Difficulty
From Against the Storm Official Wiki
You can choose between several different difficulties in Against The Storm. This page summaries their differences.
Base Difficulties
Name | Embarkation Point | Number of Forest Mysteries | Hostility Multiplier | Max Hostility | |
---|---|---|---|---|---|
Negative | Positive | ||||
Settler | 0 | 1 | 2 | x1 | 6 |
Pioneer | -1 | 3 | 2 | x1.5 | 9 |
Veteran | -2 | 4 | 1 | x2 | 16 |
Viceroy | -2 | 4 | 1 | x3 | 31 |
Prestige Difficulties
- +4 Reputation needed to win.
- Cyst generation rate is doubled and cysts corrupt the hearth 50% faster.
- Blueprint rerolls cost 10 more.
- Villagers leave twice as fast when at low resolve.
- Buildings require 50% more materials. (rounded up)
- Villagers have a 50% chance to eat twice as much.
- Villagers have a 50% chance to consume twice as much luxury goods.
- Villagers work 33% slower on Glade Events.
- All your goods are worth 50% less to traders.
- Cyst generation rate is increased by 150% and cysts corrupt the hearth 100% quicker than normal.
- You get more difficult orders.
- You get 2 fewer Blueprint choices.
- You get 2 fewer Cornerstone choices.
- Impatience falls by 0.5 points less for every Reputation Point you gain.
- Storm season lasts twice as long.
- You start with 2 initial blueprints. (down from 3)
- Villagers get twice as much resolve penalty from starving.
- Sacrificed resources burn 35% quicker.
- You must pay 5 for each discovered glade, or 2 villagers will leave.
- Losing villagers will add 0.5 more Impatience.