Resources: Difference between revisions
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Building materials are used for construction. All materials are refunded if a building is demolished. | Building materials are used for construction. All materials are refunded if a building is demolished. | ||
{| class="wikitable" | {| class="wikitable" | ||
! | ! rowspan=2 | Building material !! rowspan=2 | Cost !! colspan=6 | Recipe | ||
|- | |- | ||
! Amount produced !! Ingredient 1 !! Ingredient 2 !! Time !! Building !! Blightroot Footprint | |||
|- | |- | ||
| [[File: | | [[File:Bricks.png|50px]] Bricks || 0.31 || 2 || [[File:Clay.png|25px]] 3 Clay<br>[[File:Stone.png|25px]] 3 Stone || - || 0:30 || [[File:Brickyard icon.png|25px]] Brickyard<br>[[File:Kiln icon.png|25px]] Kiln (33% more ingredients)<br>[[File:Crude Workstation icon.png|25px]] Crude Workstation (100% more ingredients) || [[File:FRAME Grade Blight 1.png]] 2% | ||
|- | |- | ||
| [[File: | | [[File:Fabric.png|50px]] Fabric || 0.31 || 2 || [[File:Leather.png|25px]] 2 Leather<br>[[File:PlantFiber.png|25px]] 2 Plant Fiber<br>[[File:Reeds.png|25px]] 2 Reed || - || 0:20 || [[File:Weaver icon.png|25px]] Weaver<br>[[File:Leatherworks icon.png|25px]] Leatherworker (50% more ingredients) || [[File:FRAME Grade Blight 1.png]] 2% | ||
|- | |- | ||
| [[File: | | [[File:Planks.png|50px]] Planks || 0.18 || 2 || [[File:Wood.png|25px]] 3 Wood || - || 0:20 || [[File:Lumbermill icon.png|25px]] Lumber Mill<br>[[File:Carpenter icon.png|25px]] Carpenter (66% more ingredients)<br>[[File:Crude Workstation icon.png|25px]] Crude Workstation (166% more ingredients) || [[File:FRAME Grade Blight 1.png]] 2% | ||
|- | |- | ||
| [[File: | | [[File:Parts.png|50px]] Parts || 2.39 || 1 || [[File:Wood.png|25px]] 5 Wood<br>[[File:Oil.png|25px]] 2 Oil<br>[[File:Coal.png|25px]] 1 Coal || [[File:Clay.png|25px]] 15 Clay<br>[[File:Stone.png|25px]] 15 Stone<br>[[File:CopperBar.png|25px]] 4 Copper Bars<br>[[File:CrystalizedDew.png|25px]] 4 Crystalized Dew || 2:00 || [[File:Rainpunk Foundry icon.png|25px]] Rainpunk Foundry || [[File:FRAME Grade Blight 3.png]] 4% | ||
|- | |||
| [[File:Wildfire Essence.png|50px]] Wildfire Essence || 5.00 || colspan=6 | Cannot be obtained from recipes | |||
|} | |} | ||
Revision as of 12:38, 29 October 2022
An arrow will indicate when a resource or type or resource is increasing or decreasing.
Food
Every few minutes villagers will go on a break, gather around the Hearth, and try to eat food from the Storage. If they cannot eat they will get one stack of the Hunger effect. Each stack is a Resolve penalty, and if the Resolve of a species reaches 0, they will start to leave the settlement.
Raw food
Initially only raw food will be available, which will prevent villagers from getting hungry but will not satisfy their needs.
Complex food
Complex food is cooked from Recipes and will satisfy the villagers' needs. Feeding complex food is also more efficient, as most Recipes in the game yield more goods than raw ingredients used in them.
Building materials
Building materials are used for construction. All materials are refunded if a building is demolished.
Consumable items
Consumable items are used in various buildings to satisfy villagers' needs.
Crafting resources
Crafting resources are used in Recipes.
Trade goods
Trand goods are used in Trades or Orders.
Fuel & exploration
Smoldering City resources
There are three resources that can be used to buy upgrades in Smoldering City:
- Food Stockpiles: Basic currency in the realm. Workers are eager to exchange their labor for food for their families. Most used resource.
- Machinery: Rainpunk technology ripped from the past. Repurposed with skill and labor.
- Artifacts: Curiosities of varying nature. Fascinating, sinister, both and all between.