Module:Construction: Difference between revisions
From Against the Storm Official Wiki
m (adding more error checking) |
(adding wildfire essence option) |
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local RL_PARTS = "Parts" | local RL_PARTS = "Parts" | ||
local RL_PIPES = "Pipes" | local RL_PIPES = "Pipes" | ||
local RL_WILDFIRE = "Wildfire Essence" | |||
local ID_LOOKUP_RL = { | local ID_LOOKUP_RL = { | ||
Line 28: | Line 29: | ||
["[Mat Processed] Parts"] = RL_PARTS, | ["[Mat Processed] Parts"] = RL_PARTS, | ||
["[Mat Processed] Pipe"] = RL_PIPES, | ["[Mat Processed] Pipe"] = RL_PIPES, | ||
["Hearth Parts"] = RL_WILDFIRE, | |||
} | } | ||
Line 37: | Line 39: | ||
["[Mat Processed] Parts"] = 5, | ["[Mat Processed] Parts"] = 5, | ||
["[Mat Processed] Pipe"] = 6, | ["[Mat Processed] Pipe"] = 6, | ||
["Hearth Parts"] = 7, | |||
} | } | ||
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local parts = frame.args.parts | local parts = frame.args.parts | ||
local pipes = frame.args.pipes | local pipes = frame.args.pipes | ||
local wildfire = frame.args.wildfire | |||
local htmlTable = mw.html.create("table") | local htmlTable = mw.html.create("table") | ||
Line 109: | Line 114: | ||
if pipes and pipes ~= "" and tonumber(pipes) > 0 then | if pipes and pipes ~= "" and tonumber(pipes) > 0 then | ||
makeRow(htmlTable, pipes, RL_PIPES) | makeRow(htmlTable, pipes, RL_PIPES) | ||
end | |||
if wildfire and wildfire ~= "" and tonumber(wildfire) > 0 then | |||
makeRow(htmlTable, wildfire, RL_WILDFIRE) | |||
end | end | ||
Line 135: | Line 143: | ||
[6] = { [INDEX_CONSTRUCTION_GOODS_AMOUNT] = 0, | [6] = { [INDEX_CONSTRUCTION_GOODS_AMOUNT] = 0, | ||
[INDEX_LINK] = RL_PIPES, }, | [INDEX_LINK] = RL_PIPES, }, | ||
[7] = { [INDEX_CONSTRUCTION_GOODS_AMOUNT] = 0, | |||
[INDEX_LINK] = RL_WILDFIRE, }, | |||
} | } | ||
Revision as of 04:10, 29 October 2024
Documentation for this module may be created at Module:Construction/doc
--- --- Generates a small, inline-style table to show building materials. I tried --- to do this with parser functions, but couldn't control the layout enough. --- ---@module Construction local Construction = {} --region Dependencies -- none! --endregion --region Private constants local RL_WOOD = "Wood" local RL_PLANKS = "Planks" local RL_BRICKS = "Bricks" local RL_FABRIC = "Fabric" local RL_PARTS = "Parts" local RL_PIPES = "Pipes" local RL_WILDFIRE = "Wildfire Essence" local ID_LOOKUP_RL = { ["[Mat Raw] Wood"] = RL_WOOD, ["[Mat Processed] Planks"] = RL_PLANKS, ["[Mat Processed] Bricks"] = RL_BRICKS, ["[Mat Processed] Fabric"] = RL_FABRIC, ["[Mat Processed] Parts"] = RL_PARTS, ["[Mat Processed] Pipe"] = RL_PIPES, ["Hearth Parts"] = RL_WILDFIRE, } local ORDER_LOOKUP = { ["[Mat Raw] Wood"] = 1, ["[Mat Processed] Planks"] = 2, ["[Mat Processed] Bricks"] = 3, ["[Mat Processed] Fabric"] = 4, ["[Mat Processed] Parts"] = 5, ["[Mat Processed] Pipe"] = 6, ["Hearth Parts"] = 7, } local INDEX_CONSTRUCTION_GOODS_AMOUNT = "amount" local INDEX_CONSTRUCTION_GOODS_ID = "name" local INDEX_LINK = "resource_link" local BOLD = "'''" --endregion --region Private methods --- --- Adds a simple table row with data cells to the provided HTML table entity. --- ---@param htmlTable table an HTML table entity ---@param amount number of building material ---@param resourceLink string one of the constants representing a resource link template invocation local function makeRow(htmlTable, amount, resourceLink) local link = mw.getCurrentFrame():expandTemplate{ title="rl", args = { name = resourceLink, size = "medium" } } local row = htmlTable:tag("tr") row:tag("td"):wikitext(BOLD .. amount .. BOLD):done() row:tag("td"):wikitext(link):done() row:done():newline() return row end --endregion --region Public methods --- --- Writes a simple HTML table with the specified template parameters --- ---@param frame table MediaWiki context function Construction.renderTable(frame) local wood = frame.args.wood local planks = frame.args.planks local bricks = frame.args.bricks local fabric = frame.args.fabric local parts = frame.args.parts local pipes = frame.args.pipes local wildfire = frame.args.wildfire local htmlTable = mw.html.create("table") if wood and wood ~= "" and tonumber(wood) > 0 then makeRow(htmlTable, wood, RL_WOOD) end if planks and planks ~= "" and tonumber(planks) > 0 then makeRow(htmlTable, planks, RL_PLANKS) end if bricks and bricks ~= "" and tonumber(bricks) > 0 then makeRow(htmlTable, bricks, RL_BRICKS) end if fabric and fabric ~= "" and tonumber(fabric) > 0 then makeRow(htmlTable, fabric, RL_FABRIC) end if parts and parts ~= "" and tonumber(parts) > 0 then makeRow(htmlTable, parts, RL_PARTS) end if pipes and pipes ~= "" and tonumber(pipes) > 0 then makeRow(htmlTable, pipes, RL_PIPES) end if wildfire and wildfire ~= "" and tonumber(wildfire) > 0 then makeRow(htmlTable, wildfire, RL_WILDFIRE) end htmlTable:done() return htmlTable end function Construction.makeTableFromData(constructionGoods) if not constructionGoods or not next(constructionGoods) or #constructionGoods < 1 then return "None" end local orderedConstruction = { [1] = { [INDEX_CONSTRUCTION_GOODS_AMOUNT] = 0, [INDEX_LINK] = RL_WOOD, }, [2] = { [INDEX_CONSTRUCTION_GOODS_AMOUNT] = 0, [INDEX_LINK] = RL_PLANKS, }, [3] = { [INDEX_CONSTRUCTION_GOODS_AMOUNT] = 0, [INDEX_LINK] = RL_BRICKS, }, [4] = { [INDEX_CONSTRUCTION_GOODS_AMOUNT] = 0, [INDEX_LINK] = RL_FABRIC, }, [5] = { [INDEX_CONSTRUCTION_GOODS_AMOUNT] = 0, [INDEX_LINK] = RL_PARTS, }, [6] = { [INDEX_CONSTRUCTION_GOODS_AMOUNT] = 0, [INDEX_LINK] = RL_PIPES, }, [7] = { [INDEX_CONSTRUCTION_GOODS_AMOUNT] = 0, [INDEX_LINK] = RL_WILDFIRE, }, } for _, stack in ipairs(constructionGoods) do local id = stack[INDEX_CONSTRUCTION_GOODS_ID] local order = ORDER_LOOKUP[id] orderedConstruction[order][INDEX_CONSTRUCTION_GOODS_AMOUNT] = stack[INDEX_CONSTRUCTION_GOODS_AMOUNT] orderedConstruction[order][INDEX_LINK] = ID_LOOKUP_RL[id] end local htmlTable = mw.html.create("table") for _, stack in ipairs(orderedConstruction) do if stack and stack[INDEX_CONSTRUCTION_GOODS_AMOUNT] > 1 then makeRow(htmlTable, stack[INDEX_CONSTRUCTION_GOODS_AMOUNT], stack[INDEX_LINK]) end end htmlTable:done() return htmlTable end --endregion return Construction