Module:RecipeController: Difference between revisions

From Against the Storm Official Wiki
(Created to work with RecipeView and data model to display recipes across workshops, services, farms, and camps)
 
(Swapping out old ServicesRecipesData model for new data model; now calls new service link view template)
 
(16 intermediate revisions by the same user not shown)
Line 1: Line 1:
---
--- @module RecipeController
--- Module for merging recipe information from data managers.
---
--- @module RecipeData
local RecipeController = {}
local RecipeController = {}


Line 9: Line 6:
--region Dependencies
--region Dependencies


local RecipeView = require("Module:RecipeView")
local BuildingDataProxy = require("Module:BuildingDataProxy")


local WorkshopsRecipesData = require("Module:WorkshopsRecipesData")
local DataModelsWithRecipes = {
local ServicesRecipesData = require("Module:ServicesRecipesData")
require("Module:CampsData"),
require("Module:FarmsData"),
require("Module:FishingData"),
require("Module:GatheringData"),
require("Module:InstitutionsData"),
require("Module:RainCollectorsData"),
require("Module:WorkshopsData"),
}


local GoodsData = require("Module:GoodsData")
--For looking up services
local InstitutionsData = require("Module:InstitutionsData")
local InstitutionsData = require("Module:InstitutionsData")
local WorkshopsData = require("Module:WorkshopsData")
local FarmsData = require("Module:FarmsData")
local CampsData = require("Module:CampsData")
local GoodsData = require("Module:GoodsData")
--endregion


local VIEW_TEMPLATE_START = "Recipe/view"
local VIEW_TEMPLATE_ROW = "Recipe/view/row"
local VIEW_TEMPLATE_END = "Recipe/view/end"


 
local VIEW_BUILDING_LINK = "Building_link/view"
--region Private member variables
local VIEW_RESOURCE_LINK = "Resource_link/view"
--This doesn't use the view version because we don't want to hardcode the icon filename.
local TEMPLATE_SERVICE_LINK = "Service_link"


--endregion
--endregion
Line 33: Line 37:
--region Private constants
--region Private constants


local MAX_INGREDIENTS = 3
local ARG_DISPLAY_OVERRIDE_LIST = "list"
local INDEX_OPTION_STACK_SIZE = "stackSize"
 
local INDEX_OPTION_GOOD_NAME = "name"
local INDEX_RECIPE_BUILDINGS_ARRAY = "buildingsArray"
local INDEX_OPTION_GOOD_ICON = "icon"
local INDEX_RECIPE_GRADE = "grade"
local INDEX_RECIPE_TIME = "time"
local INDEX_RECIPE_PRODUCT_NAME = "productName"
local INDEX_RECIPE_PRODUCT_AMOUNT = "productAmount"
local INDEX_RECIPE_IS_SERVICE = "isRecipeService"
local INDEX_RECIPE_INGREDIENTS = "ingredientsTable"


local TABLE_HEADER_BOTH = "Product or Service"
local INDEX_OPTION_ID = "name" -- this is for backwards compatibility, it's actually an ID
local TABLE_HEADER_PRODUCT = "Product"
local INDEX_OPTION_AMOUNT = "amount"
local TABLE_HEADER_SERVICE = "Service"


--endregion
local VIEW_TABLE_BUILDING_SINGLE_ICON_SIZE = "huge"
local VIEW_TABLE_BUILDING_MULTIPLE_ICON_SIZE = "large"
local VIEW_TABLE_INGREDIENT_ICON_SIZE = "medium"
local VIEW_TABLE_PRODUCT_ICON_SIZE = "huge"


local VIEW_CLASS_TABLE_INGREDIENTS_SINGLE_ICON = 'class=ats-single-ingredient-icon'
local VIEW_CLASS_TABLE_INGREDIENTS_SWAPPABLE_ICON = 'class=ats-swappable-ingredient-icon'


local VIEW_GRADES = {
[0] = '0Star',
[1] = '1Star',
[2] = '2Star',
[3] = '3Star',
}


--region Private methods
--- Transform the grade only when using the value as an index, to help it sort better whenever possible.
local STORE_GRADES = {
[0] = 1,
[1] = 2,
[2] = 3,
[3] = 4,
}


---extractIngredientsNamesAndIcons
local MARKUP_NEWLINE_FORCED = "\n<!-- -->\n"
---@param recipeID string the ID of the recipe from which to extract ingredients
---@return table of ingredients and options (stack size, name, and icon)
local function extractIngredientsNamesAndIcons(recipeID)


local ingredientsList = {}
local ERROR_MESSAGE_EMPTY_PARAMETERS = "You must specify a product, building, or ingredient. Please see the template documentation for how to use the parameters"
-- Need to convert IDs to names and icons and keep stack size.
for i = 1, MAX_INGREDIENTS do
for j = 1, WorkshopsRecipesData.getRecipeNumberOfOptionsByID(recipeID, i) do


if not ingredientsList[i] then
--endregion
ingredientsList[i] = {}
end


local goodID, stackSize = WorkshopsRecipesData.getRecipeOptionByID(recipeID, i, j)
ingredientsList[i][j] = {}
ingredientsList[i][j][INDEX_OPTION_STACK_SIZE] = stackSize
ingredientsList[i][j][INDEX_OPTION_GOOD_NAME] = GoodsData.getGoodNameByID(goodID)
ingredientsList[i][j][INDEX_OPTION_GOOD_ICON] = GoodsData.getGoodIconByID(goodID)
end
end


return ingredientsList
end


--region Private member variables
--none!
--endregion




---extractServiceGoodsNamesAndIcons
---@param recipeID string the ID of the recipe from which to extract ingredients
---@return table of ingredients and options (stack size, name, and icon)
local function extractServiceGoodsNamesAndIcons(recipeID)


local ingredientsList = {}
--region Private methods
-- Need to convert IDs to names and icons and keep stack size.
for i = 1, ServicesRecipesData.getRecipeNumberOfServiceGoodsByID(recipeID) do


ingredientsList[i] = {}
---getFlatRecipeValues
---Extracts a handful of values from the provided recipe pair.
---
---@param DataModel BaseDataModel a data model that implements the recipe query interface
---@param recipeData table pair of recipe data retrieved from a data model
---@return string, number, number, string, number building ID, efficiency grade, production time, product ID, and product amount (respectively)
local function getFlatRecipeValues(DataModel, recipeData)


-- Need to structure this the same way as when there are several
local buildingID = DataModel:getRecipeBuildingID(recipeData)
-- ingredient option groups. But for services there's just one.
local grade = DataModel:getRecipeGrade(recipeData)
local j = 1
local time = DataModel:getRecipeTime(recipeData)
ingredientsList[i][j] = {}
local productID = DataModel:getRecipeProductID(recipeData)
local goodID, stackSize = ServicesRecipesData.getRecipeOptionByID(recipeID, i)
local productAmount = DataModel:getRecipeProductAmount(recipeData)
ingredientsList[i][j][INDEX_OPTION_STACK_SIZE] = stackSize
ingredientsList[i][j][INDEX_OPTION_GOOD_NAME] = GoodsData.getGoodNameByID(goodID)
ingredientsList[i][j][INDEX_OPTION_GOOD_ICON] = GoodsData.getGoodIconByID(goodID)
end


return ingredientsList
return buildingID, grade, time, productID, productAmount
end
end


---buildingIngredientsTable
---Extracts values from the provided recipe pair and builds an ingredients table for use in a Recipe object.
---
---@param DataModel BaseDataModel a data model that implements the recipe query interface
---@param recipeData table pair of recipe data retrieved from a data model
---@return table nested ingredients, options (ID and amount)
local function buildingIngredientsTable(DataModel, recipeData)


local ingredientsTable = {}
for i = 1, DataModel:getRecipeNumIngredientSlots(recipeData) do


if not ingredientsTable[i] then
ingredientsTable[i] = {}
end
for j = 1, DataModel:getRecipeIngredientNumOptions(recipeData, i) do
ingredientsTable[i][j] = {
[INDEX_OPTION_ID] = DataModel:getRecipeIngredientOptionIDAt(recipeData, i, j),
[INDEX_OPTION_AMOUNT] = DataModel:getRecipeIngredientOptionAmountAt(recipeData, i, j),
}
end
end


local function buildRowsForWorkshops(recipeListFromWorkshops, displayOverride, numIngredients, requiredBuilding)
return ingredientsTable
end


-- Build the rows of the middle of the view. If it's nil and there are no
---getRawRecipes
-- recipes, skip it by getting ipairs on an empty table.
---Queries the data models with the supplied parameters to construct an array of Recipe objects storing the recipes found in the data model.
for _, recipeID in ipairs(recipeListFromWorkshops or {}) do
---
---Benchmarking: ~0.0003 seconds
---
---@param DataModel BaseDataModel a data model that implements the recipe query interface
---@param productID string the ID of the product, or nil if any
---@param buildingID string the ID of the building, or nil if any
---@param ingredientID string the ID of an ingredient, or nil if any
---@return table array of pairs of buildingID and recipe data
local function getRawRecipes(DataModel, productID, buildingID, ingredientID)


local gradeStars = WorkshopsRecipesData.getRecipeGradeByID(recipeID)
local rawRecipeList = {}
local productionTime = WorkshopsRecipesData.getRecipeProductionTimeByID(recipeID)
-- Check for combos first
local productID, productStackSize = WorkshopsRecipesData.getRecipeProductByID(recipeID)
if productID and buildingID then
rawRecipeList = DataModel:getIDsAndRecipesWhereProductIDAndBuildingID(productID, buildingID)
elseif productID and ingredientID then
rawRecipeList = DataModel:getIDsAndRecipesWhereProductIDAndIngredientID(productID, ingredientID)
elseif ingredientID and buildingID then
rawRecipeList = DataModel:getIDsAndRecipesWhereIngredientIDAndBuildingID(ingredientID, buildingID)
elseif productID then
rawRecipeList = DataModel:getIDsAndRecipesWhereProductID(productID)
elseif ingredientID then
rawRecipeList = DataModel:getIDsAndRecipesWhereIngredientID(ingredientID)
elseif buildingID then
rawRecipeList = DataModel:getIDsAndRecipesWhereBuildingID(buildingID)
else
error(ERROR_MESSAGE_EMPTY_PARAMETERS)
end


local ingredientsList = extractIngredientsNamesAndIcons(recipeID)
return rawRecipeList
end


local productName = GoodsData.getGoodNameByID(productID)
---compileRecipeLists
local productIcon = GoodsData.getGoodIconByID(productID)
---Adds the second list to the first, but restructures into Recipe objects along the way.
---
---@param DataModel BaseDataModel a data model that implements the recipe query interface
---@param recipeObjectTable table 3-factor array of Recipe objects, by product, grade, amount
---@param rawRecipeTable table list of recipe pairs, as gotten from a data model
---@return table the same recipeObjectTable, but with new and updated entries
local function compileRecipeLists(DataModel, recipeObjectTable, rawRecipeTable)


local buildingListFromWorkshops = WorkshopsData.getWorkshopNamesWithRecipeID(recipeID)
for _, pair in ipairs(rawRecipeTable) do


for _, buildingName in ipairs(buildingListFromWorkshops) do
local buildingID, grade, time, productID, productAmount = getFlatRecipeValues(DataModel, pair)
local ingredientsTable = buildingIngredientsTable(DataModel, pair)


-- If we're screening for a building (not nil), then we have
local buildingName = BuildingDataProxy.getName(buildingID)
-- to match the current building
if not requiredBuilding or buildingName == requiredBuilding then


local buildingIcon = WorkshopsData.getWorkshopIcon(buildingName)
-- Services identify their need by name, but goods to not. If it's a service, this is a simple renaming.
local productName = productID
local isService = DataModel:isRecipeProvidingService(pair)
if not isService then
productName = GoodsData.getName(productID)
end


RecipeView.addRowForRecipe(displayOverride, numIngredients,
-- Now that we have everything extracted from rawRecipeTable for this pair, load it into recipeObjectTable, whether as a new Recipe object or adding a building to an existing Recipe object if one already exists. Recipes are uniquely identified by the 3-way combination of product, grade, and product amount.
buildingName, buildingIcon,
if not recipeObjectTable[productName] then
gradeStars, productionTime, ingredientsList,
recipeObjectTable[productName] = {}
productStackSize, productName, productIcon)
end
 
-- Transform the grade values to store them in a natural order.
end
if not recipeObjectTable[productName][STORE_GRADES[grade]] then
recipeObjectTable[productName][STORE_GRADES[grade]] = {}
end
if not recipeObjectTable[productName][STORE_GRADES[grade]][productAmount] then
-- Create a new Recipe object at this place in the table.
recipeObjectTable[productName][STORE_GRADES[grade]][productAmount] = RecipeController.Recipe.new( { buildingName }, grade, time, isService, productID, productAmount, ingredientsTable)
else
-- Add the building to the existing Recipe object at this place in the table.
recipeObjectTable[productName][STORE_GRADES[grade]][productAmount]:addBuilding(buildingName)
end
end
end


end
return recipeObjectTable
end
end


---getRecipesFromAllDataModels
---Goes through all data models and compiles the results into a single 3-factor table of Recipe objects, [product][grade][amount]. This table will be sparse, and note sometimes the grade is harder to spot in the console if it starts at 1 and is followed by 2 (because the console interprets it as an un-keyed array.
---
---For example, finding the recipe for Biscuits in the Field Kitchen: recipeObjectArray["Biscuits"][0][10]
---
---@param requiredProduct string the name of the product, or nil if any
---@param requiredBuilding string the name of the building, or nil if any
---@param requiredIngredient string the name of the ingredient, or nil if any
---@return table a 3-factor compiled table of Recipe objects, [product][grade][amount]
local function getRecipesFromAllDataModels(requiredProduct, requiredBuilding, requiredIngredient)


--Resolve names to IDs, start them all as nil as wildcards.
local productID
local buildingID
local ingredientID


local function buildRowsForServices(recipeListFromServices, displayOverride, numIngredients, requiredBuilding)
if requiredProduct then
productID = GoodsData.getGoodID(requiredProduct)
-- If it's not a good, then it might be a service, which has ID == name, so set it directly to the name if it's a valid service name
local list = InstitutionsData:getIDsAndRecipesWhereProductID(requiredProduct)
if not productID and #list > 0 then
productID = requiredProduct
end
end


-- Same. If it's nil and there are no recipes, skip it by getting ipairs
if requiredBuilding then
-- on an empty table.
buildingID = BuildingDataProxy.getID(requiredBuilding)
for _, recipeID in ipairs(recipeListFromServices or {}) do
end


local gradeStars = ServicesRecipesData.getRecipeGradeByID(recipeID)
-- Ingredients are always goods, never services.
local serviceName = ServicesRecipesData.getRecipeServiceNameByID(recipeID)
if requiredIngredient then
local serviceIcon = ServicesRecipesData.getRecipeServiceIconByID(recipeID)
ingredientID = GoodsData.getGoodID(requiredIngredient)
end


local ingredientsList = extractServiceGoodsNamesAndIcons(recipeID)
recipeObjectArray = {}
for _, dataModel in ipairs(DataModelsWithRecipes) do
local newRecipeList = getRawRecipes(dataModel, productID, buildingID, ingredientID)
recipeObjectArray = compileRecipeLists(dataModel, recipeObjectArray, newRecipeList)
end


local buildingListFromInstitutions = InstitutionsData.getInstitutionNamesWithRecipeID(recipeID)
return recipeObjectArray
end


local productionTime -- = nil
---countMaxIngredients
local resultStackSize -- = nil
---Scans through the provided table of Recipe objects to count them.
---
---@param recipeList table 3-factor table of Recipe objects
---@return number of recipe objects
local function countRecipes(recipeList)


for _, buildingName in ipairs(buildingListFromInstitutions) do
local count = 0
 
for _, product in pairs(recipeList) do
-- If we're screening for a building (not nil), then we have
for _, grade in pairs(product) do
-- to match the current building
for _, _ in pairs(grade) do
if not requiredBuilding or buildingName == requiredBuilding then
count = count + 1
 
local buildingIcon = InstitutionsData.getInstitutionIcon(buildingName)
 
RecipeView.addRowForRecipe(displayOverride, numIngredients,
buildingName, buildingIcon,
gradeStars, productionTime, ingredientsList,
resultStackSize, serviceName, serviceIcon)
end
end
end
end
end
end
return count
end
end


---countMaxIngredients
---Scans through the provided table of Recipe objects to find the recipe with the maximum number of ingredients slots (not options, whole slots of options).
---
---@param recipeList table 3-factor table of Recipe objects
---@return number of ingredients slots required to represent them all
local function countMaxIngredients(recipeList)


 
local max = 0
local function buildRowsForFarms(buildingListFromFarms, displayOverride, numIngredients, productID, requiredBuilding)
for _, product in pairs(recipeList) do
 
for _, grade in pairs(product) do
for _, buildingName in ipairs(buildingListFromFarms or {}) do
for _, recipe in pairs(grade) do
 
local num = recipe:getNumIngredients()
-- If we're screening for a building (not nil), then we have to match
if max < num then
-- the current building
max = num
if not requiredBuilding or buildingName == requiredBuilding then
 
for i = 1, FarmsData.getFarmNumberOfRecipes(buildingName) do
 
local goodID, stackSize = FarmsData.getFarmRecipeProduct(buildingName, i)
 
-- If we're screening for a productID (not nil), then we have
-- to match the current goodID
if not productID or goodID == productID then
 
local buildingIcon = FarmsData.getFarmIcon(buildingName)
local gradeStars, plantingTime, harvestingTime = FarmsData.getFarmRecipeStats(buildingName, i)
local ingredientsList = {}
local productName = GoodsData.getGoodNameByID(goodID)
local productIcon = GoodsData.getGoodIconByID(goodID)
 
RecipeView.addRowForRecipe(displayOverride, numIngredients,
buildingName, buildingIcon,
gradeStars, (plantingTime + harvestingTime),
ingredientsList, stackSize,
productName, productIcon)
end
end
end
end
end
end
end
end
return max
end
end


---calculateCaption
---Simple cascading of rewriting the author requirements into the caption and how many were returned.
---
---@param requiredProduct string name of product, or nil if any
---@param requiredBuilding string name of building, or nil if any
---@param requiredIngredient string name of ingredient, or nil if any
---@param numRecipes number of recipes
---@return string the caption
local function calculateCaption(requiredProduct, requiredBuilding, requiredIngredient, numRecipes)
local caption = numRecipes .. " recipes"


if requiredProduct then
caption = caption .. " for " .. requiredProduct
end


local function buildRowsForCamps(buildingListFromCamps, displayOverride, numIngredients, productID, requiredBuilding)
if requiredIngredient then
caption = caption .. " using " .. requiredIngredient
end


for _, buildingName in ipairs(buildingListFromCamps or {}) do
if requiredBuilding then
return caption .. " in the " .. requiredBuilding .. "."
else
return caption  .. "."
end
end


-- If we're screening for a building (not nil), then we have to match
-- the current building
if not requiredBuilding or buildingName == requiredBuilding then


for i = 1, CampsData.getCampNumberOfRecipes(buildingName) do
---addBuildingLinks
---Assistant to buildMiddle.
---
---@param frame table
---@param recipe table
---@param requiredBuilding string
---@return string
local function addBuildingLinks(frame, recipe, requiredBuilding)


local goodID, stackSize = CampsData.getCampRecipeProduct(buildingName, i)
local ret = ""
local numBuildings = #recipe[INDEX_RECIPE_BUILDINGS_ARRAY]


-- If we're screening for a productID (not nil), then we have to
for _, buildingName in ipairs(recipe[INDEX_RECIPE_BUILDINGS_ARRAY]) do
-- match the current goodID
if not productID or goodID == productID then


local buildingIcon = CampsData.getCampIcon(buildingName)
local buildingLinkArgs = {}
local gradeStars, gatheringTime = CampsData.getCampRecipeStats(buildingName, i)
local ingredientsList = {}
local productName = GoodsData.getGoodNameByID(goodID)
local productIcon = GoodsData.getGoodIconByID(goodID)


RecipeView.addRowForRecipe(displayOverride, numIngredients,
buildingLinkArgs["name"] = buildingName
buildingName, buildingIcon,
buildingLinkArgs["iconfilename"] = BuildingDataProxy.getIcon(BuildingDataProxy.getID(buildingName))
gradeStars, gatheringTime,
 
ingredientsList, stackSize,
buildingLinkArgs["iconsize"] = (numBuildings < 2) and VIEW_TABLE_BUILDING_SINGLE_ICON_SIZE or VIEW_TABLE_BUILDING_MULTIPLE_ICON_SIZE
productName, productIcon)
end


end
-- Redundant to label the building if the author required it--the image alt-text and link still work with name.
if requiredBuilding then
buildingLinkArgs["display"] = "notext"
end
end


ret = ret .. "\n|-\n| " .. frame:expandTemplate{
title = VIEW_BUILDING_LINK,
args = buildingLinkArgs,
}
end
end
return ret
end
end






---addIngredientSlot
---Assistant to buildMiddle.
---
---
--- Takes two lists and returns the intersection of the two. Slightly more
---@param frame table
--- efficient if the second list is smaller than the first.
---@param ingredientSlot table
---
---@return string
---@param list1 table a flat table (list of values)
local function addIngredientSlot(frame, ingredientSlot)
---@param list2 table another flat table
---@return table a similarly flat table consisting only of the values that are in both provided lists
local function findIntersection(list1, list2)


local intersection = {}
local innerTable = MARKUP_NEWLINE_FORCED .. "{|" --all table markup has to start on its own line; this html comment accomplishes this
local numOptions = #ingredientSlot


-- Create a new mapping to efficiently check for existence in list2 by
if numOptions > 1 then
-- checking the same ID in the next loop.
innerTable = innerTable .. VIEW_CLASS_TABLE_INGREDIENTS_SWAPPABLE_ICON
local setList2 = {}
else
for _, value in ipairs(list2 or {}) do
innerTable = innerTable .. VIEW_CLASS_TABLE_INGREDIENTS_SINGLE_ICON
setList2[value] = true
end
end


-- Check for intersection and populate the result table.
for _, option in ipairs(ingredientSlot) do
for _, valueToFind in ipairs(list1 or {}) do
local rlArgs = {}
if setList2[valueToFind] then
rlArgs["name"] = GoodsData.getName(option[INDEX_OPTION_ID])
table.insert(intersection, valueToFind)
rlArgs["iconfilename"] = GoodsData.getIcon(option[INDEX_OPTION_ID])
end
rlArgs["iconsize"] = VIEW_TABLE_INGREDIENT_ICON_SIZE
 
innerTable = innerTable .. "\n|-\n| " .. option[INDEX_OPTION_AMOUNT] .. " |"
.. "| " .. frame:expandTemplate{
title = VIEW_RESOURCE_LINK,
args = rlArgs,
}
end
end


return intersection
return innerTable .. "\n|}\n"
end
end


--endregion




---addProductLinks
---Assistant to buildMiddle.
---
---@param frame table
---@param recipe table
---@param requiredProduct string
---@return string
local function addProductLinks(frame, recipe, requiredProduct)


local link = ""
if recipe[INDEX_RECIPE_IS_SERVICE] then
local serviceLinkArgs = {}
serviceLinkArgs["name"] = recipe[INDEX_RECIPE_PRODUCT_NAME]
serviceLinkArgs["size"] = VIEW_TABLE_PRODUCT_ICON_SIZE
-- Redundant to label the resource if the author required it--the image alt-text and link still work with name.
if requiredProduct then
serviceLinkArgs["display"] = "notext"
end


function RecipeController.renderWithIngredient(ingredientName, displayOverride)
link = frame:expandTemplate{
title = TEMPLATE_SERVICE_LINK,
args = serviceLinkArgs,
}
else


-- Service and workshops recipes have ingredients. Camps and farms do not.
local resourceLinkArgs = {}
local ingredientID = GoodsData.getGoodID(ingredientName)
resourceLinkArgs["name"] = GoodsData.getName(recipe[INDEX_RECIPE_PRODUCT_NAME])
if not ingredientID then
resourceLinkArgs["iconfilename"] = GoodsData.getIcon(recipe[INDEX_RECIPE_PRODUCT_NAME])
return "No ingredient found with that name: " .. ingredientName .. "."
resourceLinkArgs["iconsize"] = VIEW_TABLE_PRODUCT_ICON_SIZE
end
-- Redundant to label the resource if the author required it--the image alt-text and link still work with name.
local recipeListFromWorkshops = WorkshopsRecipesData.getAllRecipeIDsWithIngredientID(ingredientID)
if requiredProduct then
local recipeListFromServices = ServicesRecipesData.getAllRecipeIDsWithServiceGoodID(ingredientID)
resourceLinkArgs["display"] = "notext"
 
-- Find out what the largest number of ingredients in this table is. Need
-- this before we start building any of the beginning and the middle so
-- that they are all the same.
local numIngredients  = 1
if recipeListFromWorkshops then
for _, recipeID in ipairs(recipeListFromWorkshops) do
local thisNum = WorkshopsRecipesData.getRecipeNumberOfIngredientsByID(recipeID)
if numIngredients < thisNum then
numIngredients = thisNum
end
end
end
end
if recipeListFromServices then
for _, recipeID in ipairs(recipeListFromServices) do
local thisNum = WorkshopsRecipesData.getRecipeNumberOfServiceGoodsByID(recipeID)
if numIngredients < thisNum then
numIngredients = thisNum
end
end
end


-- Count the number of recipes in both the Workshops and Services.
link = frame:expandTemplate{
local numRecipes = 0
title = VIEW_RESOURCE_LINK,
local header -- = nil
args = resourceLinkArgs,
if recipeListFromWorkshops ~= nil then
}
numRecipes = numRecipes + #recipeListFromWorkshops
header = TABLE_HEADER_PRODUCT
end
if recipeListFromServices ~= nil then
if numRecipes > 0 then
header = TABLE_HEADER_BOTH
end
numRecipes = numRecipes + #recipeListFromServices
header = TABLE_HEADER_SERVICE
end
end


if numRecipes == 0 then
return link
return "No recipes found for ingredient: " .. ingredientName .. "."
end
end


RecipeView.startViewForIngredient(ingredientName, displayOverride, numRecipes, numIngredients, header)


buildRowsForWorkshops(recipeListFromWorkshops, displayOverride, numIngredients)


buildRowsForServices(recipeListFromServices, displayOverride, numIngredients)
---buildMiddle
 
---Calls the view to render table rows for each Recipe object and links to buildings and resources within the table rows.
return RecipeView.endView(ingredientName, displayOverride)
---
end
---Benchmarking: ~0.005 seconds
---
---@param frame table MediaWiki template context
---@param recipeList table 3-factor list of Recipe objects, by [product][grade][amount]
---@param maxIngredients number of ingredients the largest Recipe has
---@param requiredProduct string name of product, or nil if any
---@param requiredBuilding string name of building, or nil if any
---@param _ string name of ingredient, or nil if any
---@return string a long string of wiki markup
local function buildMiddle(frame, recipeList, maxIngredients, requiredProduct, requiredBuilding, _)


local ret = ""


for _, recipeProductSubtable in pairs(recipeList) do
for _, recipeGradeSubtable in pairs(recipeProductSubtable) do
for _, recipe in pairs(recipeGradeSubtable) do


function RecipeController.renderWithProductAndBuilding(productName, buildingName, displayOverride)
local rowArgs = {}
rowArgs["maxingredients"] = maxIngredients


-- Get lists from all buildings
rowArgs["building"] = MARKUP_NEWLINE_FORCED .. "{|" --all table markup has to start on its own line; this html comment accomplishes this
local productID = GoodsData.getGoodID(productName)
if not productID then
return "No product found with that name: " .. productName .. "."
end


local recipeListFromWorkshopsRecipes = WorkshopsRecipesData.getAllRecipeIDsForProductID(productID)
rowArgs["building"] = rowArgs["building"]
local recipeListFromWorkshops = WorkshopsData.getAllWorkshopRecipes(buildingName)
.. addBuildingLinks(frame, recipe, requiredBuilding) .. "\n|}"
recipeListFromWorkshops = findIntersection(recipeListFromWorkshopsRecipes, recipeListFromWorkshops)


-- It could be the name of a service instead of the name of a product.
rowArgs["grade"] = frame:expandTemplate{
local recipeListFromServicesRecipes = ServicesRecipesData.getAllRecipeIDsWithServiceGoodID(productName)
title = VIEW_GRADES[recipe[INDEX_RECIPE_GRADE]],
local recipeListFromServices = InstitutionsData.getAllInstitutionRecipes(buildingName)
args = {},
recipeListFromServices = findIntersection(recipeListFromServicesRecipes, recipeListFromServices)
}
local minutes = math.floor(recipe[INDEX_RECIPE_TIME] / 60)
local seconds = recipe[INDEX_RECIPE_TIME] % 60
rowArgs["grade"] = rowArgs["grade"] .. "<br>"
.. string.format("%d:%02d", minutes, seconds)


-- These result in a list of buildings, not recipes.
for i, ingredientSlot in ipairs(recipe[INDEX_RECIPE_INGREDIENTS]) do
local buildingListFromCamps = CampsData.getCampNamesWithRecipeProductID(productID)
rowArgs["ingredient" .. i] = addIngredientSlot(frame, ingredientSlot)
buildingListFromCamps = findIntersection(buildingListFromCamps, {buildingName} )
end


local buildingListFromFarms = FarmsData.getFarmNamesWithRecipeProductID(productID)
rowArgs["product"] = recipe[INDEX_RECIPE_PRODUCT_AMOUNT] .. "&nbsp;"
buildingListFromFarms = findIntersection(buildingListFromFarms, {buildingName})
.. addProductLinks(frame, recipe, requiredProduct)


-- Find out what the largest number of ingredients in this table is. Need
ret = ret .. frame:expandTemplate{
-- this before we start building any of the beginning and the middle so
title = VIEW_TEMPLATE_ROW,
-- that they are all the same.
args = rowArgs,
local numIngredients  = 1
}
if recipeListFromWorkshops then
ret = ret .. "\n"
for _, recipeID in ipairs(recipeListFromWorkshops) do
local thisNum = WorkshopsRecipesData.getRecipeNumberOfIngredientsByID(recipeID)
if numIngredients < thisNum then
numIngredients = thisNum
end
end
end
if recipeListFromServices then
for _, recipeID in ipairs(recipeListFromServices) do
local thisNum = WorkshopsRecipesData.getRecipeNumberOfServiceGoodsByID(recipeID)
if numIngredients < thisNum then
numIngredients = thisNum
end
end
end
end
end
end


-- Count the number of recipes in all the lists
return ret
local numRecipes = 0
end
local header -- = nil
if recipeListFromWorkshops ~= nil then
numRecipes = numRecipes + #recipeListFromWorkshops
header = TABLE_HEADER_PRODUCT
end
if buildingListFromCamps ~= nil then
numRecipes = numRecipes + #buildingListFromCamps
header = TABLE_HEADER_PRODUCT
end
if buildingListFromFarms ~= nil then
numRecipes = numRecipes + #buildingListFromFarms
header = TABLE_HEADER_PRODUCT
end
if recipeListFromServices ~= nil then
if numRecipes > 0 then
header = TABLE_HEADER_BOTH
end
numRecipes = numRecipes + #recipeListFromServices
header = TABLE_HEADER_SERVICE
end


if numRecipes == 0 then
---renderListView
return "No recipes found for product: " .. productName .. "."
---Takes the table of recipes gathered from the data models and returns a markup-unordered-list of the recipes. Buildings are shown when the author requested the product, otherwise the products are shown.
end
---
 
---@param frame table the Mediawiki context for the template
RecipeView.startViewForProductAndBuilding(productName, buildingName, displayOverride, numRecipes, numIngredients, header)
---@param recipeList table 3-factor table of Recipe objects in [product][grade][amount]
---@param requiredProduct string name of the product, or nil if any
---@param _ string name of the building, or nil if any (unused)
---@param _ string name of the ingredient, or nil if any (unused)
local function renderListView(frame, recipeList, requiredProduct, _, _)


buildRowsForWorkshops(recipeListFromWorkshops, displayOverride, numIngredients, buildingName)
local ret = ""
for _, recipeProductSubtable in pairs(recipeList) do
for _, recipeGradeSubtable in pairs(recipeProductSubtable) do
for _, recipe in pairs(recipeGradeSubtable) do
for buildingCount, buildingName in ipairs(recipe[INDEX_RECIPE_BUILDINGS_ARRAY]) do


buildRowsForServices(recipeListFromServices, displayOverride, numIngredients, buildingName)
local rowText = '\n*<span class="nowrap">'


buildRowsForFarms(buildingListFromFarms, displayOverride, numIngredients, productID, buildingName)
if requiredProduct then
-- When queried by product, show the building name
rowText = rowText .. frame:expandTemplate{
title = VIEW_BUILDING_LINK,
args = {
["name"] = buildingName,
["iconsize"] = "none",
},
}
else
-- If past the first building and we're not showing building names, then this will create duplicate entries.
if buildingCount > 1 then
break
end


buildRowsForCamps(buildingListFromCamps, displayOverride, numIngredients, productID, buildingName)
-- When queried by building or ingredient, show the product name
if recipe[INDEX_RECIPE_IS_SERVICE] then
rowText = rowText .. frame:expandTemplate{
title = TEMPLATE_SERVICE_LINK,
args = {
["name"] = recipe[INDEX_RECIPE_PRODUCT_NAME],
["size"] = "small",
}
}
else
rowText = rowText .. frame:expandTemplate{
title = VIEW_RESOURCE_LINK,
args = {
["name"] = GoodsData.getName(recipe[INDEX_RECIPE_PRODUCT_NAME]),
["iconfilename"] = GoodsData.getIcon(recipe[INDEX_RECIPE_PRODUCT_NAME]),
["iconsize"] = "small",
},
}
end
end


return RecipeView.endView(ingredientName, displayOverride)
rowText = rowText .. "&nbsp;("
end
rowText = rowText .. frame:expandTemplate{
title = VIEW_GRADES[recipe[INDEX_RECIPE_GRADE]],
args = {},
}


rowText = rowText .. ")</span>"


 
ret = ret .. rowText
function RecipeController.renderWithProduct(productName, displayOverride)
end
 
-- Get lists from all buildings
local productID = GoodsData.getGoodID(productName)
if not productID then
return "No product found with that name: " .. productName .. "."
end
local recipeListFromWorkshops = WorkshopsRecipesData.getAllRecipeIDsForProductID(productID)
-- It could be the name of a service instead of the name of a product.
local recipeListFromServices = ServicesRecipesData.getAllRecipeIDsWithServiceGoodID(productName)
 
-- These result in a list of buildings, not recipes.
local buildingListFromCamps = CampsData.getCampNamesWithRecipeProductID(productID)
local buildingListFromFarms = FarmsData.getFarmNamesWithRecipeProductID(productID)
 
-- Find out what the largest number of ingredients in this table is. Need
-- this before we start building any of the beginning and the middle so
-- that they are all the same.
local numIngredients  = 1
if recipeListFromWorkshops then
for _, recipeID in ipairs(recipeListFromWorkshops) do
local thisNum = WorkshopsRecipesData.getRecipeNumberOfIngredientsByID(recipeID)
if numIngredients < thisNum then
numIngredients = thisNum
end
end
end
if recipeListFromServices then
for _, recipeID in ipairs(recipeListFromServices) do
local thisNum = WorkshopsRecipesData.getRecipeNumberOfServiceGoodsByID(recipeID)
if numIngredients < thisNum then
numIngredients = thisNum
end
end
end
end
end
end


-- Count the number of recipes in all the lists
return ret
local numRecipes = 0
end
local header -- = nil
if recipeListFromWorkshops ~= nil then
numRecipes = numRecipes + #recipeListFromWorkshops
header = TABLE_HEADER_PRODUCT
end
if buildingListFromCamps ~= nil then
numRecipes = numRecipes + #buildingListFromCamps
header = TABLE_HEADER_PRODUCT
end
if buildingListFromFarms ~= nil then
numRecipes = numRecipes + #buildingListFromFarms
header = TABLE_HEADER_PRODUCT
end
if recipeListFromServices ~= nil then
if numRecipes > 0 then
header = TABLE_HEADER_BOTH
end
numRecipes = numRecipes + #recipeListFromServices
header = TABLE_HEADER_SERVICE
end


if numRecipes == 0 then
--endregion
return "No recipes found for product: " .. productName .. "."
end


RecipeView.startViewForProduct(productName, displayOverride, numRecipes, numIngredients, header)


buildRowsForWorkshops(recipeListFromWorkshops, displayOverride, numIngredients)


buildRowsForServices(recipeListFromServices, displayOverride, numIngredients)
--region Public classes


buildRowsForFarms(buildingListFromFarms, displayOverride, numIngredients, productID)
local Recipe = {}


buildRowsForCamps(buildingListFromCamps, displayOverride, numIngredients, productID)
-- This class available outside for read-only access
RecipeController.Recipe = Recipe
RecipeController.Recipe.OPTION_ID = INDEX_OPTION_ID
RecipeController.Recipe.OPTION_AMOUNT = INDEX_OPTION_AMOUNT


return RecipeView.endView(ingredientName, displayOverride)
---new
end
---constructs a new Recipe instance from the provided data.
---
---the ingredientsTable must follow this format:
---ingredientsTable = {
--- --ingredient slots in recipe, between 1 and 3
--- [1] = {
--- --options for that slot, between 1 and 6
--- [1] = {
--- --each option's ID and amount
--- [Recipe.OPTION_ID] = string,
--- [Recipe.OPTION_STACK_SIZE] = number,
--- },
--- [2] = ...
--- },
--- [2] = ...
---}
---
---@param buildingArray table array of the names of buildings that make this recipe
---@param grade number of stars, between 0 and 3
---@param time number of seconds to produce
---@param productName string name of the good produced
---@param isService boolean true if this recipe offers a service instead of a product
---@param productStackSize number of goods produced each cycle
---@param ingredientsTable table array of 1-3 ingredient slots, each with 1-6 options, each with name and amount (see doc above)
function Recipe.new(buildingArray, grade, time, isService, productName, productStackSize, ingredientsTable)


local instance = {}
setmetatable(instance, { __index = Recipe} ) -- allow this instance to use Recipe class methods


if not buildingArray or type(buildingArray) ~= "table" or #buildingArray < 1 then
error("Cannot construct new Recipe with an empty building list")
end
instance[INDEX_RECIPE_BUILDINGS_ARRAY] = buildingArray


function RecipeController.renderWithBuilding(buildingName, displayOverride)
if not grade or grade == "" then
error("Cannot construct new Recipe with an empty grade.")
elseif type(grade) ~= "number" or grade > 4 or grade < 0 then
error ("Cannot construct new Recipe with an invalid grade value")
end
instance[INDEX_RECIPE_GRADE] = grade


local recipeListFromWorkshops = WorkshopsData.getAllWorkshopRecipes(buildingName)
if not time or time == "" then
local recipeListFromServices = InstitutionsData.getAllInstitutionRecipes(buildingName)
error ("Cannot construct new Recipe with an empty production time")
elseif type(time) ~= "number" or time < 0 then
error ("Cannot construct new Recipe with an invalid production time value")
end
instance[INDEX_RECIPE_TIME] = time


local buildingListFromCamps = {}
if type(isService) ~= "boolean" then
if CampsData.getCampNumberOfRecipes(buildingName) > 0 then
error("Cannot construct new Recipe with an invalid service flag")
buildingListFromCamps = { buildingName }
end
end
instance[INDEX_RECIPE_IS_SERVICE] = isService


local buildingListFromFarms = {}
if not productName or productionName == "" then
if FarmsData.getFarmNumberOfRecipes(buildingName) > 0 then
error ("Cannot construct new Recipe with an empty product name")
buildingListFromFarms = { buildingName }
end
end
instance[INDEX_RECIPE_PRODUCT_NAME] = productName


-- Find out what the largest number of ingredients in this table is. Need
if not productStackSize or productStackSize == "" then
-- this before we start building any of the beginning and the middle so
error("Cannot construct new Recipe with an empty product amount")
-- that they are all the same.
elseif type(productStackSize) ~= "number" or productStackSize < 1 then
local numIngredients  = 1
error("Cannot construct new Recipe with an invalid product amount value")
if recipeListFromWorkshops then
for _, recipeID in ipairs(recipeListFromWorkshops) do
local thisNum = WorkshopsRecipesData.getRecipeNumberOfIngredientsByID(recipeID)
if numIngredients < thisNum then
numIngredients = thisNum
end
end
end
if recipeListFromServices then
for _, recipeID in ipairs(recipeListFromServices) do
local thisNum = WorkshopsRecipesData.getRecipeNumberOfServiceGoodsByID(recipeID)
if numIngredients < thisNum then
numIngredients = thisNum
end
end
end
end
instance[INDEX_RECIPE_PRODUCT_AMOUNT] = productStackSize


-- Count the number of recipes in all the lists
if not ingredientsTable or type(ingredientsTable) ~= "table" then
local numRecipes = 0
error("Cannot construct new Recipe with an invalid ingredients table")
local header -- = nil
if recipeListFromWorkshops ~= nil then
numRecipes = numRecipes + #recipeListFromWorkshops
header = TABLE_HEADER_PRODUCT
end
end
if buildingListFromCamps ~= nil then
if #ingredientsTable > 3 then
numRecipes = numRecipes + #buildingListFromCamps
error("Cannot construct new Recipe with an ingredients table larger than 3 subtables")
header = TABLE_HEADER_PRODUCT
end
end
if buildingListFromFarms ~= nil then
for i, optionsArray in ipairs(ingredientsTable) do
numRecipes = numRecipes + #buildingListFromFarms
if not optionsArray or type(optionsArray) ~= "table" or #optionsArray < 1 then
header = TABLE_HEADER_PRODUCT
error("Cannot construct new Recipe with an empty options list (at index " .. i .. ")")
end
end
if recipeListFromServices ~= nil then
if #optionsArray > 6 then
if numRecipes > 0 then
error("Cannot construct new Recipe with an options array larger than 6 subtables (at index " .. i .. ")")
header = TABLE_HEADER_BOTH
end
for j, option in ipairs(optionsArray) do
if not option or type(option) ~= "table" then
error("Cannot construct new Recipe with an empty option (at index " .. i .. ", " .. j .. ")")
end
if not option[INDEX_OPTION_ID] or option[INDEX_OPTION_ID] == "" then
error("Cannot construct a new Recipe with an empty option ID (at index " .. i .. ", " .. j .. ")")
end
if not option[INDEX_OPTION_AMOUNT] or type(option[INDEX_OPTION_AMOUNT]) ~= "number" then
error("Cannot construct a new Recipe with an empty option amount (at index " .. i .. ", " .. j .. ")")
end
if option[INDEX_OPTION_AMOUNT] < 1 then
error("Cannot construct a new Recipe with an invalid option amount (at index" .. i .. ", " .. j .. ")")
end
end
end
numRecipes = numRecipes + #recipeListFromServices
header = TABLE_HEADER_SERVICE
end
end
instance[INDEX_RECIPE_INGREDIENTS] = ingredientsTable


if numRecipes == 0 then
return instance
return "No recipes found at building: " .. buildingName .. "."
end
end


RecipeView.startViewForBuilding(buildingName, displayOverride, numRecipes, numIngredients, header)
---addBuilding
---Adds the provided building to this Recipe object's list of buildings where the recipe is made.
---
---@param buildingName string name
function Recipe:addBuilding(buildingName)


buildRowsForWorkshops(recipeListFromWorkshops, displayOverride, numIngredients, buildingName)
if not self[INDEX_RECIPE_BUILDINGS_ARRAY] then
self[INDEX_RECIPE_BUILDINGS_ARRAY] = { buildingName }
else
-- Skip duplicates. It shouldn't happen in 99% of cases, but just to be sure.
for _, existingBuilding in ipairs(self[INDEX_RECIPE_BUILDINGS_ARRAY]) do
if existingBuilding == buildingName then
return
end
end
table.insert(self[INDEX_RECIPE_BUILDINGS_ARRAY], buildingName)
end
end


buildRowsForServices(recipeListFromServices, displayOverride, numIngredients, buildingName)
---getNumIngredients
---The number of ingredient slots (0-3) in the Recipe object.
---
---@return number of ingredients slots
function Recipe:getNumIngredients()


buildRowsForFarms(buildingListFromFarms, displayOverride, numIngredients, nil, buildingName)
if not self[INDEX_RECIPE_INGREDIENTS] then
return 0
end


buildRowsForCamps(buildingListFromCamps, displayOverride, numIngredients, nil, buildingName)
return #self[INDEX_RECIPE_INGREDIENTS]
 
return RecipeView.endView(ingredientName, displayOverride)
end
end


Line 592: Line 711:
--region Public methods
--region Public methods


function RecipeController.renderRecipe(frame)
---main
---Called from Template:Recipe. Returns markup text for display by using external view templates.
---
---@param frame table the Mediawiki calling context for the template
---@return string wiki markup
function RecipeController.main(frame)


-- Extract the template parameters.
local requiredProduct = frame.args.product
local productName = frame.args.product or frame.args[1]
local requiredBuilding = frame.args.building
local buildingName = frame.args.building or frame.args[2]
local requiredIngredient = frame.args.ingredient
local ingredientName = frame.args.ingredientName
local displayOverride = frame.args.display
local displayOverride = frame.args.display


if ingredientName and ingredientNAme ~= "" then
--Unset blanks back to nil
return RecipeController.renderWithIngredient(ingredientName, displayOverride)
if requiredProduct == "" then
else
requiredProduct = nil
if productName and productName ~= "" and buildingName and buildingName ~= "" then
end
return RecipeController.renderWithProductAndBuilding(productName, buildingName, displayOverride)
if requiredBuilding == "" then
else
requiredBuilding = nil
if productName and productName ~= "" then
end
return RecipeController.renderWithProduct(productName, displayOverride)
if requiredIngredient == "" then
else
requiredIngredient = nil
if buildingName and buildingName ~= "" then
end
return RecipeController.renderWithBuilding(buildingName, displayOverride)
 
else
-- recipeList is a 3-factor array of Recipe objects, by [product][grade][stackSize]
return "Unknown parameter in Recipe template."
local recipeList = getRecipesFromAllDataModels(requiredProduct, requiredBuilding, requiredIngredient)
end
 
end
if displayOverride == ARG_DISPLAY_OVERRIDE_LIST then
end
return renderListView(frame, recipeList, requiredProduct, requiredBuilding, requiredIngredient)
end
end
local numRecipes = countRecipes(recipeList)
local maxIngredients = countMaxIngredients(recipeList)
local caption = calculateCaption(requiredProduct, requiredBuilding, requiredIngredient, numRecipes)
local retStart = frame:expandTemplate{
title = VIEW_TEMPLATE_START,
args = {
["maxingredients"] = maxIngredients,
["caption"] = caption,
["numrecipes"] = numRecipes,
}
}
local retMiddle = buildMiddle(frame, recipeList, maxIngredients, requiredProduct, requiredBuilding, requiredIngredient)
local retEnd = frame:expandTemplate{
title = VIEW_TEMPLATE_END,
args = {},
}
return retStart .. retMiddle .. retEnd
end
end



Latest revision as of 20:29, 9 November 2024

Documentation for this module may be created at Module:RecipeController/doc

--- @module RecipeController
local RecipeController = {}



--region Dependencies

local BuildingDataProxy = require("Module:BuildingDataProxy")

local DataModelsWithRecipes = {
	require("Module:CampsData"),
	require("Module:FarmsData"),
	require("Module:FishingData"),
	require("Module:GatheringData"),
	require("Module:InstitutionsData"),
	require("Module:RainCollectorsData"),
	require("Module:WorkshopsData"),
}

local GoodsData = require("Module:GoodsData")
--For looking up services
local InstitutionsData = require("Module:InstitutionsData")

local VIEW_TEMPLATE_START = "Recipe/view"
local VIEW_TEMPLATE_ROW = "Recipe/view/row"
local VIEW_TEMPLATE_END = "Recipe/view/end"

local VIEW_BUILDING_LINK = "Building_link/view"
local VIEW_RESOURCE_LINK = "Resource_link/view"
--This doesn't use the view version because we don't want to hardcode the icon filename.
local TEMPLATE_SERVICE_LINK = "Service_link"

--endregion



--region Private constants

local ARG_DISPLAY_OVERRIDE_LIST = "list"

local INDEX_RECIPE_BUILDINGS_ARRAY = "buildingsArray"
local INDEX_RECIPE_GRADE = "grade"
local INDEX_RECIPE_TIME = "time"
local INDEX_RECIPE_PRODUCT_NAME = "productName"
local INDEX_RECIPE_PRODUCT_AMOUNT = "productAmount"
local INDEX_RECIPE_IS_SERVICE = "isRecipeService"
local INDEX_RECIPE_INGREDIENTS = "ingredientsTable"

local INDEX_OPTION_ID = "name" -- this is for backwards compatibility, it's actually an ID
local INDEX_OPTION_AMOUNT = "amount"

local VIEW_TABLE_BUILDING_SINGLE_ICON_SIZE = "huge"
local VIEW_TABLE_BUILDING_MULTIPLE_ICON_SIZE = "large"
local VIEW_TABLE_INGREDIENT_ICON_SIZE = "medium"
local VIEW_TABLE_PRODUCT_ICON_SIZE = "huge"

local VIEW_CLASS_TABLE_INGREDIENTS_SINGLE_ICON = 'class=ats-single-ingredient-icon'
local VIEW_CLASS_TABLE_INGREDIENTS_SWAPPABLE_ICON = 'class=ats-swappable-ingredient-icon'

local VIEW_GRADES = {
	[0] = '0Star',
	[1] = '1Star',
	[2] = '2Star',
	[3] = '3Star',
}

--- Transform the grade only when using the value as an index, to help it sort better whenever possible.
local STORE_GRADES = {
	[0] = 1,
	[1] = 2,
	[2] = 3,
	[3] = 4,
}

local MARKUP_NEWLINE_FORCED = "\n<!-- -->\n"

local ERROR_MESSAGE_EMPTY_PARAMETERS = "You must specify a product, building, or ingredient. Please see the template documentation for how to use the parameters"

--endregion



--region Private member variables
--none!
--endregion



--region Private methods

---getFlatRecipeValues
---Extracts a handful of values from the provided recipe pair.
---
---@param DataModel BaseDataModel a data model that implements the recipe query interface
---@param recipeData table pair of recipe data retrieved from a data model
---@return string, number, number, string, number building ID, efficiency grade, production time, product ID, and product amount (respectively)
local function getFlatRecipeValues(DataModel, recipeData)

	local buildingID = DataModel:getRecipeBuildingID(recipeData)
	local grade = DataModel:getRecipeGrade(recipeData)
	local time = DataModel:getRecipeTime(recipeData)
	local productID = DataModel:getRecipeProductID(recipeData)
	local productAmount = DataModel:getRecipeProductAmount(recipeData)

	return buildingID, grade, time, productID, productAmount
end

---buildingIngredientsTable
---Extracts values from the provided recipe pair and builds an ingredients table for use in a Recipe object.
---
---@param DataModel BaseDataModel a data model that implements the recipe query interface
---@param recipeData table pair of recipe data retrieved from a data model
---@return table nested ingredients, options (ID and amount)
local function buildingIngredientsTable(DataModel, recipeData)

	local ingredientsTable = {}
	for i = 1, DataModel:getRecipeNumIngredientSlots(recipeData) do

		if not ingredientsTable[i] then
			ingredientsTable[i] = {}
		end
		for j = 1, DataModel:getRecipeIngredientNumOptions(recipeData, i) do
			ingredientsTable[i][j] = {
				[INDEX_OPTION_ID] = DataModel:getRecipeIngredientOptionIDAt(recipeData, i, j),
				[INDEX_OPTION_AMOUNT] = DataModel:getRecipeIngredientOptionAmountAt(recipeData, i, j),
			}
		end
	end

	return ingredientsTable
end

---getRawRecipes
---Queries the data models with the supplied parameters to construct an array of Recipe objects storing the recipes found in the data model.
---
---Benchmarking: ~0.0003 seconds
---
---@param DataModel BaseDataModel a data model that implements the recipe query interface
---@param productID string the ID of the product, or nil if any
---@param buildingID string the ID of the building, or nil if any
---@param ingredientID string the ID of an ingredient, or nil if any
---@return table array of pairs of buildingID and recipe data
local function getRawRecipes(DataModel, productID, buildingID, ingredientID)

	local rawRecipeList = {}
	-- Check for combos first
	if productID and buildingID then
		rawRecipeList = DataModel:getIDsAndRecipesWhereProductIDAndBuildingID(productID, buildingID)
	elseif productID and ingredientID then
		rawRecipeList = DataModel:getIDsAndRecipesWhereProductIDAndIngredientID(productID, ingredientID)
	elseif ingredientID and buildingID then
		rawRecipeList = DataModel:getIDsAndRecipesWhereIngredientIDAndBuildingID(ingredientID, buildingID)
	elseif productID then
		rawRecipeList = DataModel:getIDsAndRecipesWhereProductID(productID)
	elseif ingredientID then
		rawRecipeList = DataModel:getIDsAndRecipesWhereIngredientID(ingredientID)
	elseif buildingID then
		rawRecipeList = DataModel:getIDsAndRecipesWhereBuildingID(buildingID)
	else
		error(ERROR_MESSAGE_EMPTY_PARAMETERS)
	end

	return rawRecipeList
end

---compileRecipeLists
---Adds the second list to the first, but restructures into Recipe objects along the way.
---
---@param DataModel BaseDataModel a data model that implements the recipe query interface
---@param recipeObjectTable table 3-factor array of Recipe objects, by product, grade, amount
---@param rawRecipeTable table list of recipe pairs, as gotten from a data model
---@return table the same recipeObjectTable, but with new and updated entries
local function compileRecipeLists(DataModel, recipeObjectTable, rawRecipeTable)

	for _, pair in ipairs(rawRecipeTable) do

		local buildingID, grade, time, productID, productAmount = getFlatRecipeValues(DataModel, pair)
		local ingredientsTable = buildingIngredientsTable(DataModel, pair)

		local buildingName = BuildingDataProxy.getName(buildingID)

		-- Services identify their need by name, but goods to not. If it's a service, this is a simple renaming.
		local productName = productID
		local isService = DataModel:isRecipeProvidingService(pair)
		if not isService then
			productName = GoodsData.getName(productID)
		end

		-- Now that we have everything extracted from rawRecipeTable for this pair, load it into recipeObjectTable, whether as a new Recipe object or adding a building to an existing Recipe object if one already exists. Recipes are uniquely identified by the 3-way combination of product, grade, and product amount.
		if not recipeObjectTable[productName] then
			recipeObjectTable[productName] = {}
		end
		-- Transform the grade values to store them in a natural order.
		if not recipeObjectTable[productName][STORE_GRADES[grade]] then
			recipeObjectTable[productName][STORE_GRADES[grade]] = {}
		end
		if not recipeObjectTable[productName][STORE_GRADES[grade]][productAmount] then
			-- Create a new Recipe object at this place in the table.
			recipeObjectTable[productName][STORE_GRADES[grade]][productAmount] = RecipeController.Recipe.new( { buildingName }, grade, time, isService, productID, productAmount, ingredientsTable)
		else
			-- Add the building to the existing Recipe object at this place in the table.
			recipeObjectTable[productName][STORE_GRADES[grade]][productAmount]:addBuilding(buildingName)
		end
	end

	return recipeObjectTable
end

---getRecipesFromAllDataModels
---Goes through all data models and compiles the results into a single 3-factor table of Recipe objects, [product][grade][amount]. This table will be sparse, and note sometimes the grade is harder to spot in the console if it starts at 1 and is followed by 2 (because the console interprets it as an un-keyed array.
---
---For example, finding the recipe for Biscuits in the Field Kitchen: recipeObjectArray["Biscuits"][0][10]
---
---@param requiredProduct string the name of the product, or nil if any
---@param requiredBuilding string the name of the building, or nil if any
---@param requiredIngredient string the name of the ingredient, or nil if any
---@return table a 3-factor compiled table of Recipe objects, [product][grade][amount]
 local function getRecipesFromAllDataModels(requiredProduct, requiredBuilding, requiredIngredient)

	--Resolve names to IDs, start them all as nil as wildcards.
	local productID
	local buildingID
	local ingredientID

	if requiredProduct then
		productID = GoodsData.getGoodID(requiredProduct)
		-- If it's not a good, then it might be a service, which has ID == name, so set it directly to the name if it's a valid service name
		local list = InstitutionsData:getIDsAndRecipesWhereProductID(requiredProduct)
		if not productID and #list > 0 then
			productID = requiredProduct
		end
	end

	if requiredBuilding then
		buildingID = BuildingDataProxy.getID(requiredBuilding)
	end

	-- Ingredients are always goods, never services.
	if requiredIngredient then
		ingredientID = GoodsData.getGoodID(requiredIngredient)
	end

	recipeObjectArray = {}
	for _, dataModel in ipairs(DataModelsWithRecipes) do
		local newRecipeList = getRawRecipes(dataModel, productID, buildingID, ingredientID)
		recipeObjectArray = compileRecipeLists(dataModel, recipeObjectArray, newRecipeList)
	end

	return recipeObjectArray
end

---countMaxIngredients
---Scans through the provided table of Recipe objects to count them.
---
---@param recipeList table 3-factor table of Recipe objects
---@return number of recipe objects
local function countRecipes(recipeList)

	local count = 0
	for _, product in pairs(recipeList) do
		for _, grade in pairs(product) do
			for _, _ in pairs(grade) do
				count = count + 1
			end
		end
	end
	return count
end

---countMaxIngredients
---Scans through the provided table of Recipe objects to find the recipe with the maximum number of ingredients slots (not options, whole slots of options).
---
---@param recipeList table 3-factor table of Recipe objects
---@return number of ingredients slots required to represent them all
local function countMaxIngredients(recipeList)

	local max = 0
	for _, product in pairs(recipeList) do
		for _, grade in pairs(product) do
			for _, recipe in pairs(grade) do
				local num = recipe:getNumIngredients()
				if max < num then
					max = num
				end
			end
		end
	end
	return max
end

---calculateCaption
---Simple cascading of rewriting the author requirements into the caption and how many were returned.
---
---@param requiredProduct string name of product, or nil if any
---@param requiredBuilding string name of building, or nil if any
---@param requiredIngredient string name of ingredient, or nil if any
---@param numRecipes number of recipes
---@return string the caption
local function calculateCaption(requiredProduct, requiredBuilding, requiredIngredient, numRecipes)

	local caption = numRecipes .. " recipes"

	if requiredProduct then
		caption = caption .. " for " .. requiredProduct
	end

	if requiredIngredient then
		caption = caption .. " using " .. requiredIngredient
	end

	if requiredBuilding then
		return caption .. " in the " .. requiredBuilding .. "."
	else
		return caption  .. "."
	end
end


---addBuildingLinks
---Assistant to buildMiddle.
---
---@param frame table
---@param recipe table
---@param requiredBuilding string
---@return string
local function addBuildingLinks(frame, recipe, requiredBuilding)

	local ret = ""
	local numBuildings = #recipe[INDEX_RECIPE_BUILDINGS_ARRAY]

	for _, buildingName in ipairs(recipe[INDEX_RECIPE_BUILDINGS_ARRAY]) do

		local buildingLinkArgs = {}

		buildingLinkArgs["name"] = buildingName
		buildingLinkArgs["iconfilename"] = BuildingDataProxy.getIcon(BuildingDataProxy.getID(buildingName))

		buildingLinkArgs["iconsize"] = (numBuildings < 2) and VIEW_TABLE_BUILDING_SINGLE_ICON_SIZE or VIEW_TABLE_BUILDING_MULTIPLE_ICON_SIZE

		-- Redundant to label the building if the author required it--the image alt-text and link still work with name.
		if requiredBuilding then
			buildingLinkArgs["display"] = "notext"
		end

		ret = ret .. "\n|-\n| " .. frame:expandTemplate{
			title = VIEW_BUILDING_LINK,
			args = buildingLinkArgs,
		}
	end

	return ret
end



---addIngredientSlot
---Assistant to buildMiddle.
---
---@param frame table
---@param ingredientSlot table
---@return string
local function addIngredientSlot(frame, ingredientSlot)

	local innerTable = MARKUP_NEWLINE_FORCED .. "{|" --all table markup has to start on its own line; this html comment accomplishes this
	local numOptions = #ingredientSlot

	if numOptions > 1 then
		innerTable = innerTable .. VIEW_CLASS_TABLE_INGREDIENTS_SWAPPABLE_ICON
	else
		innerTable = innerTable .. VIEW_CLASS_TABLE_INGREDIENTS_SINGLE_ICON
	end

	for _, option in ipairs(ingredientSlot) do
		local rlArgs = {}
		rlArgs["name"] = GoodsData.getName(option[INDEX_OPTION_ID])
		rlArgs["iconfilename"] = GoodsData.getIcon(option[INDEX_OPTION_ID])
		rlArgs["iconsize"] = VIEW_TABLE_INGREDIENT_ICON_SIZE

		innerTable = innerTable .. "\n|-\n| " .. option[INDEX_OPTION_AMOUNT] .. " |"
				.. "| " .. frame:expandTemplate{
			title = VIEW_RESOURCE_LINK,
			args = rlArgs,
		}
	end

	return innerTable .. "\n|}\n"
end



---addProductLinks
---Assistant to buildMiddle.
---
---@param frame table
---@param recipe table
---@param requiredProduct string
---@return string
local function addProductLinks(frame, recipe, requiredProduct)

	local link = ""
	if recipe[INDEX_RECIPE_IS_SERVICE] then
		local serviceLinkArgs = {}
		serviceLinkArgs["name"] = recipe[INDEX_RECIPE_PRODUCT_NAME]
		serviceLinkArgs["size"] = VIEW_TABLE_PRODUCT_ICON_SIZE
		-- Redundant to label the resource if the author required it--the image alt-text and link still work with name.
		if requiredProduct then
			serviceLinkArgs["display"] = "notext"
		end

		link = frame:expandTemplate{
			title = TEMPLATE_SERVICE_LINK,
			args = serviceLinkArgs,
		}
	else

		local resourceLinkArgs = {}
		resourceLinkArgs["name"] = GoodsData.getName(recipe[INDEX_RECIPE_PRODUCT_NAME])
		resourceLinkArgs["iconfilename"] = GoodsData.getIcon(recipe[INDEX_RECIPE_PRODUCT_NAME])
		resourceLinkArgs["iconsize"] = VIEW_TABLE_PRODUCT_ICON_SIZE
		-- Redundant to label the resource if the author required it--the image alt-text and link still work with name.
		if requiredProduct then
			resourceLinkArgs["display"] = "notext"
		end

		link = frame:expandTemplate{
			title = VIEW_RESOURCE_LINK,
			args = resourceLinkArgs,
		}
	end

	return link
end



---buildMiddle
---Calls the view to render table rows for each Recipe object and links to buildings and resources within the table rows.
---
---Benchmarking: ~0.005 seconds
---
---@param frame table MediaWiki template context
---@param recipeList table 3-factor list of Recipe objects, by [product][grade][amount]
---@param maxIngredients number of ingredients the largest Recipe has
---@param requiredProduct string name of product, or nil if any
---@param requiredBuilding string name of building, or nil if any
---@param _ string name of ingredient, or nil if any
---@return string a long string of wiki markup
local function buildMiddle(frame, recipeList, maxIngredients, requiredProduct, requiredBuilding, _)

	local ret = ""

	for _, recipeProductSubtable in pairs(recipeList) do
		for _, recipeGradeSubtable in pairs(recipeProductSubtable) do
			for _, recipe in pairs(recipeGradeSubtable) do

				local rowArgs = {}
				rowArgs["maxingredients"] = maxIngredients

				rowArgs["building"] = MARKUP_NEWLINE_FORCED .. "{|" --all table markup has to start on its own line; this html comment accomplishes this

				rowArgs["building"] = rowArgs["building"]
						.. addBuildingLinks(frame, recipe, requiredBuilding) .. "\n|}"

				rowArgs["grade"] = frame:expandTemplate{
					title = VIEW_GRADES[recipe[INDEX_RECIPE_GRADE]],
					args = {},
				}
				local minutes = math.floor(recipe[INDEX_RECIPE_TIME] / 60)
				local seconds = recipe[INDEX_RECIPE_TIME] % 60
				rowArgs["grade"] = rowArgs["grade"] .. "<br>"
						.. string.format("%d:%02d", minutes, seconds)

				for i, ingredientSlot in ipairs(recipe[INDEX_RECIPE_INGREDIENTS]) do
					rowArgs["ingredient" .. i] = addIngredientSlot(frame, ingredientSlot)
				end

				rowArgs["product"] = recipe[INDEX_RECIPE_PRODUCT_AMOUNT] .. "&nbsp;"
						.. addProductLinks(frame, recipe, requiredProduct)

				ret = ret .. frame:expandTemplate{
					title = VIEW_TEMPLATE_ROW,
					args = rowArgs,
				}
				ret = ret .. "\n"
			end
		end
	end

	return ret
end

---renderListView
---Takes the table of recipes gathered from the data models and returns a markup-unordered-list of the recipes. Buildings are shown when the author requested the product, otherwise the products are shown.
---
---@param frame table the Mediawiki context for the template
---@param recipeList table 3-factor table of Recipe objects in [product][grade][amount]
---@param requiredProduct string name of the product, or nil if any
---@param _ string name of the building, or nil if any (unused)
---@param _ string name of the ingredient, or nil if any (unused)
local function renderListView(frame, recipeList, requiredProduct, _, _)

	local ret = ""
	for _, recipeProductSubtable in pairs(recipeList) do
		for _, recipeGradeSubtable in pairs(recipeProductSubtable) do
			for _, recipe in pairs(recipeGradeSubtable) do
				for buildingCount, buildingName in ipairs(recipe[INDEX_RECIPE_BUILDINGS_ARRAY]) do

					local rowText = '\n*<span class="nowrap">'

					if requiredProduct then
						-- When queried by product, show the building name
						rowText = rowText .. frame:expandTemplate{
							title = VIEW_BUILDING_LINK,
							args = {
								["name"] = buildingName,
								["iconsize"] = "none",
							},
						}
					else
						-- If past the first building and we're not showing building names, then this will create duplicate entries.
						if buildingCount > 1 then
							break
						end

						-- When queried by building or ingredient, show the product name
						if recipe[INDEX_RECIPE_IS_SERVICE] then
							rowText = rowText .. frame:expandTemplate{
								title = TEMPLATE_SERVICE_LINK,
								args = {
									["name"] = recipe[INDEX_RECIPE_PRODUCT_NAME],
									["size"] = "small",
								}
							}
						else
							rowText = rowText .. frame:expandTemplate{
								title = VIEW_RESOURCE_LINK,
								args = {
									["name"] = GoodsData.getName(recipe[INDEX_RECIPE_PRODUCT_NAME]),
									["iconfilename"] = GoodsData.getIcon(recipe[INDEX_RECIPE_PRODUCT_NAME]),
									["iconsize"] = "small",
								},
							}
						end
					end

					rowText = rowText .. "&nbsp;("
					rowText = rowText .. frame:expandTemplate{
						title = VIEW_GRADES[recipe[INDEX_RECIPE_GRADE]],
						args = {},
					}

					rowText = rowText .. ")</span>"

					ret = ret .. rowText
				end
			end
		end
	end

	return ret
end

--endregion



--region Public classes

local Recipe = {}

-- This class available outside for read-only access
RecipeController.Recipe = Recipe
RecipeController.Recipe.OPTION_ID = INDEX_OPTION_ID
RecipeController.Recipe.OPTION_AMOUNT = INDEX_OPTION_AMOUNT

---new
---constructs a new Recipe instance from the provided data.
---
---the ingredientsTable must follow this format:
---ingredientsTable = {
---		--ingredient slots in recipe, between 1 and 3
---		[1] = {
---			--options for that slot, between 1 and 6
---			[1] = {
---				--each option's ID and amount
---				[Recipe.OPTION_ID] = string,
---				[Recipe.OPTION_STACK_SIZE] = number,
---			},
---			[2] = ...
---		},
---		[2] = ...
---}
---
---@param buildingArray table array of the names of buildings that make this recipe
---@param grade number of stars, between 0 and 3
---@param time number of seconds to produce
---@param productName string name of the good produced
---@param isService boolean true if this recipe offers a service instead of a product
---@param productStackSize number of goods produced each cycle
---@param ingredientsTable table array of 1-3 ingredient slots, each with 1-6 options, each with name and amount (see doc above)
function Recipe.new(buildingArray, grade, time, isService, productName, productStackSize, ingredientsTable)

	local instance = {}
	setmetatable(instance, { __index = Recipe} ) -- allow this instance to use Recipe class methods

	if not buildingArray or type(buildingArray) ~= "table" or #buildingArray < 1 then
		error("Cannot construct new Recipe with an empty building list")
	end
	instance[INDEX_RECIPE_BUILDINGS_ARRAY] = buildingArray

	if not grade or grade == "" then
		error("Cannot construct new Recipe with an empty grade.")
	elseif type(grade) ~= "number" or grade > 4 or grade < 0 then
		error ("Cannot construct new Recipe with an invalid grade value")
	end
	instance[INDEX_RECIPE_GRADE] = grade

	if not time or time == "" then
		error ("Cannot construct new Recipe with an empty production time")
	elseif type(time) ~= "number" or time < 0 then
		error ("Cannot construct new Recipe with an invalid production time value")
	end
	instance[INDEX_RECIPE_TIME] = time

	if type(isService) ~= "boolean" then
		error("Cannot construct new Recipe with an invalid service flag")
	end
	instance[INDEX_RECIPE_IS_SERVICE] = isService

	if not productName or productionName == "" then
		error ("Cannot construct new Recipe with an empty product name")
	end
	instance[INDEX_RECIPE_PRODUCT_NAME] = productName

	if not productStackSize or productStackSize == "" then
		error("Cannot construct new Recipe with an empty product amount")
	elseif type(productStackSize) ~= "number" or productStackSize < 1 then
		error("Cannot construct new Recipe with an invalid product amount value")
	end
	instance[INDEX_RECIPE_PRODUCT_AMOUNT] = productStackSize

	if not ingredientsTable or type(ingredientsTable) ~= "table" then
		error("Cannot construct new Recipe with an invalid ingredients table")
	end
	if #ingredientsTable > 3 then
		error("Cannot construct new Recipe with an ingredients table larger than 3 subtables")
	end
	for i, optionsArray in ipairs(ingredientsTable) do
		if not optionsArray or type(optionsArray) ~= "table" or #optionsArray < 1 then
			error("Cannot construct new Recipe with an empty options list (at index " .. i .. ")")
		end
		if #optionsArray > 6 then
			error("Cannot construct new Recipe with an options array larger than 6 subtables (at index " .. i .. ")")
		end
		for j, option in ipairs(optionsArray) do
			if not option or type(option) ~= "table" then
				error("Cannot construct new Recipe with an empty option (at index " .. i .. ", " .. j .. ")")
			end
			if not option[INDEX_OPTION_ID] or option[INDEX_OPTION_ID] == "" then
				error("Cannot construct a new Recipe with an empty option ID (at index " .. i .. ", " .. j .. ")")
			end
			if not option[INDEX_OPTION_AMOUNT] or type(option[INDEX_OPTION_AMOUNT]) ~= "number" then
				error("Cannot construct a new Recipe with an empty option amount (at index " .. i .. ", " .. j .. ")")
			end
			if option[INDEX_OPTION_AMOUNT] < 1 then
				error("Cannot construct a new Recipe with an invalid option amount (at index" .. i .. ", " .. j .. ")")
			end
		end
	end
	instance[INDEX_RECIPE_INGREDIENTS] = ingredientsTable

	return instance
end

---addBuilding
---Adds the provided building to this Recipe object's list of buildings where the recipe is made.
---
---@param buildingName string name
function Recipe:addBuilding(buildingName)

	if not self[INDEX_RECIPE_BUILDINGS_ARRAY] then
		self[INDEX_RECIPE_BUILDINGS_ARRAY] = { buildingName }
	else
		-- Skip duplicates. It shouldn't happen in 99% of cases, but just to be sure.
		for _, existingBuilding in ipairs(self[INDEX_RECIPE_BUILDINGS_ARRAY]) do
			if existingBuilding == buildingName then
				return
			end
		end
		table.insert(self[INDEX_RECIPE_BUILDINGS_ARRAY], buildingName)
	end
end

---getNumIngredients
---The number of ingredient slots (0-3) in the Recipe object.
---
---@return number of ingredients slots
function Recipe:getNumIngredients()

	if not self[INDEX_RECIPE_INGREDIENTS] then
		return 0
	end

	return #self[INDEX_RECIPE_INGREDIENTS]
end

--endregion



--region Public methods

---main
---Called from Template:Recipe. Returns markup text for display by using external view templates.
---
---@param frame table the Mediawiki calling context for the template
---@return string wiki markup
function RecipeController.main(frame)

	local requiredProduct = frame.args.product
	local requiredBuilding = frame.args.building
	local requiredIngredient = frame.args.ingredient
	local displayOverride = frame.args.display

	--Unset blanks back to nil
	if requiredProduct == "" then
		requiredProduct = nil
	end
	if requiredBuilding == "" then
		requiredBuilding = nil
	end
	if requiredIngredient == "" then
		requiredIngredient = nil
	end

	-- recipeList is a 3-factor array of Recipe objects, by [product][grade][stackSize]
	local recipeList = getRecipesFromAllDataModels(requiredProduct, requiredBuilding, requiredIngredient)

	if displayOverride == ARG_DISPLAY_OVERRIDE_LIST then
		return renderListView(frame, recipeList, requiredProduct, requiredBuilding, requiredIngredient)
	end

	local numRecipes = countRecipes(recipeList)
	local maxIngredients = countMaxIngredients(recipeList)
	local caption = calculateCaption(requiredProduct, requiredBuilding, requiredIngredient, numRecipes)

	local retStart = frame:expandTemplate{
		title = VIEW_TEMPLATE_START,
		args = {
			["maxingredients"] = maxIngredients,
			["caption"] = caption,
			["numrecipes"] = numRecipes,
		}
	}

	local retMiddle = buildMiddle(frame, recipeList, maxIngredients, requiredProduct, requiredBuilding, requiredIngredient)

	local retEnd = frame:expandTemplate{
		title = VIEW_TEMPLATE_END,
		args = {},
	}

	return retStart .. retMiddle .. retEnd
end

--endregion

return RecipeController