Module:BuildingLink: Difference between revisions

From Against the Storm Official Wiki
(updating default icon to be none instead of medium)
Tag: Reverted
(refactored the parameter logic to be more robust.)
Tag: Reverted
Line 20: Line 20:


--region Private constants
--region Private constants
local VALID_SIZE = {
["none"] = true,
["small"] = true,
["medium"] = true,
["large"] = true,
["huge"] = true,
}
local VALID_PLURAL = {
["s"] = true,
["es"] = true,
}


--endregion
--endregion
Line 79: Line 92:
local name = frame.args.name
local name = frame.args.name
local iconSize = frame.args.size
local iconSize = frame.args.size
local needsPlural = frame.args.plural
local display = frame.args.display
local display = frame.args.display
local plural


-- If the iconSize was not specified, but plural was "s", then these will match. We need to unset the iconSize to be default.
-- We need to handle the parameters here in Lua, since there is some flexibility afforded to authors. Create a stack FIFO in reverse order and use table.remove to pop the stack.
if iconSize == needsPlural and (needsPlural == "s" or needsPlural == "es") then
local paramStack = { frame.args[3], frame.args[2], frame.args[1], }
iconSize = "none"
while #paramStack > 0 do
end
-- Pop the stack.
-- If the iconSize was not specified, and the building name wasn't a named parameter (most of the time), then these will match. We need to unset the iconSize to default.
local nextParameter = table.remove(paramStack)
if iconSize == name then
-- We likely added nil items to the array, so verify it exists
iconSize = "none"
if nextParameter then
if not name then
name = nextParameter
end
if not size and VALID_SIZE[nextParameter] then
iconSize = nextParameter
end
if not plural and VALID_PLURAL[nextParameter] then
plural = nextParameter
end
end
end
end


-- It is valid by now; the above method already threw an error if not.
-- It is valid by now; the above method already threw an error if not.
validatedIcon = validateBuildingName(name)
validatedIcon = validateBuildingName(name)
-- Provide a default icon size of none.
if not iconSize or not VALID_SIZE[iconSize] then
iconSize = "none"
end


-- The only valid value for mustBePlural is "s," so then make on check to see if name ends in a way that we need to add "es" at the end instead of just "s". For names that end in "y", we swap out the last character for "ies" instead. (This will require one-time setup for redirect pages.)
-- The only valid value for mustBePlural is "s," so then make on check to see if name ends in a way that we need to add "es" at the end instead of just "s". For names that end in "y", we swap out the last character for "ies" instead. (This will require one-time setup for redirect pages.)
if needsPlural == "s" or needsPlural == "es" then
if plural == "s" or plural == "es" then
if string.match(name, "y$") then
if string.match(name, "y$") then
name = string.sub(name, 1, -2) .. "ies"
name = string.sub(name, 1, -2) .. "ies"
needsPlural = nil -- unset, since it's incorporated into the name
plural = nil -- unset, since it's now incorporated into the name
else
else
local needsSyllable = string.match(name, "[sxz]$") or string.match(name, "sh$") or string.match(name, "ch$")
local needsSyllable = string.match(name, "[sxz]$") or string.match(name, "sh$") or string.match(name, "ch$")
needsPlural = needsSyllable and "es" or "s"
plural = needsSyllable and "es" or "s"
end
end
else
else
needsPlural = nil
plural = nil
end
end


viewParameters = {
viewParameters = {
["name"] = name,
["name"] = name,
["plural"] = needsPlural,
["plural"] = plural,
["iconfilename"] = validatedIcon,
["iconfilename"] = validatedIcon,
["iconsize"] = iconSize,
["iconsize"] = iconSize,

Revision as of 02:34, 17 October 2024

Documentation for this module may be created at Module:BuildingLink/doc

--- @module BuildingLink
local BuildingLink = {}



--region Dependencies

-- This module lazily loads dependencies, since they're expensive but only one is needed, we just don't know which in advance.
local WorkshopsData
local InstitutionsData
local FarmsData
local CampsData
local CollectorsData

local VIEW_TEMPLATE = "Building_link/view"

--endregion



--region Private constants

local VALID_SIZE = {
	["none"] = true,
	["small"] = true,
	["medium"] = true,
	["large"] = true,
	["huge"] = true,
}

local VALID_PLURAL = {
	["s"] = true,
	["es"] = true,
}

--endregion



--region Private methods

local function tryData(name, buildingInterface)

	local buildingID = buildingInterface.getID(name)

	return buildingInterface.getIcon(buildingID)
end



local function validateBuildingName(name)

	-- Lazy-load of external data, since it's expensive. Start with the most likely so that most pages load as fast as possible.
	WorkshopsData = require("Module:WorkshopsData")
	local validatedIcon = tryData(name, WorkshopsData)
	if not validatedIcon then
		InstitutionsData = require("Module:InstitutionsData")
		validatedIcon = tryData(name, InstitutionsData)
		if not validatedIcon then
			FarmsData = require("Module:FarmsData")
			validatedIcon = tryData(name, FarmsData)
			if not validatedIcon then
				CollectorsData = require("Module:CollectorsData")
				validatedIcon = tryData(name, CollectorsData)
				if not validatedIcon then
					CampsData = require("Module:CampsData")
					validatedIcon = tryData(name, CampsData)
					if not validatedIcon then
						error("No building found with name: " .. name .. ". Please see the template documentation for how to use the parameters")
					end
				end
			end
		end
	end

	return validatedIcon
end

--endregion



--region Public methods

---main
--- Extracts parameters, validates the building by getting its icon, and then sends the data to the view template for rendering.
---
--- @param frame table the template's context, with arguments
--- @return string wiki markup
function BuildingLink.main(frame)

	local name = frame.args.name
	local iconSize = frame.args.size
	local display = frame.args.display
	local plural

	-- We need to handle the parameters here in Lua, since there is some flexibility afforded to authors. Create a stack FIFO in reverse order and use table.remove to pop the stack.
	local paramStack = { frame.args[3], frame.args[2], frame.args[1], }
	while #paramStack > 0 do
		-- Pop the stack.
		local nextParameter = table.remove(paramStack)
		-- We likely added nil items to the array, so verify it exists
		if nextParameter then
			if not name then
				name = nextParameter
			end
			if not size and VALID_SIZE[nextParameter] then
				iconSize = nextParameter
			end
			if not plural and VALID_PLURAL[nextParameter] then
				plural = nextParameter
			end
		end
	end

	-- It is valid by now; the above method already threw an error if not.
	validatedIcon = validateBuildingName(name)

	-- Provide a default icon size of none.
	if not iconSize or not VALID_SIZE[iconSize] then
		iconSize = "none"
	end

	-- The only valid value for mustBePlural is "s," so then make on check to see if name ends in a way that we need to add "es" at the end instead of just "s". For names that end in "y", we swap out the last character for "ies" instead. (This will require one-time setup for redirect pages.)
	if plural == "s" or plural == "es" then
		if string.match(name, "y$") then
			name = string.sub(name, 1, -2) .. "ies"
			plural = nil -- unset, since it's now incorporated into the name
		else
			local needsSyllable = string.match(name, "[sxz]$") or string.match(name, "sh$") or string.match(name, "ch$")
			plural = needsSyllable and "es" or "s"
		end
	else
		plural = nil
	end

	viewParameters = {
		["name"] = name,
		["plural"] = plural,
		["iconfilename"] = validatedIcon,
		["iconsize"] = iconSize,
		["display"] = display,
	}

	return frame:expandTemplate{
		title = VIEW_TEMPLATE,
		args = viewParameters,
	}
end

--endregion

return BuildingLink