Resources
An arrow will indicate when a resource or type or resource is increasing or decreasing.
Food
Every few minutes villagers will go on a break, gather around the Hearth, and try to eat food from the Storage. If they cannot eat they will get one stack of the Hunger effect. Each stack is a Resolve penalty, and if the Resolve of a species reaches 0, they will start to leave the settlement.
Raw food
Initially only raw food will be available, which will prevent villagers from getting hungry but will not satisfy their needs.
Complex food
Complex food is cooked from Recipes and will satisfy the villagers' needs. Feeding complex food is also more efficient, as most Recipes in the game yield more goods than raw ingredients used in them.
Food | Cost | Obtained in | Description |
---|---|---|---|
Jerky | 0.14 | Field Kitchen Smokehouse Kiln Butcher Cellar |
Preserved, dried meat. |
Building materials
All buildings aside from camps and shelters require building materials for construction. All buildings materials are refunded if a building is demolished.
Consumable items
Consumable items are used in various buildings to satisfy villagers' needs.
Resource | Cost | Used at | Obtained in |
---|---|---|---|
Ale | 0.17 | Tavern Monastery Forum |
Grill Tinctury Scribe Brewery Flawless Brewery |
Crafting resources
Trade goods
Fuel & exploration
Resource | Cost | Obtained in |
---|---|---|
Coal | 0.31 | Mine Brick Oven Kiln |
Simple Tools | 1.38 | Carpenter Smithy Toolshop Tinkerer Scribe |
Wood | 0.06 | Woodcutters' Camp |