Module:BuildingLink: Difference between revisions

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m (still troubleshooting)
Tag: Reverted
(Updated to new data model!)
 
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Line 6: Line 6:
--region Dependencies
--region Dependencies


-- This module lazily loads dependencies, since they're expensive but only one is needed, we just don't know which in advance.
local BuildingDataProxy = require("Module:BuildingDataProxy")
local WorkshopsData
local InstitutionsData
local FarmsData
local CampsData
local CollectorsData


local VIEW_TEMPLATE = "Building_link/view"
local VIEW_TEMPLATE = "Building_link/view"
Line 40: Line 35:
--region Private methods
--region Private methods


---tryData retrieves the icon from the provided building interface. Based on the interface, if name is nil or there is no icon, this method will return nil
---
---@param name string the display name of a building
---@param buildingInterface table a data module require'd and passed in
---@return string the filename of the icon, if any is found
local function tryData(name, buildingInterface)
local function tryData(name, buildingInterface)


Line 49: Line 49:




---validateBuildingName attempts to find in each of the data modules the name specified. If the name is not found, an error is thrown. If the name is found in one of the data modules, it will return the icon filename. So we return that as proof the building was found (and to use it, of course).
---
---@param name string the display name of a building
---@return string the filename of the icon for that building
local function validateBuildingName(name)
local function validateBuildingName(name)


-- Lazy-load of external data, since it's expensive. Start with the most likely so that most pages load as fast as possible.
local id = BuildingDataProxy.getID(name)
WorkshopsData = require("Module:WorkshopsData")
if not id then
local validatedIcon = tryData(name, WorkshopsData)
error("No building found with name: " .. name .. ". Please see the template documentation for how to use the parameters")
end
 
local validatedIcon = BuildingDataProxy.getIcon(id)
if not validatedIcon then
if not validatedIcon then
InstitutionsData = require("Module:InstitutionsData")
error("Could not validate building with name: " .. name .. ". Please see the template documentation for how to use the parameters")
validatedIcon = tryData(name, InstitutionsData)
if not validatedIcon then
FarmsData = require("Module:FarmsData")
validatedIcon = tryData(name, FarmsData)
if not validatedIcon then
CollectorsData = require("Module:CollectorsData")
validatedIcon = tryData(name, CollectorsData)
if not validatedIcon then
CampsData = require("Module:CampsData")
validatedIcon = tryData(name, CampsData)
if not validatedIcon then
error("No building found with name: " .. name .. ". Please see the template documentation for how to use the parameters")
end
end
end
end
end
end
return validatedIcon
return validatedIcon
end
end
Line 93: Line 83:
local iconSize = frame.args.size
local iconSize = frame.args.size
local display = frame.args.display
local display = frame.args.display
local plural
local needsPlural
 
if not name or name == "" then
error("You must specify a building. Please see the template documentation for how to use the parameters")
end


-- We need to handle the parameters here in Lua, since there is some flexibility afforded to authors. Create a stack FIFO in reverse order and use table.remove to pop the stack.
-- Initialize the array of unnamed parameters, up to 3, so several may be nil.
local paramStack = { frame.args[3], frame.args[2], frame.args[1], }
local parent = frame:getParent()
while #paramStack > 0 do
if parent then
-- Pop the stack.
local parameterStack = { parent.args[1], parent.args[2], parent.args[3], }
local nextParameter = table.remove(paramStack)
-- Then empty the stack and try to assign them as our variables.
-- We likely added nil items to the array, so verify it exists
for _, nextParameter in ipairs(parameterStack) do
if nextParameter then
if nextParameter and nextParameter ~= "" then
if not name then
-- Prioritize setting the name first.
name = nextParameter
if not name or name == "" then
end
name = nextParameter
if not iconSize and VALID_SIZE[nextParameter] then
else
iconSize = nextParameter
-- These could happen in either order, because their valid values are non-overlapping
end
if (not iconSize or iconSize == "") and VALID_SIZE[nextParameter] then
if not plural and VALID_PLURAL[nextParameter] then
iconSize = nextParameter
plural = nextParameter
else
if not needsPlural and VALID_PLURAL[nextParameter] then
needsPlural = nextParameter
end
end
end
end
end
end
end
end
end


-- It is valid by now; the above method already threw an error if not.
-- Validate the name before we continue any further.
validatedIcon = validateBuildingName(name)
validatedIcon = validateBuildingName(name)


-- Provide a default icon size of none.
-- Handle default icon size.
if not iconSize or not VALID_SIZE[iconSize] then
if not iconSize or iconSize == "" or not VALID_SIZE[iconSize] then
iconSize = "none"
iconSize = "none"
end
end


-- The only valid value for mustBePlural is "s," so then make on check to see if name ends in a way that we need to add "es" at the end instead of just "s". For names that end in "y", we swap out the last character for "ies" instead. (This will require one-time setup for redirect pages.)
-- The only valid value for mustBePlural is "s," so then make on check to see if name ends in a way that we need to add "es" at the end instead of just "s". For names that end in "y", we swap out the last character for "ies" instead. (This will require one-time setup for redirect pages.)
if plural == "s" or plural == "es" then
if needsPlural == "s" or needsPlural == "es" then
if string.match(name, "y$") then
if string.match(name,"y$") then
name = string.sub(name, 1, -2) .. "ies"
name = string.sub(name,1,-2) .. "ies"
plural = nil -- unset, since it's now incorporated into the name
needsPlural = nil -- unset now, since it's incorporated into the name itself
else
else
local needsSyllable = string.match(name, "[sxz]$") or string.match(name, "sh$") or string.match(name, "ch$")
local needsSyllable = string.match(name,"[sxz]$") or string.match(name,"sh$") or string.match(name,"ch$")
plural = needsSyllable and "es" or "s"
needsPlural = needsSyllable and "es" or "s"
end
end
else
else
plural = nil
needsPlural = nil
end
end


-- The args to pass to the view.
viewParameters = {
viewParameters = {
["name"] = name,
["name"] = name,
["plural"] = plural,
["plural"] = needsPlural,
["iconfilename"] = validatedIcon,
["iconfilename"] = validatedIcon,
["iconsize"] = iconSize,
["iconsize"] = iconSize,

Latest revision as of 01:43, 30 October 2024

Documentation for this module may be created at Module:BuildingLink/doc

--- @module BuildingLink
local BuildingLink = {}



--region Dependencies

local BuildingDataProxy = require("Module:BuildingDataProxy")

local VIEW_TEMPLATE = "Building_link/view"

--endregion



--region Private constants

local VALID_SIZE = {
	["none"] = true,
	["small"] = true,
	["medium"] = true,
	["large"] = true,
	["huge"] = true,
}

local VALID_PLURAL = {
	["s"] = true,
	["es"] = true,
}

--endregion



--region Private methods

---tryData retrieves the icon from the provided building interface. Based on the interface, if name is nil or there is no icon, this method will return nil
---
---@param name string the display name of a building
---@param buildingInterface table a data module require'd and passed in
---@return string the filename of the icon, if any is found
local function tryData(name, buildingInterface)

	local buildingID = buildingInterface.getID(name)

	return buildingInterface.getIcon(buildingID)
end



---validateBuildingName attempts to find in each of the data modules the name specified. If the name is not found, an error is thrown. If the name is found in one of the data modules, it will return the icon filename. So we return that as proof the building was found (and to use it, of course).
---
---@param name string the display name of a building
---@return string the filename of the icon for that building
local function validateBuildingName(name)

	local id = BuildingDataProxy.getID(name)
	if not id then
		error("No building found with name: " .. name .. ". Please see the template documentation for how to use the parameters")
	end

	local validatedIcon = BuildingDataProxy.getIcon(id)
	if not validatedIcon then
		error("Could not validate building with name: " .. name .. ". Please see the template documentation for how to use the parameters")
	end
	return validatedIcon
end

--endregion



--region Public methods

---main
--- Extracts parameters, validates the building by getting its icon, and then sends the data to the view template for rendering.
---
--- @param frame table the template's context, with arguments
--- @return string wiki markup
function BuildingLink.main(frame)

	local name = frame.args.name
	local iconSize = frame.args.size
	local display = frame.args.display
	local needsPlural

	if not name or name == "" then
		error("You must specify a building. Please see the template documentation for how to use the parameters")
	end

	-- Initialize the array of unnamed parameters, up to 3, so several may be nil.
	local parent = frame:getParent()
	if parent then
		local parameterStack = { parent.args[1], parent.args[2], parent.args[3], }
		-- Then empty the stack and try to assign them as our variables.
		for _, nextParameter in ipairs(parameterStack) do
			if nextParameter and nextParameter ~= "" then
				-- Prioritize setting the name first.
				if not name or name == "" then
					name = nextParameter
				else
					-- These could happen in either order, because their valid values are non-overlapping
					if (not iconSize or iconSize == "") and VALID_SIZE[nextParameter] then
						iconSize = nextParameter
					else
						if not needsPlural and VALID_PLURAL[nextParameter] then
							needsPlural = nextParameter
						end
					end
				end
			end
		end
	end

	-- Validate the name before we continue any further.
	validatedIcon = validateBuildingName(name)

	-- Handle default icon size.
	if not iconSize or iconSize == "" or not VALID_SIZE[iconSize] then
		iconSize = "none"
	end

	-- The only valid value for mustBePlural is "s," so then make on check to see if name ends in a way that we need to add "es" at the end instead of just "s". For names that end in "y", we swap out the last character for "ies" instead. (This will require one-time setup for redirect pages.)
	if needsPlural == "s" or needsPlural == "es" then
		if string.match(name,"y$") then
			name = string.sub(name,1,-2) .. "ies"
			needsPlural = nil -- unset now, since it's incorporated into the name itself
		else
			local needsSyllable = string.match(name,"[sxz]$") or string.match(name,"sh$") or string.match(name,"ch$")
			needsPlural = needsSyllable and "es" or "s"
		end
	else
		needsPlural = nil
	end

	-- The args to pass to the view.
	viewParameters = {
		["name"] = name,
		["plural"] = needsPlural,
		["iconfilename"] = validatedIcon,
		["iconsize"] = iconSize,
		["display"] = display,
	}

	return frame:expandTemplate{
		title = VIEW_TEMPLATE,
		args = viewParameters,
	}
end

--endregion

return BuildingLink