Template:Goods csv: Difference between revisions
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What follows on the rest of this wiki page is the only content that gets transcluded, the raw data enclosed in a <code><nowiki><pre></nowiki></code> block: | What follows on the rest of this wiki page is the only content that gets transcluded, the raw data enclosed in a <code><nowiki><pre></nowiki></code> block: | ||
</noinclude><pre>id,displayName,description,category,eatable,canBeBurned,burningTime,tradingSellValue,tradingBuyValue,iconName, | </noinclude><pre> | ||
[Crafting] Coal,Coal,"Efficient fuel. Obtained | id,displayName,description,category,eatable,canBeBurned,burningTime,tradingSellValue,tradingBuyValue,iconName, | ||
[Crafting] Flour,Flour,"Used for cooking. Produced | [Crafting] Coal,Coal,"Efficient fuel. | ||
[Crafting] Oil,Oil,"Efficient fuel. Obtained | |||
Obtained in: Kiln, Mine, Brick Oven",Fuel & Exploration,False,True,40,3.5,6,Icon_Resource_Coal, | |||
[Crafting] Sea Marrow,Sea Marrow,Efficient fuel. Obtained | [Crafting] Dye,Dye,"Used for crafting. | ||
[Food Processed] Biscuits,Biscuits,"Tasty and crunchy. Produced | |||
[Food Processed] Jerky,Jerky,"Preserved, dried meat. Produced | Produced in: Tinctury, Cookhouse, Manufactory, Cobbler",Crafting Resources,False,False,0,1.14,1.9,Icon_Resource_Pigment, | ||
[Food Processed] Pickled Goods,Pickled Goods,"A Beaver specialty. Produced | [Crafting] Flour,Flour,"Used for cooking. | ||
[Food Processed] Pie,Pie,"A | |||
[Food Processed] Porridge,Porridge,"A nutritious and warming meal. Produced | Produced in: Rain Mill, Provisioner, Stamping Mill, Supplier, Press",Crafting Resources,False,False,0,1.8,3,Icon_Resource_Flour, | ||
[Food Processed] Skewers,Skewers,"A Lizard specialty. Produced | [Crafting] Oil,Oil,"Efficient fuel. | ||
[Food Raw] Berries,Berries,"Common food source. Obtained | |||
[Food Raw] Eggs,Eggs,"Common food source. Obtained | Obtained in: Press, Druid's Hut, Butcher",Fuel & Exploration,False,True,25,1.8,3,Icon_Resource_Oil, | ||
[Food Raw] Grain,Grain,"Isn't eaten raw, but can be processed. Obtained | [Crafting] Sea Marrow,Sea Marrow,"Efficient fuel. | ||
[Food Raw] Herbs,Herbs,"Isn't eaten raw, but can be processed. Obtained | |||
[Food Raw] Insects,Insects,"Common food source. Obtained | Obtained in: Stonecutters' Camp",Fuel & Exploration,False,True,40,3.75,6.25,Icon_Resource_SeaMarrow, | ||
[Food Raw] Meat,Meat,"Common food source. Obtained | [Food Processed] Biscuits,Biscuits,"Tasty and crunchy. Liked by: Humans, Beavers. Villagers with a satisfied need for biscuits have an increased chance of producing double yields. | ||
[Food Raw] Mushrooms,Mushrooms,"Common food source. Obtained | |||
[Food Raw] Roots,Roots,"Common food source. Obtained | Produced in: Brick Oven, Bakery, Cookhouse, Cannery, Field Kitchen",Food,True,False,0,2.3,4.6,Icon_Resource_Biscuits, | ||
[Food Raw] Vegetables,Vegetables,"Common food source. Obtained | [Food Processed] Jerky,Jerky,"Preserved, dried meat. Liked by: Lizards, Harpies. Villagers with a satisfied need for jerky have an increased chance of producing double yields. | ||
[Mat Processed] Bricks,Bricks,"Mostly used for construction. Produced | |||
[Mat Processed] Fabric,Fabric,"Used for construction or production of clothes. Produced | Produced in: Smokehouse, Butcher, Apothecary, Kiln",Food,True,False,0,1.7,3.4,Icon_Resource_Jerky, | ||
[Food Processed] Paste,Paste,"A smooth paste, no chewing required. Liked by: Harpies, Frogs. Villagers with a satisfied need for paste have an increased chance of producing double yields. | |||
Produced in: Cannery, Grill, Press, Rain Mill, Field Kitchen",Food,True,False,0,1.75,3.5,Icon_Resource_Paste 1, | |||
[Food Processed] Pickled Goods,Pickled Goods,"A Beaver specialty. Liked by: Beavers, Lizards, Foxes. Villagers with a satisfied need for pickled goods have an increased chance of producing double yields. | |||
Produced in: Cellar, Granary, Distillery, Beanery, Field Kitchen",Food,True,False,0,2,4,Icon_Resource_PickledGoods, | |||
[Food Processed] Pie,Pie,"A savory delicacy. Liked by: Humans, Lizards, Frogs. Villagers with a satisfied need for pie have an increased chance of producing double yields. | |||
Produced in: Bakery, Pantry, Furnace, Smelter",Food,True,False,0,2.1,4.2,Icon_Resource_Pie, | |||
[Food Processed] Porridge,Porridge,"A nutritious and warming meal. Liked by: Humans, Foxes, Frogs. Villagers with a satisfied need for porridge have an increased chance of producing double yields. | |||
Produced in: Beanery, Pantry, Apothecary, Brewery",Food,True,False,0,1.9,3.8,Icon_Resource_Porridge, | |||
[Food Processed] Skewers,Skewers,"A Lizard specialty. Liked by: Lizards, Foxes. Villagers with a satisfied need for skewers have an increased chance of producing double yields. | |||
Produced in: Grill, Cookhouse, Butcher, Furnace, Field Kitchen",Food,True,False,0,2,4,Icon_Resource_Skewers, | |||
[Food Raw] Berries,Berries,"Common food source. | |||
Obtained in: Plantation, Herbalists' Camp, Small Herbalists' Camp",Food,True,False,0,2.25,4.5,Icon_Resource_Berries, | |||
[Food Raw] Eggs,Eggs,"Common food source. | |||
Obtained in: Trappers' Camp, Small Trappers' Camp, Ranch",Food,True,False,0,2.25,4.5,Icon_Resource_Eggs, | |||
[Food Raw] Fish,Fish,"Plenty of them in the sea. A common food source. | |||
Obtained at: Fishing Hut, Small Fishing Hut",Food,True,False,0,2.25,4.5,Icon_Resource_Fish 1, | |||
[Food Raw] Grain,Grain,"Isn't eaten raw, but can be processed. | |||
Obtained in: Homestead, Small Farm, Foragers' Camp, Small Foragers' Camp",Crafting Resources,False,False,0,2.25,4.5,Icon_Resource_Grain, | |||
[Food Raw] Herbs,Herbs,"Isn't eaten raw, but can be processed. | |||
Obtained in: Herb Garden, Herbalists' Camp, Greenhouse, Small Herbalists' Camp",Crafting Resources,False,False,0,2.25,4.5,Icon_Resource_Herbs, | |||
[Food Raw] Insects,Insects,"Common food source. | |||
Obtained in: Trappers' Camp, Small Trappers' Camp",Food,True,False,0,2.25,4.5,Icon_Resource_Insects, | |||
[Food Raw] Meat,Meat,"Common food source. | |||
Obtained in: Trappers' Camp, Small Trappers' Camp, Ranch",Food,True,False,0,2.25,4.5,Icon_Resource_Meat, | |||
[Food Raw] Mushrooms,Mushrooms,"Common food source. | |||
Obtained in: Herbalists' Camp, Greenhouse, Homestead, Small Herbalists' Camp",Food,True,False,0,2.25,4.5,Icon_Resource_Mushrooms, | |||
[Food Raw] Roots,Roots,"Common food source. | |||
Obtained in: Foragers' Camp, Herb Garden, Small Foragers' Camp",Food,True,False,0,2.25,4.5,Icon_Resource_Roots, | |||
[Food Raw] Vegetables,Vegetables,"Common food source. | |||
Obtained in: Foragers' Camp, Homestead, Small Farm, Small Foragers' Camp",Food,True,False,0,2.25,4.5,Icon_Resource_Vegetables, | |||
[Mat Processed] Bricks,Bricks,"Mostly used for construction. | |||
Produced in: Brickyard, Workshop, Stamping Mill, Kiln, Crude Workstation",Building Materials,False,False,0,3.3,5.5,Icon_Resource_Bricks, | |||
[Mat Processed] Fabric,Fabric,"Used for construction or production of clothes. | |||
Produced in: Weaver, Workshop, Granary, Manufactory, Crude Workstation",Building Materials,False,False,0,3.3,5.5,Icon_Resource_Fabric, | |||
[Mat Processed] Parts,Parts,Rare elements used in camp construction. Difficult to produce in this harsh environment.,Building Materials,False,False,0,28.8,48,Icon_Resource_Parts, | [Mat Processed] Parts,Parts,Rare elements used in camp construction. Difficult to produce in this harsh environment.,Building Materials,False,False,0,28.8,48,Icon_Resource_Parts, | ||
[Mat Processed] Pipe,Pipes,"Used to install Rainpunk Engines in production buildings and build Geyser Pumps. Produced | [Mat Processed] Pipe,Pipes,"Used to install Rainpunk Engines in production buildings and build Geyser Pumps. | ||
[Mat Processed] Planks,Planks,"Mostly used for construction. Produced | |||
[Mat Raw] Clay,Clay,"Flesh of the earth. Used mostly for crafting. Obtained | Produced in: Smithy, Toolshop, Crude Workstation, Workshop",Building Materials,False,False,0,7,12,Icon_Resource_Pipes, | ||
[Mat Raw] Leather,Leather,Used for crafting. Obtained | [Mat Processed] Planks,Planks,"Mostly used for construction. | ||
[Mat Raw] Plant Fibre,Plant Fiber,"Used for crafting. Obtained | |||
[Mat Raw] Reeds,Reed,"Used for crafting. Obtained | Produced in: Lumber Mill, Workshop, Carpenter, Supplier, Crude Workstation",Building Materials,False,False,0,2.1,3.5,Icon_Resource_Planks, | ||
[Mat Raw] Resin,Resin,Used for crafting. Obtained | [Mat Raw] Algae,Algae,"Slimy, tough fibers fished from murky waters. Used for crafting. | ||
[Mat Raw] Sparkdew,Sparkdew,"Charged rainwater. Extremely useful, and dangerous at the same time. Obtained by: | |||
[Mat Raw] Stone,Stone,Bones of the earth. Used mostly for crafting. Obtained | Obtained at: Fishing Hut, Small Fishing Hut",Crafting Resources,False,False,0,1.8,3,Icon_Resource_Algae 1, | ||
[Mat Raw] Wood,Wood,"An abundant, yet crucial resource. Obtained | [Mat Raw] Clay,Clay,"Flesh of the earth. Used mostly for crafting. | ||
[Metal] Copper Bar,Copper Bars,"Refined copper ore, used for crafting. Produced | |||
[Metal] Copper Ore,Copper Ore,A soft and malleable metal. Obtained | Obtained in: Stonecutters' Camp, Clay Pit",Crafting Resources,False,False,0,1.8,3,Icon_Resource_Clay, | ||
[Metal] Crystalized Dew,Crystalized Dew,"Crystalized rain essence. Produced | [Mat Raw] Leather,Leather,"Used for crafting. | ||
[Needs] Ale,Ale,"Used for | |||
[Needs] | Obtained in: Harvesters' Camp, Ranch",Crafting Resources,False,False,0,1.8,3,Icon_Resource_Leather, | ||
[Needs] Incense,Incense,"Used for | [Mat Raw] Plant Fibre,Plant Fiber,"Used for crafting. | ||
[Needs] Scrolls,Scrolls,"Used for | |||
Obtained in: Homestead, Plantation, Harvesters' Camp",Crafting Resources,False,False,0,1.8,3,Icon_Resource_PlantFiber, | |||
[Mat Raw] Reeds,Reed,"Used for crafting. | |||
Obtained in: Harvesters' Camp, Clay Pit",Crafting Resources,False,False,0,1.8,3,Icon_Resource_Reeds, | |||
[Mat Raw] Resin,Resin,"Used for crafting. | |||
Obtained in: Forester's Hut, Clay Pit",Crafting Resources,False,False,0,1.8,3,Icon_Resource_Resin, | |||
[Mat Raw] Scales,Scales,"Durable fish skin, richly infused with copper. Used for crafting. | |||
Obtained at: Fishing Hut, Small Fishing Hut",Crafting Resources,False,False,0,1.8,3,Icon_Resource_Scales 1, | |||
[Mat Raw] Sparkdew,Sparkdew,"Charged rainwater. Extremely useful, and dangerous at the same time. Obtained by: ",Crafting Resources,False,False,0,0.75,1.25,Icon_Resource_Sparkdew, | |||
[Mat Raw] Stone,Stone,"Bones of the earth. Used mostly for crafting. | |||
Obtained in: Stonecutters' Camp",Crafting Resources,False,False,0,1.8,3,Icon_Resource_Stone, | |||
[Mat Raw] Wood,Wood,"An abundant, yet crucial resource. | |||
Obtained in: Woodcutters' Camp",Fuel & Exploration,False,True,12,0.75,1.25,Icon_Resource_Wood, | |||
[Metal] Copper Bar,Copper Bars,"Refined copper ore, used for crafting. | |||
Produced in: Smelter, Stamping Mill, Furnace, Grill",Crafting Resources,False,False,0,7.2,12,Icon_Resource_CopperBar, | |||
[Metal] Copper Ore,Copper Ore,"A soft and malleable metal. | |||
Obtained in: Mine",Crafting Resources,False,False,0,1.8,3,Icon_Resource_CopperOre, | |||
[Metal] Crystalized Dew,Crystalized Dew,"Crystalized rain essence. | |||
Produced in: Forester's Hut, Alchemist's Hut, Brickyard, Beanery",Crafting Resources,False,False,0,7.2,12,Icon_Resource_CrystalizedDew, | |||
[Needs] Ale,Ale,"Used for leisure at: Tavern, Monastery, Market, by Humans, Beavers. Villagers with a satisfied need for leisure have a higher chance of producing double yields. | |||
Produced in: Brewery, Distillery, Tinctury, Scribe",Consumable Items,False,False,0,1.95,3.25,Icon_Resource_Ale, | |||
[Needs] Boots,Boots,"Sturdy and waterproof. Used as clothing by: Lizards, Harpies, Foxes, Frogs. Grants a movement speed bonus to villagers wearing them. | |||
Produced in: Cobbler, Leatherworker, Toolshop, Weaver",Consumable Items,False,False,0,0.9,1.5,Icon_Resource_Boots 1, | |||
[Needs] Coats,Coats,"Reliable protection from the rain. Used as clothing by: Humans, Beavers, Harpies. Grants an additional Resolve bonus during the storm. | |||
Produced in: Clothier, Cooperage, Artisan, Druid's Hut",Consumable Items,False,False,0,2.1,3.5,Icon_Resource_Coats, | |||
[Needs] Incense,Incense,"Used for religion at: Temple, Monastery, Tea Doctor, by Humans, Foxes, Frogs. Villagers with a satisfied need for religion have a higher chance of producing double yields. | |||
Produced in: Brick Oven, Teahouse, Distillery, Smokehouse",Consumable Items,False,False,0,2.1,3.5,Icon_Resource_Incense, | |||
[Needs] Scrolls,Scrolls,"Used for education at: Temple, Holy Guild House, Guild House, Explorers' Lodge, by: Beavers, Harpies. Villagers with a satisfied need for education have a higher chance of producing double yields. | |||
Produced in: Scribe, Artisan, Lumber Mill, Rain Mill",Consumable Items,False,False,0,1.44,2.4,Icon_Resource_Scrolls, | |||
[Needs] Scrolls - tutorial,Scrolls,Luxury goods used for Education. Unavailable in this tutorial.Select the icon to change to another resource.,Consumable Items,False,False,0,1.8,3,Icon_Resource_Scrolls, | [Needs] Scrolls - tutorial,Scrolls,Luxury goods used for Education. Unavailable in this tutorial.Select the icon to change to another resource.,Consumable Items,False,False,0,1.8,3,Icon_Resource_Scrolls, | ||
[Needs] Tea,Tea," | [Needs] Tea,Tea,"Used for treatment at: Market, Tea Doctor, Bath House, by: Harpies, Foxes. Villagers with a satisfied need for treatment have a higher chance of producing double yields. | ||
[Needs] Training Gear,Training Gear,"Used for | |||
[Needs] Wine,Wine,"Used for | Produced in: Teahouse, Apothecary, Alchemist's Hut, Druid's Hut",Consumable Items,False,False,0,1.8,3,Icon_Resource_Tea, | ||
[Packs] Pack of Building Materials,Pack of Building Materials,"Building materials | [Needs] Training Gear,Training Gear,"Used for brawling at: Clan Hall, Forum, Explorers' Lodge, by: Lizards, Frogs. Villagers with a satisfied need for brawling have a higher chance of producing double yields. | ||
[Packs] Pack of Crops,Pack of Crops,"Crops | |||
[Packs] Pack of Luxury Goods,Pack of Luxury Goods,"Goods highly sought after by traders. Can be used to fulfill orders, or | Produced in: Smelter, Tinkerer, Weaver, Leatherworker",Consumable Items,False,False,0,2.55,4.25,Icon_Resource_TrainingGear, | ||
[Packs] Pack of Provisions,Pack of Provisions,"Provisions necessary for sending caravans into the wild. Used | [Needs] Wine,Wine,"Used for luxury at: Tavern, Holy Guild House, Forum, Guild House, by: Beavers, Frogs. Villagers with a satisfied need for luxury have a higher chance of producing double yields. | ||
[Packs] Pack of Trade Goods,Pack of Trade Goods,"Goods highly sought after by traders. Can be used to fulfill orders, or | |||
[Tools] Simple Tools,Tools,"Used | Produced in: Cellar, Cannery, Alchemist's Hut, Tinctury",Consumable Items,False,False,0,1.5,2.5,Icon_Resource_Wine, | ||
[Other] Fishing Bait,Ground Bait,Bait made from Packs of Crops. Used in fishing huts to double fishing yields.,Trade Goods,False,False,0,3,5,Icon_Resource_GroundBait, | |||
[Packs] Pack of Building Materials,Pack of Building Materials,"Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade. | |||
Produced in: Cobbler, Clothier, Makeshift Post",Trade Goods,False,False,0,12,20,Icon_Resource_BuildingMaterials, | |||
[Packs] Pack of Crops,Pack of Crops,"Crops packaged for delivery, used to fulfill orders and trade. | |||
Produced in: Granary, Brewery, Makeshift Post",Trade Goods,False,False,0,12,20,Icon_Resource_Crops, | |||
[Packs] Pack of Luxury Goods,Pack of Luxury Goods,"Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit. | |||
Produced in: Carpenter, Pantry, Cooperage",Trade Goods,False,False,0,18,30,Icon_Resource_Luxury, | |||
[Packs] Pack of Provisions,Pack of Provisions,"Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes. | |||
Produced in: Provisioner, Cellar, Makeshift Post",Trade Goods,False,False,0,6,10,Icon_Resource_Provisions, | |||
[Packs] Pack of Trade Goods,Pack of Trade Goods,"Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit. | |||
Produced in: Smithy, Scribe, Lumber Mill",Trade Goods,False,False,0,18,30,Icon_Resource_TradeGoods, | |||
[Tools] Simple Tools,Tools,"Used primarily for exploration, opening caches, and completing difficult events. | |||
Produced in: Toolshop, Finesmith, Carpenter, Smithy, Tinkerer",Fuel & Exploration,False,False,0,16.65,27.75,Icon_Resource_SimpleTools, | |||
[Valuable] Amber,Amber,A widely accepted currency in the kingdom. Crystalized tree blood... fitting.,Trade Goods,False,False,0,12,15,Icon_Resource_Amber, | [Valuable] Amber,Amber,A widely accepted currency in the kingdom. Crystalized tree blood... fitting.,Trade Goods,False,False,0,12,15,Icon_Resource_Amber, | ||
[Valuable] Ancient Tablet,Ancient Tablet,"Valuable sources of knowledge, highly sought after by traders and the Queen herself. They can be found in Dangerous or Forbidden Glades.",Trade Goods,False,False,0,96,160,Icon_Resource_AncientTablet, | [Valuable] Ancient Tablet,Ancient Tablet,"Valuable sources of knowledge, highly sought after by traders and the Queen herself. They can be found in Dangerous or Forbidden Glades.",Trade Goods,False,False,0,96,160,Icon_Resource_AncientTablet, | ||
[Vessel] Barrels,Barrels,"Used for crafting. Produced | [Vessel] Barrels,Barrels,"Used for crafting. | ||
[Vessel] Pottery,Pottery,"Used for crafting. Produced | |||
[Vessel] Waterskin,Waterskins,"Used for crafting. Produced | Produced in: Cooperage, Provisioner, Artisan, Manufactory",Crafting Resources,False,False,0,2.4,4,Icon_Resource_Barrels, | ||
[Vessel] Pottery,Pottery,"Used for crafting. | |||
Produced in: Bakery, Brickyard, Tinkerer, Smokehouse",Crafting Resources,False,False,0,2.1,3.5,Icon_Resource_Pottery, | |||
[Vessel] Waterskin,Waterskins,"Used for crafting. | |||
Produced in: Leatherworker, Supplier, Clothier, Teahouse",Crafting Resources,False,False,0,2.25,3.75,Icon_Resource_Waterskins, | |||
[Water] Clearance Water,Clearance Water,Highly concentrated yellow clearance rainwater. Used to power Rain Engines in crafting-oriented buildings.,Crafting Resources,False,False,0,0.75,1.25,Icon_Resource_ClearanceWater, | [Water] Clearance Water,Clearance Water,Highly concentrated yellow clearance rainwater. Used to power Rain Engines in crafting-oriented buildings.,Crafting Resources,False,False,0,0.75,1.25,Icon_Resource_ClearanceWater, | ||
[Water] Drizzle Water,Drizzle Water,Highly concentrated green drizzle rainwater. Used to power Rain Engines in food-oriented buildings.,Crafting Resources,False,False,0,0.75,1.25,Icon_Resource_DrizzleWater, | [Water] Drizzle Water,Drizzle Water,Highly concentrated green drizzle rainwater. Used to power Rain Engines in food-oriented buildings.,Crafting Resources,False,False,0,0.75,1.25,Icon_Resource_DrizzleWater, | ||
[Water] Storm Water,Storm Water,Highly concentrated blue storm rainwater. Used to power Rain Engines in industry-oriented buildings.,Crafting Resources,False,False,0,0.75,1.25,Icon_Resource_StormWater, | [Water] Storm Water,Storm Water,Highly concentrated blue storm rainwater. Used to power Rain Engines in industry-oriented buildings.,Crafting Resources,False,False,0,0.75,1.25,Icon_Resource_StormWater, | ||
_Meta Artifacts,Artifacts," | _Meta Artifacts,Artifacts,"The remnants of a long-forgotten world. Earned by completing world events, modifiers, seals, and daily expeditions. Can be used to purchase upgrades in the Smoldering City.",Trade Goods,False,False,0,60,90,Icon_MetaResource_Artifact, | ||
_Meta Food Stockpiles,Food Stockpiles,A basic currency | _Meta Food Stockpiles,Food Stockpiles,A basic currency of the realm. Earned by completing settlements. Can be used to purchase upgrades in the Smoldering City.,Trade Goods,False,False,0,30,45,Icon_MetaResource_FoodStockpiles, | ||
_Meta Machinery,Machinery,Rainpunk technology ripped from the past. | _Meta Machinery,Machinery,"Rainpunk technology ripped from the past. Earned by completing world events, modifiers, seals, and daily expeditions. Can be used to purchase upgrades in the Smoldering City.",Trade Goods,False,False,0,60,90,Icon_MetaResource_Machinery, | ||
Blight Fuel,Purging Fire,A unique resource used by Blight Fighters to burn down Blightrot Cysts. Produced | Blight Fuel,Purging Fire,"A unique resource used by Blight Fighters to burn down Blightrot Cysts. | ||
Hearth Parts,Wildfire Essence,"A sentient flame trapped in a bottle. This rare material is used to light the Holy Flame in Hearths. Can be acquired from orders, Glade Events, or traders.",Building Materials,False,False,0,30,50,Icon_Resource_Wildfire,</pre> | |||
Produced in: Blight Post",Fuel & Exploration,False,False,0,3.75,6.25,Icon_Resource_PurgingFire, | |||
Hearth Parts,Wildfire Essence,"A sentient flame trapped in a bottle. This rare material is used to light the Holy Flame in Hearths. Can be acquired from orders, Glade Events, or traders.",Building Materials,False,False,0,30,50,Icon_Resource_Wildfire, | |||
</pre> |
Latest revision as of 15:23, 4 October 2024
Overview
This template stores the CSV data for goods as provided by the game developers. This data is used by the modules to provide various information visualizations around the wiki.
Examples
You can use this wiki's data templates to retrieve the game data for use in any Lua module on this wiki. A utility module, CsvUtils
processes the document for you, giving you just the CSV data, if you need to parse it yourself. Or, the utility module can split it for you into a Lua table.
To do this, you need these two lines in your Lua code:
local CsvUtils = require("Module:CsvUtils")
local luaTable, headerLookup = CsvUtils.extractTables(Template:Goods csv)
If you need the raw CSV code for some reason, to process it differently, the method extractTables is a shortcut method that calls two methods you can instead call directly: extractCSV and luaTableFromCSV. However, this is not advised.
Data
What follows on the rest of this wiki page is the only content that gets transcluded, the raw data enclosed in a <pre>
block:
id,displayName,description,category,eatable,canBeBurned,burningTime,tradingSellValue,tradingBuyValue,iconName, [Crafting] Coal,Coal,"Efficient fuel. Obtained in: Kiln, Mine, Brick Oven",Fuel & Exploration,False,True,40,3.5,6,Icon_Resource_Coal, [Crafting] Dye,Dye,"Used for crafting. Produced in: Tinctury, Cookhouse, Manufactory, Cobbler",Crafting Resources,False,False,0,1.14,1.9,Icon_Resource_Pigment, [Crafting] Flour,Flour,"Used for cooking. Produced in: Rain Mill, Provisioner, Stamping Mill, Supplier, Press",Crafting Resources,False,False,0,1.8,3,Icon_Resource_Flour, [Crafting] Oil,Oil,"Efficient fuel. Obtained in: Press, Druid's Hut, Butcher",Fuel & Exploration,False,True,25,1.8,3,Icon_Resource_Oil, [Crafting] Sea Marrow,Sea Marrow,"Efficient fuel. Obtained in: Stonecutters' Camp",Fuel & Exploration,False,True,40,3.75,6.25,Icon_Resource_SeaMarrow, [Food Processed] Biscuits,Biscuits,"Tasty and crunchy. Liked by: Humans, Beavers. Villagers with a satisfied need for biscuits have an increased chance of producing double yields. Produced in: Brick Oven, Bakery, Cookhouse, Cannery, Field Kitchen",Food,True,False,0,2.3,4.6,Icon_Resource_Biscuits, [Food Processed] Jerky,Jerky,"Preserved, dried meat. Liked by: Lizards, Harpies. Villagers with a satisfied need for jerky have an increased chance of producing double yields. Produced in: Smokehouse, Butcher, Apothecary, Kiln",Food,True,False,0,1.7,3.4,Icon_Resource_Jerky, [Food Processed] Paste,Paste,"A smooth paste, no chewing required. Liked by: Harpies, Frogs. Villagers with a satisfied need for paste have an increased chance of producing double yields. Produced in: Cannery, Grill, Press, Rain Mill, Field Kitchen",Food,True,False,0,1.75,3.5,Icon_Resource_Paste 1, [Food Processed] Pickled Goods,Pickled Goods,"A Beaver specialty. Liked by: Beavers, Lizards, Foxes. Villagers with a satisfied need for pickled goods have an increased chance of producing double yields. Produced in: Cellar, Granary, Distillery, Beanery, Field Kitchen",Food,True,False,0,2,4,Icon_Resource_PickledGoods, [Food Processed] Pie,Pie,"A savory delicacy. Liked by: Humans, Lizards, Frogs. Villagers with a satisfied need for pie have an increased chance of producing double yields. Produced in: Bakery, Pantry, Furnace, Smelter",Food,True,False,0,2.1,4.2,Icon_Resource_Pie, [Food Processed] Porridge,Porridge,"A nutritious and warming meal. Liked by: Humans, Foxes, Frogs. Villagers with a satisfied need for porridge have an increased chance of producing double yields. Produced in: Beanery, Pantry, Apothecary, Brewery",Food,True,False,0,1.9,3.8,Icon_Resource_Porridge, [Food Processed] Skewers,Skewers,"A Lizard specialty. Liked by: Lizards, Foxes. Villagers with a satisfied need for skewers have an increased chance of producing double yields. Produced in: Grill, Cookhouse, Butcher, Furnace, Field Kitchen",Food,True,False,0,2,4,Icon_Resource_Skewers, [Food Raw] Berries,Berries,"Common food source. Obtained in: Plantation, Herbalists' Camp, Small Herbalists' Camp",Food,True,False,0,2.25,4.5,Icon_Resource_Berries, [Food Raw] Eggs,Eggs,"Common food source. Obtained in: Trappers' Camp, Small Trappers' Camp, Ranch",Food,True,False,0,2.25,4.5,Icon_Resource_Eggs, [Food Raw] Fish,Fish,"Plenty of them in the sea. A common food source. Obtained at: Fishing Hut, Small Fishing Hut",Food,True,False,0,2.25,4.5,Icon_Resource_Fish 1, [Food Raw] Grain,Grain,"Isn't eaten raw, but can be processed. Obtained in: Homestead, Small Farm, Foragers' Camp, Small Foragers' Camp",Crafting Resources,False,False,0,2.25,4.5,Icon_Resource_Grain, [Food Raw] Herbs,Herbs,"Isn't eaten raw, but can be processed. Obtained in: Herb Garden, Herbalists' Camp, Greenhouse, Small Herbalists' Camp",Crafting Resources,False,False,0,2.25,4.5,Icon_Resource_Herbs, [Food Raw] Insects,Insects,"Common food source. Obtained in: Trappers' Camp, Small Trappers' Camp",Food,True,False,0,2.25,4.5,Icon_Resource_Insects, [Food Raw] Meat,Meat,"Common food source. Obtained in: Trappers' Camp, Small Trappers' Camp, Ranch",Food,True,False,0,2.25,4.5,Icon_Resource_Meat, [Food Raw] Mushrooms,Mushrooms,"Common food source. Obtained in: Herbalists' Camp, Greenhouse, Homestead, Small Herbalists' Camp",Food,True,False,0,2.25,4.5,Icon_Resource_Mushrooms, [Food Raw] Roots,Roots,"Common food source. Obtained in: Foragers' Camp, Herb Garden, Small Foragers' Camp",Food,True,False,0,2.25,4.5,Icon_Resource_Roots, [Food Raw] Vegetables,Vegetables,"Common food source. Obtained in: Foragers' Camp, Homestead, Small Farm, Small Foragers' Camp",Food,True,False,0,2.25,4.5,Icon_Resource_Vegetables, [Mat Processed] Bricks,Bricks,"Mostly used for construction. Produced in: Brickyard, Workshop, Stamping Mill, Kiln, Crude Workstation",Building Materials,False,False,0,3.3,5.5,Icon_Resource_Bricks, [Mat Processed] Fabric,Fabric,"Used for construction or production of clothes. Produced in: Weaver, Workshop, Granary, Manufactory, Crude Workstation",Building Materials,False,False,0,3.3,5.5,Icon_Resource_Fabric, [Mat Processed] Parts,Parts,Rare elements used in camp construction. Difficult to produce in this harsh environment.,Building Materials,False,False,0,28.8,48,Icon_Resource_Parts, [Mat Processed] Pipe,Pipes,"Used to install Rainpunk Engines in production buildings and build Geyser Pumps. Produced in: Smithy, Toolshop, Crude Workstation, Workshop",Building Materials,False,False,0,7,12,Icon_Resource_Pipes, [Mat Processed] Planks,Planks,"Mostly used for construction. Produced in: Lumber Mill, Workshop, Carpenter, Supplier, Crude Workstation",Building Materials,False,False,0,2.1,3.5,Icon_Resource_Planks, [Mat Raw] Algae,Algae,"Slimy, tough fibers fished from murky waters. Used for crafting. Obtained at: Fishing Hut, Small Fishing Hut",Crafting Resources,False,False,0,1.8,3,Icon_Resource_Algae 1, [Mat Raw] Clay,Clay,"Flesh of the earth. Used mostly for crafting. Obtained in: Stonecutters' Camp, Clay Pit",Crafting Resources,False,False,0,1.8,3,Icon_Resource_Clay, [Mat Raw] Leather,Leather,"Used for crafting. Obtained in: Harvesters' Camp, Ranch",Crafting Resources,False,False,0,1.8,3,Icon_Resource_Leather, [Mat Raw] Plant Fibre,Plant Fiber,"Used for crafting. Obtained in: Homestead, Plantation, Harvesters' Camp",Crafting Resources,False,False,0,1.8,3,Icon_Resource_PlantFiber, [Mat Raw] Reeds,Reed,"Used for crafting. Obtained in: Harvesters' Camp, Clay Pit",Crafting Resources,False,False,0,1.8,3,Icon_Resource_Reeds, [Mat Raw] Resin,Resin,"Used for crafting. Obtained in: Forester's Hut, Clay Pit",Crafting Resources,False,False,0,1.8,3,Icon_Resource_Resin, [Mat Raw] Scales,Scales,"Durable fish skin, richly infused with copper. Used for crafting. Obtained at: Fishing Hut, Small Fishing Hut",Crafting Resources,False,False,0,1.8,3,Icon_Resource_Scales 1, [Mat Raw] Sparkdew,Sparkdew,"Charged rainwater. Extremely useful, and dangerous at the same time. Obtained by: ",Crafting Resources,False,False,0,0.75,1.25,Icon_Resource_Sparkdew, [Mat Raw] Stone,Stone,"Bones of the earth. Used mostly for crafting. Obtained in: Stonecutters' Camp",Crafting Resources,False,False,0,1.8,3,Icon_Resource_Stone, [Mat Raw] Wood,Wood,"An abundant, yet crucial resource. Obtained in: Woodcutters' Camp",Fuel & Exploration,False,True,12,0.75,1.25,Icon_Resource_Wood, [Metal] Copper Bar,Copper Bars,"Refined copper ore, used for crafting. Produced in: Smelter, Stamping Mill, Furnace, Grill",Crafting Resources,False,False,0,7.2,12,Icon_Resource_CopperBar, [Metal] Copper Ore,Copper Ore,"A soft and malleable metal. Obtained in: Mine",Crafting Resources,False,False,0,1.8,3,Icon_Resource_CopperOre, [Metal] Crystalized Dew,Crystalized Dew,"Crystalized rain essence. Produced in: Forester's Hut, Alchemist's Hut, Brickyard, Beanery",Crafting Resources,False,False,0,7.2,12,Icon_Resource_CrystalizedDew, [Needs] Ale,Ale,"Used for leisure at: Tavern, Monastery, Market, by Humans, Beavers. Villagers with a satisfied need for leisure have a higher chance of producing double yields. Produced in: Brewery, Distillery, Tinctury, Scribe",Consumable Items,False,False,0,1.95,3.25,Icon_Resource_Ale, [Needs] Boots,Boots,"Sturdy and waterproof. Used as clothing by: Lizards, Harpies, Foxes, Frogs. Grants a movement speed bonus to villagers wearing them. Produced in: Cobbler, Leatherworker, Toolshop, Weaver",Consumable Items,False,False,0,0.9,1.5,Icon_Resource_Boots 1, [Needs] Coats,Coats,"Reliable protection from the rain. Used as clothing by: Humans, Beavers, Harpies. Grants an additional Resolve bonus during the storm. Produced in: Clothier, Cooperage, Artisan, Druid's Hut",Consumable Items,False,False,0,2.1,3.5,Icon_Resource_Coats, [Needs] Incense,Incense,"Used for religion at: Temple, Monastery, Tea Doctor, by Humans, Foxes, Frogs. Villagers with a satisfied need for religion have a higher chance of producing double yields. Produced in: Brick Oven, Teahouse, Distillery, Smokehouse",Consumable Items,False,False,0,2.1,3.5,Icon_Resource_Incense, [Needs] Scrolls,Scrolls,"Used for education at: Temple, Holy Guild House, Guild House, Explorers' Lodge, by: Beavers, Harpies. Villagers with a satisfied need for education have a higher chance of producing double yields. Produced in: Scribe, Artisan, Lumber Mill, Rain Mill",Consumable Items,False,False,0,1.44,2.4,Icon_Resource_Scrolls, [Needs] Scrolls - tutorial,Scrolls,Luxury goods used for Education. Unavailable in this tutorial.Select the icon to change to another resource.,Consumable Items,False,False,0,1.8,3,Icon_Resource_Scrolls, [Needs] Tea,Tea,"Used for treatment at: Market, Tea Doctor, Bath House, by: Harpies, Foxes. Villagers with a satisfied need for treatment have a higher chance of producing double yields. Produced in: Teahouse, Apothecary, Alchemist's Hut, Druid's Hut",Consumable Items,False,False,0,1.8,3,Icon_Resource_Tea, [Needs] Training Gear,Training Gear,"Used for brawling at: Clan Hall, Forum, Explorers' Lodge, by: Lizards, Frogs. Villagers with a satisfied need for brawling have a higher chance of producing double yields. Produced in: Smelter, Tinkerer, Weaver, Leatherworker",Consumable Items,False,False,0,2.55,4.25,Icon_Resource_TrainingGear, [Needs] Wine,Wine,"Used for luxury at: Tavern, Holy Guild House, Forum, Guild House, by: Beavers, Frogs. Villagers with a satisfied need for luxury have a higher chance of producing double yields. Produced in: Cellar, Cannery, Alchemist's Hut, Tinctury",Consumable Items,False,False,0,1.5,2.5,Icon_Resource_Wine, [Other] Fishing Bait,Ground Bait,Bait made from Packs of Crops. Used in fishing huts to double fishing yields.,Trade Goods,False,False,0,3,5,Icon_Resource_GroundBait, [Packs] Pack of Building Materials,Pack of Building Materials,"Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade. Produced in: Cobbler, Clothier, Makeshift Post",Trade Goods,False,False,0,12,20,Icon_Resource_BuildingMaterials, [Packs] Pack of Crops,Pack of Crops,"Crops packaged for delivery, used to fulfill orders and trade. Produced in: Granary, Brewery, Makeshift Post",Trade Goods,False,False,0,12,20,Icon_Resource_Crops, [Packs] Pack of Luxury Goods,Pack of Luxury Goods,"Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit. Produced in: Carpenter, Pantry, Cooperage",Trade Goods,False,False,0,18,30,Icon_Resource_Luxury, [Packs] Pack of Provisions,Pack of Provisions,"Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes. Produced in: Provisioner, Cellar, Makeshift Post",Trade Goods,False,False,0,6,10,Icon_Resource_Provisions, [Packs] Pack of Trade Goods,Pack of Trade Goods,"Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit. Produced in: Smithy, Scribe, Lumber Mill",Trade Goods,False,False,0,18,30,Icon_Resource_TradeGoods, [Tools] Simple Tools,Tools,"Used primarily for exploration, opening caches, and completing difficult events. Produced in: Toolshop, Finesmith, Carpenter, Smithy, Tinkerer",Fuel & Exploration,False,False,0,16.65,27.75,Icon_Resource_SimpleTools, [Valuable] Amber,Amber,A widely accepted currency in the kingdom. Crystalized tree blood... fitting.,Trade Goods,False,False,0,12,15,Icon_Resource_Amber, [Valuable] Ancient Tablet,Ancient Tablet,"Valuable sources of knowledge, highly sought after by traders and the Queen herself. They can be found in Dangerous or Forbidden Glades.",Trade Goods,False,False,0,96,160,Icon_Resource_AncientTablet, [Vessel] Barrels,Barrels,"Used for crafting. Produced in: Cooperage, Provisioner, Artisan, Manufactory",Crafting Resources,False,False,0,2.4,4,Icon_Resource_Barrels, [Vessel] Pottery,Pottery,"Used for crafting. Produced in: Bakery, Brickyard, Tinkerer, Smokehouse",Crafting Resources,False,False,0,2.1,3.5,Icon_Resource_Pottery, [Vessel] Waterskin,Waterskins,"Used for crafting. Produced in: Leatherworker, Supplier, Clothier, Teahouse",Crafting Resources,False,False,0,2.25,3.75,Icon_Resource_Waterskins, [Water] Clearance Water,Clearance Water,Highly concentrated yellow clearance rainwater. Used to power Rain Engines in crafting-oriented buildings.,Crafting Resources,False,False,0,0.75,1.25,Icon_Resource_ClearanceWater, [Water] Drizzle Water,Drizzle Water,Highly concentrated green drizzle rainwater. Used to power Rain Engines in food-oriented buildings.,Crafting Resources,False,False,0,0.75,1.25,Icon_Resource_DrizzleWater, [Water] Storm Water,Storm Water,Highly concentrated blue storm rainwater. Used to power Rain Engines in industry-oriented buildings.,Crafting Resources,False,False,0,0.75,1.25,Icon_Resource_StormWater, _Meta Artifacts,Artifacts,"The remnants of a long-forgotten world. Earned by completing world events, modifiers, seals, and daily expeditions. Can be used to purchase upgrades in the Smoldering City.",Trade Goods,False,False,0,60,90,Icon_MetaResource_Artifact, _Meta Food Stockpiles,Food Stockpiles,A basic currency of the realm. Earned by completing settlements. Can be used to purchase upgrades in the Smoldering City.,Trade Goods,False,False,0,30,45,Icon_MetaResource_FoodStockpiles, _Meta Machinery,Machinery,"Rainpunk technology ripped from the past. Earned by completing world events, modifiers, seals, and daily expeditions. Can be used to purchase upgrades in the Smoldering City.",Trade Goods,False,False,0,60,90,Icon_MetaResource_Machinery, Blight Fuel,Purging Fire,"A unique resource used by Blight Fighters to burn down Blightrot Cysts. Produced in: Blight Post",Fuel & Exploration,False,False,0,3.75,6.25,Icon_Resource_PurgingFire, Hearth Parts,Wildfire Essence,"A sentient flame trapped in a bottle. This rare material is used to light the Holy Flame in Hearths. Can be acquired from orders, Glade Events, or traders.",Building Materials,False,False,0,30,50,Icon_Resource_Wildfire,