
	return ingredients
end



---
-- Transforms the oldWorkshopsTable returned from CSV processing to be more 
-- conducive to member functions looking up data. Essentially, we convert the 
-- text strings into tables with the same base name and an index.
-- 
-- Each item newWorkshopTable[i] looks like this:
-- workshop {
-- 		id
--		display name
--		description
--		category
--		size x
--		size y
--		city score
--		movable
--		initially essential
--		storage
--		construction time
--		required goods {
--			required good #1 stack size
--			required good #1 id
--			required good #2 stack size
--			required good #2 id
--			required good #3 stack size
--			required good #3 id
--		}
--		workplaces {
--			workplace #1
--			workplace #2
--			workplace #3
--			workplace #4
--		}
--		recipes {
--			recipe #1
--			recipe #2
--			recipe #3
--			recipe #4
--		}
-- }
-- 
-- @param oldRecipeTable the CSV-based table, with a header row then data rows
-- @param recipeHeaderLookup the lookup table built from the CSV data
-- @return a new table for use in looking up recipe data
function restructureWorkshopTable(oldWorkshopTable, workshopsHeaderLookup)
	
	-- New table structure is only data rows, no header row needed. Therefore, 
	-- the new table is one degree flatter, like this:
	-- oldWorkshopTable[2][1] contains the same data as newWorkshopTable[1]
	-- (but organized by workshopID instead of by index and with subtables)
	local newWorkshopTable = {}
	oldWorkshopTable = oldWorkshopTable[DATA_ROWS]
	
	-- A few constants we need only in this function.
	local INDEX_OLD_WORKSHOP_ID = 1
	local INDEX_OLD_WORKSHOP_NAME = 2
	local INDEX_OLD_WORKSHOP_DESCRIPTION = 3
	local INDEX_OLD_WORKSHOP_CATEGORY = 4
	local INDEX_OLD_WORKSHOP_SIZE_X = 5
	local INDEX_OLD_WORKSHOP_SIZE_Y = 6
	local INDEX_OLD_WORKSHOP_CONSTRUCTION_TIME = 10
	local INDEX_OLD_WORKSHOP_CITY_SCORE = 11
	local INDEX_OLD_WORKSHOP_MOVABLE = 12
	local INDEX_OLD_WORKSHOP_INITIALLY_ESSENTIAL = 13
	local INDEX_OLD_WORKSHOP_STORAGE = 14
	
	for i, oldWorkshop in ipairs(oldWorkshopTable) do
		
		local newWorkshop = {}
		
		-- Copy over the flat information from the old recipe.
		local newWorkshopID = oldWorkshop[INDEX_OLD_WORKSHOP_ID]
		newWorkshop[INDEX_WORKSHOP_ID] = newWorkshopID
		newWorkshop[INDEX_WORKSHOP_NAME] = oldWorkshop[INDEX_OLD_WORKSHOP_NAME]
		newWorkshop[INDEX_WORKSHOP_DESCRIPTION] = oldWorkshop[INDEX_OLD_WORKSHOP_DESCRIPTION]
		newWorkshop[INDEX_WORKSHOP_CATEGORY] = oldWorkshop[INDEX_OLD_WORKSHOP_CATEGORY]
		newWorkshop[INDEX_WORKSHOP_SIZE_X] = oldWorkshop[INDEX_OLD_WORKSHOP_SIZE_X]
		newWorkshop[INDEX_WORKSHOP_SIZE_Y] = oldWorkshop[INDEX_OLD_WORKSHOP_SIZE_Y]
		newWorkshop[INDEX_WORKSHOP_CITY_SCORE] = oldWorkshop[INDEX_OLD_WORKSHOP_CITY_SCORE]
		newWorkshop[INDEX_WORKSHOP_MOVABLE] = oldWorkshop[INDEX_OLD_WORKSHOP_MOVABLE]
		newWorkshop[INDEX_WORKSHOP_INITIALLY_ESSENTIAL] = oldWorkshop[INDEX_OLD_WORKSHOP_INITIALLY_ESSENTIAL]
		newWorkshop[INDEX_WORKSHOP_STORAGE] = oldWorkshop[INDEX_OLD_WORKSHOP_STORAGE]
		newWorkshop[INDEX_WORKSHOP_CONSTRUCTION_TIME] = oldWorkshop[INDEX_OLD_WORKSHOP_CONSTRUCTION_TIME]
		
		newWorkshop[INDEX_WORKSHOP_REQUIRED_GOODS] = makeRequiredGoodsSubtable(oldWorkshop, workshopsHeaderLookup)
		newWorkshop[INDEX_WORKSHOP_WORKPLACES] = makeWorkplacesSubtable(oldWorkshop, workshopsHeaderLookup)
		newWorkshop[INDEX_WORKSHOP_RECIPES] = makeRecipesSubtable(oldWorkshop, workshopsHeaderLookup)
		
		newWorkshopTable[newWorkshopID] = newWorkshop
	end
	
	return newWorkshopTable
end



---
-- Loops through the old workshop, extracting req'd goods and putting them
-- into a new subtable. Uses the lookup table from the CSV extraction to 
-- keep the data in the same order.
--
-- @param oldWorkshop the workshop from which to extract req'd goods information
-- @param workshopsHeaderLookup the lookup table built from the CSV data
-- @return a subtable with the req'd goods information from oldWorkshop
function makeRequiredGoodsSubtable(oldWorkshop, workshopsHeaderLookup)
	
	-- A few constants we'll need only within this function.
	local REQ_GOOD_MAX = 3
	local LOOKUP_REQ_GOOD_BASE_STRING = "requiredGood"
	
	-- A subtable to return
	local requiredGoods = {}
	-- We'll have to add twice as many new fields, so we need a separate 
	-- counter.
	local k = 1
	
	for i = 1,REQ_GOOD_MAX do
		
		local oldIndex = workshopsHeaderLookup[LOOKUP_REQ_GOOD_BASE_STRING .. i]
		
		-- Split the digit part into the req'd good stack size and the rest 
		-- of the text into the req'd good's id.
		requiredGoods[k], requiredGoods[k+1] = oldWorkshop[oldIndex]:match(PATTERN_SPLIT_STACK_AND_ID)
		k = k + 2 -- move +2 for each original +1
	end
	
	return requiredGoods
end



---
-- Loops through the old workshop, extracting workplaces and putting them
-- into a new subtable. Uses the lookup table from the CSV extraction to 
-- keep the data in the same order.
--
-- @param oldWorkshop the workshop from which to extract workplaces information
-- @param workshopsHeaderLookup the lookup table built from the CSV data
-- @return a subtable with the workplaces information from oldWorkshop
function makeWorkplacesSubtable(oldWorkshop, workshopsHeaderLookup)
	
	-- A few constants we'll need only within this function.
	local WORKPLACE_MAX = 4
	local LOOKUP_WORKPLACE_BASE_STRING = "workplace"
	
	-- A subtable to return
	local workplaces = {}
	
	for i = 1,WORKPLACE_MAX do
		
		local oldIndex = workshopsHeaderLookup[LOOKUP_WORKPLACE_BASE_STRING .. i]
		workplaces[i] = oldWorkshop[oldIndex]
	end
	
	return workplaces
end



---
-- Loops through the old workshop, extracting recipes and putting them
-- into a new subtable. Uses the lookup table from the CSV extraction to 
-- keep the data in the same order.
--
-- @param oldWorkshop the workshop from which to extract recipes
-- @param workshopsHeaderLookup the lookup table built from the CSV data
-- @return a subtable with the recipes from oldWorkshop
function makeRecipesSubtable(oldWorkshop, workshopsHeaderLookup)
	
	-- A few constants we'll need only within this function.
	local RECIPE_MAX = 4
	local LOOKUP_RECIPE_BASE_STRING = "recipe"
	
	-- A subtable to return
	local recipes = {}
	
	for i=1,RECIPE_MAX do
		
		local oldIndex = workshopsHeaderLookup[LOOKUP_RECIPE_BASE_STRING .. i]
		recipes[i] = oldWorkshop[oldIndex]
	end
	
	return recipes
end



---
-- Since the goods information is already flat and well structured, all this has 
-- to do is swap out the integer keys for the good IDs and only return the data
-- rows, without the header row.
--
-- @param oldGoodsTable the CSV-based table, with a header row then data rows
-- @param goodsHeaderLookup the lookup table built from the CSV data
-- @return a new table for use in looking up goods data
function restructureGoodsTable(oldGoodsTable, goodsHeaderLookup)
	
	local newGoodsTable = {}
	
	for _, good in ipairs(oldGoodsTable[DATA_ROWS]) do
		
		newGoodsTable[good[INDEX_GOOD_ID]] = good
	end
	
	return newGoodsTable
end



---
-- Look up so products and ingredients can be found by their common id, rather
-- than their display name, which people are more familiar with.
-- 
-- Uses the display name provided to look up the associated ID for the good.
-- Builds a lookup table the first time it's called so it only has to happen
-- once.
--
-- @param displayName the plain-language name of the good to find
-- @return the ID of the good found, or nil if not found
function findGoodIDByName(displayName)
	
	if not recipeTable or not workshopTable or not goodsTable then
		loadRecipes()
	end
	
	local foundGoodID = nil
	
	-- Decide whether we need to traverse the big table. If this isn't the first 
	-- time this method is called, we won't have to build the table again, we 
	-- can just look it up.
	if not goodsNameToGoodID then
		
		goodsNameToGoodID = {}
		
		for goodID, good in pairs(goodsTable) do
			
			if not foundGoodID and good[INDEX_GOOD_NAME] == displayName then
				-- Found it, keep traversing to build the rest of the map.
				foundGoodID = goodID
			end
			
			goodsNameToGoodID[good[INDEX_GOOD_NAME]] = goodID
		end
	else
		-- From the lookup table.
		foundGoodID = goodsNameToGoodID[displayName]
	end
	
	return foundGoodID
end



---
-- Look up so workshops can be found by their common ID, rather than their 
-- display name, which people are more familiar with.
-- 
-- Uses the display name provided to look up the associated ID for the workshop.
-- Builds a lookup table the first time it's called so it only has to happen
-- once.
--
-- @param displayName the plain-language name of the workshop to find
-- @return the ID of the workshop found, or nil if not found
function findWorkshopIDByName(displayName)
	
	if not recipeTable or not workshopTable or not goodsTable then
		loadRecipes()
	end
	
	local foundWorkshopID = nil
	-- Decide whether we need to traverse the big table. If this isn't the first 
	-- time this method is called, we won't have to build the table again, we 
	-- can just look it up.
	if not workshopNameToWorkshopID then
	
		workshopNameToWorkshopID = {}
		
		for workshopID, workshop in pairs(workshopTable) do
			
			if not foundWorkshopID and workshop[INDEX_WORKSHOP_NAME] == displayName then
				-- Found it, but keep traversing to build the rest of the map.
				foundWorkshopID = workshopID
			end
			
			workshopNameToWorkshopID[workshop[INDEX_WORKSHOP_NAME]] = workshopID
		end
	else
		-- From the lookup table.
		foundWorkshopID = workshopNameToWorkshopID[displayName]
	end
	
	return foundWorkshopID
end



---
-- Expand the table provided by running each recipe through the other method
-- that returns all workshops for one recipe.
--
-- @param targetRecipes a table of recipe IDs to find separately
-- @return a table of workshops
function findWorkshopsWithAnyOfTheseRecipes(targetRecipeIDs)
	
	if not recipeTable or not workshopTable or not goodsTable then
		loadRecipes()
	end
	
	local workshopIDsFound = {}
	for _, targetRecID in ipairs(targetRecipeIDs) do
		
		workshopIDsFound[targetRecID] = findWorkshopsWithRecipe(targetRecID)
	end
	
	return workshopIDsFound
end



---
-- Compiles the records for the workshops that can produce the specified
-- recipe. Returns the whole workshop record, so it can be filtered out by
-- the calling method if needed, or not.
--
-- @param targetRecipeID the id of the recipe to find
-- @return a table of workshop records
function findWorkshopsWithRecipe(targetRecipeID)
	
	if not recipeTable or not workshopTable or not goodsTable then
		loadRecipes()
	end
	
	local workshopIDsFound = {}
	
	-- Decide whether we need to traverse the big table. If this isn't the first 
	-- time this method is called, we won't have to build the table again, we 
	-- can just look it up.
	if not recipeIDToWorkshopID then
		
		recipeIDToWorkshopID = {}
		
		for workshopID, workshop in pairs(workshopTable) do
			
			for j, thisRecipeID in ipairs(workshop[INDEX_WORKSHOP_RECIPES]) do
				
				-- Once found, add it to the list above but keep traversing
				-- entirely to fill in the lookup table.
				if targetRecipeID == thisRecipeID then
					table.insert(workshopIDsFound, workshopID)
				end
				
				-- Add every workshop's index to the appropriate recipe's ID.
				-- NOT the target but this one iterated over right now.
				if not recipeIDToWorkshopID[thisRecipeID] then
					recipeIDToWorkshopID[thisRecipeID] = {}
				end
				table.insert(recipeIDToWorkshopID[thisRecipeID], workshopID)
			end
		end
	else
		-- Load all the workshops in the list corresponding to the provided
		-- recipe ID.
		for _, workshopID in ipairs(recipeIDToWorkshopID[targetRecipeID]) do
			
			table.insert(workshopIDsFound, workshopID)
		end
	end
	
	return workshopIDsFound
end



---
-- Retrieves the name and icon filename for a good.
--
-- @param goodID the ID of the good to look up
-- @return display name, icon filename
function getGoodNameAndIcon(goodID)
	
	if not recipeTable or not workshopTable or not goodsTable then
		loadRecipes()
	end
	
	local good = goodsTable[goodID]
	
	if not good then
		error("ID for good not found to look up name and icon: " .. goodID)
	end
	
	return good[INDEX_GOOD_NAME], good[INDEX_GOOD_ICON_FILENAME]
end



return RecipeData