Module:CampsData: Difference between revisions

From Against the Storm Official Wiki
(added function to get all IDs; removed outdated comment at top)
(Updating to new data model!)
Tag: Replaced
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--- @module CampsData
---@module CampsData
local CampsData = {}
local CampsData = {}


local BaseDataModel = require("Module:BaseDataModel")
local DATA_FILE = "Module:CampsData/Camps.json"




--region Dependencies
-- Benchmarking: ~0.0000 seconds
local campsDataModel = BaseDataModel.new(DATA_FILE)


local GATHERER_HUTS_DATA_TEMPLATE_NAME = "Template:GathererHuts_csv"
return campsDataModel
local CAMPS_DATA_TEMPLATE_NAME = "Template:Camps_csv"
 
local CsvUtils = require("Module:CsvUtils")
 
-- Some dependencies are loaded lazily
local GoodsData
 
--endregion
 
 
 
--region Private member variables
 
--- Main data tables, like this: table[ID] = table containing data for that ID
local campsTable
 
--- Supporting table, list of names table[i] = name.
local campsNames
 
--- Lookup map. Built once and reused on subsequent calls within this session,
--- like this: table[display name] = campID
local mapNamesToIDs
--- Lookup map. Built once and reused on subsequent calls within this session,
--- like this: table[goodID] = { campName1, campName2, ... }
local mapRecipeGoodIDsToCampNames
 
--endregion
 
 
 
--region Private constants
 
local INDEX_ID = "id"
local INDEX_NAME = "displayName"
local INDEX_DESCRIPTION = "description"
local INDEX_CATEGORY = "category"
local INDEX_SIZE_X = "sizeX"
local INDEX_SIZE_Y = "sizeY"
local INDEX_CONSTRUCTION_TIME = "constructionTime"
local INDEX_CITY_SCORE = "cityScore"
local INDEX_MOVABLE = "movable"
local INDEX_INITIALLY_ESSENTIAL = "initiallyEssential"
local INDEX_AREA = "area"
local INDEX_STORAGE = "storage"
local INDEX_REQUIRED_GOODS = "requiredGoods" -- table
local INDEX_WORKPLACES = "workplaces" -- table
local INDEX_RECIPES = "recipes" -- table
 
local INDEX_CONSTRUCTION_GOODS_STACK_SIZE = "stackSize"
local INDEX_CONSTRUCTION_GOODS_GOOD_ID = "goodID"
 
local INDEX_RECIPE_GOOD_ID = "goodID"
local INDEX_RECIPE_GRADE = "grade"
local INDEX_RECIPE_GATHERING_TIME = "gatheringTime"
 
local PATTERN_SPLIT_STACK_AND_ID = "(%d+)%s([%[%]%s%a]+)"
local PATTERN_CAPTURE_END_NUMBER = "Grade(%d)"
 
local WOODCUTTER_ID_WOOD = "[Mat Raw] Wood"
local WOODCUTTER_GRADE = 1
local WOODCUTTER_GATHERING_TIME = 2
 
--endregion
 
 
 
--region Private methods
 
---
--- Creates a new subtable containing the construction goods required for the
--- specified camp.
---
--- @param originalCamp table camp data record from which to make subtable
--- @param campsHeaderLookup table header lookup built from the CSV data
--- @return table subtable with the required construction goods
local function makeRequiredGoodsSubtable(originalCamp, campsHeaderLookup)
 
    -- A constant we'll need only within this function.
    local REQ_GOOD_HEADER_BASE_STRING = "requiredGood"
 
    -- Copy the originals directly into a subtable.
    local requiredIndex1 = campsHeaderLookup[REQ_GOOD_HEADER_BASE_STRING .. "1"]
    local requiredIndex2 = campsHeaderLookup[REQ_GOOD_HEADER_BASE_STRING .. "2"]
    local requiredIndex3 = campsHeaderLookup[REQ_GOOD_HEADER_BASE_STRING .. "3"]
 
    local number1, id1 = originalCamp[requiredIndex1]:match(PATTERN_SPLIT_STACK_AND_ID)
    local number2, id2 = originalCamp[requiredIndex2]:match(PATTERN_SPLIT_STACK_AND_ID)
    local number3, id3 = originalCamp[requiredIndex3]:match(PATTERN_SPLIT_STACK_AND_ID)
 
    -- don't add subtables that would just contain nils
    local requiredGoods = {
        number1 and id1 and { [INDEX_CONSTRUCTION_GOODS_STACK_SIZE] = tonumber(number1), [INDEX_CONSTRUCTION_GOODS_GOOD_ID] = id1 } or nil,
        number2 and id2 and { [INDEX_CONSTRUCTION_GOODS_STACK_SIZE] = tonumber(number2), [INDEX_CONSTRUCTION_GOODS_GOOD_ID] = id2 } or nil,
        number3 and id3 and { [INDEX_CONSTRUCTION_GOODS_STACK_SIZE] = tonumber(number3), [INDEX_CONSTRUCTION_GOODS_GOOD_ID] = id3 } or nil
    }
 
    return requiredGoods
end
 
 
 
---
--- Creates a new subtable containing the workplaces available in the specified
--- camp.
---
--- @param originalCamp table camp data record from which to make subtable
--- @param campsHeaderLookup table header lookup built from the CSV data
--- @return table subtable with the workplaces
local function makeWorkplacesSubtable(originalCamp, campsHeaderLookup)
 
    -- A constant we'll need only within this function.
    local WORKPLACE_HEADER_BASE_STRING = "workplace"
 
    -- Copy the originals directly into a subtable.
    local workplaceIndex1 = campsHeaderLookup[WORKPLACE_HEADER_BASE_STRING .. "1"]
    local workplaceIndex2 = campsHeaderLookup[WORKPLACE_HEADER_BASE_STRING .. "2"]
    local workplaceIndex3 = campsHeaderLookup[WORKPLACE_HEADER_BASE_STRING .. "3"]
    local workplaceIndex4 = campsHeaderLookup[WORKPLACE_HEADER_BASE_STRING .. "4"]
 
    local workplace1 = originalCamp[workplaceIndex1]
    local workplace2 = originalCamp[workplaceIndex2]
    local workplace3 = originalCamp[workplaceIndex3]
    local workplace4 = originalCamp[workplaceIndex4]
 
    -- if it's not an empty string, then save that to the table, otherwise nil
    local workplaces = {
        (workplace1 ~= "" and workplace1) or nil,
        (workplace2 ~= "" and workplace2) or nil,
        (workplace3 ~= "" and workplace3) or nil,
        (workplace4 ~= "" and workplace4) or nil
    }
 
    return workplaces
end
 
 
 
---
--- Creates a new subtable containing the recipes available in the specified
--- camp.
---
--- @param campName string the display name of the camp
--- @param originalCamp table camp data record from which to make subtable
--- @param campsHeaderLookup table header lookup built from the CSV data
--- @return table subtable with the recipe IDs
local function makeRecipesSubtable(campName, originalCamp, campsHeaderLookup)
 
    -- A constant we'll need only within this function.
    local MAX_RECIPES = 3
    local LOOKUP_RECIPE_BASE_STRING = "recipe"
    local LOOKUP_GOOD_BASE_STRING = "SeekedDeposits"
    local LOOKUP_GRADE_BASE_STRING = "Grade"
    local LOOKUP_GATHERING_TIME_BASE_STRING = "GatheringTime"
 
    if not mapRecipeGoodIDsToCampNames then
        mapRecipeGoodIDsToCampNames = {}
    end
 
    -- Copy the originals directly into a subtable.
    local recipes = {}
    for i = 1, MAX_RECIPES do
 
        -- A subtable for this recipe
        newRecipe = {}
        local originalGoodIndex = campsHeaderLookup[LOOKUP_RECIPE_BASE_STRING .. i
                .. LOOKUP_GOOD_BASE_STRING]
        local originalGradeIndex = campsHeaderLookup[LOOKUP_RECIPE_BASE_STRING .. i
                .. LOOKUP_GRADE_BASE_STRING]
        local originalGatheringTimeIndex = campsHeaderLookup[LOOKUP_RECIPE_BASE_STRING .. i
                .. LOOKUP_GATHERING_TIME_BASE_STRING]
 
        local originalGoodID = originalCamp[originalGoodIndex]
 
        -- Skip blank recipes.
        if originalGoodID and originalGoodID ~= "" then
            newRecipe[INDEX_RECIPE_GOOD_ID] = originalGoodID
            newRecipe[INDEX_RECIPE_GRADE] = tonumber(originalCamp[originalGradeIndex]:match(PATTERN_CAPTURE_END_NUMBER))
            newRecipe[INDEX_RECIPE_GATHERING_TIME] = tonumber(originalCamp[originalGatheringTimeIndex])
 
            table.insert(recipes,newRecipe)
 
            if not mapRecipeGoodIDsToCampNames[originalGoodID] then
                mapRecipeGoodIDsToCampNames[originalGoodID] = {}
            end
            table.insert(mapRecipeGoodIDsToCampNames[originalGoodID], campName)
        end
    end
 
    return recipes
end
 
 
 
---
--- Transforms the originalCampsTable returned from CSV processing to be
--- more conducive to member functions looking up data. Converts text strings
--- into subtables. Converts header row into field keys on every record and
--- stores records by id rather than arbitrary integer.
---
--- @param originalCampsTable table of CSV-based data, with header row, data rows
--- @param campsHeaderLookup table lookup table of headers to get indexes
--- @return table better structured with IDs as keys
local function restructureGathererHuts(originalCampsTable, campsHeaderLookup)
 
    -- A few constants we need only in this function.
    local DATA_ROWS = 2
    local INDEX_ORIGINAL_ID = 1
    local INDEX_ORIGINAL_NAME = 2
    local INDEX_ORIGINAL_DESCRIPTION = 3
    local INDEX_ORIGINAL_CATEGORY = 4
    local INDEX_ORIGINAL_SIZE_X = 5
    local INDEX_ORIGINAL_SIZE_Y = 6
    -- Required goods are indexes 7, 8, 9
    local INDEX_ORIGINAL_CONSTRUCTION_TIME = 10
    local INDEX_ORIGINAL_CITY_SCORE = 11
    local INDEX_ORIGINAL_MOVABLE = 12
    local INDEX_ORIGINAL_ESSENTIAL = 13
    local INDEX_ORIGINAL_AREA = 14
    local INDEX_ORIGINAL_STORAGE = 15
 
    mapNamesToIDs = {}
    campsNames = {}
 
    local newCampsTable = {}
    for _, originalCamp in ipairs(originalCampsTable[DATA_ROWS]) do
 
        -- Copy over the content, mapping unhelpful indexes into headers keys.
        local newCamp = {}
        newCamp[INDEX_ID] = originalCamp[INDEX_ORIGINAL_ID]
        newCamp[INDEX_NAME] = originalCamp[INDEX_ORIGINAL_NAME]
        newCamp[INDEX_DESCRIPTION] = originalCamp[INDEX_ORIGINAL_DESCRIPTION]
        newCamp[INDEX_CATEGORY] = originalCamp[INDEX_ORIGINAL_CATEGORY]
        newCamp[INDEX_SIZE_X] = tonumber(originalCamp[INDEX_ORIGINAL_SIZE_X])
        newCamp[INDEX_SIZE_Y] = tonumber(originalCamp[INDEX_ORIGINAL_SIZE_Y])
        newCamp[INDEX_CITY_SCORE] = tonumber(originalCamp[INDEX_ORIGINAL_CITY_SCORE])
        newCamp[INDEX_MOVABLE] = originalCamp[INDEX_ORIGINAL_MOVABLE] == "True"
        newCamp[INDEX_INITIALLY_ESSENTIAL] = originalCamp[INDEX_ORIGINAL_ESSENTIAL] == "True"
        newCamp[INDEX_AREA] = tonumber(originalCamp[INDEX_ORIGINAL_AREA])
        newCamp[INDEX_STORAGE] = tonumber(originalCamp[INDEX_ORIGINAL_STORAGE])
        newCamp[INDEX_CONSTRUCTION_TIME] = tonumber(originalCamp[INDEX_ORIGINAL_CONSTRUCTION_TIME])
 
        newCamp[INDEX_REQUIRED_GOODS] = makeRequiredGoodsSubtable(originalCamp, campsHeaderLookup)
        newCamp[INDEX_WORKPLACES] = makeWorkplacesSubtable(originalCamp, campsHeaderLookup)
        newCamp[INDEX_RECIPES] = makeRecipesSubtable(newCamp[INDEX_NAME], originalCamp, campsHeaderLookup)
 
        newCampsTable[ newCamp[INDEX_ID] ] = newCamp
 
        table.insert(campsNames, newCamp[INDEX_NAME])
 
        -- Also populate the map for looking up IDs with display names
        mapNamesToIDs[ newCamp[INDEX_NAME] ] = newCamp[INDEX_ID]
    end
 
    return newCampsTable
end
 
 
 
---
--- Creates a row for the only record in this table, the woodcutters' camp, in
--- a way that matches the other gathering camps or huts.
---
---@param originalCampsTable table the one-record table
---@param campsHeaderLookup table lookup table of headers to get indexes
---@return table one record to add to campsTable
local function addWoodcuttersCampRow(originalCampsTable, campsHeaderLookup)
 
    -- A few constants we need only in this function.
    local DATA_ROWS = 2
    local INDEX_ORIGINAL_ID = 1
    local INDEX_ORIGINAL_NAME = 2
    local INDEX_ORIGINAL_DESCRIPTION = 3
    local INDEX_ORIGINAL_CATEGORY = 4
    local INDEX_ORIGINAL_SIZE_X = 5
    local INDEX_ORIGINAL_SIZE_Y = 6
    -- Required goods are indexes 7, 8, 9
    local INDEX_ORIGINAL_CONSTRUCTION_TIME = 10
    local INDEX_ORIGINAL_CITY_SCORE = 11
    local INDEX_ORIGINAL_MOVABLE = 12
    local INDEX_ORIGINAL_ESSENTIAL = 13
    local INDEX_ORIGINAL_AREA = 14
    local INDEX_ORIGINAL_STORAGE = 15
 
    -- The woodcutters' camp is at index 1 in the data rows.
    local originalCamp = originalCampsTable[DATA_ROWS][1]
 
    local newCamp = {}
    newCamp[INDEX_ID] = originalCamp[INDEX_ORIGINAL_ID]
    newCamp[INDEX_NAME] = originalCamp[INDEX_ORIGINAL_NAME]
    newCamp[INDEX_DESCRIPTION] = originalCamp[INDEX_ORIGINAL_DESCRIPTION]
    newCamp[INDEX_CATEGORY] = originalCamp[INDEX_ORIGINAL_CATEGORY]
    newCamp[INDEX_SIZE_X] = tonumber(originalCamp[INDEX_ORIGINAL_SIZE_X])
    newCamp[INDEX_SIZE_Y] = tonumber(originalCamp[INDEX_ORIGINAL_SIZE_Y])
    newCamp[INDEX_CONSTRUCTION_TIME] = tonumber(originalCamp[INDEX_ORIGINAL_CONSTRUCTION_TIME])
    newCamp[INDEX_CITY_SCORE] = tonumber(originalCamp[INDEX_ORIGINAL_CITY_SCORE])
    newCamp[INDEX_MOVABLE] = originalCamp[INDEX_ORIGINAL_MOVABLE]
    newCamp[INDEX_INITIALLY_ESSENTIAL] = originalCamp[INDEX_ORIGINAL_ESSENTIAL]
    newCamp[INDEX_AREA] = tonumber(originalCamp[INDEX_ORIGINAL_AREA])
    newCamp[INDEX_STORAGE] = tonumber(originalCamp[INDEX_ORIGINAL_STORAGE])
 
    newCamp[INDEX_REQUIRED_GOODS] = makeRequiredGoodsSubtable(originalCamp, campsHeaderLookup)
    newCamp[INDEX_WORKPLACES] = makeWorkplacesSubtable(originalCamp, campsHeaderLookup)
 
    -- Create a subtable of one recipe. This part of the record does not exist
    -- in the data and needs to be fabricated to match the other camps.
    local oneRecipe = {}
    local recipe = {}
    recipe[INDEX_RECIPE_GOOD_ID] = WOODCUTTER_ID_WOOD
    recipe[INDEX_RECIPE_GRADE] = WOODCUTTER_GRADE
    recipe[INDEX_RECIPE_GATHERING_TIME] = WOODCUTTER_GATHERING_TIME
    table.insert(oneRecipe, recipe)
    newCamp[INDEX_RECIPES] = oneRecipe
 
    campsTable[newCamp[INDEX_ID]] = newCamp
 
    mapNamesToIDs[newCamp[INDEX_NAME]] = newCamp[INDEX_ID]
 
    -- This is the only camp that harvests wood.
    mapRecipeGoodIDsToCampNames[WOODCUTTER_ID_WOOD] = {}
    table.insert(mapRecipeGoodIDsToCampNames[WOODCUTTER_ID_WOOD], newCamp[INDEX_NAME])
end
 
 
 
---
--- Data loader function that uses the utility module and restructures the data
--- to be easier to access for invoking methods and later method calls. This
--- method is automatically called by all public member functions if the main
--- data table has not yet been populated in the current session.
local function loadData()
 
    -- Utility module retrieves the data as basic, flat lua tables.
    local originalGathererHutsTable, gathererHutsHeaderLookup = CsvUtils.extractTables(GATHERER_HUTS_DATA_TEMPLATE_NAME)
 
    -- Now restructure to be more conducive.
    campsTable = restructureGathererHuts(originalGathererHutsTable, gathererHutsHeaderLookup)
 
    -- Now append the woodcutters' camp and fake recipe records for its
    local originalCampsTable, campsHeaderLookup = CsvUtils.extractTables(CAMPS_DATA_TEMPLATE_NAME)
 
    -- Now restructure and append a row for the camp, since there is only one record right now.
    addWoodcuttersCampRow(originalCampsTable, campsHeaderLookup)
end
 
 
 
local function load()
    if not campsTable then
        loadData()
    end
end
 
 
 
---
--- Uses the display name, which people are more familiar with, to find the
--- encoded ID of the camp. Useful for retrieving the  data that is
--- indexed by ID.
---
--- Returns nil if the camp with the specified name is not found.
---
--- @param displayName string plain-language name of the camp to find
--- @return string ID of the camp found, or nil if not found
local function findCampIDByName(displayName)
 
    -- At runtime, this should never be nil or empty, so throw an error.
    if not displayName or displayName == "" then
        error("Parameter is nil or empty for the camp's name: " .. displayName .. ".")
    end
 
    if not campsTable then
        loadData()
    end
 
    return mapNamesToIDs[displayName]
end
 
--endregion
 
 
 
--region Public methods
 
--- Retrieve the whole table of data for the specified camp. Instead of
--- this, you should probably be calling the individual getter methods.
---
--- Throws an error if called with nil or empty string. Returns nil if the
--- specified camp cannot be found.
---
--- @param campID string ID of the camp
--- @return table containing the data with key-value pairs, or nil if not found
function CampsData.getAllDataForCampByID(campID)
 
    -- At runtime, this should never be nil or empty.
    if not campID or campID == "" then
        error("Parameter is nil or empty for the camp's ID.")
    end
 
    if not campsTable then
        loadData()
    end
 
    return campsTable[campID]
end
 
 
 
--- Retrieve the whole table of data for the specified camp. Instead of
--- this, you should probably be calling the individual getter methods.
---
--- Throws an error if called with nil or empty string. Returns nil if the
--- specified camp cannot be found.
---
--- @param displayName string plain language name of the camp
--- @return table containing the data with key-value pairs, or nil if not found
function CampsData.getAllDataForCamp(displayName)
 
    -- At runtime, this should never be nil or empty.
    if not displayName or displayName == "" then
        error("Parameter is nil or empty for the camp's name.")
    end
 
    if not campsTable then
        loadData()
    end
 
    local campID = findCampIDByName(displayName)
    if not campID then
        return nil
    end
 
    return campsTable[campID]
end
 
 
 
---
--- Retrieves the ID for the camp specified by its plain language
--- display name.
---
--- Returns nil if the camp named was not found.
---
---@param displayName string the plain language name of the camp
---@return string the ID of the specified camp
function CampsData.getCampID(displayName)
 
    local camp = CampsData.getAllDataForCamp(displayName)
 
    if not camp then
        return nil
    end
 
    return camp[INDEX_ID]
end
 
 
 
---
--- Retrieves the description for the camp specified by its plain
--- language display name.
---
--- Returns nil if the camp named was not found.
---
---@param displayName string the plain language name of the camp
---@return string the in-game description of the specified camp
function CampsData.getCampDescription(displayName)
 
    local camp = CampsData.getAllDataForCamp(displayName)
 
    if not camp then
        return nil
    end
 
    return camp[INDEX_DESCRIPTION]
end
 
 
 
---
--- Retrieves the construction toolbar category for the camp specified
--- by its plain language display name.
---
--- Returns nil if the camp named was not found.
---
---@param displayName string the plain language name of the camp
---@return string the category of the specified camp
function CampsData.getCampCategory(displayName)
 
    local camp = CampsData.getAllDataForCamp(displayName)
 
    if not camp then
        return nil
    end
 
    return camp[INDEX_CATEGORY]
end
 
 
 
---
--- Retrieves the 2x2 size for the camp specified by its plain language
--- display name.
---
--- Returns nil if the camp named was not found.
---
---@param displayName string the plain language name of the camp
---@return number the X-size of the camp
---@return number the Y-size of the camp
function CampsData.getCampSize(displayName)
 
    local camp = CampsData.getAllDataForCamp(displayName)
 
    if not camp then
        return nil
    end
 
    return camp[INDEX_SIZE_X], camp[INDEX_SIZE_Y]
end
 
 
 
---
--- Retrieves the goods required for construction for the camp specified
--- by its plain language display name, in a table that looks like this:
---
--- ["requiredGoods"] = {
---    [1] = { ["stackSize"] = 99, ["goodID"] = "good1_ID" },
---    [2] = { ["stackSize"] = 99, ["goodID"] = "good2_ID" },
---    [3] = { ... } or missing if fewer
--- }
---
--- Returns nil if the camp named was not found.
---
---@param displayName string the plain language name of the camp
---@return table of required goods
function CampsData.getAllCampRequiredGoods(displayName)
 
    local camp = CampsData.getAllDataForCamp(displayName)
 
    if not camp then
        return nil
    end
 
    return camp[INDEX_REQUIRED_GOODS]
end
 
 
 
---
--- Retrieves the specified required construction good for the camp
--- specified by its plain language display name.
---
--- Returns nil if the camp named was not found.
---
---@param displayName string the plain language name of the camp
---@param requirementIndex number which construction good to retrieve
---@return string the ID of the good that is required, or nil if none
---@return number the stack size of that good, or nil if none
function CampsData.getCampRequiredGood(displayName, requirementIndex)
 
    local requiredGoods = CampsData.getAllCampRequiredGoods(displayName)
 
    if not requiredGoods then
        return nil
    end
 
    local requirement = requiredGoods[requirementIndex]
    if not requirement then
        return nil
    end
 
    return requirement[INDEX_CONSTRUCTION_GOODS_GOOD_ID], requirement[INDEX_CONSTRUCTION_GOODS_STACK_SIZE]
end
 
 
 
---
--- Retrieves the construction time for the camp specified by its plain
--- language display name.
---
--- Returns nil if the camp named was not found.
---
---@param displayName string the plain language name of the camp
---@return number of seconds it takes to construct the camp
function CampsData.getCampConstructionTime(displayName)
 
    local camp = CampsData.getAllDataForCamp(displayName)
 
    if not camp then
        return nil
    end
 
    return camp[INDEX_CONSTRUCTION_TIME]
end
 
 
 
---
--- Retrieves the city score awarded for the camp specified by its plain
--- language display name.
---
--- Returns nil if the camp named was not found.
---
---@param displayName string the plain language name of the camp
---@return number of points for city score from having the camp
function CampsData.getCampCityScore(displayName)
 
    local camp = CampsData.getAllDataForCamp(displayName)
 
    if not camp then
        return nil
    end
 
    return camp[INDEX_CITY_SCORE]
end
 
 
 
---
--- Retrieves whether the camp specified by its plain language display
--- name can be moved, at any cost.
---
--- Returns nil if the camp named was not found.
---
---@param displayName string the plain language name of the camp
---@return boolean of whether the camp can be moved
function CampsData.isCampMovable(displayName)
 
    local camp = CampsData.getAllDataForCamp(displayName)
 
    if not camp then
        return nil
    end
 
    return camp[INDEX_MOVABLE]
end
 
 
 
---
--- Retrieves whether the camp specified by its plain language display
--- name has an essential starting blueprint for a new game profile.
---
--- Returns nil if the camp named was not found.
---
---@param displayName string the plain language name of the camp
---@return boolean of whether the camp's blueprint is essential
function CampsData.isCampInitiallyEssential(displayName)
 
    local camp = CampsData.getAllDataForCamp(displayName)
 
    if not camp then
        return nil
    end
 
    return camp[INDEX_INITIALLY_ESSENTIAL]
end
 
 
 
---
--- Retrieves the gathering area for the camp specified by its plain
--- language display name.
---
--- Returns nil if the camp named was not found.
---
---@param displayName string the plain language name of the camp
---@return number of tiles of gathering radius
function CampsData.getCampArea(displayName)
 
    local camp = CampsData.getAllDataForCamp(displayName)
 
    if not camp then
        return nil
    end
 
    return camp[INDEX_AREA]
end
 
 
 
---
--- Retrieves the storage capacity of the camp specified by its plain
--- language display name.
---
--- Returns nil if the camp named was not found.
---
---@param displayName string the plain language name of the camp
---@return number of storage capacity at the camp
function CampsData.getCampStorage(displayName)
 
    local camp = CampsData.getAllDataForCamp(displayName)
 
    if not camp then
        return nil
    end
 
    return camp[INDEX_STORAGE]
end
 
 
 
---
--- Retrieves the table of workplaces for the camp specified by its
--- plain language display name.
---
--- Returns nil if the camp named was not found.
---
---@param displayName string the plain language name of the camp
---@return table of workplaces
function CampsData.getAllCampWorkplaces(displayName)
 
    local camp = CampsData.getAllDataForCamp(displayName)
 
    if not camp then
        return nil
    end
 
    return camp[INDEX_WORKPLACES]
end
 
 
 
---
--- Retrieves the number of workplaces for the camp specified by its
--- plain language display name.
---
--- Returns nil if the camp named was not found.
---
---@param displayName string the plain language name of the camp
---@return number of workplaces
function CampsData.getCampNumberOfWorkplaces(displayName)
 
    local camp = CampsData.getAllDataForCamp(displayName)
 
    if not camp then
        return nil
    end
 
    return #camp[INDEX_WORKPLACES]
end
 
 
 
---
--- Retrieves the table of recipes for the camp specified by its
--- plain language display name, in a table that looks like this:
---
--- ["recipes"] = {
--- [1] = "recipe1_ID",
--- [2] = "recipe2_ID",
--- [3] = "recipe3_ID",
--- [4] = ... or missing if fewer
--- }
---
--- Returns nil if the camp named was not found.
---
---@param displayName string the plain language name of the camp
---@return table of recipe IDs
function CampsData.getAllCampRecipes(displayName)
 
    local camp = CampsData.getAllDataForCamp(displayName)
 
    if not camp then
        return nil
    end
 
    return camp[INDEX_RECIPES]
end
 
 
 
---
--- Retrieves the number of recipes for the camp specified by its
--- plain language display name, in a table that looks like this:
---
--- Returns nil if the camp named was not found.
---
---@param displayName string the plain language name of the camp
---@return number of recipes at the camp
function CampsData.getCampNumberOfRecipes(displayName)
 
    local camp = CampsData.getAllDataForCamp(displayName)
 
    if not camp then
        return 0
    end
 
    local recipes = camp[INDEX_RECIPES]
    if not recipes then
        return 0
    end
 
    return #recipes
end
 
 
 
---
--- Retrieves the product's ID and the stack size produced by the specified
--- recipe at the camp specified by its plain language display name.
---
--- Returns nil if the camp named was not found.
---
---@param displayName string the plain language name of the camp
---@param recipeIndex number the index of the recipe ID
---@return string the ID of the good produced by the specified recipe
function CampsData.getCampRecipeProduct(displayName, recipeIndex)
 
    local recipes = CampsData.getAllCampRecipes(displayName)
 
    if not recipes then
        return nil
    end
 
    local recipe = recipes[recipeIndex]
    if not recipe then
        return nil
    end
 
    return recipe[INDEX_RECIPE_GOOD_ID]
end
 
 
 
---
--- Retrieves the other stats for specified recipe at the camp specified by
--- its plain language display name: the efficiency grade and the gathering
--- time.
---
--- Returns nil if the camp named was not found.
---
---@param displayName string the plain language name of the camp
---@param recipeIndex number the index of the recipe ID
---@return number of stars, the grade of the specified recipe
---@return number of seconds for gathering
function CampsData.getCampRecipeStats(displayName, recipeIndex)
 
    local recipes = CampsData.getAllCampRecipes(displayName)
 
    if not recipes then
        return nil
    end
 
    local recipe = recipes[recipeIndex]
    if not recipe then
        return nil
    end
 
    return recipe[INDEX_RECIPE_GRADE], recipe[INDEX_RECIPE_GATHERING_TIME]
end
 
 
 
---
--- Retrieves the icon filename for the camp specified by its plain
--- language display name.
---
--- Returns nil if the camp named was not found.
---
---@param displayName string the plain language name of the camp
---@return string the camp's icon filename, including the extension
function CampsData.getCampIcon(displayName)
 
    local camp = CampsData.getAllDataForCamp(displayName)
 
    if not camp then
        return nil
    end
 
    -- the base string of the icon is the ID. It has to be not nil to
    -- concatenate
    if camp[INDEX_ID] then
        return camp[INDEX_ID] .. "_icon.png"
    else
        return nil
    end
end
 
 
 
---
--- Retrieves the plain language display name for the camp specified by
--- its ID.
---
--- Returns nil if the camp named was not found.
---
---@param campID string the ID of the camp
---@return string the camp's name as seen in-game
function CampsData.getCampNameByID(campID)
 
    local camp = CampsData.getAllDataForCampByID(campID)
 
    if not camp then
        return nil
    end
 
    return camp[INDEX_NAME]
end
 
 
 
---
--- Retrieves the icon filename for the the camp specified by its ID.
---
--- Returns nil if the camp named was not found.
---
---@param campID string the ID of the camp
---@return string the camp's icon filename, including the extension
function CampsData.getCampIconByID(campID)
 
    local camp = CampsData.getAllDataForCampByID(campID)
 
    if not camp then
        return nil
    end
 
    -- the base string of the icon is the ID. It has to be not nil to
    -- concatenate
    if camp[INDEX_ID] then
        return camp[INDEX_ID] .. "_icon.png"
    else
        return nil
    end
end
 
 
 
---
--- Retrieve all display names of camps that have a recipe that produces the
--- specified product ID.
---
---@param productID string the ID of the good to produce
---@return table of camp names that produce the specified good
function CampsData.getCampNamesWithRecipeProductID(productID)
 
    -- At runtime, this should never be nil or empty.
    if not productID or productID == "" then
        error("Parameter is nil or empty for product ID.")
    end
 
    if not campsTable then
        loadData()
    end
 
    return mapRecipeGoodIDsToCampNames[productID]
end
 
 
 
---
--- Retrieves the name of the camp at the specified index.
---
---@param index number index
---@return string name of the building at the specified index
function CampsData.getCampNameFromDatabase(index)
 
    if not index then
        return nil
    end
 
    if not campsTable then
        loadData()
    end
 
    return campsNames[index]
end
 
 
 
---
--- Returns the number of buildings that can be retrieved from this
--- module's database.
---
---@return number of records
function CampsData.getNumberOfCampsInDatabase()
 
    if not campsTable then
        loadData()
    end
 
    return #campsNames
end
 
--endregion
 
 
 
--region Public Building interface
--getID(displayName)
-- getCategory
-- getCityScore
-- getConstructionCosts (as [goodName] = stack size)
-- getConstructionTime
-- getDescription
-- getIcon
-- isMovable
-- getName
-- getNumberOfWorkplaces
-- getSize (as "X x Y")
-- getStorage
 
function CampsData.getID(displayName)
    load()
    return mapNamesToIDs[displayName]
end
 
function CampsData.getCategory(id)
    load()
    return campsTable[id] ~= nil and campsTable[id][INDEX_CATEGORY]
end
 
function CampsData.getCityScore(id)
    load()
    return campsTable[id] ~= nil and campsTable[id][INDEX_CITY_SCORE]
end
 
function CampsData.getConstructionCosts(id)
 
    load()
    GoodsData = require("Module:GoodsData")
 
    camp = campsTable[id]
    if not camp then
        return false
    end
 
    local constructionCosts = {}
    for _, stacks in ipairs(camp[INDEX_REQUIRED_GOODS]) do
        local goodName = GoodsData.getGoodNameByID(stacks[INDEX_CONSTRUCTION_GOODS_GOOD_ID])
        constructionCosts[goodName] = stacks[INDEX_CONSTRUCTION_GOODS_STACK_SIZE]
    end
 
    return constructionCosts
end
 
function CampsData.getConstructionTime(id)
    load()
    return campsTable[id] ~= nil and campsTable[id][INDEX_CONSTRUCTION_TIME]
end
 
function CampsData.getDescription(id)
    load()
    return campsTable[id] ~= nil and campsTable[id][INDEX_DESCRIPTION]
end
 
function CampsData.getIcon(id)
    load()
    return campsTable[id] ~= nil and id .. "_icon.png"
end
 
function CampsData.isMovable(id)
    load()
    return campsTable[id] ~= nil and campsTable[id][INDEX_MOVABLE]
end
 
function CampsData.getName(id)
    load()
    return campsTable[id] ~= nil and campsTable[id][INDEX_NAME]
end
 
function CampsData.getNumberOfWorkplaces(id)
    load()
    return campsTable[id] ~= nil and #campsTable[id][INDEX_WORKPLACES]
end
 
function CampsData.getSize(id)
    load()
 
    camp = campsTable[id]
    if not camp then
        return false
    end
 
    return camp[INDEX_SIZE_X] .. " × " .. camp[INDEX_SIZE_Y]
end
 
function CampsData.getStorage(id)
    load()
    return campsTable[id] ~= nil and campsTable[id][INDEX_STORAGE]
end
 
--endregion
 
return CampsData

Revision as of 01:31, 30 October 2024

Documentation for this module may be created at Module:CampsData/doc

---@module CampsData
local CampsData = {}

local BaseDataModel = require("Module:BaseDataModel")
local DATA_FILE = "Module:CampsData/Camps.json"


-- Benchmarking: ~0.0000 seconds
local campsDataModel = BaseDataModel.new(DATA_FILE)

return campsDataModel