Deeds

From Against the Storm Official Wiki
Revision as of 10:42, 16 August 2023 by Aurelain (talk | contribs) (Datamined the Deeds)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Deed Objective Min. difficulty Reward Grants achievement
A Real Challenge Win a game on Veteran difficulty (or higher). Veteran Building: Pipe Ending yes
A True Leader Earn 18 Reputation Points through villagers’ Resolve in a single game on Prestige 1 difficulty (or higher). Prestige 1 Building: Ancient Arch no
Abandoned Settlement Win a game near the Abandoned Settlement modifier. Settler Experience: 50 no
Against All Odds Win a game on Viceroy difficulty (or higher). Viceroy Trader: Dullahan Warlander yes
Ancient Battleground Win a game near the Ancient Battleground modifier. Settler Experience: 50 yes
Ancient Knowledge Win a game with at least 5 Ancient Tablets in the Warehouse. Settler Building: Big Shelter no
Apprentice Archaeologist 1 Win a game with a reconstructed Smoldering Scorpion skeleton in the Scarlet Orchard. Settler Experience: 50 no
Apprentice Archaeologist 2 Win a game with a reconstructed Sea Serpent skeleton in the Scarlet Orchard. Settler Experience: 50 no
Apprentice Archaeologist 3 Win a game with a reconstructed Sealed Spider skeleton in the Scarlet Orchard. Settler Experience: 50 no
Bandit Camp Win a game near the Bandit Camp modifier. Settler Building: Cages yes
Barren Lands Win a game near the Barren Lands modifier. Settler Building: Gate yes
Beaver Settlement Win a game with at least 25 Beavers. Settler Experience: 50 no
Beaver Utopia Win a game with 30 Beavers, 15 x Beaver House, 1 x Guild House Settler Building: Pipe T-Connector yes
Big Settlement 1 Win a game with at least 40 villagers. Settler Building: Lamp no
Big Settlement 2 Win a game with at least 60 villagers Settler Experience: 50 no
Blood Flower Farmer Win a game with 3 active Blood Flower clones on the map. Settler Experience: 50 yes
Coral Forest Win a game on the Coral Forest biome. Settler Experience: 50 yes
Corrosive Torrent Win a game near the Corrosive Torrent modifier. Settler Experience: 50 yes
Crimson Soil Win a game in the Scarlet Orchard biome, and on Viceroy difficulty (or higher). Viceroy Embarkation bonus: 30 Reed no
Cursed Lands Win a game on the Cursed Royal Woodlands biome. Settler Building: Wall Crossing yes
Cycle of the Wilds Discover 20 Dangerous Glades in one cycle. Settler Building: Nightfern no
Dangerous Lands Win a game near the Dangerous Lands modifier. Settler Experience: 50 yes
Deadly Spores Win a game in the The Marshlands biome, and on Viceroy difficulty (or higher). Viceroy Building: Decorative Fungus no
Defying the Crown Win a game without completing any orders. Settler Experience: 50 yes
Devil's Bargain Win a game after 20 villagers have died. Settler Effect: Bone Tools no
Dice With Death 1 Win a game with one Dangerous Glade Event still active. Settler Experience: 50 no
Dice With Death 2 Win a game with two Dangerous Glade Events still active. Settler Experience: 50 no
Dice With Death 3 Win a game with three Dangerous Glade Events still active. Settler Experience: 50 no
Dice With Death 4 Win a game with four Dangerous Glade Events still active. Settler Experience: 50 no
Discovery 1 Discover 10 glades. Settler Experience: 50 no
Discovery 2 Discover 30 glades. Settler Experience: 50 no
Discovery 3 Discover 80 glades. Settler Effect: Woodpecker Technique no
Discovery 4 Discover 150 glades. Settler Experience: 50 no
Discovery 5 Discover 250 glades. Settler Experience: 50 no
Discovery 6 Discover 400 glades. Settler Experience: 50 no
Efficient Explorer Win a game after completing 25 Glade Events. Settler Effect: Firekeeper's Prayer yes
Export Expert 1 Complete 10 trade routes. Settler Experience: 50 no
Export Expert 2 Complete 30 trade routes. Settler Experience: 50 no
Export Expert 3 Complete 80 trade routes. Settler Experience: 50 no
Export Expert 4 Complete 150 trade routes. Settler Experience: 50 no
Export Expert 5 Complete 250 trade routes. Settler Experience: 50 no
Export Expert 6 Complete 400 trade routes. Settler Experience: 50 no
Feeding The People Ensure all villagers from all three species have all their needs from the Complex Food category fulfilled simultaneously. Settler Effect: Worker's Rations yes
Fertile Meadows Win a game near the Fertile Grounds modifier. Settler Experience: 50 yes
First Real Expedition Win a game in the Royal Woodlands biome, and on Settler difficulty (or higher). Settler Experience: 50 yes
First Steps Win 3 games Settler Experience: 50 no
Fishmen Ritual Site Win a game near the Fishmen Ritual Site modifier. Settler Experience: 50 yes
Flooded Mines Win a game near the Flooded Mines modifier. Settler Building: Valve yes
Forbidden Lands Win a game near the Forbidden Lands modifier. Settler Experience: 50 yes
Forsaken Gods Temple Win a game near the Forsaken Gods Temple modifier. Settler Experience: 50 yes
Fox Settlement Win a game with at least 25 Foxes. Settler Building: Overgrown Fence no
Fox Utopia Win a game with 30 Foxes, 15 x Fox House, 1 x Tea Doctor Settler Building: Overgrown Fence Corner no
Frosts Win a game near the Frosts modifier. Settler Experience: 50 no
Gathering Storm Win a game near the Gathering Storm modifier. Settler Experience: 50 no
Harpy Settlement Win a game with at least 25 Harpies. Settler Experience: 50 no
Harpy Utopia Win a game with 30 Harpies, 15 x Harpy House, 1 x Bath House Settler Building: Umbrella yes
Haunted Forest Win a game near the Haunted Forest modifier. Settler Experience: 50 yes
High Price Win a game after 15 villagers died, on Prestige 18 difficulty (or higher). Prestige 18 Experience: 50 no
Higher Needs Ensure all villagers from all three species have all their needs from the Services category fulfilled simultaneously. Settler Experience: 50 yes
Homesick 1 Win a game in 5 years or less. Settler Building: Signboard yes
Homesick 2 Win a game in 3 years or less. Settler Experience: 50 no
Human Settlement Win a game with at least 25 Humans. Settler Experience: 50 no
Human Utopia Win a game with 30 Humans, 15 x Human House, 1 x Temple Settler Experience: 50 yes
Immovable Viceroy Win a game without discovering any glades. Settler Experience: 50 no
Independent Viceroy Win a game without completing any orders on Prestige 1 difficulty (or higher). Prestige 1 Experience: 50 no
Into the Forest Win a game after discovering 2 Dangerous or Forbidden Glades before the end of Year 1, on Pioneer difficulty (or higher). Pioneer Building: Rainpunk Barrels yes
Land of Greed Win a game near the Land of Greed modifier. Settler Experience: 50 no
Levitating Monument Win a game near the Levitating Monument modifier. Settler Experience: 50 yes
Like a Machine Win a game after completing 3 timed orders. Settler Experience: 50 yes
Lizard Settlement Win a game with at least 25 Lizards. Settler Experience: 50 no
Lizard Utopia Win a game with 30 Lizards, 15 x Lizard House, 1 x Clan Hall Settler Experience: 50 yes
Lost Colonies Win a game near the Ruins modifier. Settler Building: Wall Corner yes
Master Archaeologist Win a game with all three skeletons reconstructed in the Scarlet Orchard. Settler Experience: 50 no
Monastery of the Holy Flame Win a game near the Monastery of the Holy Flame modifier. Settler Experience: 50 yes
No Deaths Win a game with 0 villagers dying. Settler Experience: 50 yes
No Loot Boxes Win a game without opening or sending any Abandoned Caches to the Citadel. Settler Experience: 50 no
No Strangers Win a game without completing any camp events. Settler Experience: 50 no
Ominous Presence Win a game near the Ominous Presence modifier. Settler Experience: 50 no
Orders From the Queen 1 Complete 10 orders. Settler Experience: 50 no
Orders From the Queen 2 Complete 30 orders. Settler Experience: 50 no
Orders From the Queen 3 Complete 80 orders. Settler Experience: 50 no
Orders From the Queen 4 Complete 150 orders. Settler Experience: 50 no
Orders From the Queen 5 Complete 250 orders. Settler Experience: 50 no
Orders From the Queen 6 Complete 400 orders. Settler Building: Ancient Tombstone no
Outstanding Move Win a game after discovering a Forbidden Glade before the end of Year 1, on Veteran difficulty (or higher). Veteran Experience: 50 no
Overcoming Difficulty Win a game on Pioneer difficulty (or higher). Pioneer Building: Pipe yes
Overgrown Library Win a game near the Overgrown Library modifier. Settler Experience: 50 no
Paradise Ensure all villagers from all three species have all their needs fulfilled simultaneously. Settler Experience: 50 yes
Petrified Necropolis Win a game near the Petrified Necropolis modifier. Settler Experience: 50 no
Playing It Safe Win a game without discovering a Dangerous or Forbidden Glade, on Pioneer difficulty (or higher). Pioneer Experience: 50 no
Prestigious Expedition 1 Win a game on Prestige 1 difficulty (or higher). Prestige 1 Building: Pipe Elbow no
Prestigious Expedition 2 Win a game on Prestige 2 difficulty (or higher). Prestige 2 Experience: 50 no
Prestigious Expedition 3 Win a game on Prestige 3 difficulty (or higher). Prestige 3 Experience: 50 no
Prestigious Expedition 4 Win a game on Prestige 4 difficulty (or higher). Prestige 4 Experience: 50 no
Prestigious Expedition 5 Win a game on Prestige 5 difficulty (or higher). Prestige 5 Effect: Moss Broccoli Seeds no
Prestigious Expedition 6 Win a game on Prestige 6 difficulty (or higher). Prestige 6 Experience: 50 no
Prestigious Expedition 7 Win a game on Prestige 7 difficulty (or higher). Prestige 7 Experience: 50 no
Prestigious Expedition 8 Win a game on Prestige 8 difficulty (or higher). Prestige 8 Experience: 50 no
Prestigious Expedition 9 Win a game on Prestige 9 difficulty (or higher). Prestige 9 Experience: 50 no
Prestigious Expedition 10 Win a game on Prestige 10 difficulty (or higher). Prestige 10 Effect: No Quality Control yes
Prestigious Expedition 11 Win a game on Prestige 11 difficulty (or higher). Prestige 11 Experience: 50 no
Prestigious Expedition 12 Win a game on Prestige 12 difficulty (or higher). Prestige 12 Experience: 50 no
Prestigious Expedition 13 Win a game on Prestige 13 difficulty (or higher). Prestige 13 Experience: 50 no
Prestigious Expedition 14 Win a game on Prestige 14 difficulty (or higher). Prestige 14 Experience: 50 no
Prestigious Expedition 15 Win a game on Prestige 15 difficulty (or higher). Prestige 15 Effect: Steel Mattocks no
Prestigious Expedition 16 Win a game on Prestige 16 difficulty (or higher). Prestige 16 Experience: 50 no
Prestigious Expedition 17 Win a game on Prestige 17 difficulty (or higher). Prestige 17 Experience: 50 no
Prestigious Expedition 18 Win a game on Prestige 18 difficulty (or higher). Prestige 18 Experience: 50 no
Prestigious Expedition 19 Win a game on Prestige 19 difficulty (or higher). Prestige 19 Experience: 50 no
Prestigious Expedition 20 Win a game on Prestige 20 difficulty (or higher). Prestige 20 Experience: 50 yes
Prosperity 1 Collect 10 Reputation Points through villager Resolve. Settler Experience: 50 no
Prosperity 2 Collect 25 Reputation Points through villager Resolve. Settler Experience: 50 no
Prosperity 3 Collect 50 Reputation Points through villager Resolve. Settler Experience: 50 no
Prosperity 4 Collect 80 Reputation Points through villager Resolve. Settler Experience: 50 no
Prosperity 5 Collect 130 Reputation Points through villager Resolve. Settler Experience: 50 no
Rare Technology Win a game with a restored Rainpunk Foundry in your settlement. Settler Building: Water Barrels no
Refinery Win a game with: 1 x Mine, 1 x Smelter, 1 x Smithy, on Veteran difficulty (or higher). Veteran Effect: Small Distillery yes
Rolling in Wealth 1 Trade goods worth 50 Amber. Settler Experience: 50 no
Rolling in Wealth 2 Trade goods worth 200 Amber. Settler Experience: 50 no
Rolling in Wealth 3 Trade goods worth 600 Amber. Settler Experience: 50 no
Rolling in Wealth 4 Trade goods worth 1500 Amber. Settler Experience: 50 no
Rolling in Wealth 5 Trade goods worth 3000 Amber. Settler Experience: 50 no
Rolling in Wealth 6 Trade goods worth 5000 Amber. Settler Effect: Royal Permit no
Royal Outpost Win a game near the Royal Outpost modifier. Settler Experience: 50 yes
Ruined Armory Win a game near the Ruined Armory modifier. Settler Building: Anvil yes
Ruins Win a game after taking care of 10 ruins found in glades. Settler Experience: 50 yes
Rushed Delivery 1 Complete 5 timed orders. Settler Experience: 50 no
Rushed Delivery 2 Complete 15 timed orders. Settler Experience: 50 no
Rushed Delivery 3 Complete 30 timed orders. Settler Experience: 50 no
Rushed Delivery 4 Complete 50 timed orders. Settler Experience: 50 no
Rushed Delivery 5 Complete 75 timed orders. Settler Experience: 50 no
Rushed Delivery 6 Complete 100 timed orders. Settler Experience: 50 no
Serving Ale Win a game with: 1 x Small Farm, 1 x Brewery, 1 x Tavern, on Veteran difficulty (or higher). Veteran Experience: 50 yes
Sparkdew Crystals Win a game near the Sparkdew Crystals modifier. Settler Building: Pipe Cross yes
Stalking Shadows Win a game after discovering a Forbidden Glade before the end of Year 2, on Pioneer difficulty (or higher). Pioneer Experience: 50 no
Statue of the Forefathers Win a game near the Statue of the Forefathers modifier. Settler Experience: 50 yes
Taking Action Win a game after completing 5 Glade Events. Settler Experience: 50 yes
Tempest Win a game with no dead villagers on Viceroy difficulty (or higher). Viceroy Experience: 50 no
The Marketplace Win a game with 50 villagers, 1 x Temple, 1 x Market Settler Experience: 50 no
The Marshlands Win a game on the The Marshlands biome. Settler Experience: 50 yes
The Patient Queen 1 Don't let the Queen's Impatience grow above 6 in a single game. Settler Experience: 50 no
The Patient Queen 2 Don't let the Queen's Impatience grow above 4 in a single game. Settler Effect: Fiery Wrath no
The Patient Queen 3 Don't let the Queen's Impatience grow above 2 in a single game. Settler Experience: 50 no
The Reef Win a game in the Coral Forest biome, and on Viceroy difficulty (or higher). Viceroy Building: Coral Growth no
The Scarlet Orchard Win a game on the Scarlet Orchard biome. Settler Building: Thorny Reed yes
Thick Clouds Win a game in the Cursed Royal Woodlands biome, and on Viceroy difficulty (or higher). Viceroy Building: Wall no
Thorough Exploration Win a game with 30 or more glades discovered, on Pioneer difficulty (or higher). Pioneer Building: Golden Leaf Plant no
Totem Hunter Win a game with: 1 x Converted Rain Totem, 1 x Converted Totem of Denial, on Veteran difficulty (or higher). Veteran Experience: 50 no
Trade Baron Win a game after completing 20 trade routes. Settler Building: Chest yes
Trade Connections Win a game with 400 Amber in your Warehouse. Settler Building: Crates no
Traveling Light Win a game without taking any Embarkation Bonuses on Viceroy difficulty (or higher). Viceroy Experience: 50 no
Treasure Win a game after opening or sending 20 Abandoned Caches to the Citadel. Settler Embarkation bonus: 30 Leather yes
Unnecessary Burden Win a game without taking any Embarkation Bonuses on Prestige 10 difficulty (or higher). Prestige 10 Experience: 50 no
Untamed Wilds Win a game near the Untamed Wilds modifier. Settler Experience: 50 no
Victory Through Prosperity Earn 14 Reputation Points through Resolve in a single game. Settler Effect: Generous Rations yes
Watchtower Win a game near the Watchtower modifier. Settler Experience: 50 yes