Module:RecipeController: Difference between revisions

From Against the Storm Official Wiki
m (one of the calls was pointing to the wrong module)
(Swapping out old ServicesRecipesData model for new data model; now calls new service link view template)
 
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---
--- @module RecipeController
--- Module for merging recipe information from data managers.
---
--- @module RecipeData
local RecipeController = {}
local RecipeController = {}


Line 9: Line 6:
--region Dependencies
--region Dependencies


local RecipeView = require("Module:RecipeView")
local BuildingDataProxy = require("Module:BuildingDataProxy")


local WorkshopsRecipesData = require("Module:WorkshopsRecipesData")
local DataModelsWithRecipes = {
local ServicesRecipesData = require("Module:ServicesRecipesData")
require("Module:CampsData"),
require("Module:FarmsData"),
require("Module:FishingData"),
require("Module:GatheringData"),
require("Module:InstitutionsData"),
require("Module:RainCollectorsData"),
require("Module:WorkshopsData"),
}


local GoodsData = require("Module:GoodsData")
--For looking up services
local InstitutionsData = require("Module:InstitutionsData")
local InstitutionsData = require("Module:InstitutionsData")
local WorkshopsData = require("Module:WorkshopsData")
local FarmsData = require("Module:FarmsData")
local CampsData = require("Module:CampsData")
local GoodsData = require("Module:GoodsData")
--endregion


local VIEW_TEMPLATE_START = "Recipe/view"
local VIEW_TEMPLATE_ROW = "Recipe/view/row"
local VIEW_TEMPLATE_END = "Recipe/view/end"


 
local VIEW_BUILDING_LINK = "Building_link/view"
--region Private member variables
local VIEW_RESOURCE_LINK = "Resource_link/view"
--This doesn't use the view version because we don't want to hardcode the icon filename.
local TEMPLATE_SERVICE_LINK = "Service_link"


--endregion
--endregion
Line 33: Line 37:
--region Private constants
--region Private constants


local MAX_INGREDIENTS = 3
local ARG_DISPLAY_OVERRIDE_LIST = "list"
local INDEX_OPTION_STACK_SIZE = "stackSize"
 
local INDEX_OPTION_GOOD_NAME = "name"
local INDEX_RECIPE_BUILDINGS_ARRAY = "buildingsArray"
local INDEX_OPTION_GOOD_ICON = "icon"
local INDEX_RECIPE_GRADE = "grade"
local INDEX_RECIPE_TIME = "time"
local INDEX_RECIPE_PRODUCT_NAME = "productName"
local INDEX_RECIPE_PRODUCT_AMOUNT = "productAmount"
local INDEX_RECIPE_IS_SERVICE = "isRecipeService"
local INDEX_RECIPE_INGREDIENTS = "ingredientsTable"


local TABLE_HEADER_BOTH = "Product or Service"
local INDEX_OPTION_ID = "name" -- this is for backwards compatibility, it's actually an ID
local TABLE_HEADER_PRODUCT = "Product"
local INDEX_OPTION_AMOUNT = "amount"
local TABLE_HEADER_SERVICE = "Service"


--endregion
local VIEW_TABLE_BUILDING_SINGLE_ICON_SIZE = "huge"
local VIEW_TABLE_BUILDING_MULTIPLE_ICON_SIZE = "large"
local VIEW_TABLE_INGREDIENT_ICON_SIZE = "medium"
local VIEW_TABLE_PRODUCT_ICON_SIZE = "huge"


local VIEW_CLASS_TABLE_INGREDIENTS_SINGLE_ICON = 'class=ats-single-ingredient-icon'
local VIEW_CLASS_TABLE_INGREDIENTS_SWAPPABLE_ICON = 'class=ats-swappable-ingredient-icon'


local VIEW_GRADES = {
[0] = '0Star',
[1] = '1Star',
[2] = '2Star',
[3] = '3Star',
}


--region Private methods
--- Transform the grade only when using the value as an index, to help it sort better whenever possible.
local STORE_GRADES = {
[0] = 1,
[1] = 2,
[2] = 3,
[3] = 4,
}


---extractIngredientsNamesAndIcons
local MARKUP_NEWLINE_FORCED = "\n<!-- -->\n"
---@param recipeID string the ID of the recipe from which to extract ingredients
---@return table of ingredients and options (stack size, name, and icon)
local function extractIngredientsNamesAndIcons(recipeID)


local ingredientsList = {}
local ERROR_MESSAGE_EMPTY_PARAMETERS = "You must specify a product, building, or ingredient. Please see the template documentation for how to use the parameters"
-- Need to convert IDs to names and icons and keep stack size.
for i = 1, MAX_INGREDIENTS do
for j = 1, WorkshopsRecipesData.getRecipeNumberOfOptionsByID(recipeID, i) do


if not ingredientsList[i] then
--endregion
ingredientsList[i] = {}
end


local goodID, stackSize = WorkshopsRecipesData.getRecipeOptionByID(recipeID, i, j)
ingredientsList[i][j] = {}
ingredientsList[i][j][INDEX_OPTION_STACK_SIZE] = stackSize
ingredientsList[i][j][INDEX_OPTION_GOOD_NAME] = GoodsData.getGoodNameByID(goodID)
ingredientsList[i][j][INDEX_OPTION_GOOD_ICON] = GoodsData.getGoodIconByID(goodID)
end
end


return ingredientsList
end


--region Private member variables
--none!
--endregion




---extractServiceGoodsNamesAndIcons
---@param recipeID string the ID of the recipe from which to extract ingredients
---@return table of ingredients and options (stack size, name, and icon)
local function extractServiceGoodsNamesAndIcons(recipeID)


local ingredientsList = {}
--region Private methods
-- Need to convert IDs to names and icons and keep stack size.
for i = 1, ServicesRecipesData.getRecipeNumberOfServiceGoodsByID(recipeID) do


ingredientsList[i] = {}
---getFlatRecipeValues
---Extracts a handful of values from the provided recipe pair.
---
---@param DataModel BaseDataModel a data model that implements the recipe query interface
---@param recipeData table pair of recipe data retrieved from a data model
---@return string, number, number, string, number building ID, efficiency grade, production time, product ID, and product amount (respectively)
local function getFlatRecipeValues(DataModel, recipeData)


-- Need to structure this the same way as when there are several
local buildingID = DataModel:getRecipeBuildingID(recipeData)
-- ingredient option groups. But for services there's just one.
local grade = DataModel:getRecipeGrade(recipeData)
local j = 1
local time = DataModel:getRecipeTime(recipeData)
ingredientsList[i][j] = {}
local productID = DataModel:getRecipeProductID(recipeData)
local goodID, stackSize = ServicesRecipesData.getRecipeOptionByID(recipeID, i)
local productAmount = DataModel:getRecipeProductAmount(recipeData)
ingredientsList[i][j][INDEX_OPTION_STACK_SIZE] = stackSize
ingredientsList[i][j][INDEX_OPTION_GOOD_NAME] = GoodsData.getGoodNameByID(goodID)
ingredientsList[i][j][INDEX_OPTION_GOOD_ICON] = GoodsData.getGoodIconByID(goodID)
end


return ingredientsList
return buildingID, grade, time, productID, productAmount
end
end


---buildingIngredientsTable
---Extracts values from the provided recipe pair and builds an ingredients table for use in a Recipe object.
---
---@param DataModel BaseDataModel a data model that implements the recipe query interface
---@param recipeData table pair of recipe data retrieved from a data model
---@return table nested ingredients, options (ID and amount)
local function buildingIngredientsTable(DataModel, recipeData)


local ingredientsTable = {}
for i = 1, DataModel:getRecipeNumIngredientSlots(recipeData) do


if not ingredientsTable[i] then
ingredientsTable[i] = {}
end
for j = 1, DataModel:getRecipeIngredientNumOptions(recipeData, i) do
ingredientsTable[i][j] = {
[INDEX_OPTION_ID] = DataModel:getRecipeIngredientOptionIDAt(recipeData, i, j),
[INDEX_OPTION_AMOUNT] = DataModel:getRecipeIngredientOptionAmountAt(recipeData, i, j),
}
end
end


local function buildRowsForWorkshops(recipeListFromWorkshops, displayOverride, numIngredients, requiredBuilding)
return ingredientsTable
end


-- Build the rows of the middle of the view. If it's nil and there are no
---getRawRecipes
-- recipes, skip it by getting ipairs on an empty table.
---Queries the data models with the supplied parameters to construct an array of Recipe objects storing the recipes found in the data model.
for _, recipeID in ipairs(recipeListFromWorkshops or {}) do
---
---Benchmarking: ~0.0003 seconds
---
---@param DataModel BaseDataModel a data model that implements the recipe query interface
---@param productID string the ID of the product, or nil if any
---@param buildingID string the ID of the building, or nil if any
---@param ingredientID string the ID of an ingredient, or nil if any
---@return table array of pairs of buildingID and recipe data
local function getRawRecipes(DataModel, productID, buildingID, ingredientID)


local gradeStars = WorkshopsRecipesData.getRecipeGradeByID(recipeID)
local rawRecipeList = {}
local productionTime = WorkshopsRecipesData.getRecipeProductionTimeByID(recipeID)
-- Check for combos first
local productID, productStackSize = WorkshopsRecipesData.getRecipeProductByID(recipeID)
if productID and buildingID then
rawRecipeList = DataModel:getIDsAndRecipesWhereProductIDAndBuildingID(productID, buildingID)
elseif productID and ingredientID then
rawRecipeList = DataModel:getIDsAndRecipesWhereProductIDAndIngredientID(productID, ingredientID)
elseif ingredientID and buildingID then
rawRecipeList = DataModel:getIDsAndRecipesWhereIngredientIDAndBuildingID(ingredientID, buildingID)
elseif productID then
rawRecipeList = DataModel:getIDsAndRecipesWhereProductID(productID)
elseif ingredientID then
rawRecipeList = DataModel:getIDsAndRecipesWhereIngredientID(ingredientID)
elseif buildingID then
rawRecipeList = DataModel:getIDsAndRecipesWhereBuildingID(buildingID)
else
error(ERROR_MESSAGE_EMPTY_PARAMETERS)
end


local ingredientsList = extractIngredientsNamesAndIcons(recipeID)
return rawRecipeList
end


local productName = GoodsData.getGoodNameByID(productID)
---compileRecipeLists
local productIcon = GoodsData.getGoodIconByID(productID)
---Adds the second list to the first, but restructures into Recipe objects along the way.
---
---@param DataModel BaseDataModel a data model that implements the recipe query interface
---@param recipeObjectTable table 3-factor array of Recipe objects, by product, grade, amount
---@param rawRecipeTable table list of recipe pairs, as gotten from a data model
---@return table the same recipeObjectTable, but with new and updated entries
local function compileRecipeLists(DataModel, recipeObjectTable, rawRecipeTable)


local buildingListFromWorkshops = WorkshopsData.getWorkshopNamesWithRecipeID(recipeID)
for _, pair in ipairs(rawRecipeTable) do


for _, buildingName in ipairs(buildingListFromWorkshops) do
local buildingID, grade, time, productID, productAmount = getFlatRecipeValues(DataModel, pair)
local ingredientsTable = buildingIngredientsTable(DataModel, pair)


-- If we're screening for a building (not nil), then we have
local buildingName = BuildingDataProxy.getName(buildingID)
-- to match the current building
if not requiredBuilding or buildingName == requiredBuilding then


local buildingIcon = WorkshopsData.getWorkshopIcon(buildingName)
-- Services identify their need by name, but goods to not. If it's a service, this is a simple renaming.
local productName = productID
local isService = DataModel:isRecipeProvidingService(pair)
if not isService then
productName = GoodsData.getName(productID)
end


RecipeView.addRowForRecipe(displayOverride, numIngredients,
-- Now that we have everything extracted from rawRecipeTable for this pair, load it into recipeObjectTable, whether as a new Recipe object or adding a building to an existing Recipe object if one already exists. Recipes are uniquely identified by the 3-way combination of product, grade, and product amount.
buildingName, buildingIcon,
if not recipeObjectTable[productName] then
gradeStars, productionTime, ingredientsList,
recipeObjectTable[productName] = {}
productStackSize, productName, productIcon)
end
 
-- Transform the grade values to store them in a natural order.
end
if not recipeObjectTable[productName][STORE_GRADES[grade]] then
recipeObjectTable[productName][STORE_GRADES[grade]] = {}
end
if not recipeObjectTable[productName][STORE_GRADES[grade]][productAmount] then
-- Create a new Recipe object at this place in the table.
recipeObjectTable[productName][STORE_GRADES[grade]][productAmount] = RecipeController.Recipe.new( { buildingName }, grade, time, isService, productID, productAmount, ingredientsTable)
else
-- Add the building to the existing Recipe object at this place in the table.
recipeObjectTable[productName][STORE_GRADES[grade]][productAmount]:addBuilding(buildingName)
end
end
end


end
return recipeObjectTable
end
end


---getRecipesFromAllDataModels
---Goes through all data models and compiles the results into a single 3-factor table of Recipe objects, [product][grade][amount]. This table will be sparse, and note sometimes the grade is harder to spot in the console if it starts at 1 and is followed by 2 (because the console interprets it as an un-keyed array.
---
---For example, finding the recipe for Biscuits in the Field Kitchen: recipeObjectArray["Biscuits"][0][10]
---
---@param requiredProduct string the name of the product, or nil if any
---@param requiredBuilding string the name of the building, or nil if any
---@param requiredIngredient string the name of the ingredient, or nil if any
---@return table a 3-factor compiled table of Recipe objects, [product][grade][amount]
local function getRecipesFromAllDataModels(requiredProduct, requiredBuilding, requiredIngredient)


--Resolve names to IDs, start them all as nil as wildcards.
local productID
local buildingID
local ingredientID


local function buildRowsForServices(recipeListFromServices, displayOverride, numIngredients, requiredBuilding)
if requiredProduct then
productID = GoodsData.getGoodID(requiredProduct)
-- If it's not a good, then it might be a service, which has ID == name, so set it directly to the name if it's a valid service name
local list = InstitutionsData:getIDsAndRecipesWhereProductID(requiredProduct)
if not productID and #list > 0 then
productID = requiredProduct
end
end


-- Same. If it's nil and there are no recipes, skip it by getting ipairs
if requiredBuilding then
-- on an empty table.
buildingID = BuildingDataProxy.getID(requiredBuilding)
for _, recipeID in ipairs(recipeListFromServices or {}) do
end


local gradeStars = ServicesRecipesData.getRecipeGradeByID(recipeID)
-- Ingredients are always goods, never services.
local serviceName = ServicesRecipesData.getRecipeServiceNameByID(recipeID)
if requiredIngredient then
local serviceIcon = ServicesRecipesData.getRecipeServiceIconByID(recipeID)
ingredientID = GoodsData.getGoodID(requiredIngredient)
end


local ingredientsList = extractServiceGoodsNamesAndIcons(recipeID)
recipeObjectArray = {}
for _, dataModel in ipairs(DataModelsWithRecipes) do
local newRecipeList = getRawRecipes(dataModel, productID, buildingID, ingredientID)
recipeObjectArray = compileRecipeLists(dataModel, recipeObjectArray, newRecipeList)
end


local buildingListFromInstitutions = InstitutionsData.getInstitutionNamesWithRecipeID(recipeID)
return recipeObjectArray
end


local productionTime -- = nil
---countMaxIngredients
local resultStackSize -- = nil
---Scans through the provided table of Recipe objects to count them.
---
---@param recipeList table 3-factor table of Recipe objects
---@return number of recipe objects
local function countRecipes(recipeList)


for _, buildingName in ipairs(buildingListFromInstitutions) do
local count = 0
 
for _, product in pairs(recipeList) do
-- If we're screening for a building (not nil), then we have
for _, grade in pairs(product) do
-- to match the current building
for _, _ in pairs(grade) do
if not requiredBuilding or buildingName == requiredBuilding then
count = count + 1
 
local buildingIcon = InstitutionsData.getInstitutionIcon(buildingName)
 
RecipeView.addRowForRecipe(displayOverride, numIngredients,
buildingName, buildingIcon,
gradeStars, productionTime, ingredientsList,
resultStackSize, serviceName, serviceIcon)
end
end
end
end
end
end
return count
end
end


---countMaxIngredients
---Scans through the provided table of Recipe objects to find the recipe with the maximum number of ingredients slots (not options, whole slots of options).
---
---@param recipeList table 3-factor table of Recipe objects
---@return number of ingredients slots required to represent them all
local function countMaxIngredients(recipeList)


 
local max = 0
local function buildRowsForFarms(buildingListFromFarms, displayOverride, numIngredients, productID, requiredBuilding)
for _, product in pairs(recipeList) do
 
for _, grade in pairs(product) do
for _, buildingName in ipairs(buildingListFromFarms or {}) do
for _, recipe in pairs(grade) do
 
local num = recipe:getNumIngredients()
-- If we're screening for a building (not nil), then we have to match
if max < num then
-- the current building
max = num
if not requiredBuilding or buildingName == requiredBuilding then
 
for i = 1, FarmsData.getFarmNumberOfRecipes(buildingName) do
 
local goodID, stackSize = FarmsData.getFarmRecipeProduct(buildingName, i)
 
-- If we're screening for a productID (not nil), then we have
-- to match the current goodID
if not productID or goodID == productID then
 
local buildingIcon = FarmsData.getFarmIcon(buildingName)
local gradeStars, plantingTime, harvestingTime = FarmsData.getFarmRecipeStats(buildingName, i)
local ingredientsList = {}
local productName = GoodsData.getGoodNameByID(goodID)
local productIcon = GoodsData.getGoodIconByID(goodID)
 
RecipeView.addRowForRecipe(displayOverride, numIngredients,
buildingName, buildingIcon,
gradeStars, (plantingTime + harvestingTime),
ingredientsList, stackSize,
productName, productIcon)
end
end
end
end
end
end
end
end
return max
end
end


---calculateCaption
---Simple cascading of rewriting the author requirements into the caption and how many were returned.
---
---@param requiredProduct string name of product, or nil if any
---@param requiredBuilding string name of building, or nil if any
---@param requiredIngredient string name of ingredient, or nil if any
---@param numRecipes number of recipes
---@return string the caption
local function calculateCaption(requiredProduct, requiredBuilding, requiredIngredient, numRecipes)
local caption = numRecipes .. " recipes"


if requiredProduct then
caption = caption .. " for " .. requiredProduct
end


local function buildRowsForCamps(buildingListFromCamps, displayOverride, numIngredients, productID, requiredBuilding)
if requiredIngredient then
caption = caption .. " using " .. requiredIngredient
end


for _, buildingName in ipairs(buildingListFromCamps or {}) do
if requiredBuilding then
return caption .. " in the " .. requiredBuilding .. "."
else
return caption  .. "."
end
end


-- If we're screening for a building (not nil), then we have to match
-- the current building
if not requiredBuilding or buildingName == requiredBuilding then


for i = 1, CampsData.getCampNumberOfRecipes(buildingName) do
---addBuildingLinks
---Assistant to buildMiddle.
---
---@param frame table
---@param recipe table
---@param requiredBuilding string
---@return string
local function addBuildingLinks(frame, recipe, requiredBuilding)


local goodID, stackSize = CampsData.getCampRecipeProduct(buildingName, i)
local ret = ""
local numBuildings = #recipe[INDEX_RECIPE_BUILDINGS_ARRAY]


-- If we're screening for a productID (not nil), then we have to
for _, buildingName in ipairs(recipe[INDEX_RECIPE_BUILDINGS_ARRAY]) do
-- match the current goodID
if not productID or goodID == productID then


local buildingIcon = CampsData.getCampIcon(buildingName)
local buildingLinkArgs = {}
local gradeStars, gatheringTime = CampsData.getCampRecipeStats(buildingName, i)
local ingredientsList = {}
local productName = GoodsData.getGoodNameByID(goodID)
local productIcon = GoodsData.getGoodIconByID(goodID)


RecipeView.addRowForRecipe(displayOverride, numIngredients,
buildingLinkArgs["name"] = buildingName
buildingName, buildingIcon,
buildingLinkArgs["iconfilename"] = BuildingDataProxy.getIcon(BuildingDataProxy.getID(buildingName))
gradeStars, gatheringTime,
 
ingredientsList, stackSize,
buildingLinkArgs["iconsize"] = (numBuildings < 2) and VIEW_TABLE_BUILDING_SINGLE_ICON_SIZE or VIEW_TABLE_BUILDING_MULTIPLE_ICON_SIZE
productName, productIcon)
end


end
-- Redundant to label the building if the author required it--the image alt-text and link still work with name.
if requiredBuilding then
buildingLinkArgs["display"] = "notext"
end
end


ret = ret .. "\n|-\n| " .. frame:expandTemplate{
title = VIEW_BUILDING_LINK,
args = buildingLinkArgs,
}
end
end
return ret
end
end






---addIngredientSlot
---Assistant to buildMiddle.
---
---
--- Takes two lists and returns the intersection of the two. Slightly more
---@param frame table
--- efficient if the second list is smaller than the first.
---@param ingredientSlot table
---
---@return string
---@param list1 table a flat table (list of values)
local function addIngredientSlot(frame, ingredientSlot)
---@param list2 table another flat table
---@return table a similarly flat table consisting only of the values that are in both provided lists
local function findIntersection(list1, list2)


local intersection = {}
local innerTable = MARKUP_NEWLINE_FORCED .. "{|" --all table markup has to start on its own line; this html comment accomplishes this
local numOptions = #ingredientSlot


-- Create a new mapping to efficiently check for existence in list2 by
if numOptions > 1 then
-- checking the same ID in the next loop.
innerTable = innerTable .. VIEW_CLASS_TABLE_INGREDIENTS_SWAPPABLE_ICON
local setList2 = {}
else
for _, value in ipairs(list2 or {}) do
innerTable = innerTable .. VIEW_CLASS_TABLE_INGREDIENTS_SINGLE_ICON
setList2[value] = true
end
end


-- Check for intersection and populate the result table.
for _, option in ipairs(ingredientSlot) do
for _, valueToFind in ipairs(list1 or {}) do
local rlArgs = {}
if setList2[valueToFind] then
rlArgs["name"] = GoodsData.getName(option[INDEX_OPTION_ID])
table.insert(intersection, valueToFind)
rlArgs["iconfilename"] = GoodsData.getIcon(option[INDEX_OPTION_ID])
end
rlArgs["iconsize"] = VIEW_TABLE_INGREDIENT_ICON_SIZE
 
innerTable = innerTable .. "\n|-\n| " .. option[INDEX_OPTION_AMOUNT] .. " |"
.. "| " .. frame:expandTemplate{
title = VIEW_RESOURCE_LINK,
args = rlArgs,
}
end
end


return intersection
return innerTable .. "\n|}\n"
end
end


--endregion




---addProductLinks
---Assistant to buildMiddle.
---
---@param frame table
---@param recipe table
---@param requiredProduct string
---@return string
local function addProductLinks(frame, recipe, requiredProduct)


local link = ""
if recipe[INDEX_RECIPE_IS_SERVICE] then
local serviceLinkArgs = {}
serviceLinkArgs["name"] = recipe[INDEX_RECIPE_PRODUCT_NAME]
serviceLinkArgs["size"] = VIEW_TABLE_PRODUCT_ICON_SIZE
-- Redundant to label the resource if the author required it--the image alt-text and link still work with name.
if requiredProduct then
serviceLinkArgs["display"] = "notext"
end


function RecipeController.renderWithIngredient(ingredientName, displayOverride)
link = frame:expandTemplate{
title = TEMPLATE_SERVICE_LINK,
args = serviceLinkArgs,
}
else


-- Service and workshops recipes have ingredients. Camps and farms do not.
local resourceLinkArgs = {}
local ingredientID = GoodsData.getGoodID(ingredientName)
resourceLinkArgs["name"] = GoodsData.getName(recipe[INDEX_RECIPE_PRODUCT_NAME])
if not ingredientID then
resourceLinkArgs["iconfilename"] = GoodsData.getIcon(recipe[INDEX_RECIPE_PRODUCT_NAME])
return "No ingredient found with that name: " .. ingredientName .. "."
resourceLinkArgs["iconsize"] = VIEW_TABLE_PRODUCT_ICON_SIZE
end
-- Redundant to label the resource if the author required it--the image alt-text and link still work with name.
local recipeListFromWorkshops = WorkshopsRecipesData.getAllRecipeIDsWithIngredientID(ingredientID)
if requiredProduct then
local recipeListFromServices = ServicesRecipesData.getAllRecipeIDsWithServiceGoodID(ingredientID)
resourceLinkArgs["display"] = "notext"
 
-- Find out what the largest number of ingredients in this table is. Need
-- this before we start building any of the beginning and the middle so
-- that they are all the same.
local numIngredients  = 1
if recipeListFromWorkshops then
for _, recipeID in ipairs(recipeListFromWorkshops) do
local thisNum = WorkshopsRecipesData.getRecipeNumberOfIngredientsByID(recipeID)
if numIngredients < thisNum then
numIngredients = thisNum
end
end
end
end
if recipeListFromServices then
for _, recipeID in ipairs(recipeListFromServices) do
local thisNum = ServicesRecipesData.getRecipeNumberOfServiceGoodsByID(recipeID)
if numIngredients < thisNum then
numIngredients = thisNum
end
end
end


-- Count the number of recipes in both the Workshops and Services.
link = frame:expandTemplate{
local numRecipes = 0
title = VIEW_RESOURCE_LINK,
local header -- = nil
args = resourceLinkArgs,
if recipeListFromWorkshops ~= nil then
}
numRecipes = numRecipes + #recipeListFromWorkshops
header = TABLE_HEADER_PRODUCT
end
if recipeListFromServices ~= nil then
if numRecipes > 0 then
header = TABLE_HEADER_BOTH
end
numRecipes = numRecipes + #recipeListFromServices
header = TABLE_HEADER_SERVICE
end
end


if numRecipes == 0 then
return link
return "No recipes found for ingredient: " .. ingredientName .. "."
end
end


RecipeView.startViewForIngredient(ingredientName, displayOverride, numRecipes, numIngredients, header)


buildRowsForWorkshops(recipeListFromWorkshops, displayOverride, numIngredients)


buildRowsForServices(recipeListFromServices, displayOverride, numIngredients)
---buildMiddle
 
---Calls the view to render table rows for each Recipe object and links to buildings and resources within the table rows.
return RecipeView.endView(ingredientName, displayOverride)
---
end
---Benchmarking: ~0.005 seconds
---
---@param frame table MediaWiki template context
---@param recipeList table 3-factor list of Recipe objects, by [product][grade][amount]
---@param maxIngredients number of ingredients the largest Recipe has
---@param requiredProduct string name of product, or nil if any
---@param requiredBuilding string name of building, or nil if any
---@param _ string name of ingredient, or nil if any
---@return string a long string of wiki markup
local function buildMiddle(frame, recipeList, maxIngredients, requiredProduct, requiredBuilding, _)


local ret = ""


for _, recipeProductSubtable in pairs(recipeList) do
for _, recipeGradeSubtable in pairs(recipeProductSubtable) do
for _, recipe in pairs(recipeGradeSubtable) do


function RecipeController.renderWithProductAndBuilding(productName, buildingName, displayOverride)
local rowArgs = {}
rowArgs["maxingredients"] = maxIngredients


-- Get lists from all buildings
rowArgs["building"] = MARKUP_NEWLINE_FORCED .. "{|" --all table markup has to start on its own line; this html comment accomplishes this
local productID = GoodsData.getGoodID(productName)
if not productID then
return "No product found with that name: " .. productName .. "."
end


local recipeListFromWorkshopsRecipes = WorkshopsRecipesData.getAllRecipeIDsForProductID(productID)
rowArgs["building"] = rowArgs["building"]
local recipeListFromWorkshops = WorkshopsData.getAllWorkshopRecipes(buildingName)
.. addBuildingLinks(frame, recipe, requiredBuilding) .. "\n|}"
recipeListFromWorkshops = findIntersection(recipeListFromWorkshopsRecipes, recipeListFromWorkshops)


-- It could be the name of a service instead of the name of a product.
rowArgs["grade"] = frame:expandTemplate{
local recipeListFromServicesRecipes = ServicesRecipesData.getAllRecipeIDsWithServiceGoodID(productName)
title = VIEW_GRADES[recipe[INDEX_RECIPE_GRADE]],
local recipeListFromServices = InstitutionsData.getAllInstitutionRecipes(buildingName)
args = {},
recipeListFromServices = findIntersection(recipeListFromServicesRecipes, recipeListFromServices)
}
local minutes = math.floor(recipe[INDEX_RECIPE_TIME] / 60)
local seconds = recipe[INDEX_RECIPE_TIME] % 60
rowArgs["grade"] = rowArgs["grade"] .. "<br>"
.. string.format("%d:%02d", minutes, seconds)


-- These result in a list of buildings, not recipes.
for i, ingredientSlot in ipairs(recipe[INDEX_RECIPE_INGREDIENTS]) do
local buildingListFromCamps = CampsData.getCampNamesWithRecipeProductID(productID)
rowArgs["ingredient" .. i] = addIngredientSlot(frame, ingredientSlot)
buildingListFromCamps = findIntersection(buildingListFromCamps, {buildingName} )
end


local buildingListFromFarms = FarmsData.getFarmNamesWithRecipeProductID(productID)
rowArgs["product"] = recipe[INDEX_RECIPE_PRODUCT_AMOUNT] .. "&nbsp;"
buildingListFromFarms = findIntersection(buildingListFromFarms, {buildingName})
.. addProductLinks(frame, recipe, requiredProduct)


-- Find out what the largest number of ingredients in this table is. Need
ret = ret .. frame:expandTemplate{
-- this before we start building any of the beginning and the middle so
title = VIEW_TEMPLATE_ROW,
-- that they are all the same.
args = rowArgs,
local numIngredients  = 1
}
if recipeListFromWorkshops then
ret = ret .. "\n"
for _, recipeID in ipairs(recipeListFromWorkshops) do
local thisNum = WorkshopsRecipesData.getRecipeNumberOfIngredientsByID(recipeID)
if numIngredients < thisNum then
numIngredients = thisNum
end
end
end
if recipeListFromServices then
for _, recipeID in ipairs(recipeListFromServices) do
local thisNum = ServicesRecipesData.getRecipeNumberOfServiceGoodsByID(recipeID)
if numIngredients < thisNum then
numIngredients = thisNum
end
end
end
end
end
end


-- Count the number of recipes in all the lists
return ret
local numRecipes = 0
end
local header -- = nil
if recipeListFromWorkshops ~= nil then
numRecipes = numRecipes + #recipeListFromWorkshops
header = TABLE_HEADER_PRODUCT
end
if buildingListFromCamps ~= nil then
numRecipes = numRecipes + #buildingListFromCamps
header = TABLE_HEADER_PRODUCT
end
if buildingListFromFarms ~= nil then
numRecipes = numRecipes + #buildingListFromFarms
header = TABLE_HEADER_PRODUCT
end
if recipeListFromServices ~= nil then
if numRecipes > 0 then
header = TABLE_HEADER_BOTH
end
numRecipes = numRecipes + #recipeListFromServices
header = TABLE_HEADER_SERVICE
end


if numRecipes == 0 then
---renderListView
return "No recipes found for product: " .. productName .. "."
---Takes the table of recipes gathered from the data models and returns a markup-unordered-list of the recipes. Buildings are shown when the author requested the product, otherwise the products are shown.
end
---
 
---@param frame table the Mediawiki context for the template
RecipeView.startViewForProductAndBuilding(productName, buildingName, displayOverride, numRecipes, numIngredients, header)
---@param recipeList table 3-factor table of Recipe objects in [product][grade][amount]
---@param requiredProduct string name of the product, or nil if any
---@param _ string name of the building, or nil if any (unused)
---@param _ string name of the ingredient, or nil if any (unused)
local function renderListView(frame, recipeList, requiredProduct, _, _)


buildRowsForWorkshops(recipeListFromWorkshops, displayOverride, numIngredients, buildingName)
local ret = ""
for _, recipeProductSubtable in pairs(recipeList) do
for _, recipeGradeSubtable in pairs(recipeProductSubtable) do
for _, recipe in pairs(recipeGradeSubtable) do
for buildingCount, buildingName in ipairs(recipe[INDEX_RECIPE_BUILDINGS_ARRAY]) do


buildRowsForServices(recipeListFromServices, displayOverride, numIngredients, buildingName)
local rowText = '\n*<span class="nowrap">'


buildRowsForFarms(buildingListFromFarms, displayOverride, numIngredients, productID, buildingName)
if requiredProduct then
-- When queried by product, show the building name
rowText = rowText .. frame:expandTemplate{
title = VIEW_BUILDING_LINK,
args = {
["name"] = buildingName,
["iconsize"] = "none",
},
}
else
-- If past the first building and we're not showing building names, then this will create duplicate entries.
if buildingCount > 1 then
break
end


buildRowsForCamps(buildingListFromCamps, displayOverride, numIngredients, productID, buildingName)
-- When queried by building or ingredient, show the product name
if recipe[INDEX_RECIPE_IS_SERVICE] then
rowText = rowText .. frame:expandTemplate{
title = TEMPLATE_SERVICE_LINK,
args = {
["name"] = recipe[INDEX_RECIPE_PRODUCT_NAME],
["size"] = "small",
}
}
else
rowText = rowText .. frame:expandTemplate{
title = VIEW_RESOURCE_LINK,
args = {
["name"] = GoodsData.getName(recipe[INDEX_RECIPE_PRODUCT_NAME]),
["iconfilename"] = GoodsData.getIcon(recipe[INDEX_RECIPE_PRODUCT_NAME]),
["iconsize"] = "small",
},
}
end
end


return RecipeView.endView(ingredientName, displayOverride)
rowText = rowText .. "&nbsp;("
end
rowText = rowText .. frame:expandTemplate{
title = VIEW_GRADES[recipe[INDEX_RECIPE_GRADE]],
args = {},
}


rowText = rowText .. ")</span>"


 
ret = ret .. rowText
function RecipeController.renderWithProduct(productName, displayOverride)
end
 
-- Get lists from all buildings
local productID = GoodsData.getGoodID(productName)
if not productID then
return "No product found with that name: " .. productName .. "."
end
local recipeListFromWorkshops = WorkshopsRecipesData.getAllRecipeIDsForProductID(productID)
-- It could be the name of a service instead of the name of a product.
local recipeListFromServices = ServicesRecipesData.getAllRecipeIDsWithServiceGoodID(productName)
 
-- These result in a list of buildings, not recipes.
local buildingListFromCamps = CampsData.getCampNamesWithRecipeProductID(productID)
local buildingListFromFarms = FarmsData.getFarmNamesWithRecipeProductID(productID)
 
-- Find out what the largest number of ingredients in this table is. Need
-- this before we start building any of the beginning and the middle so
-- that they are all the same.
local numIngredients  = 1
if recipeListFromWorkshops then
for _, recipeID in ipairs(recipeListFromWorkshops) do
local thisNum = WorkshopsRecipesData.getRecipeNumberOfIngredientsByID(recipeID)
if numIngredients < thisNum then
numIngredients = thisNum
end
end
end
if recipeListFromServices then
for _, recipeID in ipairs(recipeListFromServices) do
local thisNum = ServicesRecipesData.getRecipeNumberOfServiceGoodsByID(recipeID)
if numIngredients < thisNum then
numIngredients = thisNum
end
end
end
end
end
end


-- Count the number of recipes in all the lists
return ret
local numRecipes = 0
end
local header -- = nil
if recipeListFromWorkshops ~= nil then
numRecipes = numRecipes + #recipeListFromWorkshops
header = TABLE_HEADER_PRODUCT
end
if buildingListFromCamps ~= nil then
numRecipes = numRecipes + #buildingListFromCamps
header = TABLE_HEADER_PRODUCT
end
if buildingListFromFarms ~= nil then
numRecipes = numRecipes + #buildingListFromFarms
header = TABLE_HEADER_PRODUCT
end
if recipeListFromServices ~= nil then
if numRecipes > 0 then
header = TABLE_HEADER_BOTH
end
numRecipes = numRecipes + #recipeListFromServices
header = TABLE_HEADER_SERVICE
end


if numRecipes == 0 then
--endregion
return "No recipes found for product: " .. productName .. "."
end


RecipeView.startViewForProduct(productName, displayOverride, numRecipes, numIngredients, header)


buildRowsForWorkshops(recipeListFromWorkshops, displayOverride, numIngredients)


buildRowsForServices(recipeListFromServices, displayOverride, numIngredients)
--region Public classes


buildRowsForFarms(buildingListFromFarms, displayOverride, numIngredients, productID)
local Recipe = {}


buildRowsForCamps(buildingListFromCamps, displayOverride, numIngredients, productID)
-- This class available outside for read-only access
RecipeController.Recipe = Recipe
RecipeController.Recipe.OPTION_ID = INDEX_OPTION_ID
RecipeController.Recipe.OPTION_AMOUNT = INDEX_OPTION_AMOUNT


return RecipeView.endView(ingredientName, displayOverride)
---new
end
---constructs a new Recipe instance from the provided data.
---
---the ingredientsTable must follow this format:
---ingredientsTable = {
--- --ingredient slots in recipe, between 1 and 3
--- [1] = {
--- --options for that slot, between 1 and 6
--- [1] = {
--- --each option's ID and amount
--- [Recipe.OPTION_ID] = string,
--- [Recipe.OPTION_STACK_SIZE] = number,
--- },
--- [2] = ...
--- },
--- [2] = ...
---}
---
---@param buildingArray table array of the names of buildings that make this recipe
---@param grade number of stars, between 0 and 3
---@param time number of seconds to produce
---@param productName string name of the good produced
---@param isService boolean true if this recipe offers a service instead of a product
---@param productStackSize number of goods produced each cycle
---@param ingredientsTable table array of 1-3 ingredient slots, each with 1-6 options, each with name and amount (see doc above)
function Recipe.new(buildingArray, grade, time, isService, productName, productStackSize, ingredientsTable)


local instance = {}
setmetatable(instance, { __index = Recipe} ) -- allow this instance to use Recipe class methods


if not buildingArray or type(buildingArray) ~= "table" or #buildingArray < 1 then
error("Cannot construct new Recipe with an empty building list")
end
instance[INDEX_RECIPE_BUILDINGS_ARRAY] = buildingArray


function RecipeController.renderWithBuilding(buildingName, displayOverride)
if not grade or grade == "" then
error("Cannot construct new Recipe with an empty grade.")
elseif type(grade) ~= "number" or grade > 4 or grade < 0 then
error ("Cannot construct new Recipe with an invalid grade value")
end
instance[INDEX_RECIPE_GRADE] = grade


local recipeListFromWorkshops = WorkshopsData.getAllWorkshopRecipes(buildingName)
if not time or time == "" then
local recipeListFromServices = InstitutionsData.getAllInstitutionRecipes(buildingName)
error ("Cannot construct new Recipe with an empty production time")
elseif type(time) ~= "number" or time < 0 then
error ("Cannot construct new Recipe with an invalid production time value")
end
instance[INDEX_RECIPE_TIME] = time


local buildingListFromCamps = {}
if type(isService) ~= "boolean" then
if CampsData.getCampNumberOfRecipes(buildingName) > 0 then
error("Cannot construct new Recipe with an invalid service flag")
buildingListFromCamps = { buildingName }
end
end
instance[INDEX_RECIPE_IS_SERVICE] = isService


local buildingListFromFarms = {}
if not productName or productionName == "" then
if FarmsData.getFarmNumberOfRecipes(buildingName) > 0 then
error ("Cannot construct new Recipe with an empty product name")
buildingListFromFarms = { buildingName }
end
end
instance[INDEX_RECIPE_PRODUCT_NAME] = productName


-- Find out what the largest number of ingredients in this table is. Need
if not productStackSize or productStackSize == "" then
-- this before we start building any of the beginning and the middle so
error("Cannot construct new Recipe with an empty product amount")
-- that they are all the same.
elseif type(productStackSize) ~= "number" or productStackSize < 1 then
local numIngredients  = 1
error("Cannot construct new Recipe with an invalid product amount value")
if recipeListFromWorkshops then
for _, recipeID in ipairs(recipeListFromWorkshops) do
local thisNum = WorkshopsRecipesData.getRecipeNumberOfIngredientsByID(recipeID)
if numIngredients < thisNum then
numIngredients = thisNum
end
end
end
if recipeListFromServices then
for _, recipeID in ipairs(recipeListFromServices) do
local thisNum = ServicesRecipesData.getRecipeNumberOfServiceGoodsByID(recipeID)
if numIngredients < thisNum then
numIngredients = thisNum
end
end
end
end
instance[INDEX_RECIPE_PRODUCT_AMOUNT] = productStackSize


-- Count the number of recipes in all the lists
if not ingredientsTable or type(ingredientsTable) ~= "table" then
local numRecipes = 0
error("Cannot construct new Recipe with an invalid ingredients table")
local header -- = nil
if recipeListFromWorkshops ~= nil then
numRecipes = numRecipes + #recipeListFromWorkshops
header = TABLE_HEADER_PRODUCT
end
end
if buildingListFromCamps ~= nil then
if #ingredientsTable > 3 then
numRecipes = numRecipes + #buildingListFromCamps
error("Cannot construct new Recipe with an ingredients table larger than 3 subtables")
header = TABLE_HEADER_PRODUCT
end
end
if buildingListFromFarms ~= nil then
for i, optionsArray in ipairs(ingredientsTable) do
numRecipes = numRecipes + #buildingListFromFarms
if not optionsArray or type(optionsArray) ~= "table" or #optionsArray < 1 then
header = TABLE_HEADER_PRODUCT
error("Cannot construct new Recipe with an empty options list (at index " .. i .. ")")
end
end
if recipeListFromServices ~= nil then
if #optionsArray > 6 then
if numRecipes > 0 then
error("Cannot construct new Recipe with an options array larger than 6 subtables (at index " .. i .. ")")
header = TABLE_HEADER_BOTH
end
for j, option in ipairs(optionsArray) do
if not option or type(option) ~= "table" then
error("Cannot construct new Recipe with an empty option (at index " .. i .. ", " .. j .. ")")
end
if not option[INDEX_OPTION_ID] or option[INDEX_OPTION_ID] == "" then
error("Cannot construct a new Recipe with an empty option ID (at index " .. i .. ", " .. j .. ")")
end
if not option[INDEX_OPTION_AMOUNT] or type(option[INDEX_OPTION_AMOUNT]) ~= "number" then
error("Cannot construct a new Recipe with an empty option amount (at index " .. i .. ", " .. j .. ")")
end
if option[INDEX_OPTION_AMOUNT] < 1 then
error("Cannot construct a new Recipe with an invalid option amount (at index" .. i .. ", " .. j .. ")")
end
end
end
numRecipes = numRecipes + #recipeListFromServices
header = TABLE_HEADER_SERVICE
end
end
instance[INDEX_RECIPE_INGREDIENTS] = ingredientsTable


if numRecipes == 0 then
return instance
return "No recipes found at building: " .. buildingName .. "."
end
end


RecipeView.startViewForBuilding(buildingName, displayOverride, numRecipes, numIngredients, header)
---addBuilding
---Adds the provided building to this Recipe object's list of buildings where the recipe is made.
---
---@param buildingName string name
function Recipe:addBuilding(buildingName)


buildRowsForWorkshops(recipeListFromWorkshops, displayOverride, numIngredients, buildingName)
if not self[INDEX_RECIPE_BUILDINGS_ARRAY] then
self[INDEX_RECIPE_BUILDINGS_ARRAY] = { buildingName }
else
-- Skip duplicates. It shouldn't happen in 99% of cases, but just to be sure.
for _, existingBuilding in ipairs(self[INDEX_RECIPE_BUILDINGS_ARRAY]) do
if existingBuilding == buildingName then
return
end
end
table.insert(self[INDEX_RECIPE_BUILDINGS_ARRAY], buildingName)
end
end


buildRowsForServices(recipeListFromServices, displayOverride, numIngredients, buildingName)
---getNumIngredients
---The number of ingredient slots (0-3) in the Recipe object.
---
---@return number of ingredients slots
function Recipe:getNumIngredients()


buildRowsForFarms(buildingListFromFarms, displayOverride, numIngredients, nil, buildingName)
if not self[INDEX_RECIPE_INGREDIENTS] then
return 0
end


buildRowsForCamps(buildingListFromCamps, displayOverride, numIngredients, nil, buildingName)
return #self[INDEX_RECIPE_INGREDIENTS]
 
return RecipeView.endView(ingredientName, displayOverride)
end
end


Line 592: Line 711:
--region Public methods
--region Public methods


function RecipeController.renderRecipe(frame)
---main
---Called from Template:Recipe. Returns markup text for display by using external view templates.
---
---@param frame table the Mediawiki calling context for the template
---@return string wiki markup
function RecipeController.main(frame)


-- Extract the template parameters.
local requiredProduct = frame.args.product
local productName = frame.args.product or frame.args[1]
local requiredBuilding = frame.args.building
local buildingName = frame.args.building or frame.args[2]
local requiredIngredient = frame.args.ingredient
local ingredientName = frame.args.ingredientName
local displayOverride = frame.args.display
local displayOverride = frame.args.display


if ingredientName and ingredientNAme ~= "" then
--Unset blanks back to nil
return RecipeController.renderWithIngredient(ingredientName, displayOverride)
if requiredProduct == "" then
else
requiredProduct = nil
if productName and productName ~= "" and buildingName and buildingName ~= "" then
end
return RecipeController.renderWithProductAndBuilding(productName, buildingName, displayOverride)
if requiredBuilding == "" then
else
requiredBuilding = nil
if productName and productName ~= "" then
end
return RecipeController.renderWithProduct(productName, displayOverride)
if requiredIngredient == "" then
else
requiredIngredient = nil
if buildingName and buildingName ~= "" then
end
return RecipeController.renderWithBuilding(buildingName, displayOverride)
 
else
-- recipeList is a 3-factor array of Recipe objects, by [product][grade][stackSize]
return "Unknown parameter in Recipe template."
local recipeList = getRecipesFromAllDataModels(requiredProduct, requiredBuilding, requiredIngredient)
end
 
end
if displayOverride == ARG_DISPLAY_OVERRIDE_LIST then
end
return renderListView(frame, recipeList, requiredProduct, requiredBuilding, requiredIngredient)
end
end
local numRecipes = countRecipes(recipeList)
local maxIngredients = countMaxIngredients(recipeList)
local caption = calculateCaption(requiredProduct, requiredBuilding, requiredIngredient, numRecipes)
local retStart = frame:expandTemplate{
title = VIEW_TEMPLATE_START,
args = {
["maxingredients"] = maxIngredients,
["caption"] = caption,
["numrecipes"] = numRecipes,
}
}
local retMiddle = buildMiddle(frame, recipeList, maxIngredients, requiredProduct, requiredBuilding, requiredIngredient)
local retEnd = frame:expandTemplate{
title = VIEW_TEMPLATE_END,
args = {},
}
return retStart .. retMiddle .. retEnd
end
end



Latest revision as of 20:29, 9 November 2024

Documentation for this module may be created at Module:RecipeController/doc

--- @module RecipeController
local RecipeController = {}



--region Dependencies

local BuildingDataProxy = require("Module:BuildingDataProxy")

local DataModelsWithRecipes = {
	require("Module:CampsData"),
	require("Module:FarmsData"),
	require("Module:FishingData"),
	require("Module:GatheringData"),
	require("Module:InstitutionsData"),
	require("Module:RainCollectorsData"),
	require("Module:WorkshopsData"),
}

local GoodsData = require("Module:GoodsData")
--For looking up services
local InstitutionsData = require("Module:InstitutionsData")

local VIEW_TEMPLATE_START = "Recipe/view"
local VIEW_TEMPLATE_ROW = "Recipe/view/row"
local VIEW_TEMPLATE_END = "Recipe/view/end"

local VIEW_BUILDING_LINK = "Building_link/view"
local VIEW_RESOURCE_LINK = "Resource_link/view"
--This doesn't use the view version because we don't want to hardcode the icon filename.
local TEMPLATE_SERVICE_LINK = "Service_link"

--endregion



--region Private constants

local ARG_DISPLAY_OVERRIDE_LIST = "list"

local INDEX_RECIPE_BUILDINGS_ARRAY = "buildingsArray"
local INDEX_RECIPE_GRADE = "grade"
local INDEX_RECIPE_TIME = "time"
local INDEX_RECIPE_PRODUCT_NAME = "productName"
local INDEX_RECIPE_PRODUCT_AMOUNT = "productAmount"
local INDEX_RECIPE_IS_SERVICE = "isRecipeService"
local INDEX_RECIPE_INGREDIENTS = "ingredientsTable"

local INDEX_OPTION_ID = "name" -- this is for backwards compatibility, it's actually an ID
local INDEX_OPTION_AMOUNT = "amount"

local VIEW_TABLE_BUILDING_SINGLE_ICON_SIZE = "huge"
local VIEW_TABLE_BUILDING_MULTIPLE_ICON_SIZE = "large"
local VIEW_TABLE_INGREDIENT_ICON_SIZE = "medium"
local VIEW_TABLE_PRODUCT_ICON_SIZE = "huge"

local VIEW_CLASS_TABLE_INGREDIENTS_SINGLE_ICON = 'class=ats-single-ingredient-icon'
local VIEW_CLASS_TABLE_INGREDIENTS_SWAPPABLE_ICON = 'class=ats-swappable-ingredient-icon'

local VIEW_GRADES = {
	[0] = '0Star',
	[1] = '1Star',
	[2] = '2Star',
	[3] = '3Star',
}

--- Transform the grade only when using the value as an index, to help it sort better whenever possible.
local STORE_GRADES = {
	[0] = 1,
	[1] = 2,
	[2] = 3,
	[3] = 4,
}

local MARKUP_NEWLINE_FORCED = "\n<!-- -->\n"

local ERROR_MESSAGE_EMPTY_PARAMETERS = "You must specify a product, building, or ingredient. Please see the template documentation for how to use the parameters"

--endregion



--region Private member variables
--none!
--endregion



--region Private methods

---getFlatRecipeValues
---Extracts a handful of values from the provided recipe pair.
---
---@param DataModel BaseDataModel a data model that implements the recipe query interface
---@param recipeData table pair of recipe data retrieved from a data model
---@return string, number, number, string, number building ID, efficiency grade, production time, product ID, and product amount (respectively)
local function getFlatRecipeValues(DataModel, recipeData)

	local buildingID = DataModel:getRecipeBuildingID(recipeData)
	local grade = DataModel:getRecipeGrade(recipeData)
	local time = DataModel:getRecipeTime(recipeData)
	local productID = DataModel:getRecipeProductID(recipeData)
	local productAmount = DataModel:getRecipeProductAmount(recipeData)

	return buildingID, grade, time, productID, productAmount
end

---buildingIngredientsTable
---Extracts values from the provided recipe pair and builds an ingredients table for use in a Recipe object.
---
---@param DataModel BaseDataModel a data model that implements the recipe query interface
---@param recipeData table pair of recipe data retrieved from a data model
---@return table nested ingredients, options (ID and amount)
local function buildingIngredientsTable(DataModel, recipeData)

	local ingredientsTable = {}
	for i = 1, DataModel:getRecipeNumIngredientSlots(recipeData) do

		if not ingredientsTable[i] then
			ingredientsTable[i] = {}
		end
		for j = 1, DataModel:getRecipeIngredientNumOptions(recipeData, i) do
			ingredientsTable[i][j] = {
				[INDEX_OPTION_ID] = DataModel:getRecipeIngredientOptionIDAt(recipeData, i, j),
				[INDEX_OPTION_AMOUNT] = DataModel:getRecipeIngredientOptionAmountAt(recipeData, i, j),
			}
		end
	end

	return ingredientsTable
end

---getRawRecipes
---Queries the data models with the supplied parameters to construct an array of Recipe objects storing the recipes found in the data model.
---
---Benchmarking: ~0.0003 seconds
---
---@param DataModel BaseDataModel a data model that implements the recipe query interface
---@param productID string the ID of the product, or nil if any
---@param buildingID string the ID of the building, or nil if any
---@param ingredientID string the ID of an ingredient, or nil if any
---@return table array of pairs of buildingID and recipe data
local function getRawRecipes(DataModel, productID, buildingID, ingredientID)

	local rawRecipeList = {}
	-- Check for combos first
	if productID and buildingID then
		rawRecipeList = DataModel:getIDsAndRecipesWhereProductIDAndBuildingID(productID, buildingID)
	elseif productID and ingredientID then
		rawRecipeList = DataModel:getIDsAndRecipesWhereProductIDAndIngredientID(productID, ingredientID)
	elseif ingredientID and buildingID then
		rawRecipeList = DataModel:getIDsAndRecipesWhereIngredientIDAndBuildingID(ingredientID, buildingID)
	elseif productID then
		rawRecipeList = DataModel:getIDsAndRecipesWhereProductID(productID)
	elseif ingredientID then
		rawRecipeList = DataModel:getIDsAndRecipesWhereIngredientID(ingredientID)
	elseif buildingID then
		rawRecipeList = DataModel:getIDsAndRecipesWhereBuildingID(buildingID)
	else
		error(ERROR_MESSAGE_EMPTY_PARAMETERS)
	end

	return rawRecipeList
end

---compileRecipeLists
---Adds the second list to the first, but restructures into Recipe objects along the way.
---
---@param DataModel BaseDataModel a data model that implements the recipe query interface
---@param recipeObjectTable table 3-factor array of Recipe objects, by product, grade, amount
---@param rawRecipeTable table list of recipe pairs, as gotten from a data model
---@return table the same recipeObjectTable, but with new and updated entries
local function compileRecipeLists(DataModel, recipeObjectTable, rawRecipeTable)

	for _, pair in ipairs(rawRecipeTable) do

		local buildingID, grade, time, productID, productAmount = getFlatRecipeValues(DataModel, pair)
		local ingredientsTable = buildingIngredientsTable(DataModel, pair)

		local buildingName = BuildingDataProxy.getName(buildingID)

		-- Services identify their need by name, but goods to not. If it's a service, this is a simple renaming.
		local productName = productID
		local isService = DataModel:isRecipeProvidingService(pair)
		if not isService then
			productName = GoodsData.getName(productID)
		end

		-- Now that we have everything extracted from rawRecipeTable for this pair, load it into recipeObjectTable, whether as a new Recipe object or adding a building to an existing Recipe object if one already exists. Recipes are uniquely identified by the 3-way combination of product, grade, and product amount.
		if not recipeObjectTable[productName] then
			recipeObjectTable[productName] = {}
		end
		-- Transform the grade values to store them in a natural order.
		if not recipeObjectTable[productName][STORE_GRADES[grade]] then
			recipeObjectTable[productName][STORE_GRADES[grade]] = {}
		end
		if not recipeObjectTable[productName][STORE_GRADES[grade]][productAmount] then
			-- Create a new Recipe object at this place in the table.
			recipeObjectTable[productName][STORE_GRADES[grade]][productAmount] = RecipeController.Recipe.new( { buildingName }, grade, time, isService, productID, productAmount, ingredientsTable)
		else
			-- Add the building to the existing Recipe object at this place in the table.
			recipeObjectTable[productName][STORE_GRADES[grade]][productAmount]:addBuilding(buildingName)
		end
	end

	return recipeObjectTable
end

---getRecipesFromAllDataModels
---Goes through all data models and compiles the results into a single 3-factor table of Recipe objects, [product][grade][amount]. This table will be sparse, and note sometimes the grade is harder to spot in the console if it starts at 1 and is followed by 2 (because the console interprets it as an un-keyed array.
---
---For example, finding the recipe for Biscuits in the Field Kitchen: recipeObjectArray["Biscuits"][0][10]
---
---@param requiredProduct string the name of the product, or nil if any
---@param requiredBuilding string the name of the building, or nil if any
---@param requiredIngredient string the name of the ingredient, or nil if any
---@return table a 3-factor compiled table of Recipe objects, [product][grade][amount]
 local function getRecipesFromAllDataModels(requiredProduct, requiredBuilding, requiredIngredient)

	--Resolve names to IDs, start them all as nil as wildcards.
	local productID
	local buildingID
	local ingredientID

	if requiredProduct then
		productID = GoodsData.getGoodID(requiredProduct)
		-- If it's not a good, then it might be a service, which has ID == name, so set it directly to the name if it's a valid service name
		local list = InstitutionsData:getIDsAndRecipesWhereProductID(requiredProduct)
		if not productID and #list > 0 then
			productID = requiredProduct
		end
	end

	if requiredBuilding then
		buildingID = BuildingDataProxy.getID(requiredBuilding)
	end

	-- Ingredients are always goods, never services.
	if requiredIngredient then
		ingredientID = GoodsData.getGoodID(requiredIngredient)
	end

	recipeObjectArray = {}
	for _, dataModel in ipairs(DataModelsWithRecipes) do
		local newRecipeList = getRawRecipes(dataModel, productID, buildingID, ingredientID)
		recipeObjectArray = compileRecipeLists(dataModel, recipeObjectArray, newRecipeList)
	end

	return recipeObjectArray
end

---countMaxIngredients
---Scans through the provided table of Recipe objects to count them.
---
---@param recipeList table 3-factor table of Recipe objects
---@return number of recipe objects
local function countRecipes(recipeList)

	local count = 0
	for _, product in pairs(recipeList) do
		for _, grade in pairs(product) do
			for _, _ in pairs(grade) do
				count = count + 1
			end
		end
	end
	return count
end

---countMaxIngredients
---Scans through the provided table of Recipe objects to find the recipe with the maximum number of ingredients slots (not options, whole slots of options).
---
---@param recipeList table 3-factor table of Recipe objects
---@return number of ingredients slots required to represent them all
local function countMaxIngredients(recipeList)

	local max = 0
	for _, product in pairs(recipeList) do
		for _, grade in pairs(product) do
			for _, recipe in pairs(grade) do
				local num = recipe:getNumIngredients()
				if max < num then
					max = num
				end
			end
		end
	end
	return max
end

---calculateCaption
---Simple cascading of rewriting the author requirements into the caption and how many were returned.
---
---@param requiredProduct string name of product, or nil if any
---@param requiredBuilding string name of building, or nil if any
---@param requiredIngredient string name of ingredient, or nil if any
---@param numRecipes number of recipes
---@return string the caption
local function calculateCaption(requiredProduct, requiredBuilding, requiredIngredient, numRecipes)

	local caption = numRecipes .. " recipes"

	if requiredProduct then
		caption = caption .. " for " .. requiredProduct
	end

	if requiredIngredient then
		caption = caption .. " using " .. requiredIngredient
	end

	if requiredBuilding then
		return caption .. " in the " .. requiredBuilding .. "."
	else
		return caption  .. "."
	end
end


---addBuildingLinks
---Assistant to buildMiddle.
---
---@param frame table
---@param recipe table
---@param requiredBuilding string
---@return string
local function addBuildingLinks(frame, recipe, requiredBuilding)

	local ret = ""
	local numBuildings = #recipe[INDEX_RECIPE_BUILDINGS_ARRAY]

	for _, buildingName in ipairs(recipe[INDEX_RECIPE_BUILDINGS_ARRAY]) do

		local buildingLinkArgs = {}

		buildingLinkArgs["name"] = buildingName
		buildingLinkArgs["iconfilename"] = BuildingDataProxy.getIcon(BuildingDataProxy.getID(buildingName))

		buildingLinkArgs["iconsize"] = (numBuildings < 2) and VIEW_TABLE_BUILDING_SINGLE_ICON_SIZE or VIEW_TABLE_BUILDING_MULTIPLE_ICON_SIZE

		-- Redundant to label the building if the author required it--the image alt-text and link still work with name.
		if requiredBuilding then
			buildingLinkArgs["display"] = "notext"
		end

		ret = ret .. "\n|-\n| " .. frame:expandTemplate{
			title = VIEW_BUILDING_LINK,
			args = buildingLinkArgs,
		}
	end

	return ret
end



---addIngredientSlot
---Assistant to buildMiddle.
---
---@param frame table
---@param ingredientSlot table
---@return string
local function addIngredientSlot(frame, ingredientSlot)

	local innerTable = MARKUP_NEWLINE_FORCED .. "{|" --all table markup has to start on its own line; this html comment accomplishes this
	local numOptions = #ingredientSlot

	if numOptions > 1 then
		innerTable = innerTable .. VIEW_CLASS_TABLE_INGREDIENTS_SWAPPABLE_ICON
	else
		innerTable = innerTable .. VIEW_CLASS_TABLE_INGREDIENTS_SINGLE_ICON
	end

	for _, option in ipairs(ingredientSlot) do
		local rlArgs = {}
		rlArgs["name"] = GoodsData.getName(option[INDEX_OPTION_ID])
		rlArgs["iconfilename"] = GoodsData.getIcon(option[INDEX_OPTION_ID])
		rlArgs["iconsize"] = VIEW_TABLE_INGREDIENT_ICON_SIZE

		innerTable = innerTable .. "\n|-\n| " .. option[INDEX_OPTION_AMOUNT] .. " |"
				.. "| " .. frame:expandTemplate{
			title = VIEW_RESOURCE_LINK,
			args = rlArgs,
		}
	end

	return innerTable .. "\n|}\n"
end



---addProductLinks
---Assistant to buildMiddle.
---
---@param frame table
---@param recipe table
---@param requiredProduct string
---@return string
local function addProductLinks(frame, recipe, requiredProduct)

	local link = ""
	if recipe[INDEX_RECIPE_IS_SERVICE] then
		local serviceLinkArgs = {}
		serviceLinkArgs["name"] = recipe[INDEX_RECIPE_PRODUCT_NAME]
		serviceLinkArgs["size"] = VIEW_TABLE_PRODUCT_ICON_SIZE
		-- Redundant to label the resource if the author required it--the image alt-text and link still work with name.
		if requiredProduct then
			serviceLinkArgs["display"] = "notext"
		end

		link = frame:expandTemplate{
			title = TEMPLATE_SERVICE_LINK,
			args = serviceLinkArgs,
		}
	else

		local resourceLinkArgs = {}
		resourceLinkArgs["name"] = GoodsData.getName(recipe[INDEX_RECIPE_PRODUCT_NAME])
		resourceLinkArgs["iconfilename"] = GoodsData.getIcon(recipe[INDEX_RECIPE_PRODUCT_NAME])
		resourceLinkArgs["iconsize"] = VIEW_TABLE_PRODUCT_ICON_SIZE
		-- Redundant to label the resource if the author required it--the image alt-text and link still work with name.
		if requiredProduct then
			resourceLinkArgs["display"] = "notext"
		end

		link = frame:expandTemplate{
			title = VIEW_RESOURCE_LINK,
			args = resourceLinkArgs,
		}
	end

	return link
end



---buildMiddle
---Calls the view to render table rows for each Recipe object and links to buildings and resources within the table rows.
---
---Benchmarking: ~0.005 seconds
---
---@param frame table MediaWiki template context
---@param recipeList table 3-factor list of Recipe objects, by [product][grade][amount]
---@param maxIngredients number of ingredients the largest Recipe has
---@param requiredProduct string name of product, or nil if any
---@param requiredBuilding string name of building, or nil if any
---@param _ string name of ingredient, or nil if any
---@return string a long string of wiki markup
local function buildMiddle(frame, recipeList, maxIngredients, requiredProduct, requiredBuilding, _)

	local ret = ""

	for _, recipeProductSubtable in pairs(recipeList) do
		for _, recipeGradeSubtable in pairs(recipeProductSubtable) do
			for _, recipe in pairs(recipeGradeSubtable) do

				local rowArgs = {}
				rowArgs["maxingredients"] = maxIngredients

				rowArgs["building"] = MARKUP_NEWLINE_FORCED .. "{|" --all table markup has to start on its own line; this html comment accomplishes this

				rowArgs["building"] = rowArgs["building"]
						.. addBuildingLinks(frame, recipe, requiredBuilding) .. "\n|}"

				rowArgs["grade"] = frame:expandTemplate{
					title = VIEW_GRADES[recipe[INDEX_RECIPE_GRADE]],
					args = {},
				}
				local minutes = math.floor(recipe[INDEX_RECIPE_TIME] / 60)
				local seconds = recipe[INDEX_RECIPE_TIME] % 60
				rowArgs["grade"] = rowArgs["grade"] .. "<br>"
						.. string.format("%d:%02d", minutes, seconds)

				for i, ingredientSlot in ipairs(recipe[INDEX_RECIPE_INGREDIENTS]) do
					rowArgs["ingredient" .. i] = addIngredientSlot(frame, ingredientSlot)
				end

				rowArgs["product"] = recipe[INDEX_RECIPE_PRODUCT_AMOUNT] .. "&nbsp;"
						.. addProductLinks(frame, recipe, requiredProduct)

				ret = ret .. frame:expandTemplate{
					title = VIEW_TEMPLATE_ROW,
					args = rowArgs,
				}
				ret = ret .. "\n"
			end
		end
	end

	return ret
end

---renderListView
---Takes the table of recipes gathered from the data models and returns a markup-unordered-list of the recipes. Buildings are shown when the author requested the product, otherwise the products are shown.
---
---@param frame table the Mediawiki context for the template
---@param recipeList table 3-factor table of Recipe objects in [product][grade][amount]
---@param requiredProduct string name of the product, or nil if any
---@param _ string name of the building, or nil if any (unused)
---@param _ string name of the ingredient, or nil if any (unused)
local function renderListView(frame, recipeList, requiredProduct, _, _)

	local ret = ""
	for _, recipeProductSubtable in pairs(recipeList) do
		for _, recipeGradeSubtable in pairs(recipeProductSubtable) do
			for _, recipe in pairs(recipeGradeSubtable) do
				for buildingCount, buildingName in ipairs(recipe[INDEX_RECIPE_BUILDINGS_ARRAY]) do

					local rowText = '\n*<span class="nowrap">'

					if requiredProduct then
						-- When queried by product, show the building name
						rowText = rowText .. frame:expandTemplate{
							title = VIEW_BUILDING_LINK,
							args = {
								["name"] = buildingName,
								["iconsize"] = "none",
							},
						}
					else
						-- If past the first building and we're not showing building names, then this will create duplicate entries.
						if buildingCount > 1 then
							break
						end

						-- When queried by building or ingredient, show the product name
						if recipe[INDEX_RECIPE_IS_SERVICE] then
							rowText = rowText .. frame:expandTemplate{
								title = TEMPLATE_SERVICE_LINK,
								args = {
									["name"] = recipe[INDEX_RECIPE_PRODUCT_NAME],
									["size"] = "small",
								}
							}
						else
							rowText = rowText .. frame:expandTemplate{
								title = VIEW_RESOURCE_LINK,
								args = {
									["name"] = GoodsData.getName(recipe[INDEX_RECIPE_PRODUCT_NAME]),
									["iconfilename"] = GoodsData.getIcon(recipe[INDEX_RECIPE_PRODUCT_NAME]),
									["iconsize"] = "small",
								},
							}
						end
					end

					rowText = rowText .. "&nbsp;("
					rowText = rowText .. frame:expandTemplate{
						title = VIEW_GRADES[recipe[INDEX_RECIPE_GRADE]],
						args = {},
					}

					rowText = rowText .. ")</span>"

					ret = ret .. rowText
				end
			end
		end
	end

	return ret
end

--endregion



--region Public classes

local Recipe = {}

-- This class available outside for read-only access
RecipeController.Recipe = Recipe
RecipeController.Recipe.OPTION_ID = INDEX_OPTION_ID
RecipeController.Recipe.OPTION_AMOUNT = INDEX_OPTION_AMOUNT

---new
---constructs a new Recipe instance from the provided data.
---
---the ingredientsTable must follow this format:
---ingredientsTable = {
---		--ingredient slots in recipe, between 1 and 3
---		[1] = {
---			--options for that slot, between 1 and 6
---			[1] = {
---				--each option's ID and amount
---				[Recipe.OPTION_ID] = string,
---				[Recipe.OPTION_STACK_SIZE] = number,
---			},
---			[2] = ...
---		},
---		[2] = ...
---}
---
---@param buildingArray table array of the names of buildings that make this recipe
---@param grade number of stars, between 0 and 3
---@param time number of seconds to produce
---@param productName string name of the good produced
---@param isService boolean true if this recipe offers a service instead of a product
---@param productStackSize number of goods produced each cycle
---@param ingredientsTable table array of 1-3 ingredient slots, each with 1-6 options, each with name and amount (see doc above)
function Recipe.new(buildingArray, grade, time, isService, productName, productStackSize, ingredientsTable)

	local instance = {}
	setmetatable(instance, { __index = Recipe} ) -- allow this instance to use Recipe class methods

	if not buildingArray or type(buildingArray) ~= "table" or #buildingArray < 1 then
		error("Cannot construct new Recipe with an empty building list")
	end
	instance[INDEX_RECIPE_BUILDINGS_ARRAY] = buildingArray

	if not grade or grade == "" then
		error("Cannot construct new Recipe with an empty grade.")
	elseif type(grade) ~= "number" or grade > 4 or grade < 0 then
		error ("Cannot construct new Recipe with an invalid grade value")
	end
	instance[INDEX_RECIPE_GRADE] = grade

	if not time or time == "" then
		error ("Cannot construct new Recipe with an empty production time")
	elseif type(time) ~= "number" or time < 0 then
		error ("Cannot construct new Recipe with an invalid production time value")
	end
	instance[INDEX_RECIPE_TIME] = time

	if type(isService) ~= "boolean" then
		error("Cannot construct new Recipe with an invalid service flag")
	end
	instance[INDEX_RECIPE_IS_SERVICE] = isService

	if not productName or productionName == "" then
		error ("Cannot construct new Recipe with an empty product name")
	end
	instance[INDEX_RECIPE_PRODUCT_NAME] = productName

	if not productStackSize or productStackSize == "" then
		error("Cannot construct new Recipe with an empty product amount")
	elseif type(productStackSize) ~= "number" or productStackSize < 1 then
		error("Cannot construct new Recipe with an invalid product amount value")
	end
	instance[INDEX_RECIPE_PRODUCT_AMOUNT] = productStackSize

	if not ingredientsTable or type(ingredientsTable) ~= "table" then
		error("Cannot construct new Recipe with an invalid ingredients table")
	end
	if #ingredientsTable > 3 then
		error("Cannot construct new Recipe with an ingredients table larger than 3 subtables")
	end
	for i, optionsArray in ipairs(ingredientsTable) do
		if not optionsArray or type(optionsArray) ~= "table" or #optionsArray < 1 then
			error("Cannot construct new Recipe with an empty options list (at index " .. i .. ")")
		end
		if #optionsArray > 6 then
			error("Cannot construct new Recipe with an options array larger than 6 subtables (at index " .. i .. ")")
		end
		for j, option in ipairs(optionsArray) do
			if not option or type(option) ~= "table" then
				error("Cannot construct new Recipe with an empty option (at index " .. i .. ", " .. j .. ")")
			end
			if not option[INDEX_OPTION_ID] or option[INDEX_OPTION_ID] == "" then
				error("Cannot construct a new Recipe with an empty option ID (at index " .. i .. ", " .. j .. ")")
			end
			if not option[INDEX_OPTION_AMOUNT] or type(option[INDEX_OPTION_AMOUNT]) ~= "number" then
				error("Cannot construct a new Recipe with an empty option amount (at index " .. i .. ", " .. j .. ")")
			end
			if option[INDEX_OPTION_AMOUNT] < 1 then
				error("Cannot construct a new Recipe with an invalid option amount (at index" .. i .. ", " .. j .. ")")
			end
		end
	end
	instance[INDEX_RECIPE_INGREDIENTS] = ingredientsTable

	return instance
end

---addBuilding
---Adds the provided building to this Recipe object's list of buildings where the recipe is made.
---
---@param buildingName string name
function Recipe:addBuilding(buildingName)

	if not self[INDEX_RECIPE_BUILDINGS_ARRAY] then
		self[INDEX_RECIPE_BUILDINGS_ARRAY] = { buildingName }
	else
		-- Skip duplicates. It shouldn't happen in 99% of cases, but just to be sure.
		for _, existingBuilding in ipairs(self[INDEX_RECIPE_BUILDINGS_ARRAY]) do
			if existingBuilding == buildingName then
				return
			end
		end
		table.insert(self[INDEX_RECIPE_BUILDINGS_ARRAY], buildingName)
	end
end

---getNumIngredients
---The number of ingredient slots (0-3) in the Recipe object.
---
---@return number of ingredients slots
function Recipe:getNumIngredients()

	if not self[INDEX_RECIPE_INGREDIENTS] then
		return 0
	end

	return #self[INDEX_RECIPE_INGREDIENTS]
end

--endregion



--region Public methods

---main
---Called from Template:Recipe. Returns markup text for display by using external view templates.
---
---@param frame table the Mediawiki calling context for the template
---@return string wiki markup
function RecipeController.main(frame)

	local requiredProduct = frame.args.product
	local requiredBuilding = frame.args.building
	local requiredIngredient = frame.args.ingredient
	local displayOverride = frame.args.display

	--Unset blanks back to nil
	if requiredProduct == "" then
		requiredProduct = nil
	end
	if requiredBuilding == "" then
		requiredBuilding = nil
	end
	if requiredIngredient == "" then
		requiredIngredient = nil
	end

	-- recipeList is a 3-factor array of Recipe objects, by [product][grade][stackSize]
	local recipeList = getRecipesFromAllDataModels(requiredProduct, requiredBuilding, requiredIngredient)

	if displayOverride == ARG_DISPLAY_OVERRIDE_LIST then
		return renderListView(frame, recipeList, requiredProduct, requiredBuilding, requiredIngredient)
	end

	local numRecipes = countRecipes(recipeList)
	local maxIngredients = countMaxIngredients(recipeList)
	local caption = calculateCaption(requiredProduct, requiredBuilding, requiredIngredient, numRecipes)

	local retStart = frame:expandTemplate{
		title = VIEW_TEMPLATE_START,
		args = {
			["maxingredients"] = maxIngredients,
			["caption"] = caption,
			["numrecipes"] = numRecipes,
		}
	}

	local retMiddle = buildMiddle(frame, recipeList, maxIngredients, requiredProduct, requiredBuilding, requiredIngredient)

	local retEnd = frame:expandTemplate{
		title = VIEW_TEMPLATE_END,
		args = {},
	}

	return retStart .. retMiddle .. retEnd
end

--endregion

return RecipeController