Resources: Difference between revisions
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| [[File:Oil.png|50px]] Oil || 0.16 || Butcher<br>Press<br>Druid's Hut | | [[File:Oil.png|50px]] Oil || 0.16 || Butcher<br>Press<br>Druid's Hut | ||
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| [[File:SeaMarrow.png|50px]] Sea Marrow || 0.31 || Stonecutters' Camp | |||
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| [[File:SimpleTools.png|50px]] Simple Tools || 1.38 || Carpenter<br>Smithy<br>Toolshop<br>Tinkerer<br>Scribe | | [[File:SimpleTools.png|50px]] Simple Tools || 1.38 || Carpenter<br>Smithy<br>Toolshop<br>Tinkerer<br>Scribe |
Revision as of 00:07, 28 October 2022
An arrow will indicate when a resource or type or resource is increasing or decreasing.
Food
Every few minutes villagers will go on a break, gather around the Hearth, and try to eat food from the Storage. If they cannot eat they will get one stack of the Hunger effect. Each stack is a Resolve penalty, and if the Resolve of a species reaches 0, they will start to leave the settlement.
Raw food
Initially only raw food will be available, which will prevent villagers from getting hungry but will not satisfy their needs.
Complex food
Complex food is cooked from Recipes and will satisfy the villagers' needs. Feeding complex food is also more efficient, as most Recipes in the game yield more goods than raw ingredients used in them.
Food | Cost | Obtained in | Description |
---|---|---|---|
Jerky | 0.14 | Field Kitchen Smokehouse Kiln Butcher Cellar |
Preserved, dried meat. |
Pickled Goods | 0.20 | Field Kitchen Granary Cellar Brewery Flawless Brewery |
A beaver specialty. |
Building materials
All buildings aside from camps and shelters require building materials for construction. All buildings materials are refunded if a building is demolished.
Consumable items
Consumable items are used in various buildings to satisfy villagers' needs.
Crafting resources
Crafting resources are used in Recipes.
Trade goods
Fuel & exploration
Smoldering City resources
There are three resources that can be used to buy upgrades in Smoldering City:
- Food Stockpiles: Basic currency in the realm. Workers are eager to exchange their labor for food for their families. Most used resource.
- Machinery: Rainpunk technology ripped from the past. Repurposed with skill and labor.
- Artifacts: Curiosities of varying nature. Fascinating, sinister, both and all between.