Difficulty

From Against the Storm Official Wiki
Revision as of 18:20, 3 January 2023 by Kram (talk | contribs) (Difficulties)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

You can choose between several different difficulties in Against The Storm. This page summaries their differences.

Base Difficulties

Name Embarkation Point Number of Forest Mysteries Hostility Multiplier Max Hostility
Negative Positive
Settler 0 1 2 x1 6
Pioneer -1 3 2 x1.5 9
Veteran -2 4 1 x2 16
Viceroy -2 4 1 x3 31

Prestige Difficulties

  1. +4 Reputation needed to win.
  2. Cyst generation rate is doubled and cysts corrupt the hearth 50% faster.
  3. Blueprint rerolls cost 10 Amber more.
  4. Villagers leave twice as fast when at low resolve.
  5. Buildings require 50% more materials. (rounded up)
  6. Villagers have a 50% chance to eat twice as much.
  7. Villagers have a 50% chance to consume twice as much luxury goods.
  8. Villagers work 33% slower on Glade Events.
  9. All your goods are worth 50% less to traders.
  10. Cyst generation rate is increased by 150% and cysts corrupt the hearth 100% quicker than normal.
  11. You get more difficult orders.
  12. You get 2 fewer Blueprint choices.
  13. You get 2 fewer Cornerstone choices.
  14. Impatience falls by 0.5 points less for every Reputation Point you gain.
  15. Storm season lasts twice as long.
  16. You start with 2 initial blueprints. (down from 3)
  17. Villagers get twice as much resolve penalty from starving.
  18. Sacrificed resources burn 35% quicker.
  19. You must pay 5 Amber for each discovered glade, or 2 villagers will leave.
  20. Losing villagers will add 0.5 more Impatience.