Module:GatheringData/GathererHuts.json: Difference between revisions

From Against the Storm Official Wiki
(Separating gathering huts data from camps. also json instead of csv)
 
m (Updated to 1.5.2)
 
Line 22: Line 22:
         "id": "Forager's Camp",
         "id": "Forager's Camp",
         "displayName": "Foragers' Camp",
         "displayName": "Foragers' Camp",
         "description": "An advanced camp. Can gather large and giant resource nodes in addition to small ones. Can collect:  \u003Csprite name=[food raw] grain\u003E Grain (\u003Csprite name=grade2\u003E), \u003Csprite name=[food raw] roots\u003E Roots (\u003Csprite name=grade2\u003E), \u003Csprite name=[food raw] vegetables\u003E Vegetables (\u003Csprite name=grade2\u003E).",
         "description": "An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect:  \u003Csprite name=[food raw] grain\u003E Grain (\u003Csprite name=grade2\u003E), \u003Csprite name=[food raw] roots\u003E Roots (\u003Csprite name=grade2\u003E), \u003Csprite name=[food raw] vegetables\u003E Vegetables (\u003Csprite name=grade2\u003E).",
         "category": "Resource Gathering",
         "category": "Resource Gathering",
         "sizeX": 2,
         "sizeX": 2,
Line 64: Line 64:
         "id": "Harvester Camp",
         "id": "Harvester Camp",
         "displayName": "Harvesters' Camp",
         "displayName": "Harvesters' Camp",
         "description": "An advanced camp. Can gather large and giant resource nodes in addition to small ones. Can collect:  \u003Csprite name=[mat raw] plant fibre\u003E Plant Fiber (\u003Csprite name=grade2\u003E), \u003Csprite name=[mat raw] reeds\u003E Reed (\u003Csprite name=grade2\u003E), \u003Csprite name=[mat raw] leather\u003E Leather (\u003Csprite name=grade2\u003E).",
         "description": "An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect:  \u003Csprite name=[mat raw] plant fibre\u003E Plant Fiber (\u003Csprite name=grade2\u003E), \u003Csprite name=[mat raw] reeds\u003E Reed (\u003Csprite name=grade2\u003E), \u003Csprite name=[mat raw] leather\u003E Leather (\u003Csprite name=grade2\u003E).",
         "category": "Resource Gathering",
         "category": "Resource Gathering",
         "sizeX": 2,
         "sizeX": 2,
Line 106: Line 106:
         "id": "Herbalist's Camp",
         "id": "Herbalist's Camp",
         "displayName": "Herbalists' Camp",
         "displayName": "Herbalists' Camp",
         "description": "An advanced camp. Can gather large and giant resource nodes in addition to small ones. Can collect:  \u003Csprite name=[food raw] herbs\u003E Herbs (\u003Csprite name=grade2\u003E), \u003Csprite name=[food raw] berries\u003E Berries (\u003Csprite name=grade2\u003E), \u003Csprite name=[food raw] mushrooms\u003E Mushrooms (\u003Csprite name=grade2\u003E).",
         "description": "An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect:  \u003Csprite name=[food raw] herbs\u003E Herbs (\u003Csprite name=grade2\u003E), \u003Csprite name=[food raw] berries\u003E Berries (\u003Csprite name=grade2\u003E), \u003Csprite name=[food raw] mushrooms\u003E Mushrooms (\u003Csprite name=grade2\u003E).",
         "category": "Resource Gathering",
         "category": "Resource Gathering",
         "sizeX": 2,
         "sizeX": 2,
Line 148: Line 148:
         "id": "Primitive Forager's Camp",
         "id": "Primitive Forager's Camp",
         "displayName": "Small Foragers' Camp",
         "displayName": "Small Foragers' Camp",
         "description": "A small, crude version of a specialized camp. It's slower, and can only gather from small nodes. Can collect:  \u003Csprite name=[food raw] grain\u003E Grain (\u003Csprite name=grade1\u003E), \u003Csprite name=[food raw] roots\u003E Roots (\u003Csprite name=grade1\u003E), \u003Csprite name=[food raw] vegetables\u003E Vegetables (\u003Csprite name=grade1\u003E).",
         "description": "A small, crude version of a specialized gathering camp. It's slower, and can only collect resources from small gathering nodes. Can collect:  \u003Csprite name=[food raw] grain\u003E Grain (\u003Csprite name=grade1\u003E), \u003Csprite name=[food raw] roots\u003E Roots (\u003Csprite name=grade1\u003E), \u003Csprite name=[food raw] vegetables\u003E Vegetables (\u003Csprite name=grade1\u003E).",
         "category": "Resource Gathering",
         "category": "Resource Gathering",
         "sizeX": 2,
         "sizeX": 2,
Line 190: Line 190:
         "id": "Primitive Herbalist's Camp",
         "id": "Primitive Herbalist's Camp",
         "displayName": "Small Herbalists' Camp",
         "displayName": "Small Herbalists' Camp",
         "description": "A small, crude version of a specialized camp. It's slower, and can only gather from small nodes. Can collect:  \u003Csprite name=[food raw] herbs\u003E Herbs (\u003Csprite name=grade1\u003E), \u003Csprite name=[food raw] berries\u003E Berries (\u003Csprite name=grade1\u003E), \u003Csprite name=[food raw] mushrooms\u003E Mushrooms (\u003Csprite name=grade1\u003E).",
         "description": "A small, crude version of a specialized gathering camp. It's slower, and can only collect resources from small gathering nodes. Can collect:  \u003Csprite name=[food raw] herbs\u003E Herbs (\u003Csprite name=grade1\u003E), \u003Csprite name=[food raw] berries\u003E Berries (\u003Csprite name=grade1\u003E), \u003Csprite name=[food raw] mushrooms\u003E Mushrooms (\u003Csprite name=grade1\u003E).",
         "category": "Resource Gathering",
         "category": "Resource Gathering",
         "sizeX": 2,
         "sizeX": 2,
Line 232: Line 232:
         "id": "Primitive Trapper's Camp",
         "id": "Primitive Trapper's Camp",
         "displayName": "Small Trappers' Camp",
         "displayName": "Small Trappers' Camp",
         "description": "A small, crude version of a specialized camp. It's slower, and can only gather from small nodes. Can collect:  \u003Csprite name=[food raw] meat\u003E Meat (\u003Csprite name=grade1\u003E), \u003Csprite name=[food raw] insects\u003E Insects (\u003Csprite name=grade1\u003E), \u003Csprite name=[food raw] eggs\u003E Eggs (\u003Csprite name=grade1\u003E).",
         "description": "A small, crude version of a specialized gathering camp. It's slower, and can only collect resources from small gathering nodes. Can collect:  \u003Csprite name=[food raw] meat\u003E Meat (\u003Csprite name=grade1\u003E), \u003Csprite name=[food raw] insects\u003E Insects (\u003Csprite name=grade1\u003E), \u003Csprite name=[food raw] eggs\u003E Eggs (\u003Csprite name=grade1\u003E).",
         "category": "Resource Gathering",
         "category": "Resource Gathering",
         "sizeX": 2,
         "sizeX": 2,
Line 274: Line 274:
         "id": "Stonecutter's Camp",
         "id": "Stonecutter's Camp",
         "displayName": "Stonecutters' Camp",
         "displayName": "Stonecutters' Camp",
         "description": "An advanced camp. Can gather large and giant resource nodes in addition to small ones. Can collect:  \u003Csprite name=[mat raw] stone\u003E Stone (\u003Csprite name=grade2\u003E), \u003Csprite name=[mat raw] clay\u003E Clay (\u003Csprite name=grade2\u003E), \u003Csprite name=[crafting] sea marrow\u003E Sea Marrow (\u003Csprite name=grade2\u003E).",
         "description": "An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect:  \u003Csprite name=[mat raw] stone\u003E Stone (\u003Csprite name=grade2\u003E), \u003Csprite name=[mat raw] clay\u003E Clay (\u003Csprite name=grade2\u003E), \u003Csprite name=[crafting] sea marrow\u003E Sea Marrow (\u003Csprite name=grade2\u003E).",
         "category": "Resource Gathering",
         "category": "Resource Gathering",
         "sizeX": 2,
         "sizeX": 2,
Line 316: Line 316:
         "id": "Trapper's Camp",
         "id": "Trapper's Camp",
         "displayName": "Trappers' Camp",
         "displayName": "Trappers' Camp",
         "description": "An advanced camp. Can gather large and giant resource nodes in addition to small ones. Can collect:  \u003Csprite name=[food raw] meat\u003E Meat (\u003Csprite name=grade2\u003E), \u003Csprite name=[food raw] insects\u003E Insects (\u003Csprite name=grade2\u003E), \u003Csprite name=[food raw] eggs\u003E Eggs (\u003Csprite name=grade2\u003E).",
         "description": "An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect:  \u003Csprite name=[food raw] meat\u003E Meat (\u003Csprite name=grade2\u003E), \u003Csprite name=[food raw] insects\u003E Insects (\u003Csprite name=grade2\u003E), \u003Csprite name=[food raw] eggs\u003E Eggs (\u003Csprite name=grade2\u003E).",
         "category": "Resource Gathering",
         "category": "Resource Gathering",
         "sizeX": 2,
         "sizeX": 2,

Latest revision as of 04:30, 28 November 2024

area8
storage10
recipes
seekedDeposits"[Food Raw] Grain"
grade"Grade2"
gatheringTime17
seekedDeposits"[Food Raw] Roots"
grade"Grade2"
gatheringTime17
seekedDeposits"[Food Raw] Vegetables"
grade"Grade2"
gatheringTime17
id"Forager's Camp"
displayName"Foragers' Camp"
description"An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect: <sprite name=[food raw] grain> Grain (<sprite name=grade2>), <sprite name=[food raw] roots> Roots (<sprite name=grade2>), <sprite name=[food raw] vegetables> Vegetables (<sprite name=grade2>)."
category"Resource Gathering"
sizeX2
sizeY2
requiredGoods
name"[Mat Raw] Wood"
amount10
name"[Mat Processed] Parts"
amount3
constructionTime14
cityScore1
movabletrue
initiallyEssentialfalse
workplaces2
area8
storage10
recipes
seekedDeposits"[Mat Raw] Plant Fibre"
grade"Grade2"
gatheringTime5
seekedDeposits"[Mat Raw] Reeds"
grade"Grade2"
gatheringTime5
seekedDeposits"[Mat Raw] Leather"
grade"Grade2"
gatheringTime5
id"Harvester Camp"
displayName"Harvesters' Camp"
description"An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect: <sprite name=[mat raw] plant fibre> Plant Fiber (<sprite name=grade2>), <sprite name=[mat raw] reeds> Reed (<sprite name=grade2>), <sprite name=[mat raw] leather> Leather (<sprite name=grade2>)."
category"Resource Gathering"
sizeX2
sizeY2
requiredGoods
name"[Mat Raw] Wood"
amount10
name"[Mat Processed] Parts"
amount3
constructionTime14
cityScore1
movabletrue
initiallyEssentialfalse
workplaces2
area8
storage10
recipes
seekedDeposits"[Food Raw] Herbs"
grade"Grade2"
gatheringTime17
seekedDeposits"[Food Raw] Berries"
grade"Grade2"
gatheringTime17
seekedDeposits"[Food Raw] Mushrooms"
grade"Grade2"
gatheringTime17
id"Herbalist's Camp"
displayName"Herbalists' Camp"
description"An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect: <sprite name=[food raw] herbs> Herbs (<sprite name=grade2>), <sprite name=[food raw] berries> Berries (<sprite name=grade2>), <sprite name=[food raw] mushrooms> Mushrooms (<sprite name=grade2>)."
category"Resource Gathering"
sizeX2
sizeY2
requiredGoods
name"[Mat Raw] Wood"
amount10
name"[Mat Processed] Parts"
amount3
constructionTime14
cityScore1
movabletrue
initiallyEssentialfalse
workplaces2
area6
storage10
recipes
seekedDeposits"[Food Raw] Grain"
grade"Grade1"
gatheringTime25
seekedDeposits"[Food Raw] Roots"
grade"Grade1"
gatheringTime25
seekedDeposits"[Food Raw] Vegetables"
grade"Grade1"
gatheringTime25
id"Primitive Forager's Camp"
displayName"Small Foragers' Camp"
description"A small, crude version of a specialized gathering camp. It's slower, and can only collect resources from small gathering nodes. Can collect: <sprite name=[food raw] grain> Grain (<sprite name=grade1>), <sprite name=[food raw] roots> Roots (<sprite name=grade1>), <sprite name=[food raw] vegetables> Vegetables (<sprite name=grade1>)."
category"Resource Gathering"
sizeX2
sizeY2
requiredGoods
name"[Mat Raw] Wood"
amount10
name"[Mat Processed] Parts"
amount3
constructionTime14
cityScore1
movabletrue
initiallyEssentialfalse
workplaces2
area6
storage10
recipes
seekedDeposits"[Food Raw] Herbs"
grade"Grade1"
gatheringTime25
seekedDeposits"[Food Raw] Berries"
grade"Grade1"
gatheringTime25
seekedDeposits"[Food Raw] Mushrooms"
grade"Grade1"
gatheringTime25
id"Primitive Herbalist's Camp"
displayName"Small Herbalists' Camp"
description"A small, crude version of a specialized gathering camp. It's slower, and can only collect resources from small gathering nodes. Can collect: <sprite name=[food raw] herbs> Herbs (<sprite name=grade1>), <sprite name=[food raw] berries> Berries (<sprite name=grade1>), <sprite name=[food raw] mushrooms> Mushrooms (<sprite name=grade1>)."
category"Resource Gathering"
sizeX2
sizeY2
requiredGoods
name"[Mat Raw] Wood"
amount10
name"[Mat Processed] Parts"
amount3
constructionTime14
cityScore1
movabletrue
initiallyEssentialfalse
workplaces2
area6
storage10
recipes
seekedDeposits"[Food Raw] Meat"
grade"Grade1"
gatheringTime25
seekedDeposits"[Food Raw] Insects"
grade"Grade1"
gatheringTime25
seekedDeposits"[Food Raw] Eggs"
grade"Grade1"
gatheringTime25
id"Primitive Trapper's Camp"
displayName"Small Trappers' Camp"
description"A small, crude version of a specialized gathering camp. It's slower, and can only collect resources from small gathering nodes. Can collect: <sprite name=[food raw] meat> Meat (<sprite name=grade1>), <sprite name=[food raw] insects> Insects (<sprite name=grade1>), <sprite name=[food raw] eggs> Eggs (<sprite name=grade1>)."
category"Resource Gathering"
sizeX2
sizeY2
requiredGoods
name"[Mat Raw] Wood"
amount10
name"[Mat Processed] Parts"
amount3
constructionTime14
cityScore1
movabletrue
initiallyEssentialfalse
workplaces2
area8
storage10
recipes
seekedDeposits"[Mat Raw] Stone"
grade"Grade2"
gatheringTime5
seekedDeposits"[Mat Raw] Clay"
grade"Grade2"
gatheringTime5
seekedDeposits"[Crafting] Sea Marrow"
grade"Grade2"
gatheringTime5
id"Stonecutter's Camp"
displayName"Stonecutters' Camp"
description"An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect: <sprite name=[mat raw] stone> Stone (<sprite name=grade2>), <sprite name=[mat raw] clay> Clay (<sprite name=grade2>), <sprite name=[crafting] sea marrow> Sea Marrow (<sprite name=grade2>)."
category"Resource Gathering"
sizeX2
sizeY2
requiredGoods
name"[Mat Raw] Wood"
amount10
name"[Mat Processed] Parts"
amount3
constructionTime14
cityScore1
movabletrue
initiallyEssentialfalse
workplaces2
area8
storage10
recipes
seekedDeposits"[Food Raw] Meat"
grade"Grade2"
gatheringTime17
seekedDeposits"[Food Raw] Insects"
grade"Grade2"
gatheringTime17
seekedDeposits"[Food Raw] Eggs"
grade"Grade2"
gatheringTime17
id"Trapper's Camp"
displayName"Trappers' Camp"
description"An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect: <sprite name=[food raw] meat> Meat (<sprite name=grade2>), <sprite name=[food raw] insects> Insects (<sprite name=grade2>), <sprite name=[food raw] eggs> Eggs (<sprite name=grade2>)."
category"Resource Gathering"
sizeX2
sizeY2
requiredGoods
name"[Mat Raw] Wood"
amount10
name"[Mat Processed] Parts"
amount3
constructionTime14
cityScore1
movabletrue
initiallyEssentialfalse
workplaces2