Beginner's Guide: Difference between revisions

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* '''Villagers Resolve:''' Once a villager's Resolve reaches a certain threshold (indicated by a blue line on the Resolve Bar) they will start to generate Reputation passively. With time, the villagers will become accustomed to their living conditions, raising the threshold and requiring more complex needs to be satisfied.
* '''Villagers Resolve:''' Once a villager's Resolve reaches a certain threshold (indicated by a blue line on the Resolve Bar) they will start to generate Reputation passively. With time, the villagers will become accustomed to their living conditions, raising the threshold and requiring more complex needs to be satisfied.
* '''Glade Events:''' Give various amounts of Reputation, with Dangerous Glades and Forbidden Glades giving more.
* '''Glade Events:''' Give various amounts of Reputation, with Dangerous Glades and Forbidden Glades giving more.
* '''Hideouts:''' Give various amounts of Reputation, with larger Hideouts giving more.


Gaining a Reputation Point lowers the Queen's Impatience bar.
Gaining a Reputation Point lowers the Queen's Impatience bar.
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== Orders ==
== Orders ==
Every 12 minutes (outside the tutorial) the Citadel will assign 3 new Orders, accessible from the envelope icon on the top-right. Orders will grant 1 Reputation as well as additional rewards. Each pair of orders is more difficult than the previous one.
Every 12 minutes (outside the tutorial) the Citadel will assign 3 new Orders, accessible from the envelope icon on the top-right. Orders will grant 1 Reputation as well as additional rewards. Each pair of orders is more difficult than the previous one.
== Hideouts ==
== Glade Events ==


== Difficulty ==
== Difficulty ==

Revision as of 16:20, 23 November 2022

Winning and Losing

The Reputations and Queen's Impatience bars

A run is won when the entire Reputation Bar is filled.

A run is lost when the entire Queen's Impatience Bar is filled or when all villagers leave or die.

Reputation Points

You can gain Reputation Points in three different ways:

  • Completing Orders: Each completed order grants 1 Reputation.
  • Perks and Goods: Some Traders can offer Perks or Goods that increase Reputation.
  • Villagers Resolve: Once a villager's Resolve reaches a certain threshold (indicated by a blue line on the Resolve Bar) they will start to generate Reputation passively. With time, the villagers will become accustomed to their living conditions, raising the threshold and requiring more complex needs to be satisfied.
  • Glade Events: Give various amounts of Reputation, with Dangerous Glades and Forbidden Glades giving more.
  • Hideouts: Give various amounts of Reputation, with larger Hideouts giving more.

Gaining a Reputation Point lowers the Queen's Impatience bar.

Orders

Every 12 minutes (outside the tutorial) the Citadel will assign 3 new Orders, accessible from the envelope icon on the top-right. Orders will grant 1 Reputation as well as additional rewards. Each pair of orders is more difficult than the previous one.

Hideouts

Glade Events

Difficulty

Difficulty Embark Points Blightroot Forest Mysteries Other effects Experience per successful settlement
Settler 3 No 2 Positive
1 Negative
  • 12 Reputation required to win
  • Villagers eat 35% less food
30
Pioneer 2 No 2 Positive
3 Negative
  • 14 Reputation required to win
70
Veteran 1 Yes 1 Positive
4 Negative
  • 14 Reputation required to win
140
Viceroy 1 Yes 1 Positive
4 Negative
  • 14 Reputation required to win
175