An arrow will indicate when a resource or type or resource is increasing or decreasing.
Food
Every few minutes villagers will go on a break, gather around the Hearth, and try to eat food from the Storage. If they cannot eat they will get one stack of the Hunger effect. Each stack is a Resolve penalty, and if the Resolve of a species reaches 0, they will start to leave the settlement.
Raw food
Initially only raw food will be available, which will prevent villagers from getting hungry but will not satisfy their needs.
Raw Food |
Cost |
Obtained in
|
Berries |
0.20 |
Herbalists' Camp Plantation Herb Garden Hallowed Herb Garden
|
Eggs |
0.20 |
Foragers' Camp Trappers' Camp Ranch
|
Insects |
0.20 |
Scavengers' Camp Trappers' Camp
|
Meat |
0.20 |
Trappers' Camp Ranch
|
Mushrooms |
0.20 |
Herbalists' Camp Greengouse Homestead
|
Roots |
0.20 |
Scavengers' Camp Herb Garden Hallowed Herb Garden
|
Vegetables |
0.20 |
Foragers' Camp Homestead Small Farm Hallowed Small Farm
|
Complex food
Complex food is cooked from Recipes and will satisfy the villagers' needs. Feeding complex food is also more efficient, as most Recipes in the game yield more goods than raw ingredients used in them.
Complex Food |
Cost |
Recipe
|
Amount produced |
Ingredient 1 |
Ingredient 2 |
Time |
Building |
Blightroot Footprint
|
Biscuits |
0.25 |
10 |
8 Flour |
3 Berries 3 Herbs 3 Roots |
1:30 |
Bakery Cookhouse |
2%
|
Jerky |
0.14 |
10 |
4 Insects 4 Meat |
5 Wood 2 Oil 1 Coal 1 Sea Marrow |
1:15 |
Kiln Smokehouse |
2%
|
Pickled Goods |
0.20 |
10 |
3 Barrels 3 Pottery 3 Waterskins |
6 Berries 6 Mushrooms 6 Roots 6 Vegetables |
1:30 |
Brewery |
2%
|
Pie |
0.25 |
10 |
6 Flour |
4 Berries 4 Eggs 4 Herbs 4 Insects 4 Meat |
1:30 |
Bakery |
2%
|
Skewers |
0.20 |
10 |
3 Jerky 4 Insects 4 Meat 4 Mushrooms |
4 Berries 4 Eggs 4 Roots 4 Vegetables |
1:30 |
Cookhouse |
2%
|
Building materials
Building materials are used for construction. All materials are refunded if a building is demolished.
Building Material |
Cost |
Recipe
|
Amount produced |
Ingredient 1 |
Ingredient 2 |
Time |
Building |
Blightroot Footprint
|
Bricks |
0.31 |
2 |
3 Clay 3 Stone |
- |
0:30 |
Brickyard Kiln (33% more ingredients) Crude Workstation (100% more ingredients) |
2%
|
Fabric |
0.31 |
2 |
2 Leather 2 Plant Fiber 2 Reed |
- |
0:20 |
Weaver Leatherworker (50% more ingredients) |
2%
|
Planks |
0.18 |
2 |
3 Wood |
- |
0:20 |
Lumber Mill Carpenter (66% more ingredients) Crude Workstation (166% more ingredients) |
2%
|
Parts |
2.39 |
1 |
5 Wood 2 Oil 1 Coal |
15 Clay 15 Stone 4 Copper Bars 4 Crystalized Dew |
2:00 |
Rainpunk Foundry |
4%
|
Wildfire Essence |
5.00 |
Cannot be obtained from recipes
|
Consumable items
Consumable items are used in various buildings to satisfy villagers' needs.
Resource |
Cost |
Used at |
Obtained in
|
Ale |
0.17 |
Tavern Monastery Forum |
Grill Tinctury Scribe Brewery Flawless Brewery
|
Coats |
0.10 |
Directly |
Clothier Smithy Artisan Druid's Hut
|
Incense |
0.18 |
Clan Hall Monastery Temple Holy Temple |
Smokehouse Brick Oven Apotecary Druid's Hut
|
Training Gear |
0.21 |
Clan Hall Explorer's Lodge |
Cooperage Weaver Tinkerer Manufactory
|
Crafting resources
Crafting resources are used in Recipes.
Resource |
Cost |
Obtained in
|
Barrels |
0.20 |
Cooperage Provisioner Toolshop Artisan
|
Clay |
0.14 |
Stonecutters' Camp Clay Pit
|
Copper Bars |
0.53 |
Grill Furnace Stamping Mill Smelter
|
Copper Ore |
0.12 |
Mine
|
Crystalized Dew |
0.59 |
Grove Brickyard Smelter Alchemist's Hut Hallowed Small Farm
|
Flour |
0.18 |
Press Provisioner Stamping Mill Supplier Rain Mill Flawless Rain mill
|
Grain |
0.20 |
Foragers' Camp Small Farm Hallowed Small Farm Homestead
|
Herbs |
0.20 |
Herbalists' Camp Greenhouse Herb Garden Hallowed Herb Garden
|
Leather |
0.14 |
Ranch
|
Plant Fiber |
0.14 |
Plantation Harvesters' Camp Homestead
|
Pottery |
0.18 |
Grove
|
Reed |
0.14 |
Harvesters' Camp Clay Pit
|
Resin |
0.14 |
Grove
|
Stone |
0.14 |
Stonecutter's Camp
|
Waterskins |
0.18 |
Clothier Leatherworker Toolshop Supplier
|
Trade goods
Trand goods are used in Trades or Orders.
Goods |
Cost |
Description
|
Amber |
1.00 |
A widely accepted currency in the kingdom. Crystallized tree blood. Fitting...
|
AncientTablet |
8.00 |
Valuable sources of knowledge, highly sought after by traders and the Queen herself. They can be found in Dangerous or Forbidden Glades.
|
Pack of Building Materials |
0.87 |
Goods packed for delivery, used for fulfilling Orders or trading.
|
Pack of Crops |
0.59 |
Goods packed for delivery, used for fulfilling Orders or trading.
|
Fuel & exploration
Resource |
Cost |
Obtained in
|
Coal |
0.31 |
Mine Brick Oven Kiln
|
Oil |
0.16 |
Butcher Press Druid's Hut
|
Sea Marrow |
0.31 |
Stonecutters' Camp
|
Simple Tools |
1.38 |
Carpenter Smithy Toolshop Tinkerer Scribe
|
Wood |
0.06 |
Woodcutters' Camp
|
Smoldering City resources
There are three resources that can be used to buy upgrades in Smoldering City:
- Food Stockpiles: Basic currency in the realm. Workers are eager to exchange their labor for food for their families. Most used resource.
- Machinery: Rainpunk technology ripped from the past. Repurposed with skill and labor.
- Artifacts: Curiosities of varying nature. Fascinating, sinister, both and all between.