Module:WorkshopsData/Workshops.json: Difference between revisions

From Against the Storm Official Wiki
(Creating with new workshops.json data provided by devs for 1.4.16)
 
m (Blight fuel production time)
 
(2 intermediate revisions by the same user not shown)
Line 7,057: Line 7,057:
         "initiallyEssential": false,
         "initiallyEssential": false,
         "workplaces": 2
         "workplaces": 2
    },
    {
        "storage": 0,
        "recipes": [
            {
                "ingredients": [
                    [
                        {
                            "name": "[Mat Raw] Wood",
                            "amount": 10
                        },
                        {
                            "name": "[Crafting] Oil",
                            "amount": 4
                        },
                        {
                            "name": "[Crafting] Coal",
                            "amount": 3
                        },
                        {
                            "name": "[Crafting] Sea Marrow",
                            "amount": 3
                        }
                    ]
                ],
                "product": {
                    "name": "Blight Fuel",
                    "amount": 2
                },
                "grade": "Grade3",
                "productionTime": 40
            }
        ],
        "id": "Blight Post",
        "displayName": "Blight Post",
        "description": "A specialized building dedicated to fighting Blightrot. Blight Fighters will prepare \u003Csprite name=blight fuel\u003E Purging Fire during drizzle and clearance seasons, and use it to burn Blightrot Cysts during the storm.",
        "category": "Special Building",
        "sizeX": 3,
        "sizeY": 3,
        "requiredGoods": [
            {
                "name": "[Mat Processed] Planks",
                "amount": 4
            },
            {
                "name": "[Mat Processed] Bricks",
                "amount": 3
            },
            {
                "name": "[Mat Processed] Parts",
                "amount": 2
            }
        ],
        "constructionTime": 15,
        "cityScore": 5,
        "movable": false,
        "initiallyEssential": false,
        "workplaces": 3
     }
     }
]
]

Latest revision as of 21:29, 30 October 2024

storage10
recipes
ingredients
name"[Food Raw] Herbs"
amount2
name"[Food Raw] Insects"
amount2
name"[Mat Raw] Resin"
amount2
name"[Food Raw] Vegetables"
amount2
name"[Mat Raw] Algae"
amount2
name"[Mat Raw] Stone"
amount3
name"[Mat Raw] Clay"
amount3
name"[Water] Storm Water"
amount8
name"[Water] Clearance Water"
amount12
name"[Water] Drizzle Water"
amount16
product
name"[Metal] Crystalized Dew"
amount2
grade"Grade2"
productionTime42
ingredients
name"[Food Raw] Herbs"
amount3
name"[Crafting] Dye"
amount3
name"[Mat Raw] Resin"
amount3
name"[Food Raw] Mushrooms"
amount3
name"[Food Raw] Roots"
amount3
name"[Water] Drizzle Water"
amount3
name"[Water] Clearance Water"
amount4
name"[Water] Storm Water"
amount5
name"[Vessel] Pottery"
amount3
name"[Vessel] Barrels"
amount2
name"[Vessel] Waterskin"
amount3
product
name"[Needs] Tea"
amount10
grade"Grade2"
productionTime126
ingredients
name"[Food Raw] Berries"
amount3
name"[Food Raw] Mushrooms"
amount3
name"[Mat Raw] Reeds"
amount3
name"[Vessel] Pottery"
amount3
name"[Vessel] Barrels"
amount3
name"[Vessel] Waterskin"
amount3
product
name"[Needs] Wine"
amount10
grade"Grade2"
productionTime84
id"Alchemist Hut"
displayName"Alchemist's Hut"
description"Can produce: <sprite name=[metal] crystalized dew> Crystalized Dew (<sprite name=grade2>), <sprite name=[needs] tea> Tea (<sprite name=grade2>), <sprite name=[needs] wine> Wine (<sprite name=grade2>). Can use: <sprite name="[water] clearance water"> Clearance Water."
category"Industry"
sizeX3
sizeY2
requiredGoods
name"[Mat Processed] Planks"
amount5
name"[Mat Processed] Bricks"
amount2
constructionTime20
cityScore5
movablefalse
initiallyEssentialfalse
workplaces2
storage10
recipes
ingredients
name"[Food Raw] Herbs"
amount3
name"[Crafting] Dye"
amount3
name"[Mat Raw] Resin"
amount3
name"[Food Raw] Mushrooms"
amount3
name"[Food Raw] Roots"
amount3
name"[Water] Drizzle Water"
amount3
name"[Water] Clearance Water"
amount4
name"[Water] Storm Water"
amount5
name"[Vessel] Pottery"
amount3
name"[Vessel] Barrels"
amount2
name"[Vessel] Waterskin"
amount3
product
name"[Needs] Tea"
amount10
grade"Grade2"
productionTime126
ingredients
name"[Food Raw] Grain"
amount5
name"[Food Raw] Vegetables"
amount5
name"[Food Raw] Mushrooms"
amount5
name"[Food Raw] Herbs"
amount5
name"[Food Raw] Fish"
amount5
name"[Water] Drizzle Water"
amount7
name"[Water] Clearance Water"
amount9
name"[Water] Storm Water"
amount11
product
name"[Food Processed] Porridge"
amount10
grade"Grade2"
productionTime126
ingredients
name"[Food Raw] Insects"
amount5
name"[Food Raw] Meat"
amount5
name"[Mat Raw] Wood"
amount5
name"[Crafting] Oil"
amount2
name"[Crafting] Coal"
amount1
name"[Crafting] Sea Marrow"
amount1
product
name"[Food Processed] Jerky"
amount10
grade"Grade2"
productionTime126
id"Apothecary"
displayName"Apothecary"
description"Can produce: <sprite name=[needs] tea> Tea (<sprite name=grade2>), <sprite name=[food processed] porridge> Porridge (<sprite name=grade2>), <sprite name=[food processed] jerky> Jerky (<sprite name=grade2>). Can use: <sprite name="[water] drizzle water"> Drizzle Water."
category"Food Production"
sizeX2
sizeY2
requiredGoods
name"[Mat Processed] Planks"
amount5
name"[Mat Processed] Bricks"
amount2
constructionTime20
cityScore5
movablefalse
initiallyEssentialfalse
workplaces2
storage10
recipes
ingredients
name"[Metal] Copper Bar"
amount2
name"[Metal] Crystalized Dew"
amount2
name"[Mat Processed] Planks"
amount2
product
name"[Vessel] Barrels"
amount10
grade"Grade2"
productionTime126
ingredients
name"[Mat Processed] Fabric"
amount2
name"[Mat Raw] Leather"
amount2
name"[Crafting] Dye"
amount3
name"[Mat Raw] Resin"
amount3
product
name"[Needs] Coats"
amount10
grade"Grade2"
productionTime126
ingredients
name"[Mat Raw] Leather"
amount3
name"[Mat Raw] Plant Fibre"
amount3
name"[Mat Raw] Wood"
amount8
name"[Crafting] Dye"
amount2
name"[Needs] Wine"
amount2
product
name"[Needs] Scrolls"
amount8
grade"Grade2"
productionTime84
id"Artisan"
displayName"Artisan"
description"Can produce: <sprite name=[vessel] barrels> Barrels (<sprite name=grade2>), <sprite name=[needs] coats> Coats (<sprite name=grade2>), <sprite name=[needs] scrolls> Scrolls (<sprite name=grade2>). Can use: <sprite name="[water] clearance water"> Clearance Water."
category"Industry"
sizeX3
sizeY2
requiredGoods
name"[Mat Processed] Planks"
amount8
name"[Mat Processed] Fabric"
amount4
constructionTime40
cityScore5
movablefalse
initiallyEssentialfalse
workplaces3
storage10
recipes
ingredients
name"[Crafting] Flour"
amount6
name"[Food Raw] Herbs"
amount3
name"[Food Raw] Berries"
amount3
name"[Food Raw] Roots"
amount3
product
name"[Food Processed] Biscuits"
amount10
grade"Grade2"
productionTime110
ingredients
name"[Crafting] Flour"
amount6
name"[Food Raw] Herbs"
amount4
name"[Food Raw] Meat"
amount4
name"[Food Raw] Insects"
amount4
name"[Food Raw] Eggs"
amount4
name"[Food Raw] Berries"
amount4
name"[Food Raw] Fish"
amount4
product
name"[Food Processed] Pie"
amount10
grade"Grade2"
productionTime126
ingredients
name"[Mat Raw] Clay"
amount3
name"[Mat Raw] Wood"
amount5
name"[Crafting] Oil"
amount2
name"[Crafting] Coal"
amount1
name"[Crafting] Sea Marrow"
amount1
product
name"[Vessel] Pottery"
amount5
grade"Grade2"
productionTime84
id"Bakery"
displayName"Bakery"
description"Can produce: <sprite name=[food processed] biscuits> Biscuits (<sprite name=grade2>), <sprite name=[food processed] pie> Pie (<sprite name=grade2>), <sprite name=[vessel] pottery> Pottery (<sprite name=grade2>). Can use: <sprite name="[water] drizzle water"> Drizzle Water."
category"Food Production"
sizeX3
sizeY2
requiredGoods
name"[Mat Processed] Planks"
amount5
name"[Mat Processed] Fabric"
amount2
constructionTime40
cityScore5
movablefalse
initiallyEssentialfalse
workplaces2
storage10
recipes
ingredients
name"[Food Raw] Grain"
amount4
name"[Food Raw] Vegetables"
amount4
name"[Food Raw] Mushrooms"
amount4
name"[Food Raw] Herbs"
amount4
name"[Food Raw] Fish"
amount4
name"[Water] Drizzle Water"
amount6
name"[Water] Clearance Water"
amount8
name"[Water] Storm Water"
amount10
product
name"[Food Processed] Porridge"
amount10
grade"Grade3"
productionTime105
ingredients
name"[Food Raw] Vegetables"
amount6
name"[Food Raw] Mushrooms"
amount6
name"[Food Raw] Roots"
amount6
name"[Food Raw] Berries"
amount6
name"[Food Raw] Eggs"
amount6
name"[Vessel] Pottery"
amount3
name"[Vessel] Barrels"
amount3
name"[Vessel] Waterskin"
amount3
product
name"[Food Processed] Pickled Goods"
amount10
grade"Grade1"
productionTime126
ingredients
name"[Food Raw] Herbs"
amount3
name"[Food Raw] Insects"
amount3
name"[Mat Raw] Resin"
amount3
name"[Food Raw] Vegetables"
amount3
name"[Mat Raw] Algae"
amount3
name"[Mat Raw] Stone"
amount4
name"[Mat Raw] Clay"
amount4
name"[Water] Storm Water"
amount10
name"[Water] Clearance Water"
amount14
name"[Water] Drizzle Water"
amount18
product
name"[Metal] Crystalized Dew"
amount2
grade"Grade1"
productionTime42
id"Beanery"
displayName"Beanery"
description"Can produce: <sprite name=[food processed] porridge> Porridge (<sprite name=grade3>), <sprite name=[food processed] pickled goods> Pickled Goods (<sprite name=grade1>), <sprite name=[metal] crystalized dew> Crystalized Dew (<sprite name=grade1>). Can use: <sprite name="[water] drizzle water"> Drizzle Water."
category"Food Production"
sizeX3
sizeY2
requiredGoods
name"[Mat Processed] Planks"
amount8
name"[Mat Processed] Bricks"
amount4
constructionTime50
cityScore5
movablefalse
initiallyEssentialfalse
workplaces3
storage10
recipes
ingredients
name"[Food Raw] Grain"
amount4
name"[Food Raw] Roots"
amount4
name"[Vessel] Pottery"
amount2
name"[Vessel] Barrels"
amount1
name"[Vessel] Waterskin"
amount2
product
name"[Needs] Ale"
amount10
grade"Grade3"
productionTime105
ingredients
name"[Food Raw] Grain"
amount5
name"[Food Raw] Vegetables"
amount5
name"[Food Raw] Mushrooms"
amount5
name"[Food Raw] Herbs"
amount5
name"[Food Raw] Fish"
amount5
name"[Water] Drizzle Water"
amount7
name"[Water] Clearance Water"
amount9
name"[Water] Storm Water"
amount11
product
name"[Food Processed] Porridge"
amount10
grade"Grade2"
productionTime126
ingredients
name"[Food Raw] Roots"
amount5
name"[Food Raw] Grain"
amount5
name"[Food Raw] Vegetables"
amount5
name"[Food Raw] Mushrooms"
amount5
product
name"[Packs] Pack of Crops"
amount2
grade"Grade1"
productionTime42
id"Brewery"
displayName"Brewery"
description"Can produce: <sprite name=[needs] ale> Ale (<sprite name=grade3>), <sprite name=[food processed] porridge> Porridge (<sprite name=grade2>), <sprite name=[packs] pack of crops> Pack of Crops (<sprite name=grade1>). Can use: <sprite name="[water] drizzle water"> Drizzle Water."
category"Industry"
sizeX3
sizeY3
requiredGoods
name"[Mat Processed] Planks"
amount2
name"[Mat Processed] Bricks"
amount2
name"[Mat Processed] Fabric"
amount2
constructionTime50
cityScore5
movablefalse
initiallyEssentialfalse
workplaces2
storage10
recipes
ingredients
name"[Crafting] Flour"
amount6
name"[Food Raw] Herbs"
amount2
name"[Food Raw] Berries"
amount2
name"[Food Raw] Roots"
amount2
product
name"[Food Processed] Biscuits"
amount10
grade"Grade3"
productionTime90
ingredients
name"[Food Raw] Herbs"
amount5
name"[Food Raw] Roots"
amount5
name"[Food Raw] Insects"
amount5
name"[Mat Raw] Scales"
amount5
name"[Mat Raw] Resin"
amount7
name"[Mat Raw] Wood"
amount6
name"[Crafting] Oil"
amount3
name"[Crafting] Coal"
amount2
name"[Crafting] Sea Marrow"
amount2
product
name"[Needs] Incense"
amount10
grade"Grade2"
productionTime126
ingredients
name"[Mat Raw] Wood"
amount15
name"[Mat Raw] Algae"
amount8
product
name"[Crafting] Coal"
amount3
grade"Grade1"
productionTime126
id"Brick Oven"
displayName"Brick Oven"
description"Can produce: <sprite name=[food processed] biscuits> Biscuits (<sprite name=grade3>), <sprite name=[needs] incense> Incense (<sprite name=grade2>), <sprite name=[crafting] coal> Coal (<sprite name=grade1>). Can use: <sprite name="[water] clearance water"> Clearance Water."
category"Industry"
sizeX2
sizeY2
requiredGoods
name"[Mat Processed] Bricks"
amount5
constructionTime40
cityScore5
movablefalse
initiallyEssentialfalse
workplaces3
storage10
recipes
ingredients
name"[Mat Raw] Clay"
amount2
name"[Mat Raw] Stone"
amount2
product
name"[Mat Processed] Bricks"
amount2
grade"Grade3"
productionTime28
ingredients
name"[Mat Raw] Clay"
amount3
name"[Mat Raw] Wood"
amount5
name"[Crafting] Oil"
amount2
name"[Crafting] Coal"
amount1
name"[Crafting] Sea Marrow"
amount1
product
name"[Vessel] Pottery"
amount5
grade"Grade2"
productionTime84
ingredients
name"[Food Raw] Herbs"
amount3
name"[Food Raw] Insects"
amount3
name"[Mat Raw] Resin"
amount3
name"[Food Raw] Vegetables"
amount3
name"[Mat Raw] Algae"
amount3
name"[Mat Raw] Stone"
amount4
name"[Mat Raw] Clay"
amount4
name"[Water] Storm Water"
amount10
name"[Water] Clearance Water"
amount14
name"[Water] Drizzle Water"
amount18
product
name"[Metal] Crystalized Dew"
amount2
grade"Grade1"
productionTime42
id"Brickyard"
displayName"Brickyard"
description"Can produce: <sprite name=[mat processed] bricks> Bricks (<sprite name=grade3>), <sprite name=[vessel] pottery> Pottery (<sprite name=grade2>), <sprite name=[metal] crystalized dew> Crystalized Dew (<sprite name=grade1>). Can use: <sprite name="[water] storm water"> Storm Water."
category"Industry"
sizeX3
sizeY3
requiredGoods
name"[Mat Processed] Planks"
amount8
constructionTime25
cityScore5
movablefalse
initiallyEssentialfalse
workplaces2
storage10
recipes
ingredients
name"[Food Raw] Insects"
amount3
name"[Food Raw] Meat"
amount3
name"[Food Raw] Mushrooms"
amount3
name"[Food Raw] Fish"
amount3
name"[Food Processed] Jerky"
amount2
name"[Food Raw] Vegetables"
amount4
name"[Food Raw] Roots"
amount4
name"[Food Raw] Berries"
amount4
name"[Food Raw] Eggs"
amount4
product
name"[Food Processed] Skewers"
amount10
grade"Grade2"
productionTime126
ingredients
name"[Food Raw] Insects"
amount5
name"[Food Raw] Meat"
amount5
name"[Mat Raw] Wood"
amount5
name"[Crafting] Oil"
amount2
name"[Crafting] Coal"
amount1
name"[Crafting] Sea Marrow"
amount1
product
name"[Food Processed] Jerky"
amount10
grade"Grade2"
productionTime126
ingredients
name"[Food Raw] Grain"
amount3
name"[Food Raw] Meat"
amount3
name"[Food Raw] Vegetables"
amount3
name"[Mat Raw] Plant Fibre"
amount3
name"[Food Raw] Fish"
amount3
product
name"[Crafting] Oil"
amount5
grade"Grade2"
productionTime84
id"Butcher"
displayName"Butcher"
description"Can produce: <sprite name=[food processed] skewers> Skewers (<sprite name=grade2>), <sprite name=[food processed] jerky> Jerky (<sprite name=grade2>), <sprite name=[crafting] oil> Oil (<sprite name=grade2>). Can use: <sprite name="[water] drizzle water"> Drizzle Water."
category"Food Production"
sizeX3
sizeY3
requiredGoods
name"[Mat Processed] Planks"
amount5
name"[Mat Processed] Bricks"
amount2
constructionTime40
cityScore5
movablefalse
initiallyEssentialfalse
workplaces3
storage10
recipes
ingredients
name"[Crafting] Dye"
amount2
name"[Food Raw] Eggs"
amount4
name"[Food Raw] Fish"
amount4
name"[Food Raw] Meat"
amount4
product
name"[Food Processed] Paste"
amount10
grade"Grade3"
productionTime105
ingredients
name"[Food Raw] Berries"
amount3
name"[Food Raw] Mushrooms"
amount3
name"[Mat Raw] Reeds"
amount3
name"[Vessel] Pottery"
amount3
name"[Vessel] Barrels"
amount3
name"[Vessel] Waterskin"
amount3
product
name"[Needs] Wine"
amount10
grade"Grade2"
productionTime84
ingredients
name"[Crafting] Flour"
amount6
name"[Food Raw] Herbs"
amount4
name"[Food Raw] Berries"
amount4
name"[Food Raw] Roots"
amount4
product
name"[Food Processed] Biscuits"
amount10
grade"Grade1"
productionTime110
id"Cannery"
displayName"Cannery"
description"Can produce: <sprite name=[food processed] paste> Paste (<sprite name=grade3>), <sprite name=[needs] wine> Wine (<sprite name=grade2>), <sprite name=[food processed] biscuits> Biscuits (<sprite name=grade1>). Can use: <sprite name="[water] drizzle water"> Drizzle Water."
category"Industry"
sizeX3
sizeY2
requiredGoods
name"[Mat Processed] Bricks"
amount2
name"[Mat Processed] Fabric"
amount2
constructionTime50
cityScore5
movablefalse
initiallyEssentialfalse
workplaces2
storage10
recipes
ingredients
name"[Mat Raw] Wood"
amount5
product
name"[Mat Processed] Planks"
amount2
grade"Grade2"
productionTime42
ingredients
name"[Mat Raw] Wood"
amount8
name"[Mat Processed] Planks"
amount2
name"[Metal] Copper Bar"
amount3
name"[Metal] Crystalized Dew"
amount3
product
name"[Tools] Simple Tools"
amount2
grade"Grade2"
productionTime75
ingredients
name"[Needs] Wine"
amount4
name"[Needs] Training Gear"
amount4
name"[Needs] Incense"
amount4
name"[Needs] Scrolls"
amount4
name"[Needs] Ale"
amount4
name"[Needs] Tea"
amount4
product
name"[Packs] Pack of Luxury Goods"
amount2
grade"Grade2"
productionTime42
id"Carpenter"
displayName"Carpenter"
description"Can produce: <sprite name=[mat processed] planks> Planks (<sprite name=grade2>), <sprite name=[tools] simple tools> Tools (<sprite name=grade2>), <sprite name=[packs] pack of luxury goods> Pack of Luxury Goods (<sprite name=grade2>). Can use: <sprite name="[water] storm water"> Storm Water."
category"Industry"
sizeX3
sizeY2
requiredGoods
name"[Mat Processed] Planks"
amount5
name"[Mat Processed] Fabric"
amount2
constructionTime40
cityScore5
movablefalse
initiallyEssentialfalse
workplaces3
storage10
recipes
ingredients
name"[Food Raw] Berries"
amount2
name"[Food Raw] Mushrooms"
amount2
name"[Mat Raw] Reeds"
amount2
name"[Vessel] Pottery"
amount2
name"[Vessel] Barrels"
amount2
name"[Vessel] Waterskin"
amount2
product
name"[Needs] Wine"
amount10
grade"Grade3"
productionTime63
ingredients
name"[Food Raw] Vegetables"
amount5
name"[Food Raw] Mushrooms"
amount5
name"[Food Raw] Roots"
amount5
name"[Food Raw] Berries"
amount5
name"[Food Raw] Eggs"
amount5
name"[Vessel] Pottery"
amount3
name"[Vessel] Barrels"
amount3
name"[Vessel] Waterskin"
amount2
product
name"[Food Processed] Pickled Goods"
amount10
grade"Grade2"
productionTime126
ingredients
name"[Food Raw] Herbs"
amount5
name"[Food Raw] Berries"
amount5
name"[Food Raw] Insects"
amount5
name"[Food Raw] Meat"
amount5
name"[Food Raw] Eggs"
amount5
name"[Food Raw] Fish"
amount5
product
name"[Packs] Pack of Provisions"
amount3
grade"Grade1"
productionTime42
id"Cellar"
displayName"Cellar"
description"Can produce: <sprite name=[needs] wine> Wine (<sprite name=grade3>), <sprite name=[food processed] pickled goods> Pickled Goods (<sprite name=grade2>), <sprite name=[packs] pack of provisions> Pack of Provisions (<sprite name=grade1>). Can use: <sprite name="[water] drizzle water"> Drizzle Water."
category"Food Production"
sizeX2
sizeY2
requiredGoods
name"[Mat Processed] Bricks"
amount2
name"[Mat Processed] Fabric"
amount2
constructionTime50
cityScore5
movablefalse
initiallyEssentialfalse
workplaces2
storage10
recipes
ingredients
name"[Water] Clearance Water"
amount2
product
name"[Mat Raw] Clay"
amount4
grade"Grade2"
productionTime60
ingredients
name"[Water] Clearance Water"
amount2
product
name"[Mat Raw] Reeds"
amount4
grade"Grade2"
productionTime60
ingredients
name"[Water] Clearance Water"
amount2
product
name"[Mat Raw] Resin"
amount4
grade"Grade2"
productionTime60
id"Clay Pit Workshop"
displayName"Clay Pit"
description"Uses Clearance Water to produce goods regardless of the season. Must be placed on fertile soil. Can produce: <sprite name=[mat raw] clay> Clay (<sprite name=grade2>), <sprite name=[mat raw] reeds> Reed (<sprite name=grade2>), <sprite name=[mat raw] resin> Resin (<sprite name=grade2>)"
category"Resource Gathering"
sizeX2
sizeY2
requiredGoods
name"[Mat Processed] Planks"
amount2
name"[Mat Processed] Fabric"
amount2
constructionTime30
cityScore5
movablefalse
initiallyEssentialfalse
workplaces3
storage10
recipes
ingredients
name"[Mat Processed] Fabric"
amount1
name"[Mat Raw] Leather"
amount1
name"[Crafting] Dye"
amount2
name"[Mat Raw] Resin"
amount2
product
name"[Needs] Coats"
amount10
grade"Grade3"
productionTime105
ingredients
name"[Mat Processed] Planks"
amount7
name"[Mat Processed] Fabric"
amount4
name"[Mat Processed] Bricks"
amount4
name"[Metal] Copper Ore"
amount10
product
name"[Packs] Pack of Building Materials"
amount2
grade"Grade2"
productionTime42
ingredients
name"[Mat Raw] Leather"
amount6
name"[Mat Raw] Scales"
amount6
name"[Crafting] Oil"
amount4
name"[Food Raw] Meat"
amount4
product
name"[Vessel] Waterskin"
amount10
grade"Grade1"
productionTime84
id"Clothier"
displayName"Clothier"
description"Can produce: <sprite name=[needs] coats> Coats (<sprite name=grade3>), <sprite name=[packs] pack of building materials> Pack of Building Materials (<sprite name=grade2>), <sprite name=[vessel] waterskin> Waterskins (<sprite name=grade1>). Can use: <sprite name="[water] clearance water"> Clearance Water."
category"Industry"
sizeX3
sizeY2
requiredGoods
name"[Mat Processed] Planks"
amount5
name"[Mat Processed] Fabric"
amount2
constructionTime20
cityScore5
movablefalse
initiallyEssentialfalse
workplaces2
storage10
recipes
ingredients
name"[Mat Raw] Leather"
amount3
name"[Mat Raw] Scales"
amount3
product
name"[Needs] Boots"
amount10
grade"Grade3"
productionTime126
ingredients
name"[Mat Processed] Planks"
amount7
name"[Mat Processed] Fabric"
amount4
name"[Mat Processed] Bricks"
amount4
name"[Metal] Copper Ore"
amount10
product
name"[Packs] Pack of Building Materials"
amount2
grade"Grade2"
productionTime42
ingredients
name"[Food Raw] Insects"
amount5
name"[Food Raw] Berries"
amount5
name"[Metal] Copper Ore"
amount5
name"[Mat Raw] Scales"
amount5
name"[Crafting] Coal"
amount4
product
name"[Crafting] Dye"
amount10
grade"Grade1"
productionTime126
id"Cobbler"
displayName"Cobbler"
description"Can produce: <sprite name=[needs] boots> Boots (<sprite name=grade3>), <sprite name=[packs] pack of building materials> Pack of Building Materials (<sprite name=grade2>), <sprite name=[crafting] dye> Dye (<sprite name=grade1>). Can use: <sprite name="[water] clearance water"> Clearance Water."
category"Industry"
sizeX3
sizeY3
requiredGoods
name"[Mat Processed] Planks"
amount8
constructionTime40
cityScore5
movablefalse
initiallyEssentialfalse
workplaces2
storage10
recipes
ingredients
name"[Food Raw] Insects"
amount3
name"[Food Raw] Meat"
amount3
name"[Food Raw] Mushrooms"
amount3
name"[Food Raw] Fish"
amount3
name"[Food Processed] Jerky"
amount2
name"[Food Raw] Vegetables"
amount4
name"[Food Raw] Roots"
amount4
name"[Food Raw] Berries"
amount4
name"[Food Raw] Eggs"
amount4
product
name"[Food Processed] Skewers"
amount10
grade"Grade2"
productionTime126
ingredients
name"[Crafting] Flour"
amount6
name"[Food Raw] Herbs"
amount3
name"[Food Raw] Berries"
amount3
name"[Food Raw] Roots"
amount3
product
name"[Food Processed] Biscuits"
amount10
grade"Grade2"
productionTime110
ingredients
name"[Food Raw] Insects"
amount4
name"[Food Raw] Berries"
amount4
name"[Metal] Copper Ore"
amount4
name"[Mat Raw] Scales"
amount4
name"[Crafting] Coal"
amount3
product
name"[Crafting] Dye"
amount10
grade"Grade2"
productionTime126
id"Cookhouse"
displayName"Cookhouse"
description"Can produce: <sprite name=[food processed] skewers> Skewers (<sprite name=grade2>), <sprite name=[food processed] biscuits> Biscuits (<sprite name=grade2>), <sprite name=[crafting] dye> Dye (<sprite name=grade2>). Can use: <sprite name="[water] drizzle water"> Drizzle Water."
category"Food Production"
sizeX4
sizeY3
requiredGoods
name"[Mat Processed] Planks"
amount8
name"[Mat Processed] Bricks"
amount4
constructionTime50
cityScore5
movablefalse
initiallyEssentialfalse
workplaces4
storage10
recipes
ingredients
name"[Metal] Copper Bar"
amount1
name"[Metal] Crystalized Dew"
amount1
name"[Mat Processed] Planks"
amount2
product
name"[Vessel] Barrels"
amount10
grade"Grade3"
productionTime105
ingredients
name"[Mat Processed] Fabric"
amount2
name"[Mat Raw] Leather"
amount2
name"[Crafting] Dye"
amount3
name"[Mat Raw] Resin"
amount3
product
name"[Needs] Coats"
amount10
grade"Grade2"
productionTime126
ingredients
name"[Needs] Wine"
amount5
name"[Needs] Training Gear"
amount5
name"[Needs] Incense"
amount5
name"[Needs] Scrolls"
amount5
name"[Needs] Ale"
amount5
name"[Needs] Tea"
amount5
product
name"[Packs] Pack of Luxury Goods"
amount2
grade"Grade1"
productionTime42
id"Cooperage"
displayName"Cooperage"
description"Can produce: <sprite name=[vessel] barrels> Barrels (<sprite name=grade3>), <sprite name=[needs] coats> Coats (<sprite name=grade2>), <sprite name=[packs] pack of luxury goods> Pack of Luxury Goods (<sprite name=grade1>). Can use: <sprite name="[water] clearance water"> Clearance Water."
category"Industry"
sizeX3
sizeY2
requiredGoods
name"[Mat Processed] Planks"
amount5
name"[Mat Processed] Bricks"
amount2
constructionTime40
cityScore5
movablefalse
initiallyEssentialfalse
workplaces2
storage5
recipes
ingredients
name"[Mat Raw] Wood"
amount8
product
name"[Mat Processed] Planks"
amount2
grade"Grade0"
productionTime56
ingredients
name"[Mat Raw] Plant Fibre"
amount6
name"[Mat Raw] Reeds"
amount6
name"[Mat Raw] Algae"
amount6
product
name"[Mat Processed] Fabric"
amount2
grade"Grade0"
productionTime56
ingredients
name"[Mat Raw] Clay"
amount6
name"[Mat Raw] Stone"
amount6
product
name"[Mat Processed] Bricks"
amount2
grade"Grade0"
productionTime56
ingredients
name"[Metal] Copper Bar"
amount3
name"[Metal] Crystalized Dew"
amount3
product
name"[Mat Processed] Pipe"
amount2
grade"Grade0"
productionTime60
id"Crude Workstation"
displayName"Crude Workstation"
description"Can produce: <sprite name=[mat processed] planks> Planks (<sprite name=grade0>), <sprite name=[mat processed] fabric> Fabric (<sprite name=grade0>), <sprite name=[mat processed] bricks> Bricks (<sprite name=grade0>), <sprite name=[mat processed] pipe> Pipes (<sprite name=grade0>). Can use: <sprite name="[water] storm water"> Storm Water."
category"Industry"
sizeX2
sizeY2
requiredGoods
name"[Mat Raw] Wood"
amount5
constructionTime20
cityScore2
movabletrue
initiallyEssentialfalse
workplaces2
storage10
recipes
ingredients
name"[Food Raw] Grain"
amount5
name"[Food Raw] Roots"
amount5
name"[Vessel] Pottery"
amount3
name"[Vessel] Barrels"
amount2
name"[Vessel] Waterskin"
amount3
product
name"[Needs] Ale"
amount10
grade"Grade2"
productionTime126
ingredients
name"[Food Raw] Herbs"
amount5
name"[Food Raw] Roots"
amount5
name"[Food Raw] Insects"
amount5
name"[Mat Raw] Scales"
amount5
name"[Mat Raw] Resin"
amount7
name"[Mat Raw] Wood"
amount6
name"[Crafting] Oil"
amount3
name"[Crafting] Coal"
amount2
name"[Crafting] Sea Marrow"
amount2
product
name"[Needs] Incense"
amount10
grade"Grade2"
productionTime126
ingredients
name"[Food Raw] Vegetables"
amount5
name"[Food Raw] Mushrooms"
amount5
name"[Food Raw] Roots"
amount5
name"[Food Raw] Berries"
amount5
name"[Food Raw] Eggs"
amount5
name"[Vessel] Pottery"
amount3
name"[Vessel] Barrels"
amount3
name"[Vessel] Waterskin"
amount2
product
name"[Food Processed] Pickled Goods"
amount10
grade"Grade2"
productionTime126
id"Distillery"
displayName"Distillery"
description"Can produce: <sprite name=[needs] ale> Ale (<sprite name=grade2>), <sprite name=[needs] incense> Incense (<sprite name=grade2>), <sprite name=[food processed] pickled goods> Pickled Goods (<sprite name=grade2>). Can use: <sprite name="[water] drizzle water"> Drizzle Water."
category"Industry"
sizeX3
sizeY3
requiredGoods
name"[Mat Processed] Planks"
amount2
name"[Mat Processed] Bricks"
amount2
name"[Mat Processed] Fabric"
amount2
constructionTime50
cityScore5
movablefalse
initiallyEssentialfalse
workplaces2
storage10
recipes
ingredients
name"[Food Raw] Grain"
amount2
name"[Food Raw] Meat"
amount2
name"[Food Raw] Vegetables"
amount2
name"[Mat Raw] Plant Fibre"
amount2
name"[Food Raw] Fish"
amount2
product
name"[Crafting] Oil"
amount5
grade"Grade3"
productionTime63
ingredients
name"[Food Raw] Herbs"
amount3
name"[Crafting] Dye"
amount3
name"[Mat Raw] Resin"
amount3
name"[Food Raw] Mushrooms"
amount3
name"[Food Raw] Roots"
amount3
name"[Water] Drizzle Water"
amount3
name"[Water] Clearance Water"
amount4
name"[Water] Storm Water"
amount5
name"[Vessel] Pottery"
amount3
name"[Vessel] Barrels"
amount2
name"[Vessel] Waterskin"
amount3
product
name"[Needs] Tea"
amount10
grade"Grade2"
productionTime126
ingredients
name"[Mat Processed] Fabric"
amount3
name"[Mat Raw] Leather"
amount3
name"[Crafting] Dye"
amount4
name"[Mat Raw] Resin"
amount4
product
name"[Needs] Coats"
amount10
grade"Grade1"
productionTime126
id"Druid"
displayName"Druid's Hut"
description"Can produce: <sprite name=[crafting] oil> Oil (<sprite name=grade3>), <sprite name=[needs] tea> Tea (<sprite name=grade2>), <sprite name=[needs] coats> Coats (<sprite name=grade1>). Can use: <sprite name="[water] clearance water"> Clearance Water."
category"Industry"
sizeX2
sizeY2
requiredGoods
name"[Mat Processed] Planks"
amount5
name"[Mat Processed] Fabric"
amount2
constructionTime30
cityScore5
movablefalse
initiallyEssentialfalse
workplaces3
storage5
recipes
ingredients
name"[Food Raw] Insects"
amount5
name"[Food Raw] Meat"
amount5
name"[Food Raw] Mushrooms"
amount5
name"[Food Raw] Fish"
amount5
name"[Food Processed] Jerky"
amount4
name"[Food Raw] Vegetables"
amount5
name"[Food Raw] Roots"
amount5
name"[Food Raw] Berries"
amount5
name"[Food Raw] Eggs"
amount5
product
name"[Food Processed] Skewers"
amount10
grade"Grade0"
productionTime126
ingredients
name"[Crafting] Dye"
amount2
name"[Food Raw] Eggs"
amount8
name"[Food Raw] Fish"
amount8
name"[Food Raw] Meat"
amount8
product
name"[Food Processed] Paste"
amount10
grade"Grade0"
productionTime126
ingredients
name"[Crafting] Flour"
amount8
name"[Food Raw] Herbs"
amount4
name"[Food Raw] Berries"
amount4
name"[Food Raw] Roots"
amount4
product
name"[Food Processed] Biscuits"
amount10
grade"Grade0"
productionTime110
ingredients
name"[Food Raw] Vegetables"
amount7
name"[Food Raw] Mushrooms"
amount7
name"[Food Raw] Roots"
amount7
name"[Food Raw] Berries"
amount7
name"[Food Raw] Eggs"
amount7
name"[Vessel] Pottery"
amount3
name"[Vessel] Barrels"
amount3
name"[Vessel] Waterskin"
amount3
product
name"[Food Processed] Pickled Goods"
amount10
grade"Grade0"
productionTime126
id"Field Kitchen"
displayName"Field Kitchen"
description"Can produce: <sprite name=[food processed] skewers> Skewers (<sprite name=grade0>), <sprite name=[food processed] paste> Paste (<sprite name=grade0>), <sprite name=[food processed] biscuits> Biscuits (<sprite name=grade0>), <sprite name=[food processed] pickled goods> Pickled Goods (<sprite name=grade0>). Can use: <sprite name="[water] drizzle water"> Drizzle Water."
category"Food Production"
sizeX2
sizeY2
requiredGoods
name"[Mat Processed] Planks"
amount2
name"[Mat Processed] Fabric"
amount2
constructionTime20
cityScore5
movabletrue
initiallyEssentialfalse
workplaces2
storage10
recipes
ingredients
name"[Mat Raw] Resin"
amount3
name"[Water] Clearance Water"
amount10
name"[Crafting] Oil"
amount1
product
name"[Valuable] Amber"
amount1
grade"Grade3"
productionTime42
ingredients
name"[Mat Raw] Wood"
amount6
name"[Mat Processed] Planks"
amount1
name"[Metal] Copper Bar"
amount2
name"[Metal] Crystalized Dew"
amount2
product
name"[Tools] Simple Tools"
amount2
grade"Grade3"
productionTime60
id"Finesmith"
displayName"Finesmith"
description"Can produce: <sprite name=[valuable] amber> Amber (<sprite name=grade3>), <sprite name=[tools] simple tools> Tools (<sprite name=grade3>). Can use: <sprite name="[water] storm water"> Storm Water."
category"Industry"
sizeX3
sizeY3
requiredGoods
name"[Mat Processed] Planks"
amount10
name"[Mat Processed] Bricks"
amount10
constructionTime40
cityScore10
movablefalse
initiallyEssentialfalse
workplaces3
storage10
recipes
ingredients
name"[Food Raw] Grain"
amount4
name"[Food Raw] Roots"
amount4
name"[Vessel] Pottery"
amount2
name"[Vessel] Barrels"
amount1
name"[Vessel] Waterskin"
amount2
product
name"[Needs] Ale"
amount10
grade"Grade3"
productionTime105
ingredients
name"[Food Raw] Grain"
amount4
name"[Food Raw] Vegetables"
amount4
name"[Food Raw] Mushrooms"
amount4
name"[Food Raw] Herbs"
amount4
name"[Food Raw] Fish"
amount4
name"[Water] Drizzle Water"
amount6
name"[Water] Clearance Water"
amount8
name"[Water] Storm Water"
amount10
product
name"[Food Processed] Porridge"
amount10
grade"Grade3"
productionTime105
ingredients
name"[Food Raw] Roots"
amount3
name"[Food Raw] Grain"
amount3
name"[Food Raw] Vegetables"
amount3
name"[Food Raw] Mushrooms"
amount3
product
name"[Packs] Pack of Crops"
amount2
grade"Grade3"
productionTime28
id"Flawless Brewery"
displayName"Flawless Brewery"
description"Can produce: <sprite name=[needs] ale> Ale (<sprite name=grade3>), <sprite name=[food processed] porridge> Porridge (<sprite name=grade3>), <sprite name=[packs] pack of crops> Pack of Crops (<sprite name=grade3>). Has improved production. Can use: <sprite name="[water] drizzle water"> Drizzle Water."
category"Industry"
sizeX3
sizeY3
requiredGoods
name"[Mat Processed] Planks"
amount2
name"[Mat Processed] Bricks"
amount2
name"[Mat Processed] Fabric"
amount2
constructionTime50
cityScore5
movablefalse
initiallyEssentialfalse
workplaces2
storage10
recipes
ingredients
name"[Food Raw] Berries"
amount2
name"[Food Raw] Mushrooms"
amount2
name"[Mat Raw] Reeds"
amount2
name"[Vessel] Pottery"
amount2
name"[Vessel] Barrels"
amount2
name"[Vessel] Waterskin"
amount2
product
name"[Needs] Wine"
amount10
grade"Grade3"
productionTime63
ingredients
name"[Food Raw] Vegetables"
amount4
name"[Food Raw] Mushrooms"
amount4
name"[Food Raw] Roots"
amount4
name"[Food Raw] Berries"
amount4
name"[Food Raw] Eggs"
amount4
name"[Vessel] Pottery"
amount3
name"[Vessel] Barrels"
amount3
name"[Vessel] Waterskin"
amount2
product
name"[Food Processed] Pickled Goods"
amount10
grade"Grade3"
productionTime105
ingredients
name"[Food Raw] Herbs"
amount3
name"[Food Raw] Berries"
amount3
name"[Food Raw] Insects"
amount3
name"[Food Raw] Meat"
amount3
name"[Food Raw] Eggs"
amount3
name"[Food Raw] Fish"
amount3
product
name"[Packs] Pack of Provisions"
amount3
grade"Grade3"
productionTime28
id"Flawless Cellar"
displayName"Flawless Cellar"
description"Can produce: <sprite name=[needs] wine> Wine (<sprite name=grade3>), <sprite name=[food processed] pickled goods> Pickled Goods (<sprite name=grade3>), <sprite name=[packs] pack of provisions> Pack of Provisions (<sprite name=grade3>). Has improved production. Can use: <sprite name="[water] drizzle water"> Drizzle Water."
category"Food Production"
sizeX2
sizeY2
requiredGoods
name"[Mat Processed] Bricks"
amount2
name"[Mat Processed] Fabric"
amount2
constructionTime50
cityScore5
movablefalse
initiallyEssentialfalse
workplaces2
storage10
recipes
ingredients
name"[Metal] Copper Bar"
amount1
name"[Metal] Crystalized Dew"
amount1
name"[Mat Processed] Planks"
amount2
product
name"[Vessel] Barrels"
amount10
grade"Grade3"
productionTime105
ingredients
name"[Mat Processed] Fabric"
amount1
name"[Mat Raw] Leather"
amount1
name"[Crafting] Dye"
amount2
name"[Mat Raw] Resin"
amount2
product
name"[Needs] Coats"
amount10
grade"Grade3"
productionTime105
ingredients
name"[Needs] Wine"
amount3
name"[Needs] Training Gear"
amount3
name"[Needs] Incense"
amount3
name"[Needs] Scrolls"
amount3
name"[Needs] Ale"
amount3
name"[Needs] Tea"
amount3
product
name"[Packs] Pack of Luxury Goods"
amount2
grade"Grade3"
productionTime28
id"Flawless Cooperage"
displayName"Flawless Cooperage"
description"Can produce: <sprite name=[vessel] barrels> Barrels (<sprite name=grade3>), <sprite name=[needs] coats> Coats (<sprite name=grade3>), <sprite name=[packs] pack of luxury goods> Pack of Luxury Goods (<sprite name=grade3>). Has improved production. Can use: <sprite name="[water] clearance water"> Clearance Water."
category"Industry"
sizeX3
sizeY2
requiredGoods
name"[Mat Processed] Planks"
amount5
name"[Mat Processed] Bricks"
amount2
constructionTime40
cityScore5
movablefalse
initiallyEssentialfalse
workplaces2
storage10
recipes
ingredients
name"[Food Raw] Grain"
amount2
name"[Food Raw] Meat"
amount2
name"[Food Raw] Vegetables"
amount2
name"[Mat Raw] Plant Fibre"
amount2
name"[Food Raw] Fish"
amount2
product
name"[Crafting] Oil"
amount5
grade"Grade3"
productionTime63
ingredients
name"[Food Raw] Herbs"
amount2
name"[Crafting] Dye"
amount2
name"[Mat Raw] Resin"
amount2
name"[Food Raw] Mushrooms"
amount2
name"[Food Raw] Roots"
amount2
name"[Water] Drizzle Water"
amount2
name"[Water] Clearance Water"
amount3
name"[Water] Storm Water"
amount4
name"[Vessel] Pottery"
amount2
name"[Vessel] Barrels"
amount1
name"[Vessel] Waterskin"
amount2
product
name"[Needs] Tea"
amount10
grade"Grade3"
productionTime105
ingredients
name"[Mat Processed] Fabric"
amount1
name"[Mat Raw] Leather"
amount1
name"[Crafting] Dye"
amount2
name"[Mat Raw] Resin"
amount2
product
name"[Needs] Coats"
amount10
grade"Grade3"
productionTime105
id"Flawless Druid"
displayName"Flawless Druid's Hut"
description"Can produce: <sprite name=[crafting] oil> Oil (<sprite name=grade3>), <sprite name=[needs] tea> Tea (<sprite name=grade3>), <sprite name=[needs] coats> Coats (<sprite name=grade3>). Has improved production. Can use: <sprite name="[water] clearance water"> Clearance Water."
category"Industry"
sizeX2
sizeY2
requiredGoods
name"[Mat Processed] Planks"
amount5
name"[Mat Processed] Fabric"
amount2
constructionTime30
cityScore5
movablefalse
initiallyEssentialfalse
workplaces3
storage10
recipes
ingredients
name"[Mat Raw] Leather"
amount4
name"[Mat Raw] Scales"
amount4
name"[Crafting] Oil"
amount2
name"[Food Raw] Meat"
amount2
product
name"[Vessel] Waterskin"
amount10
grade"Grade3"
productionTime63
ingredients
name"[Mat Raw] Leather"
amount3
name"[Mat Raw] Scales"
amount3
product
name"[Needs] Boots"
amount10
grade"Grade3"
productionTime126
ingredients
name"[Mat Raw] Stone"
amount3
name"[Metal] Copper Bar"
amount1
name"[Metal] Crystalized Dew"
amount1
name"[Mat Processed] Planks"
amount2
name"[Mat Raw] Reeds"
amount2
name"[Mat Raw] Leather"
amount2
product
name"[Needs] Training Gear"
amount10
grade"Grade3"
productionTime105
id"Flawless Leatherworks"
displayName"Flawless Leatherworker"
description"Can produce: <sprite name=[vessel] waterskin> Waterskins (<sprite name=grade3>), <sprite name=[needs] boots> Boots (<sprite name=grade3>), <sprite name=[needs] training gear> Training Gear (<sprite name=grade3>). Has improved production. Can use: <sprite name="[water] clearance water"> Clearance Water."
category"Industry"
sizeX3
sizeY3
requiredGoods
name"[Mat Processed] Bricks"
amount2
name"[Mat Processed] Fabric"
amount2
constructionTime25
cityScore5
movablefalse
initiallyEssentialfalse
workplaces2
storage10
recipes
ingredients
name"[Food Raw] Grain"
amount5
name"[Food Raw] Mushrooms"
amount5
name"[Food Raw] Roots"
amount5
name"[Mat Raw] Algae"
amount5
product
name"[Crafting] Flour"
amount10
grade"Grade3"
productionTime63
ingredients
name"[Mat Raw] Leather"
amount2
name"[Mat Raw] Plant Fibre"
amount2
name"[Mat Raw] Wood"
amount6
name"[Crafting] Dye"
amount1
name"[Needs] Wine"
amount1
product
name"[Needs] Scrolls"
amount8
grade"Grade3"
productionTime63
ingredients
name"[Crafting] Dye"
amount2
name"[Food Raw] Eggs"
amount4
name"[Food Raw] Fish"
amount4
name"[Food Raw] Meat"
amount4
product
name"[Food Processed] Paste"
amount10
grade"Grade3"
productionTime105
id"Flawless Rain Mill"
displayName"Flawless Rain Mill"
description"Can produce: <sprite name=[crafting] flour> Flour (<sprite name=grade3>), <sprite name=[needs] scrolls> Scrolls (<sprite name=grade3>), <sprite name=[food processed] paste> Paste (<sprite name=grade3>). Has improved production. Can use: <sprite name="[water] clearance water"> Clearance Water."
category"Food Production"
sizeX3
sizeY2
requiredGoods
name"[Mat Processed] Planks"
amount5
name"[Mat Processed] Fabric"
amount2
constructionTime20
cityScore5
movablefalse
initiallyEssentialfalse
workplaces3
storage10
recipes
ingredients
name"[Metal] Copper Ore"
amount4
name"[Mat Raw] Scales"
amount4
name"[Mat Raw] Wood"
amount5
name"[Crafting] Oil"
amount2
name"[Crafting] Coal"
amount1
name"[Crafting] Sea Marrow"
amount1
product
name"[Metal] Copper Bar"
amount2
grade"Grade3"
productionTime28
ingredients
name"[Mat Raw] Stone"
amount3
name"[Metal] Copper Bar"
amount1
name"[Metal] Crystalized Dew"
amount1
name"[Mat Processed] Planks"
amount2
name"[Mat Raw] Reeds"
amount2
name"[Mat Raw] Leather"
amount2
product
name"[Needs] Training Gear"
amount10
grade"Grade3"
productionTime105
ingredients
name"[Crafting] Flour"
amount6
name"[Food Raw] Herbs"
amount3
name"[Food Raw] Meat"
amount3
name"[Food Raw] Insects"
amount3
name"[Food Raw] Eggs"
amount3
name"[Food Raw] Berries"
amount3
name"[Food Raw] Fish"
amount3
product
name"[Food Processed] Pie"
amount10
grade"Grade3"
productionTime105
id"Flawless Smelter"
displayName"Flawless Smelter"
description"Can produce: <sprite name=[metal] copper bar> Copper Bars (<sprite name=grade3>), <sprite name=[needs] training gear> Training Gear (<sprite name=grade3>), <sprite name=[food processed] pie> Pie (<sprite name=grade3>). Can use: <sprite name="[water] storm water"> Storm Water."
category"Industry"
sizeX3
sizeY3
requiredGoods
name"[Mat Processed] Bricks"
amount4
constructionTime40
cityScore5
movablefalse
initiallyEssentialfalse
workplaces3
storage10
recipes
ingredients
name"[Crafting] Flour"
amount6
name"[Food Raw] Herbs"
amount4
name"[Food Raw] Meat"
amount4
name"[Food Raw] Insects"
amount4
name"[Food Raw] Eggs"
amount4
name"[Food Raw] Berries"
amount4
name"[Food Raw] Fish"
amount4
product
name"[Food Processed] Pie"
amount10
grade"Grade2"
productionTime126
ingredients
name"[Food Raw] Insects"
amount3
name"[Food Raw] Meat"
amount3
name"[Food Raw] Mushrooms"
amount3
name"[Food Raw] Fish"
amount3
name"[Food Processed] Jerky"
amount2
name"[Food Raw] Vegetables"
amount4
name"[Food Raw] Roots"
amount4
name"[Food Raw] Berries"
amount4
name"[Food Raw] Eggs"
amount4
product
name"[Food Processed] Skewers"
amount10
grade"Grade2"
productionTime126
ingredients
name"[Metal] Copper Ore"
amount5
name"[Mat Raw] Scales"
amount5
name"[Mat Raw] Wood"
amount5
name"[Crafting] Oil"
amount2
name"[Crafting] Coal"
amount1
name"[Crafting] Sea Marrow"
amount1
product
name"[Metal] Copper Bar"
amount2
grade"Grade2"
productionTime42
id"Furnace"
displayName"Furnace"
description"Can produce: <sprite name=[food processed] pie> Pie (<sprite name=grade2>), <sprite name=[food processed] skewers> Skewers (<sprite name=grade2>), <sprite name=[metal] copper bar> Copper Bars (<sprite name=grade2>). Can use: <sprite name="[water] drizzle water"> Drizzle Water."
category"Food Production"
sizeX3
sizeY2
requiredGoods
name"[Mat Processed] Planks"
amount5
name"[Mat Processed] Bricks"
amount2
constructionTime40
cityScore5
movablefalse
initiallyEssentialfalse
workplaces3
storage10
recipes
ingredients
name"[Food Raw] Vegetables"
amount5
name"[Food Raw] Mushrooms"
amount5
name"[Food Raw] Roots"
amount5
name"[Food Raw] Berries"
amount5
name"[Food Raw] Eggs"
amount5
name"[Vessel] Pottery"
amount3
name"[Vessel] Barrels"
amount3
name"[Vessel] Waterskin"
amount2
product
name"[Food Processed] Pickled Goods"
amount10
grade"Grade2"
productionTime126
ingredients
name"[Mat Raw] Plant Fibre"
amount3
name"[Mat Raw] Reeds"
amount3
name"[Mat Raw] Algae"
amount3
product
name"[Mat Processed] Fabric"
amount2
grade"Grade2"
productionTime42
ingredients
name"[Food Raw] Roots"
amount4
name"[Food Raw] Grain"
amount4
name"[Food Raw] Vegetables"
amount4
name"[Food Raw] Mushrooms"
amount4
product
name"[Packs] Pack of Crops"
amount2
grade"Grade2"
productionTime42
id"Granary"
displayName"Granary"
description"Can produce: <sprite name=[food processed] pickled goods> Pickled Goods (<sprite name=grade2>), <sprite name=[mat processed] fabric> Fabric (<sprite name=grade2>), <sprite name=[packs] pack of crops> Pack of Crops (<sprite name=grade2>). Can use: <sprite name="[water] drizzle water"> Drizzle Water."
category"Food Production"
sizeX2
sizeY2
requiredGoods
name"[Mat Processed] Planks"
amount5
name"[Mat Processed] Fabric"
amount2
constructionTime30
cityScore5
movablefalse
initiallyEssentialfalse
workplaces3
storage10
recipes
ingredients
name"[Water] Drizzle Water"
amount4
product
name"[Food Raw] Mushrooms"
amount4
grade"Grade2"
productionTime84
ingredients
name"[Water] Drizzle Water"
amount4
product
name"[Food Raw] Herbs"
amount4
grade"Grade2"
productionTime84
id"Greenhouse Workshop"
displayName"Greenhouse"
description"Uses Drizzle Water to grow crops regardless of the season. Must be placed on fertile soil. Can produce: <sprite name=[food raw] mushrooms> Mushrooms (<sprite name=grade2>), <sprite name=[food raw] herbs> Herbs (<sprite name=grade2>)"
category"Food Production"
sizeX2
sizeY2
requiredGoods
name"[Mat Processed] Bricks"
amount2
name"[Mat Processed] Fabric"
amount2
constructionTime30
cityScore5
movablefalse
initiallyEssentialfalse
workplaces3
storage10
recipes
ingredients
name"[Food Raw] Insects"
amount2
name"[Food Raw] Meat"
amount2
name"[Food Raw] Mushrooms"
amount2
name"[Food Raw] Fish"
amount2
name"[Food Processed] Jerky"
amount1
name"[Food Raw] Vegetables"
amount3
name"[Food Raw] Roots"
amount3
name"[Food Raw] Berries"
amount3
name"[Food Raw] Eggs"
amount3
product
name"[Food Processed] Skewers"
amount10
grade"Grade3"
productionTime105
ingredients
name"[Crafting] Dye"
amount2
name"[Food Raw] Eggs"
amount5
name"[Food Raw] Fish"
amount5
name"[Food Raw] Meat"
amount5
product
name"[Food Processed] Paste"
amount10
grade"Grade2"
productionTime126
ingredients
name"[Metal] Copper Ore"
amount6
name"[Mat Raw] Scales"
amount6
name"[Mat Raw] Wood"
amount5
name"[Crafting] Oil"
amount2
name"[Crafting] Coal"
amount1
name"[Crafting] Sea Marrow"
amount1
product
name"[Metal] Copper Bar"
amount2
grade"Grade1"
productionTime42
id"Grill"
displayName"Grill"
description"Can produce: <sprite name=[food processed] skewers> Skewers (<sprite name=grade3>), <sprite name=[food processed] paste> Paste (<sprite name=grade2>), <sprite name=[metal] copper bar> Copper Bars (<sprite name=grade1>). Can use: <sprite name="[water] drizzle water"> Drizzle Water."
category"Food Production"
sizeX3
sizeY2
requiredGoods
name"[Mat Processed] Planks"
amount5
name"[Mat Processed] Bricks"
amount2
constructionTime40
cityScore5
movablefalse
initiallyEssentialfalse
workplaces3
storage10
recipes
ingredients
name"[Mat Raw] Wood"
amount10
name"[Mat Raw] Algae"
amount4
product
name"[Crafting] Coal"
amount5
grade"Grade3"
productionTime84
ingredients
name"[Mat Raw] Clay"
amount4
name"[Mat Raw] Stone"
amount4
product
name"[Mat Processed] Bricks"
amount2
grade"Grade1"
productionTime42
ingredients
name"[Food Raw] Insects"
amount6
name"[Food Raw] Meat"
amount6
name"[Mat Raw] Wood"
amount5
name"[Crafting] Oil"
amount2
name"[Crafting] Coal"
amount1
name"[Crafting] Sea Marrow"
amount1
product
name"[Food Processed] Jerky"
amount10
grade"Grade1"
productionTime126
id"Kiln"
displayName"Kiln"
description"Can produce: <sprite name=[crafting] coal> Coal (<sprite name=grade3>), <sprite name=[mat processed] bricks> Bricks (<sprite name=grade1>), <sprite name=[food processed] jerky> Jerky (<sprite name=grade1>). Can use: <sprite name="[water] storm water"> Storm Water."
category"Industry"
sizeX2
sizeY2
requiredGoods
name"[Mat Processed] Bricks"
amount4
constructionTime40
cityScore5
movablefalse
initiallyEssentialfalse
workplaces3
storage10
recipes
ingredients
name"[Mat Raw] Leather"
amount4
name"[Mat Raw] Scales"
amount4
name"[Crafting] Oil"
amount2
name"[Food Raw] Meat"
amount2
product
name"[Vessel] Waterskin"
amount10
grade"Grade3"
productionTime63
ingredients
name"[Mat Raw] Leather"
amount4
name"[Mat Raw] Scales"
amount4
product
name"[Needs] Boots"
amount10
grade"Grade2"
productionTime168
ingredients
name"[Mat Raw] Stone"
amount8
name"[Metal] Copper Bar"
amount3
name"[Metal] Crystalized Dew"
amount3
name"[Mat Processed] Planks"
amount3
name"[Mat Raw] Reeds"
amount3
name"[Mat Raw] Leather"
amount3
product
name"[Needs] Training Gear"
amount10
grade"Grade1"
productionTime126
id"Leatherworks"
displayName"Leatherworker"
description"Can produce: <sprite name=[vessel] waterskin> Waterskins (<sprite name=grade3>), <sprite name=[needs] boots> Boots (<sprite name=grade2>), <sprite name=[needs] training gear> Training Gear (<sprite name=grade1>). Can use: <sprite name="[water] clearance water"> Clearance Water."
category"Industry"
sizeX3
sizeY3
requiredGoods
name"[Mat Processed] Bricks"
amount2
name"[Mat Processed] Fabric"
amount2
constructionTime25
cityScore5
movablefalse
initiallyEssentialfalse
workplaces2
storage10
recipes
ingredients
name"[Mat Raw] Wood"
amount3
product
name"[Mat Processed] Planks"
amount2
grade"Grade3"
productionTime28
ingredients
name"[Mat Raw] Leather"
amount4
name"[Mat Raw] Plant Fibre"
amount4
name"[Mat Raw] Wood"
amount10
name"[Crafting] Dye"
amount3
name"[Needs] Wine"
amount3
product
name"[Needs] Scrolls"
amount8
grade"Grade1"
productionTime84
ingredients
name"[Crafting] Dye"
amount8
name"[Crafting] Oil"
amount8
name"[Crafting] Flour"
amount6
name"[Vessel] Pottery"
amount6
name"[Vessel] Barrels"
amount6
name"[Vessel] Waterskin"
amount6
product
name"[Packs] Pack of Trade Goods"
amount2
grade"Grade1"
productionTime42
id"Lumbermill"
displayName"Lumber Mill"
description"Can produce: <sprite name=[mat processed] planks> Planks (<sprite name=grade3>), <sprite name=[needs] scrolls> Scrolls (<sprite name=grade1>), <sprite name=[packs] pack of trade goods> Pack of Trade Goods (<sprite name=grade1>). Can use: <sprite name="[water] storm water"> Storm Water."
category"Industry"
sizeX3
sizeY2
requiredGoods
name"[Mat Processed] Bricks"
amount2
name"[Mat Processed] Fabric"
amount2
constructionTime25
cityScore5
movablefalse
initiallyEssentialfalse
workplaces2
storage5
recipes
ingredients
name"[Food Raw] Roots"
amount6
name"[Food Raw] Grain"
amount6
name"[Food Raw] Vegetables"
amount6
name"[Food Raw] Mushrooms"
amount6
product
name"[Packs] Pack of Crops"
amount2
grade"Grade0"
productionTime56
ingredients
name"[Food Raw] Herbs"
amount6
name"[Food Raw] Berries"
amount6
name"[Food Raw] Insects"
amount6
name"[Food Raw] Meat"
amount6
name"[Food Raw] Eggs"
amount6
name"[Food Raw] Fish"
amount6
product
name"[Packs] Pack of Provisions"
amount3
grade"Grade0"
productionTime56
ingredients
name"[Mat Processed] Planks"
amount10
name"[Mat Processed] Fabric"
amount6
name"[Mat Processed] Bricks"
amount6
name"[Metal] Copper Ore"
amount14
product
name"[Packs] Pack of Building Materials"
amount2
grade"Grade0"
productionTime56
id"Makeshift Post"
displayName"Makeshift Post"
description"Can produce: <sprite name=[packs] pack of crops> Pack of Crops (<sprite name=grade0>), <sprite name=[packs] pack of provisions> Pack of Provisions (<sprite name=grade0>), <sprite name=[packs] pack of building materials> Pack of Building Materials (<sprite name=grade0>). Can use: <sprite name="[water] clearance water"> Clearance Water."
category"Industry"
sizeX2
sizeY2
requiredGoods
name"[Mat Raw] Wood"
amount5
constructionTime20
cityScore2
movabletrue
initiallyEssentialfalse
workplaces2
storage10
recipes
ingredients
name"[Mat Raw] Plant Fibre"
amount3
name"[Mat Raw] Reeds"
amount3
name"[Mat Raw] Algae"
amount3
product
name"[Mat Processed] Fabric"
amount2
grade"Grade2"
productionTime42
ingredients
name"[Metal] Copper Bar"
amount2
name"[Metal] Crystalized Dew"
amount2
name"[Mat Processed] Planks"
amount2
product
name"[Vessel] Barrels"
amount10
grade"Grade2"
productionTime126
ingredients
name"[Food Raw] Insects"
amount4
name"[Food Raw] Berries"
amount4
name"[Metal] Copper Ore"
amount4
name"[Mat Raw] Scales"
amount4
name"[Crafting] Coal"
amount3
product
name"[Crafting] Dye"
amount10
grade"Grade2"
productionTime126
id"Manufactory"
displayName"Manufactory"
description"Can produce: <sprite name=[mat processed] fabric> Fabric (<sprite name=grade2>), <sprite name=[vessel] barrels> Barrels (<sprite name=grade2>), <sprite name=[crafting] dye> Dye (<sprite name=grade2>). Can use: <sprite name="[water] storm water"> Storm Water."
category"Industry"
sizeX3
sizeY3
requiredGoods
name"[Mat Processed] Planks"
amount5
name"[Mat Processed] Fabric"
amount2
constructionTime50
cityScore5
movablefalse
initiallyEssentialfalse
workplaces3
storage10
recipes
ingredients
name"[Food Raw] Grain"
amount5
name"[Food Raw] Vegetables"
amount5
name"[Food Raw] Mushrooms"
amount5
name"[Food Raw] Herbs"
amount5
name"[Food Raw] Fish"
amount5
name"[Water] Drizzle Water"
amount7
name"[Water] Clearance Water"
amount9
name"[Water] Storm Water"
amount11
product
name"[Food Processed] Porridge"
amount10
grade"Grade2"
productionTime126
ingredients
name"[Crafting] Flour"
amount6
name"[Food Raw] Herbs"
amount4
name"[Food Raw] Meat"
amount4
name"[Food Raw] Insects"
amount4
name"[Food Raw] Eggs"
amount4
name"[Food Raw] Berries"
amount4
name"[Food Raw] Fish"
amount4
product
name"[Food Processed] Pie"
amount10
grade"Grade2"
productionTime126
ingredients
name"[Needs] Wine"
amount4
name"[Needs] Training Gear"
amount4
name"[Needs] Incense"
amount4
name"[Needs] Scrolls"
amount4
name"[Needs] Ale"
amount4
name"[Needs] Tea"
amount4
product
name"[Packs] Pack of Luxury Goods"
amount2
grade"Grade2"
productionTime42
id"Pantry"
displayName"Pantry"
description"Can produce: <sprite name=[food processed] porridge> Porridge (<sprite name=grade2>), <sprite name=[food processed] pie> Pie (<sprite name=grade2>), <sprite name=[packs] pack of luxury goods> Pack of Luxury Goods (<sprite name=grade2>). Can use: <sprite name="[water] drizzle water"> Drizzle Water."
category"Food Production"
sizeX2
sizeY2
requiredGoods
name"[Mat Processed] Planks"
amount5
name"[Mat Processed] Fabric"
amount2
constructionTime30
cityScore5
movablefalse
initiallyEssentialfalse
workplaces3
storage10
recipes
ingredients
name"[Food Raw] Grain"
amount2
name"[Food Raw] Meat"
amount2
name"[Food Raw] Vegetables"
amount2
name"[Mat Raw] Plant Fibre"
amount2
name"[Food Raw] Fish"
amount2
product
name"[Crafting] Oil"
amount5
grade"Grade3"
productionTime63
ingredients
name"[Food Raw] Grain"
amount8
name"[Food Raw] Mushrooms"
amount8
name"[Food Raw] Roots"
amount8
name"[Mat Raw] Algae"
amount8
product
name"[Crafting] Flour"
amount10
grade"Grade1"
productionTime84
ingredients
name"[Crafting] Dye"
amount2
name"[Food Raw] Eggs"
amount6
name"[Food Raw] Fish"
amount6
name"[Food Raw] Meat"
amount6
product
name"[Food Processed] Paste"
amount10
grade"Grade1"
productionTime126
id"Press"
displayName"Press"
description"Can produce: <sprite name=[crafting] oil> Oil (<sprite name=grade3>), <sprite name=[crafting] flour> Flour (<sprite name=grade1>), <sprite name=[food processed] paste> Paste (<sprite name=grade1>). Can use: <sprite name="[water] clearance water"> Clearance Water."
category"Industry"
sizeX3
sizeY2
requiredGoods
name"[Mat Processed] Planks"
amount5
name"[Mat Processed] Bricks"
amount2
constructionTime20
cityScore5
movablefalse
initiallyEssentialfalse
workplaces3
storage10
recipes
ingredients
name"[Food Raw] Grain"
amount7
name"[Food Raw] Mushrooms"
amount7
name"[Food Raw] Roots"
amount7
name"[Mat Raw] Algae"
amount7
product
name"[Crafting] Flour"
amount10
grade"Grade2"
productionTime63
ingredients
name"[Metal] Copper Bar"
amount2
name"[Metal] Crystalized Dew"
amount2
name"[Mat Processed] Planks"
amount2
product
name"[Vessel] Barrels"
amount10
grade"Grade2"
productionTime126
ingredients
name"[Food Raw] Herbs"
amount4
name"[Food Raw] Berries"
amount4
name"[Food Raw] Insects"
amount4
name"[Food Raw] Meat"
amount4
name"[Food Raw] Eggs"
amount4
name"[Food Raw] Fish"
amount4
product
name"[Packs] Pack of Provisions"
amount3
grade"Grade2"
productionTime42
id"Provisioner"
displayName"Provisioner"
description"Can produce: <sprite name=[crafting] flour> Flour (<sprite name=grade2>), <sprite name=[vessel] barrels> Barrels (<sprite name=grade2>), <sprite name=[packs] pack of provisions> Pack of Provisions (<sprite name=grade2>). Can use: <sprite name="[water] clearance water"> Clearance Water."
category"Industry"
sizeX3
sizeY2
requiredGoods
name"[Mat Processed] Planks"
amount8
name"[Mat Processed] Fabric"
amount4
constructionTime40
cityScore5
movablefalse
initiallyEssentialfalse
workplaces2
storage10
recipes
ingredients
name"[Food Raw] Grain"
amount5
name"[Food Raw] Mushrooms"
amount5
name"[Food Raw] Roots"
amount5
name"[Mat Raw] Algae"
amount5
product
name"[Crafting] Flour"
amount10
grade"Grade3"
productionTime63
ingredients
name"[Mat Raw] Leather"
amount4
name"[Mat Raw] Plant Fibre"
amount4
name"[Mat Raw] Wood"
amount10
name"[Crafting] Dye"
amount3
name"[Needs] Wine"
amount3
product
name"[Needs] Scrolls"
amount8
grade"Grade1"
productionTime84
ingredients
name"[Crafting] Dye"
amount2
name"[Food Raw] Eggs"
amount6
name"[Food Raw] Fish"
amount6
name"[Food Raw] Meat"
amount6
product
name"[Food Processed] Paste"
amount10
grade"Grade1"
productionTime126
id"Rain Mill"
displayName"Rain Mill"
description"Can produce: <sprite name=[crafting] flour> Flour (<sprite name=grade3>), <sprite name=[needs] scrolls> Scrolls (<sprite name=grade1>), <sprite name=[food processed] paste> Paste (<sprite name=grade1>). Can use: <sprite name="[water] clearance water"> Clearance Water."
category"Food Production"
sizeX3
sizeY2
requiredGoods
name"[Mat Processed] Planks"
amount5
name"[Mat Processed] Fabric"
amount2
constructionTime20
cityScore5
movablefalse
initiallyEssentialfalse
workplaces3
storage10
recipes
ingredients
name"[Metal] Copper Bar"
amount3
name"[Metal] Crystalized Dew"
amount3
name"[Mat Raw] Stone"
amount12
name"[Mat Raw] Clay"
amount12
name"[Crafting] Coal"
amount1
name"[Crafting] Sea Marrow"
amount1
name"[Crafting] Oil"
amount2
name"[Mat Raw] Wood"
amount5
product
name"[Mat Processed] Parts"
amount1
grade"Grade3"
productionTime150
ingredients
name"[Crafting] Coal"
amount10
name"[Metal] Copper Bar"
amount2
name"[Metal] Crystalized Dew"
amount2
name"[Water] Storm Water"
amount10
name"[Water] Clearance Water"
amount10
product
name"Hearth Parts"
amount1
grade"Grade3"
productionTime90
id"Rainpunk Foundry"
displayName"Rainpunk Foundry"
description"A very advanced piece of technology. Can produce <sprite name=[mat processed] parts> Parts (<sprite name=grade3>), <sprite name=hearth parts> Wildfire Essence (<sprite name=grade3>). Can use: <sprite name="[water] storm water"> Storm Water."
category"Industry"
sizeX3
sizeY3
requiredGoods
name"[Mat Processed] Planks"
amount8
name"[Mat Processed] Bricks"
amount2
name"[Mat Processed] Fabric"
amount2
constructionTime25
cityScore10
movablefalse
initiallyEssentialfalse
workplaces3
storage10
recipes
ingredients
name"[Mat Raw] Plant Fibre"
amount8
name"[Mat Raw] Reeds"
amount8
name"[Mat Raw] Algae"
amount8
name"[Food Raw] Grain"
amount8
name"[Food Raw] Vegetables"
amount5
product
name"[Food Raw] Meat"
amount10
grade"Grade1"
productionTime84
ingredients
name"[Mat Raw] Algae"
amount2
name"[Mat Raw] Reeds"
amount2
name"[Food Raw] Grain"
amount2
name"[Food Raw] Vegetables"
amount1
product
name"[Mat Raw] Leather"
amount4
grade"Grade1"
productionTime42
ingredients
name"[Food Raw] Grain"
amount3
name"[Food Raw] Insects"
amount2
name"[Mat Raw] Reeds"
amount2
name"[Food Raw] Berries"
amount2
product
name"[Food Raw] Eggs"
amount5
grade"Grade1"
productionTime84
id"Ranch"
displayName"Ranch"
description"Can produce: <sprite name=[food raw] meat> Meat (<sprite name=grade1>), <sprite name=[mat raw] leather> Leather (<sprite name=grade1>), <sprite name=[food raw] eggs> Eggs (<sprite name=grade1>). Can use: <sprite name="[water] drizzle water"> Drizzle Water."
category"Food Production"
sizeX3
sizeY3
requiredGoods
name"[Mat Processed] Planks"
amount5
constructionTime40
cityScore5
movablefalse
initiallyEssentialfalse
workplaces2
storage10
recipes
ingredients
name"[Mat Raw] Leather"
amount2
name"[Mat Raw] Plant Fibre"
amount2
name"[Mat Raw] Wood"
amount6
name"[Crafting] Dye"
amount1
name"[Needs] Wine"
amount1
product
name"[Needs] Scrolls"
amount8
grade"Grade3"
productionTime63
ingredients
name"[Crafting] Dye"
amount6
name"[Crafting] Oil"
amount6
name"[Crafting] Flour"
amount4
name"[Vessel] Pottery"
amount4
name"[Vessel] Barrels"
amount4
name"[Vessel] Waterskin"
amount4
product
name"[Packs] Pack of Trade Goods"
amount2
grade"Grade2"
productionTime42
ingredients
name"[Food Raw] Grain"
amount6
name"[Food Raw] Roots"
amount6
name"[Vessel] Pottery"
amount3
name"[Vessel] Barrels"
amount2
name"[Vessel] Waterskin"
amount3
product
name"[Needs] Ale"
amount10
grade"Grade1"
productionTime126
id"Scribe"
displayName"Scribe"
description"Can produce: <sprite name=[needs] scrolls> Scrolls (<sprite name=grade3>), <sprite name=[packs] pack of trade goods> Pack of Trade Goods (<sprite name=grade2>), <sprite name=[needs] ale> Ale (<sprite name=grade1>). Can use: <sprite name="[water] clearance water"> Clearance Water."
category"Industry"
sizeX3
sizeY2
requiredGoods
name"[Mat Processed] Planks"
amount5
name"[Mat Processed] Fabric"
amount2
constructionTime40
cityScore5
movablefalse
initiallyEssentialfalse
workplaces3
storage10
recipes
ingredients
name"[Metal] Copper Ore"
amount4
name"[Mat Raw] Scales"
amount4
name"[Mat Raw] Wood"
amount5
name"[Crafting] Oil"
amount2
name"[Crafting] Coal"
amount1
name"[Crafting] Sea Marrow"
amount1
product
name"[Metal] Copper Bar"
amount2
grade"Grade3"
productionTime28
ingredients
name"[Mat Raw] Stone"
amount5
name"[Metal] Copper Bar"
amount2
name"[Metal] Crystalized Dew"
amount2
name"[Mat Processed] Planks"
amount3
name"[Mat Raw] Reeds"
amount3
name"[Mat Raw] Leather"
amount3
product
name"[Needs] Training Gear"
amount10
grade"Grade2"
productionTime126
ingredients
name"[Crafting] Flour"
amount6
name"[Food Raw] Herbs"
amount5
name"[Food Raw] Meat"
amount5
name"[Food Raw] Insects"
amount5
name"[Food Raw] Eggs"
amount5
name"[Food Raw] Berries"
amount5
name"[Food Raw] Fish"
amount5
product
name"[Food Processed] Pie"
amount10
grade"Grade1"
productionTime126
id"Smelter"
displayName"Smelter"
description"Can produce: <sprite name=[metal] copper bar> Copper Bars (<sprite name=grade3>), <sprite name=[needs] training gear> Training Gear (<sprite name=grade2>), <sprite name=[food processed] pie> Pie (<sprite name=grade1>). Can use: <sprite name="[water] storm water"> Storm Water."
category"Industry"
sizeX3
sizeY3
requiredGoods
name"[Mat Processed] Bricks"
amount4
constructionTime40
cityScore5
movablefalse
initiallyEssentialfalse
workplaces3
storage10
recipes
ingredients
name"[Mat Raw] Wood"
amount8
name"[Mat Processed] Planks"
amount2
name"[Metal] Copper Bar"
amount3
name"[Metal] Crystalized Dew"
amount3
product
name"[Tools] Simple Tools"
amount2
grade"Grade2"
productionTime75
ingredients
name"[Metal] Copper Bar"
amount2
name"[Metal] Crystalized Dew"
amount2
product
name"[Mat Processed] Pipe"
amount3
grade"Grade2"
productionTime60
ingredients
name"[Crafting] Dye"
amount6
name"[Crafting] Oil"
amount6
name"[Crafting] Flour"
amount4
name"[Vessel] Pottery"
amount4
name"[Vessel] Barrels"
amount4
name"[Vessel] Waterskin"
amount4
product
name"[Packs] Pack of Trade Goods"
amount2
grade"Grade2"
productionTime42
id"Smithy"
displayName"Smithy"
description"Can produce: <sprite name=[tools] simple tools> Tools (<sprite name=grade2>), <sprite name=[mat processed] pipe> Pipes (<sprite name=grade2>), <sprite name=[packs] pack of trade goods> Pack of Trade Goods (<sprite name=grade2>). Can use: <sprite name="[water] storm water"> Storm Water."
category"Industry"
sizeX3
sizeY3
requiredGoods
name"[Mat Processed] Planks"
amount5
name"[Mat Processed] Bricks"
amount2
constructionTime50
cityScore5
movablefalse
initiallyEssentialfalse
workplaces2
storage10
recipes
ingredients
name"[Food Raw] Insects"
amount4
name"[Food Raw] Meat"
amount4
name"[Mat Raw] Wood"
amount5
name"[Crafting] Oil"
amount2
name"[Crafting] Coal"
amount1
name"[Crafting] Sea Marrow"
amount1
product
name"[Food Processed] Jerky"
amount10
grade"Grade3"
productionTime105
ingredients
name"[Mat Raw] Clay"
amount4
name"[Mat Raw] Wood"
amount5
name"[Crafting] Oil"
amount2
name"[Crafting] Coal"
amount1
name"[Crafting] Sea Marrow"
amount1
product
name"[Vessel] Pottery"
amount5
grade"Grade1"
productionTime84
ingredients
name"[Food Raw] Herbs"
amount6
name"[Food Raw] Roots"
amount6
name"[Food Raw] Insects"
amount6
name"[Mat Raw] Scales"
amount6
name"[Mat Raw] Resin"
amount8
name"[Mat Raw] Wood"
amount6
name"[Crafting] Oil"
amount3
name"[Crafting] Coal"
amount2
name"[Crafting] Sea Marrow"
amount2
product
name"[Needs] Incense"
amount10
grade"Grade1"
productionTime126
id"Smokehouse"
displayName"Smokehouse"
description"Can produce: <sprite name=[food processed] jerky> Jerky (<sprite name=grade3>), <sprite name=[vessel] pottery> Pottery (<sprite name=grade1>), <sprite name=[needs] incense> Incense (<sprite name=grade1>). Can use: <sprite name="[water] drizzle water"> Drizzle Water."
category"Food Production"
sizeX3
sizeY3
requiredGoods
name"[Mat Processed] Planks"
amount5
name"[Mat Processed] Fabric"
amount2
constructionTime50
cityScore5
movablefalse
initiallyEssentialfalse
workplaces3
storage10
recipes
ingredients
name"[Mat Raw] Clay"
amount3
name"[Mat Raw] Stone"
amount3
product
name"[Mat Processed] Bricks"
amount2
grade"Grade2"
productionTime42
ingredients
name"[Food Raw] Grain"
amount7
name"[Food Raw] Mushrooms"
amount7
name"[Food Raw] Roots"
amount7
name"[Mat Raw] Algae"
amount7
product
name"[Crafting] Flour"
amount10
grade"Grade2"
productionTime63
ingredients
name"[Metal] Copper Ore"
amount5
name"[Mat Raw] Scales"
amount5
name"[Mat Raw] Wood"
amount5
name"[Crafting] Oil"
amount2
name"[Crafting] Coal"
amount1
name"[Crafting] Sea Marrow"
amount1
product
name"[Metal] Copper Bar"
amount2
grade"Grade2"
productionTime42
id"Stamping Mill"
displayName"Stamping Mill"
description"Can produce: <sprite name=[mat processed] bricks> Bricks (<sprite name=grade2>), <sprite name=[crafting] flour> Flour (<sprite name=grade2>), <sprite name=[metal] copper bar> Copper Bars (<sprite name=grade2>). Can use: <sprite name="[water] clearance water"> Clearance Water."
category"Industry"
sizeX2
sizeY2
requiredGoods
name"[Mat Processed] Planks"
amount5
name"[Mat Processed] Bricks"
amount2
constructionTime20
cityScore5
movablefalse
initiallyEssentialfalse
workplaces2
storage10
recipes
ingredients
name"[Food Raw] Grain"
amount7
name"[Food Raw] Mushrooms"
amount7
name"[Food Raw] Roots"
amount7
name"[Mat Raw] Algae"
amount7
product
name"[Crafting] Flour"
amount10
grade"Grade2"
productionTime63
ingredients
name"[Mat Raw] Wood"
amount5
product
name"[Mat Processed] Planks"
amount2
grade"Grade2"
productionTime42
ingredients
name"[Mat Raw] Leather"
amount5
name"[Mat Raw] Scales"
amount5
name"[Crafting] Oil"
amount3
name"[Food Raw] Meat"
amount3
product
name"[Vessel] Waterskin"
amount10
grade"Grade2"
productionTime84
id"Supplier"
displayName"Supplier"
description"Can produce: <sprite name=[crafting] flour> Flour (<sprite name=grade2>), <sprite name=[mat processed] planks> Planks (<sprite name=grade2>), <sprite name=[vessel] waterskin> Waterskins (<sprite name=grade2>). Can use: <sprite name="[water] clearance water"> Clearance Water."
category"Industry"
sizeX3
sizeY3
requiredGoods
name"[Mat Processed] Planks"
amount5
name"[Mat Processed] Bricks"
amount2
constructionTime50
cityScore5
movablefalse
initiallyEssentialfalse
workplaces2
storage10
recipes
ingredients
name"[Food Raw] Herbs"
amount2
name"[Crafting] Dye"
amount2
name"[Mat Raw] Resin"
amount2
name"[Food Raw] Mushrooms"
amount2
name"[Food Raw] Roots"
amount2
name"[Water] Drizzle Water"
amount2
name"[Water] Clearance Water"
amount3
name"[Water] Storm Water"
amount4
name"[Vessel] Pottery"
amount2
name"[Vessel] Barrels"
amount1
name"[Vessel] Waterskin"
amount2
product
name"[Needs] Tea"
amount10
grade"Grade3"
productionTime105
ingredients
name"[Food Raw] Herbs"
amount5
name"[Food Raw] Roots"
amount5
name"[Food Raw] Insects"
amount5
name"[Mat Raw] Scales"
amount5
name"[Mat Raw] Resin"
amount7
name"[Mat Raw] Wood"
amount6
name"[Crafting] Oil"
amount3
name"[Crafting] Coal"
amount2
name"[Crafting] Sea Marrow"
amount2
product
name"[Needs] Incense"
amount10
grade"Grade2"
productionTime126
ingredients
name"[Mat Raw] Leather"
amount6
name"[Mat Raw] Scales"
amount6
name"[Crafting] Oil"
amount4
name"[Food Raw] Meat"
amount4
product
name"[Vessel] Waterskin"
amount10
grade"Grade1"
productionTime84
id"Tea House"
displayName"Teahouse"
description"Can produce: <sprite name=[needs] tea> Tea (<sprite name=grade3>), <sprite name=[needs] incense> Incense (<sprite name=grade2>), <sprite name=[vessel] waterskin> Waterskins (<sprite name=grade1>). Can use: <sprite name="[water] drizzle water"> Drizzle Water."
category"Industry"
sizeX3
sizeY2
requiredGoods
name"[Mat Processed] Planks"
amount5
name"[Mat Processed] Bricks"
amount2
constructionTime20
cityScore5
movablefalse
initiallyEssentialfalse
workplaces2
storage10
recipes
ingredients
name"[Food Raw] Insects"
amount3
name"[Food Raw] Berries"
amount3
name"[Metal] Copper Ore"
amount3
name"[Mat Raw] Scales"
amount3
name"[Crafting] Coal"
amount2
product
name"[Crafting] Dye"
amount10
grade"Grade3"
productionTime105
ingredients
name"[Food Raw] Grain"
amount5
name"[Food Raw] Roots"
amount5
name"[Vessel] Pottery"
amount3
name"[Vessel] Barrels"
amount2
name"[Vessel] Waterskin"
amount3
product
name"[Needs] Ale"
amount10
grade"Grade2"
productionTime126
ingredients
name"[Food Raw] Berries"
amount4
name"[Food Raw] Mushrooms"
amount4
name"[Mat Raw] Reeds"
amount4
name"[Vessel] Pottery"
amount3
name"[Vessel] Barrels"
amount3
name"[Vessel] Waterskin"
amount3
product
name"[Needs] Wine"
amount10
grade"Grade1"
productionTime84
id"Tinctury"
displayName"Tinctury"
description"Can produce: <sprite name=[crafting] dye> Dye (<sprite name=grade3>), <sprite name=[needs] ale> Ale (<sprite name=grade2>), <sprite name=[needs] wine> Wine (<sprite name=grade1>). Can use: <sprite name="[water] drizzle water"> Drizzle Water."
category"Industry"
sizeX3
sizeY2
requiredGoods
name"[Mat Processed] Planks"
amount5
name"[Mat Processed] Fabric"
amount2
constructionTime40
cityScore5
movablefalse
initiallyEssentialfalse
workplaces2
storage10
recipes
ingredients
name"[Mat Raw] Wood"
amount8
name"[Mat Processed] Planks"
amount2
name"[Metal] Copper Bar"
amount3
name"[Metal] Crystalized Dew"
amount3
product
name"[Tools] Simple Tools"
amount2
grade"Grade2"
productionTime75
ingredients
name"[Mat Raw] Stone"
amount5
name"[Metal] Copper Bar"
amount2
name"[Metal] Crystalized Dew"
amount2
name"[Mat Processed] Planks"
amount3
name"[Mat Raw] Reeds"
amount3
name"[Mat Raw] Leather"
amount3
product
name"[Needs] Training Gear"
amount10
grade"Grade2"
productionTime126
ingredients
name"[Mat Raw] Clay"
amount3
name"[Mat Raw] Wood"
amount5
name"[Crafting] Oil"
amount2
name"[Crafting] Coal"
amount1
name"[Crafting] Sea Marrow"
amount1
product
name"[Vessel] Pottery"
amount5
grade"Grade2"
productionTime84
id"Tinkerer"
displayName"Tinkerer"
description"Can produce: <sprite name=[tools] simple tools> Tools (<sprite name=grade2>), <sprite name=[needs] training gear> Training Gear (<sprite name=grade2>), <sprite name=[vessel] pottery> Pottery (<sprite name=grade2>). Can use: <sprite name="[water] storm water"> Storm Water."
category"Industry"
sizeX3
sizeY2
requiredGoods
name"[Mat Processed] Planks"
amount5
name"[Mat Processed] Bricks"
amount2
constructionTime50
cityScore5
movablefalse
initiallyEssentialfalse
workplaces3
storage10
recipes
ingredients
name"[Mat Raw] Wood"
amount6
name"[Mat Processed] Planks"
amount1
name"[Metal] Copper Bar"
amount2
name"[Metal] Crystalized Dew"
amount2
product
name"[Tools] Simple Tools"
amount2
grade"Grade3"
productionTime60
ingredients
name"[Metal] Copper Bar"
amount2
name"[Metal] Crystalized Dew"
amount2
product
name"[Mat Processed] Pipe"
amount3
grade"Grade2"
productionTime60
ingredients
name"[Mat Raw] Leather"
amount4
name"[Mat Raw] Scales"
amount4
product
name"[Needs] Boots"
amount10
grade"Grade2"
productionTime168
id"Toolshop"
displayName"Toolshop"
description"Can produce: <sprite name=[tools] simple tools> Tools (<sprite name=grade3>), <sprite name=[mat processed] pipe> Pipes (<sprite name=grade2>), <sprite name=[needs] boots> Boots (<sprite name=grade2>). Can use: <sprite name="[water] storm water"> Storm Water."
category"Industry"
sizeX3
sizeY2
requiredGoods
name"[Mat Processed] Planks"
amount5
name"[Mat Processed] Fabric"
amount2
constructionTime40
cityScore5
movablefalse
initiallyEssentialfalse
workplaces2
storage10
recipes
ingredients
name"[Mat Raw] Plant Fibre"
amount2
name"[Mat Raw] Reeds"
amount2
name"[Mat Raw] Algae"
amount2
product
name"[Mat Processed] Fabric"
amount2
grade"Grade3"
productionTime28
ingredients
name"[Mat Raw] Leather"
amount5
name"[Mat Raw] Scales"
amount5
product
name"[Needs] Boots"
amount10
grade"Grade1"
productionTime168
ingredients
name"[Mat Raw] Stone"
amount8
name"[Metal] Copper Bar"
amount3
name"[Metal] Crystalized Dew"
amount3
name"[Mat Processed] Planks"
amount3
name"[Mat Raw] Reeds"
amount3
name"[Mat Raw] Leather"
amount3
product
name"[Needs] Training Gear"
amount10
grade"Grade1"
productionTime126
id"Weaver"
displayName"Weaver"
description"Can produce: <sprite name=[mat processed] fabric> Fabric (<sprite name=grade3>), <sprite name=[needs] boots> Boots (<sprite name=grade1>), <sprite name=[needs] training gear> Training Gear (<sprite name=grade1>). Can use: <sprite name="[water] clearance water"> Clearance Water."
category"Industry"
sizeX3
sizeY2
requiredGoods
name"[Mat Processed] Planks"
amount8
constructionTime40
cityScore5
movablefalse
initiallyEssentialfalse
workplaces2
storage10
recipes
ingredients
name"[Mat Raw] Wood"
amount5
product
name"[Mat Processed] Planks"
amount2
grade"Grade2"
productionTime42
ingredients
name"[Mat Raw] Plant Fibre"
amount3
name"[Mat Raw] Reeds"
amount3
name"[Mat Raw] Algae"
amount3
product
name"[Mat Processed] Fabric"
amount2
grade"Grade2"
productionTime42
ingredients
name"[Mat Raw] Clay"
amount3
name"[Mat Raw] Stone"
amount3
product
name"[Mat Processed] Bricks"
amount2
grade"Grade2"
productionTime42
ingredients
name"[Metal] Copper Bar"
amount3
name"[Metal] Crystalized Dew"
amount3
product
name"[Mat Processed] Pipe"
amount2
grade"Grade0"
productionTime60
id"Workshop"
displayName"Workshop"
description"Can produce: <sprite name=[mat processed] planks> Planks (<sprite name=grade2>), <sprite name=[mat processed] fabric> Fabric (<sprite name=grade2>), <sprite name=[mat processed] bricks> Bricks (<sprite name=grade2>), <sprite name=[mat processed] pipe> Pipes (<sprite name=grade0>). Can use: <sprite name="[water] storm water"> Storm Water."
category"Industry"
sizeX3
sizeY3
requiredGoods
name"[Mat Processed] Planks"
amount4
name"[Mat Processed] Bricks"
amount4
name"[Mat Processed] Fabric"
amount4
constructionTime20
cityScore5
movablefalse
initiallyEssentialfalse
workplaces2
storage0
recipes
ingredients
name"[Mat Raw] Wood"
amount10
name"[Crafting] Oil"
amount4
name"[Crafting] Coal"
amount3
name"[Crafting] Sea Marrow"
amount3
product
name"Blight Fuel"
amount2
grade"Grade3"
productionTime40
id"Blight Post"
displayName"Blight Post"
description"A specialized building dedicated to fighting Blightrot. Blight Fighters will prepare <sprite name=blight fuel> Purging Fire during drizzle and clearance seasons, and use it to burn Blightrot Cysts during the storm."
category"Special Building"
sizeX3
sizeY3
requiredGoods
name"[Mat Processed] Planks"
amount4
name"[Mat Processed] Bricks"
amount3
name"[Mat Processed] Parts"
amount2
constructionTime15
cityScore5
movablefalse
initiallyEssentialfalse
workplaces3