Module:BuildingLink: Difference between revisions
From Against the Storm Official Wiki
(Reverting to before tonight's changes dammit) Tag: Manual revert |
(Let's see if this handles unnamed parameters better.) Tag: Reverted |
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--region Private constants | --region Private constants | ||
local VALID_SIZE = { | |||
["none"] = true, | |||
["small"] = true, | |||
["medium"] = true, | |||
["large"] = true, | |||
["huge"] = true, | |||
} | |||
local VALID_PLURAL = { | |||
["s"] = true, | |||
["es"] = true, | |||
} | |||
--endregion | --endregion | ||
Line 79: | Line 92: | ||
local name = frame.args.name | local name = frame.args.name | ||
local iconSize = frame.args.size | local iconSize = frame.args.size | ||
local display = frame.args.display | local display = frame.args.display | ||
local needsPlural | |||
-- Initialize the stack of unnamed parameters in reverse order, up to 3. | |||
local parent = frame:getParent() | |||
if parent then | |||
local parameterStack = { parent.args[3], parent.args[2], parent.args[1], } | |||
-- Then empty the stack and try to assign them as variables here. | |||
while #parameterStack > 0 do | |||
-- Pop the next parameter from the stack | |||
local nextParameter = table.remove(parameterStack) | |||
if nextParameter and nextParameter ~= "" then | |||
-- Prioritize setting the name first. | |||
if not name then | |||
name = nextParameter | |||
else | |||
-- These could happen in either order, because their valid values are non-overlapping | |||
if not iconSize and VALID_SIZE[nextParameter] then | |||
iconSize = nextParameter | |||
else | |||
if not plural and VALID_PLURAL[nextParameter] then | |||
plural = nextParameter | |||
end | |||
end | |||
end | |||
end | |||
end | |||
end | |||
-- | -- Handle default icon size. | ||
if iconSize | if not iconSize or iconSize == "" or not VALID_SIZE[iconSize] then | ||
iconSize = | iconSize = "none" | ||
end | end | ||
validatedIcon = validateBuildingName(name) | validatedIcon = validateBuildingName(name) | ||
-- The only valid value for mustBePlural is "s," so then make on check to see if name ends in a way that we need to add "es" at the end instead of just "s". For names that end in "y", we swap out the last character for "ies" instead. (This will require one-time setup for redirect pages.) | -- The only valid value for mustBePlural is "s," so then make on check to see if name ends in a way that we need to add "es" at the end instead of just "s". For names that end in "y", we swap out the last character for "ies" instead. (This will require one-time setup for redirect pages.) | ||
if needsPlural == "s" or needsPlural == "es" then | if needsPlural == "s" or needsPlural == "es" then | ||
if string.match(name, "y$") then | if string.match(name,"y$") then | ||
name = string.sub(name, 1, -2) .. "ies" | name = string.sub(name,1,-2) .. "ies" | ||
needsPlural = nil -- unset, since it's incorporated into the name | needsPlural = nil -- unset now, since it's incorporated into the name itself | ||
else | else | ||
local needsSyllable = string.match(name, "[sxz]$") or string.match(name, "sh$") or string.match(name, "ch$") | local needsSyllable = string.match(name,"[sxz]$") or string.match(name,"sh$") or string.match(name,"ch$") | ||
needsPlural = needsSyllable and "es" or "s" | needsPlural = needsSyllable and "es" or "s" | ||
end | end |
Revision as of 23:49, 17 October 2024
Documentation for this module may be created at Module:BuildingLink/doc
--- @module BuildingLink local BuildingLink = {} --region Dependencies -- This module lazily loads dependencies, since they're expensive but only one is needed, we just don't know which in advance. local WorkshopsData local InstitutionsData local FarmsData local CampsData local CollectorsData local VIEW_TEMPLATE = "Building_link/view" --endregion --region Private constants local VALID_SIZE = { ["none"] = true, ["small"] = true, ["medium"] = true, ["large"] = true, ["huge"] = true, } local VALID_PLURAL = { ["s"] = true, ["es"] = true, } --endregion --region Private methods local function tryData(name, buildingInterface) local buildingID = buildingInterface.getID(name) return buildingInterface.getIcon(buildingID) end local function validateBuildingName(name) -- Lazy-load of external data, since it's expensive. Start with the most likely so that most pages load as fast as possible. WorkshopsData = require("Module:WorkshopsData") local validatedIcon = tryData(name, WorkshopsData) if not validatedIcon then InstitutionsData = require("Module:InstitutionsData") validatedIcon = tryData(name, InstitutionsData) if not validatedIcon then FarmsData = require("Module:FarmsData") validatedIcon = tryData(name, FarmsData) if not validatedIcon then CollectorsData = require("Module:CollectorsData") validatedIcon = tryData(name, CollectorsData) if not validatedIcon then CampsData = require("Module:CampsData") validatedIcon = tryData(name, CampsData) if not validatedIcon then error("No building found with name: " .. name .. ". Please see the template documentation for how to use the parameters") end end end end end return validatedIcon end --endregion --region Public methods ---main --- Extracts parameters, validates the building by getting its icon, and then sends the data to the view template for rendering. --- --- @param frame table the template's context, with arguments --- @return string wiki markup function BuildingLink.main(frame) local name = frame.args.name local iconSize = frame.args.size local display = frame.args.display local needsPlural -- Initialize the stack of unnamed parameters in reverse order, up to 3. local parent = frame:getParent() if parent then local parameterStack = { parent.args[3], parent.args[2], parent.args[1], } -- Then empty the stack and try to assign them as variables here. while #parameterStack > 0 do -- Pop the next parameter from the stack local nextParameter = table.remove(parameterStack) if nextParameter and nextParameter ~= "" then -- Prioritize setting the name first. if not name then name = nextParameter else -- These could happen in either order, because their valid values are non-overlapping if not iconSize and VALID_SIZE[nextParameter] then iconSize = nextParameter else if not plural and VALID_PLURAL[nextParameter] then plural = nextParameter end end end end end end -- Handle default icon size. if not iconSize or iconSize == "" or not VALID_SIZE[iconSize] then iconSize = "none" end validatedIcon = validateBuildingName(name) -- The only valid value for mustBePlural is "s," so then make on check to see if name ends in a way that we need to add "es" at the end instead of just "s". For names that end in "y", we swap out the last character for "ies" instead. (This will require one-time setup for redirect pages.) if needsPlural == "s" or needsPlural == "es" then if string.match(name,"y$") then name = string.sub(name,1,-2) .. "ies" needsPlural = nil -- unset now, since it's incorporated into the name itself else local needsSyllable = string.match(name,"[sxz]$") or string.match(name,"sh$") or string.match(name,"ch$") needsPlural = needsSyllable and "es" or "s" end else needsPlural = nil end viewParameters = { ["name"] = name, ["plural"] = needsPlural, ["iconfilename"] = validatedIcon, ["iconsize"] = iconSize, ["display"] = display, } return frame:expandTemplate{ title = VIEW_TEMPLATE, args = viewParameters, } end --endregion return BuildingLink