Module:BuildingData: Difference between revisions

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m (moving requires to global variables)
(extracted normalize methods to new Utility module)
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--
--
RecipeData = RecipeData or require("Module:RecipeData") -- used to get recipe data
RecipeData = RecipeData or require("Module:RecipeData") -- used to get recipe data
Utility = Utility or require("Module:Utility") -- need normalize functions




Line 233: Line 234:
-- therefore, error handling will be necessary
-- therefore, error handling will be necessary
return data.description or nil
return data.description or nil
end
-------------------------------------------------------------------------------
-- Helper functions
-------------------------------------------------------------------------------
-- Normalize the argument to the standard in-game name, and the one that
-- is used as the key in the big lookup table.
--
-- This function will also make the argument lowercase to reduce the need
-- to specify more possible alternatives to normalize.
function BuildingData.normalizeName(strArg)
strArg = string.lower(strArg)
-- no other functions need this lookup table, so it's defined locally
-- to this function
local tableStrStrAlternatives = {
---------------------------------------
-- Buildings
---------------------------------------
-- Starting Buildings
["ancienthearth"] =  "ancient hearth",
["ancienthearths"] =  "ancient hearth",
["ancient hearths"] = "ancient hearth",
["mainwarehouse"] =  "main warehouse",
["mainwarehouses"] =  "main warehouse",
["main warehouses"] = "main warehouse",
-- Camps
["forager"] =        "foragers' camp",
["foragerscamp"] =    "foragers' camp",
["forager'scamp"] =  "foragers' camp",
["foragers'camp"] =  "foragers' camp",
["forager camp"] =    "foragers' camp",
["forager's camp"] =  "foragers' camp",
["foragers"] =        "foragers' camp",
["foragerscamps"] =  "foragers' camp",
["forager'scamps"] =  "foragers' camp",
["foragers'camps"] =  "foragers' camp",
["forager camps"] =  "foragers' camp",
["forager's camps"] = "foragers' camp",
["harvester"] =        "harvesters' camp",
["harvesterscamp"] =    "harvesters' camp",
["harvester'scamp"] =  "harvesters' camp",
["harvesters'camp"] =  "harvesters' camp",
["harvester camp"] =    "harvesters' camp",
["harvester's camp"] =  "harvesters' camp",
["harvesters"] =        "harvesters' camp",
["harvesterscamps"] =  "harvesters' camp",
["harvester'scamps"] =  "harvesters' camp",
["harvesters'camps"] =  "harvesters' camp",
["harvester camps"] =  "harvesters' camp",
["harvester's camps"] = "harvesters' camp",
["herbalist"] =        "herbalists' camp",
["herbalistscamp"] =    "herbalists' camp",
["herbalist'scamp"] =  "herbalists' camp",
["herbalists'camp"] =  "herbalists' camp",
["herbalist camp"] =    "herbalists' camp",
["herbalist's camp"] =  "herbalists' camp",
["herbalists"] =        "herbalists' camp",
["herbalistscamps"] =  "herbalists' camp",
["herbalist'scamps"] =  "herbalists' camp",
["herbalists'camps"] =  "herbalists' camp",
["herbalist camps"] =  "herbalists' camp",
["herbalist's camps"] = "herbalists' camp",
["stonecutter"] =        "stonecutters' camp",
["stonecutterscamp"] =    "stonecutters' camp",
["stonecutter'scamp"] =  "stonecutters' camp",
["stonecutters'camp"] =  "stonecutters' camp",
["stonecutter camp"] =    "stonecutters' camp",
["stonecutter's camp"] =  "stonecutters' camp",
["stonecutters"] =        "stonecutters' camp",
["stonecutterscamps"] =  "stonecutters' camp",
["stonecutter'scamps"] =  "stonecutters' camp",
["stonecutters'camps"] =  "stonecutters' camp",
["stonecutter camps"] =  "stonecutters' camp",
["stonecutter's camps"] = "stonecutters' camp",
["trapper"] =        "trappers' camp",
["trapperscamp"] =    "trappers' camp",
["trapper'scamp"] =  "trappers' camp",
["trappers'camp"] =  "trappers' camp",
["trapper camp"] =    "trappers' camp",
["trapper's camp"] =  "trappers' camp",
["trappers"] =        "trappers' camp",
["trapperscamps"] =  "trappers' camp",
["trapper'scamps"] =  "trappers' camp",
["trappers'camps"] =  "trappers' camp",
["trapper camps"] =  "trappers' camp",
["trapper's camps"] = "trappers' camp",
["woodcutter"] =        "woodcutters' camp",
["woodcutterscamp"] =    "woodcutters' camp",
["woodcutter'scamp"] =  "woodcutters' camp",
["woodcutters'camp"] =  "woodcutters' camp",
["woodcutter camp"] =    "woodcutters' camp",
["woodcutter's camp"] =  "woodcutters' camp",
["woodcutters"] =        "woodcutters' camp",
["woodcutterscamps"] =  "woodcutters' camp",
["woodcutter'scamps"] =  "woodcutters' camp",
["woodcutters'camps"] =  "woodcutters' camp",
["woodcutter camps"] =  "woodcutters' camp",
["woodcutter's camps"] = "woodcutters' camp",
-- Farms
["field"] =      "farm field",
["fields"] =      "farm field",
["farmfield"] =  "farm field",
["farmfields"] =  "farm field",
["farm fields"] = "farm field",
["greenhouses"] = "greenhouse",
["green house"] = "greenhouse",
["green houses"] = "greenhouse",
["herbgarden"] =  "herb garden",
["herbgardens"] =  "herb garden",
["herb gardens"] = "herb garden",
["plantations"] = "plantation",
["farm"] =        "small farm",
["farms"] =      "small farm",
["smallfarm"] =  "small farm",
["smallfarms"] =  "small farm",
["small farms"] = "small farm",
-- Food Production
["baker"] =    "bakery",
["bakers"] =  "bakery",
["bakeries"] = "bakery",
["butchers"] = "butcher",
["celler"] =  "cellar",
["cellers"] = "cellar",
["cellars"] = "cellar",
["cookhouses"] =  "cookhouse",
["cook house"] =  "cookhouse",
["cook houses"] = "cookhouse",
["fieldkitchen"] = "field kitchen",
["fieldkitchens"] = "field kitchen",
["field kitchens"] = "field kitchen",
["granaries"] = "granary",
["grills"] = "grill",
["ranches"] = "ranch",
["smokehouses"] =  "smokehouse",
["smoke house"] =  "smokehouse",
["smoke housea"] = "smokehouse",
-- Housing
["house"] =  "shelter",
["houses"] = "shelter",
["bighouse"] =    "big shelter",
["bighouses"] =  "big shelter",
["bigshelter"] =  "big shelter",
["bigshelters"] = "big shelter",
["humanhouse"] =    "human house",
["humanhouses"] =    "human house",
["human'shouse"] =  "human house",
["humans'house"] =  "human house",
["human houses"] =  "human house",
["human's house"] =  "human house",
["humans' house"] =  "human house",
["human's houses"] = "human house",
["humans' houses"] = "human house",
["beaverhouse"] =    "beaver house",
["beaverhouses"] =    "beaver house",
["beaver'shouse"] =  "beaver house",
["beavers'house"] =  "beaver house",
["beaver'shouses"] =  "beaver house",
["beavers'houses"] =  "beaver house",
["beaver houses"] =  "beaver house",
["beaver's houses"] = "beaver house",
["beavers' houses"] = "beaver house",
["lizardhouse"] =    "lizard house",
["lizardhouses"] =    "lizard house",
["lizard'shouse"] =  "lizard house",
["lizards'house"] =  "lizard house",
["lizard'shouses"] =  "lizard house",
["lizards'houses"] =  "lizard house",
["lizard houses"] =  "lizard house",
["lizard's houses"] = "lizard house",
["lizards' houses"] = "lizard house",
["harpyhouse"] =      "harpy house",
["harpyhouses"] =    "harpy house",
["harpy'shouse"] =    "harpy house",
["harpys'house"] =    "harpy house",
["harpy'shouses"] =  "harpy house",
["harpys'houses"] =  "harpy house",
["harpy houses"] =    "harpy house",
["harpy's houses"] =  "harpy house",
["harpys' houses"] =  "harpy house",
["harpieshouse"] =    "harpy house",
["harpieshouses"] =  "harpy house",
["harpies'house"] =  "harpy house",
["harpies houses"] =  "harpy house",
["harpies' houses"] = "harpy house",
-- Industry
["crudeworkstation"] = "crude workstation",
["crudeworkstations"] = "crude workstation",
["crude workstations"] = "crude workstation",
["makeshiftpost"] = "makeshift post",
["makeshiftposts"] = "makeshift post",
["makeshift posts"] = "makeshift post",
["advancedraincollector"] = "advanced rain collector",
["advancedraincollectors"] = "advanced rain collector",
["advanced rain collectors"] = "advanced rain collector",
["alchemist"] =        "alchemist's hut",
["alchemists"] =      "alchemist's hut",
["alchemisthut"] =    "alchemist's hut",
["alchemisthuts"] =    "alchemist's hut",
["alchemistshut"] =    "alchemist's hut",
["alchemistshuts"] =  "alchemist's hut",
["alchemist'shut"] =  "alchemist's hut",
["alchemist'shuts"] =  "alchemist's hut",
["alchemists'hut"] =  "alchemist's hut",
["alchemists'huts"] =  "alchemist's hut",
["alchemist hut"] =    "alchemist's hut",
["alchemist huts"] =  "alchemist's hut",
["alchemists hut"] =  "alchemist's hut",
["alchemists huts"] =  "alchemist's hut",
["alchemists' hut"] =  "alchemist's hut",
["alchemists' huts"] = "alchemist's hut",
["apothacary"] = "apothecary",
["apothecaries"] = "apothecary",
["artisans"] = "artisan",
["brewer"] =    "brewery",
["brewers"] =  "brewery",
["breweries"] = "brewery",
["brickoven"] = "brick oven",
["brickovens"] = "brick oven",
["brick ovens"] = "brick oven",
["brickyards"] = "brickyard",
["brick yard"] = "brickyard",
["brick yards"] = "brickyard",
["carpenters"] = "carpenter",
["clothiers"] = "clothier",
["cooper"] =    "cooperage",
["coopers"] =    "cooperage",
["cooperages"] = "cooperage",
["druid"] =        "druid's hut",
["druids"] =      "druid's hut",
["druidhut"] =    "druid's hut",
["druidhuts"] =    "druid's hut",
["druid'shut"] =  "druid's hut",
["druid'shuts"] =  "druid's hut",
["druids'hut"] =  "druid's hut",
["druids'huts"] =  "druid's hut",
["druid hut"] =    "druid's hut",
["druid huts"] =  "druid's hut",
["druids' hut"] =  "druid's hut",
["druids' huts"] = "druid's hut",
["druid's huts"] = "druid's hut",
["flawlessbrewery"] = "flawless brewery",
["flawlessbreweries"] = "flawless brewery",
["flawless breweries"] = "flawless brewery",
["flawlessrainmill"] = "flawless rain mill",
["flawlessrainmills"] = "flawless rain mill",
["flawless rainmill"] = "flawless rain mill",
["flawless rainmills"] = "flawless rain mill",
["flawless rain mills"] = "flawless rain mill",
["furnaces"] = "furnace",
["kilns"] = "kiln",
["leatherworkers"] =  "leatherworker",
["leather worker"] =  "leatherworker",
["leather workers"] = "leatherworker",
["lumbermill"] =  "lumber mill",
["lumbermills"] =  "lumber mill",
["lumber mills"] = "lumber mill",
["mines"] = "mine",
["presses"] = "press",
["provisioners"] = "provisioner",
["raincollector"] = "rain collector",
["raincollectors"] = "rain collector",
["rain collectors"] = "rain collector",
["rainmill"] =  "rain mill",
["rainmills"] =  "rain mill",
["rain mills"] = "rain mill",
["scribes"] = "scribe",
["smelters"] =  "smelter",
["smeltery"] =  "smelter",
["smelteries"] = "smelter",
["tool shop"] = "toolshop",
["weavers"] = "weaver",
-- City buildings
["archaeologyoffice"] =      "archaeologist's office",
["archeologyoffice"] =      "archaeologist's office",
["archaeologistoffice"] =    "archaeologist's office",
["archeologistoffice"] =    "archaeologist's office",
["archaeologistsoffice"] =  "archaeologist's office",
["archeologistsoffice"] =    "archaeologist's office",
["archaeologist'soffice"] =  "archaeologist's office",
["archeologist'soffice"] =  "archaeologist's office",
["archeologists'office"] =  "archaeologist's office",
["archaeology office"] =    "archaeologist's office",
["archeology office"] =      "archaeologist's office",
["archaeologist office"] =  "archaeologist's office",
["archeologist office"] =    "archaeologist's office",
["archaeologists office"] =  "archaeologist's office",
["archeologists office"] =  "archaeologist's office",
["archeologist's office"] =  "archaeologist's office",
["archaeologists' office"] = "archaeologist's office",
["archeologists' office"] =  "archaeologist's office",
["smallhearth"] =  "small hearth",
["smallhearths"] =  "small hearth",
["small hearths"] = "small hearth",
["warehouses"] =  "warehouse",
["ware house"] =  "warehouse",
["ware houses"] = "warehouse",
["traderpost"] =  "trading post",
["traderposts"] =  "trading post",
["trader posts"] = "trading post",
["tradingpost"] =  "trading post",
["tradingposts"] =  "trading post",
["trading posts"] = "trading post",
["blightpost"] =  "blight post",
["blightposts"] =  "blight post",
["blight posts"] = "blight post",
["hydrants"] = "hydrant",
["forsakenaltar"] =    "forsaken altar",
["forsakenalter"] =    "forsaken altar",
["foresakenaltar"] =  "forsaken altar",
["foresakenalter"] =  "forsaken altar",
["forsakenaltars"] =  "forsaken altar",
["forsakenalters"] =  "forsaken altar",
["foresakenaltars"] =  "forsaken altar",
["foresakenalters"] =  "forsaken altar",
["forsaken altars"] =  "forsaken altar",
["forsaken alters"] =  "forsaken altar",
["foresaken altars"] = "forsaken altar",
["foresaken alters"] = "forsaken altar",
-- Service Buildings
["bath"] =        "bath house",
["baths"] =      "bath house",
["bathhouse"] =  "bath house",
["bathhouses"] =  "bath house",
["bath houses"] = "bath house",
["clan"] =      "clan hall",
["clans"] =      "clan hall",
["clanhall"] =  "clan hall",
["clanhalls"] =  "clan hall",
["clan halls"] = "clan hall",
["explorer"] =          "explorers' lodge",
["explorers"] =        "explorers' lodge",
["explorerlodge"] =    "explorers' lodge",
["explorerslodge"] =    "explorers' lodge",
["explorerlodges"] =    "explorers' lodge",
["explorerslodges"] =  "explorers' lodge",
["explorers'lodges"] =  "explorers' lodge",
["explorer'slodges"] =  "explorers' lodge",
["explorer lodge"] =    "explorers' lodge",
["explorers lodge"] =  "explorers' lodge",
["explorer lodges"] =  "explorers' lodge",
["explorers lodges"] =  "explorers' lodge",
["explorer's lodges"] = "explorers' lodge",
["guild"] =        "guild house",
["guilds"] =      "guild house",
["guildhouse"] =  "guild house",
["guildhouses"] =  "guild house",
["guild houses"] = "guild house",
["monestary"] = "monastery",
["monastary"] = "monastery",
["monestery"] = "monastery",
["monestaries"] = "monastery",
["monastaries"] = "monastery",
["monesteries"] = "monastery",
["taverns"] = "tavern",
["temples"] = "temple"
} -- the end of the huge tableStrStrAlternatives
-- if nothing is found, the result of the lookup will be nil, so
-- just return whatever was passed in as the argument (lowercase)
-- we can assume that the input argument is fine or does not exist
return tableStrStrAlternatives[strArg] or strArg
end
end



Revision as of 18:09, 12 February 2023

Documentation for this module may be created at Module:BuildingData/doc

-------------------------------------------------------------------------------
-- This module primarily supplies data and lookup functions for other modules 
-- that support templates like {{Building_link}}.
-- https://hoodedhorse.com/wiki/Against_the_Storm/Template:Building_link
-- 
-- The main data table stores all available data about buildings themselves 
-- and relies on other modules to store relationships between buildings and 
-- products, services, etc.
--
-- The helper functions include getters (to keep the data hidden) and a large
-- deconfliction method to provide some robustness when using the template
-- and from other Lua modules. Looking up a building requires using in-game 
-- names, but forgives small differences in spacing, apostrophes, and plurals.

-- Please help keep this table updated as the game is updated.
-- @module BuildingData
local BuildingData = {}

--
-- Dependencies
--
RecipeData = RecipeData or require("Module:RecipeData") -- used to get recipe data
Utility = Utility or require("Module:Utility") -- need normalize functions



-- 
-- Constants
-- 
-- Specializations
local S_ALCH = "Alchemy"
local S_BREW = "Brewing"
local S_CLOT = "Cloth"
local S_ENGI = "Engineering"
local S_MEAT = "Meat production"
local S_WARM = "Warmth"
local S_WOOD = "Wood"

-- Resource names of building costs
local C_BRICK = "Bricks"
local C_FABRI = "Fabric"
local C_PARTS = "Parts"
local C_PIPES = "Pipes"
local C_PLANK = "Planks"

-- Rain types for rain engines
local R_DRIZZ = "Drizzle Water"
local R_CLEAR = "Clearance Water"
local R_STORM = "Storm Water"



--
-- Class Variables
--



-------------------------------------------------------------------------------
-- Primary data table for this module.
-- 
-- This table stores the details of buildings according to in-game information.
-- A design decision of this table is to make the key the same as the page 
-- name, so that whenever .page is referenced, it can be used again to retrieve 
-- the rest of the data. (The lookup method will handle converting it to 
-- lowercase.)
-- Structure:
-- @key a lowercase version of the building name, with the same spaces, 
-- apostrophes, singular, and spelling
-- @field iconfile a string of the filename.png of the icon used in the 
-- game, case-sensitive and must include extension, but without the "File:"
-- @field page the name of the wiki page, case-sensitive, but otherwise 
-- must be the same as the key
-- @field spec1[opt] the first specialization listed in the in-game 
-- encyclopedia (use the constants, above), if any
-- @field spec2[opt] the second specialization listed in the in-game 
-- encyclopedia (use the constants, above), if any
-- @field cost1 the first listed resource cost in the in-game encyclopedia 
-- (use constants, above)
-- @field cost2 the second listed resource cost in the in-game encyclopedia 
-- (use constants, above), if any
-- @field cost3 the third listed resource cost in the in-game encyclopedia 
-- (use constants, above), if any
-- @field workers the number of worker slots
-- @field raintype the color of rain used in the Rain Engine of this building 
-- (use constants, above), if any
-- @field description the in-game description text, in plain text
-- @table tBuildingData the primary data table for buildings
local tBuildingData = { 
	
	-- Starting Buildings
	["ancient hearth"] = {iconfile="Small Hearth icon.png", page="Ancient Hearth", spec1=S_WARM, workers=1, description="The heart of the colony is protected by the Holy Flame. {{Villagers}} gather here to rest, eat, and receive clothing. If the fire goes out, people will lose hope. Can't be moved. Size: 4x4."},
	["main warehouse"] = {iconfile="Main_Storage_icon.png", page="Main Warehouse"},
	
	-- Camps
	["foragers' camp"] = {iconfile="Forager's Camp icon", page="Foragers' Camp"},
	["harvesters' camp"] = {iconfile="Harvester Camp icon.png", page="Harvesters' Camp"},
	["herbalists' camp"] = {iconfile="Herbalist's_Camp_icon.png", page="Herbalists' Camp"},
	["stonecutters' camp"] = {iconfile="Stonecutter's Camp icon.png", page="Stonecutters' Camp"},
	["trappers' camp"] = {iconfile="Trapper's Camp icon.png", page="Trappers' Camp"},
	["woodcutters' camp"] = {iconfile="Woodcutters Camp icon", page="Woodcutters' Camp"},
	
	-- Farms
	["farm field"] = {iconfile="Farmfield_icon.png", page="Farm Field"},
	["greenhouse"] = {iconfile="Greenhouse_icon.png", page="Greenhouse"},
	["herb garden"] = {iconfile="HerbGarden_icon.png", page="Herb Garden"},
	["plantation"] = {iconfile="Plantation_icon.png", page="Plantation"},
	["small farm"] = {iconfile="SmallFarm_icon.png", page="Small Farm"},
	
	-- Food production
	["bakery"] = {iconfile="Bakery_icon.png", page="Bakery"},
	["butcher"] = {iconfile="Butcher_icon.png", page="Butcher"},
	["cellar"] = {iconfile="Cellar_icon.png", page="Cellar"},
	["cookhouse"] = {iconfile="Cookhouse_icon.png", page="Cookhouse"},
	["field kitchen"] = {iconfile="Field_Kitchen_icon.png", page="Field Kitchen"},
	["granary"] = {iconfile="Granary_icon.png", page="Granary"},
	["grill"] = {iconfile="Grill_icon.png", page="Grill"},
	["ranch"] = {iconfile="Ranch_icon.png", page="Ranch"},
	["smokehouse"] = {iconfile="Smokehouse_icon.png", page="Smokehouse"},
	
	-- Housing
	["shelter"] = {iconfile="Shelter icon.png", page="Shelter"},
	["big shelter"] = {iconfile="Big Shelter icon.png", page="Big Shelter"},
	["human house"] = {iconfile="Human House icon.png", page="Human House"},
	["beaver house"] = {iconfile="Beaver House icon.png", page="Beaver House"},
	["lizard house"] = {iconfile="Lizard House icon.png", page="Lizard House"},
	["harpy house"] = {iconfile="Harpy House icon.png", page="Harpy House"},
	
	-- Industry
	["crude workstation"] = {iconfile="Crude_Workstation_icon.png", page="Crude Workstation"},
	["makeshift post"] = {iconfile="Makeshift_Post_icon.png", page="Makeshift Post"},
	["advanced rain collector"] = {iconfile="Advanced_Rain_Collector_icon.png", page="Advanced Rain Collector", spec1=S_ENGI, spec2=S_ALCH, cost1=C_PIPES, cost2=C_PARTS, cost3=C_PLANK, description="Can collect [[infused rainwater]] used for crafting and powering [[Rain Engines]] in production buildings. The type of collected rainwater depends on the [[season]]. Can't be moved. Size: 3x2."},
	["alchemist's hut"] = {iconfile="Alchemist_Hut_icon.png", page="Alchemist's Hut", spec1=S_ALCH, spec2=S_BREW, cost1=C_PLANK, cost2=C_BRICK, workers=2, recipe1="Crystalized Dew", grade1=2, recipe2="Cosmetics", grade2=2, recipe3="Wine", grade3=2, description="Can produce: {{rl|Crystalized Dew}} {{P2Star}}, {{rl|Cosmetics}} {{P2star}}, {{rl|Wine}} {{P2Star}}. Can use: {{rl|Clearance Water}}. Can't be moved. Size: 3x2."},
	["apothecary"] = {iconfile="Apothecary_icon.png", page="Apothecary", spec1=S_ALCH, cost1=C_PLANK, cost2=C_BRICK, workers=2, recipe1="Cosmetics", grade1=2, recipe2="Incense", grade2=2, recipe3="Biscuits", grade3=2, description="Can produce: {{rl|Cosmetics}} {{P2Star}}, {{rl|Incense}} {{P2Star}}, {{rl|Biscuits}} {{P2Star}}. Can use: {{rl|Clearance Water}}. Can't be moved. Size: 3x3."},
	["artisan"] = {iconfile="Artisan_icon.png", page="Artisan"},
	["brewery"] = {iconfile="Brewery_icon.png", page="Brewery"},
	["brick oven"] = {iconfile="Brick_Oven_icon.png", page="Brick Oven"},
	["brickyard"] = {iconfile="Brickyard_icon.png", page="Brickyard"},
	["carpenter"] = {iconfile="Carpenter_icon.png", page="Carpenter"},
	["clothier"] = {iconfile="Clothier_icon.png", page="Clothier"},
	["cooperage"] = {iconfile="Cooperage_icon.png", page="Cooperage"},
	["druid's hut"] = {iconfile="Druid_icon.png", page="Druid's Hut"},
	["flawless brewery"] = {iconfile="Brewery_icon.png", page="Flawless Brewery"},
	["flawless rain mill"] = {iconfile="Rain_Mill_icon.png", page="Flawless Rain Mill"},
	["furnace"] = {iconfile="Furnace_icon.png", page="Furnace"},
	["kiln"] = {iconfile="Kiln_icon.png", page="Kiln"},
	["leatherworker"] = {iconfile="Leatherworks_icon.png", page="Leatherworker"},
	["lumber mill"] = {iconfile="Lumbermill_icon.png", page="Lumber Mill"},
	["mine"] = {iconfile="Mine_icon.png", page="Mine"},
	["press"] = {iconfile="Press_icon.png", page="Press"},
	["provisioner"] = {iconfile="Provisioner_icon.png", page="Provisioner"},
	["rain collector"] = {iconfile="Rain_Collector_icon.png", page="Rain Collector"},
	["rain mill"] = {iconfile="Rain_Mill_icon.png", page="Rain Mill"},
	["scribe"] = {iconfile="Scribe_icon.png", page="Scribe"},
	["smelter"] = {iconfile="Smelter_icon.png", page="Smelter"},
	["toolshop"] = {iconfile="Toolshop_icon.png", page="Toolshop"},
	["weaver"] = {iconfile="Weaver_icon.png", page="Weaver"},
	
	-- City Buildings
	["archaeologist's office"] = {iconfile="Archeologist_office_icon.png", page="Archaeologist's Office", cost1=C_PLANK, cost2=C_BRICK, cost3=C_FABRI, description="A building designed to help you study the past. Can be [[upgrade]]d to locate [[archaeological discoveries]] or improve [[exploration]] capabilities. Can be moved for: 5 {{rl|Wood}}. Size: 3x3."},
	["small hearth"] = {iconfile="Temporary_Hearth_icon.png", page="Small Hearth"},
	["warehouse"] = {iconfile="Storage_icon.png", page="Warehouse"},
	["trading post"] = {iconfile="Trading_Post_icon.png", page="Trading Post"},
	["blight post"] = {iconfile="Blight_Post_icon.png", page="Blight Post"},
	["hydrant"] = {iconfile="Hydrant_icon.png", page="Hydrant"},
	["forsaken altar"] = {iconfile="Altar_icon.png", page="Forsaken Altar"},
	
	-- Service Buildings
	["bath house"] = {iconfile="Bath_House_icon.png", page="Bath House"},
	["clan hall"] = {iconfile="Clan_Hall_icon.png", page="Clan Hall"},
	["explorers' lodge"] = {iconfile="Explorers_Lodge_icon.png", page="Explorers' Lodge"},
	["guild house"] = {iconfile="Guild_House_icon.png", page="Guild House"},
	["monastery"] = {iconfile="Monastery_icon.png", page="Monastery"},
	["tavern"] = {iconfile="Tavern_icon.png", page="Tavern"},
	["temple"] = {iconfile="Temple_icon.png", page="Temple"},
}



-------------------------------------------------------------------------------
-- Main lookup function
-- Accepts the in-game name and returns the name of the page on the wiki
-- associated with that in-game item, resource, building, etc.
-------------------------------------------------------------------------------



-- returns the whole data table for the specified key
-- need to run normalize function first
function BuildingData.getData(strArg)

	-- normalize input
    local strArg = BuildingData.normalizeName(strArg)
	
	-- Get it from the big table below and return it.
    return tBuildingData[strArg]
end



-- simpler version if all that's needed is the iconfile.
-- error handling by the calling module is required.
function BuildingData.getIconFilename(strArg)

	local data = getData(strArg)
	
	-- if this particular data block doesn't have a iconfile, this will return nil
	-- therefore, error handling will be necessary
	return data.iconfile or nil
end



-- simpler version if all that's needed is the page name.
-- error handling by the calling module is required.
function BuildingData.getPagename(strArg)

	local data = getData(strArg)
	
	-- if this particular data block doesn't have a page name, this will return nil
	-- therefore, error handling will be necessary
	return data.page or nil
end



-- simpler version if all that's needed is the description.
-- error handling by the calling module is required.
function BuildingData.getDescription(strArg)

	local data = getData(strArg)
	
	-- if this particular data block doesn't have a description, this will return nil
	-- therefore, error handling will be necessary
	return data.description or nil
end



-- Return this class when required into another module.
return BuildingData