Template:Goods csv: Difference between revisions

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What follows on the rest of this wiki page is the only content that gets transcluded, the raw data enclosed in a <code><nowiki><pre></nowiki></code> block:
What follows on the rest of this wiki page is the only content that gets transcluded, the raw data enclosed in a <code><nowiki><pre></nowiki></code> block:


</noinclude><pre>id,displayName,description,category,eatable,canBeBurned,burningTime,tradingSellValue,tradingBuyValue,iconName,
</noinclude><pre>
[Crafting] Coal,Coal,"Efficient fuel. Obtained by: Kiln, Mine, Brick Oven.",Fuel & Exploration,False,True,40,3,5,Icon_Resource_Coal,
id,displayName,description,category,eatable,canBeBurned,burningTime,tradingSellValue,tradingBuyValue,iconName,
[Crafting] Flour,Flour,"Used for cooking. Produced by: Flawless Rain Mill, Rain Mill, Provisioner, Stamping Mill, Supplier, Press.",Crafting Resources,False,False,0,1.8,3,Icon_Resource_Flour,
[Crafting] Coal,Coal,"Efficient fuel.  
[Crafting] Oil,Oil,"Efficient fuel. Obtained by: Press, Druid's Hut, Flawless Druid's Hut, Butcher.",Fuel & Exploration,False,True,25,1.8,3,Icon_Resource_Oil,
[Crafting] Pigment,Pigment,"Used for crafting. Produced by: Flawless Leatherworker, Cookhouse, Leatherworker, Tinctury, Manufactory.",Crafting Resources,False,False,0,1.14,1.9,Icon_Resource_Pigment,
Obtained in: Kiln, Mine, Brick Oven",Fuel & Exploration,False,True,40,3.5,6,Icon_Resource_Coal,
[Crafting] Sea Marrow,Sea Marrow,Efficient fuel. Obtained by: Stonecutters' Camp.,Fuel & Exploration,False,True,40,3.75,6.25,Icon_Resource_SeaMarrow,
[Crafting] Dye,Dye,"Used for crafting.
[Food Processed] Biscuits,Biscuits,"Tasty and crunchy. Produced by: Flawless Smelter, Bakery, Cookhouse, Apothecary, Smelter, Field Kitchen.",Food,True,False,0,2.3,4.6,Icon_Resource_Biscuits,
[Food Processed] Jerky,Jerky,"Preserved, dried meat. Produced by: Smokehouse, Flawless Cellar, Butcher, Kiln, Cellar, Field Kitchen.",Food,True,False,0,1.7,3.4,Icon_Resource_Jerky,
Produced in: Tinctury, Cookhouse, Manufactory, Cobbler",Crafting Resources,False,False,0,1.14,1.9,Icon_Resource_Pigment,
[Food Processed] Pickled Goods,Pickled Goods,"A Beaver specialty. Produced by: Flawless Cellar, Flawless Brewery, Granary, Beanery, Cellar, Brewery, Field Kitchen.",Food,True,False,0,2,4,Icon_Resource_PickledGoods,
[Crafting] Flour,Flour,"Used for cooking.
[Food Processed] Pie,Pie,"A Human specialty. Produced by: Brick Oven, Bakery, Furnace.",Food,True,False,0,2.1,4.2,Icon_Resource_Pie,
[Food Processed] Porridge,Porridge,"A nutritious and warming meal. Produced by: Beanery, Teahouse, Distillery, Field Kitchen.",Food,True,False,0,1.9,3.8,Icon_Resource_Porridge,
Produced in: Rain Mill, Provisioner, Stamping Mill, Supplier, Press",Crafting Resources,False,False,0,1.8,3,Icon_Resource_Flour,
[Food Processed] Skewers,Skewers,"A Lizard specialty. Produced by: Grill, Cookhouse, Butcher.",Food,True,False,0,2,4,Icon_Resource_Skewers,
[Crafting] Oil,Oil,"Efficient fuel.  
[Food Raw] Berries,Berries,"Common food source. Obtained by: Plantation, Herbalists' Camp, Small Herbalists' Camp.",Food,True,False,0,2.25,4.5,Icon_Resource_Berries,
[Food Raw] Eggs,Eggs,"Common food source. Obtained by: Trappers' Camp, Ranch, Small Trappers' Camp.",Food,True,False,0,2.25,4.5,Icon_Resource_Eggs,
Obtained in: Press, Druid's Hut, Butcher",Fuel & Exploration,False,True,25,1.8,3,Icon_Resource_Oil,
[Food Raw] Grain,Grain,"Isn't eaten raw, but can be processed. Obtained by: Homestead, Small Farm, Foragers' Camp, Small Foragers' Camp.",Crafting Resources,False,False,0,2.25,4.5,Icon_Resource_Grain,
[Crafting] Sea Marrow,Sea Marrow,"Efficient fuel.  
[Food Raw] Herbs,Herbs,"Isn't eaten raw, but can be processed. Obtained by: Herb Garden, Herbalists' Camp, Greenhouse, Small Herbalists' Camp.",Crafting Resources,False,False,0,2.25,4.5,Icon_Resource_Herbs,
[Food Raw] Insects,Insects,"Common food source. Obtained by: Trappers' Camp, Small Trappers' Camp.",Food,True,False,0,2.25,4.5,Icon_Resource_Insects,
Obtained in: Stonecutters' Camp",Fuel & Exploration,False,True,40,3.75,6.25,Icon_Resource_SeaMarrow,
[Food Raw] Meat,Meat,"Common food source. Obtained by: Trappers' Camp, Ranch, Small Trappers' Camp.",Food,True,False,0,2.25,4.5,Icon_Resource_Meat,
[Food Processed] Biscuits,Biscuits,"Tasty and crunchy. Liked by: Humans, Beavers. Villagers with a satisfied need for biscuits have an increased chance of producing double yields.
[Food Raw] Mushrooms,Mushrooms,"Common food source. Obtained by: Herbalists' Camp, Greenhouse, Homestead, Small Herbalists' Camp.",Food,True,False,0,2.25,4.5,Icon_Resource_Mushrooms,
 
[Food Raw] Roots,Roots,"Common food source. Obtained by: Foragers' Camp, Herb Garden, Small Foragers' Camp.",Food,True,False,0,2.25,4.5,Icon_Resource_Roots,
Produced in: Brick Oven, Bakery, Cookhouse, Cannery, Field Kitchen",Food,True,False,0,2.3,4.6,Icon_Resource_Biscuits,
[Food Raw] Vegetables,Vegetables,"Common food source. Obtained by: Foragers' Camp, Homestead, Small Farm, Small Foragers' Camp.",Food,True,False,0,2.25,4.5,Icon_Resource_Vegetables,
[Food Processed] Jerky,Jerky,"Preserved, dried meat. Liked by: Lizards, Harpies. Villagers with a satisfied need for jerky have an increased chance of producing double yields.
[Mat Processed] Bricks,Bricks,"Mostly used for construction. Produced by: Brickyard, Workshop, Furnace, Kiln, Crude Workstation.",Building Materials,False,False,0,3.3,5.5,Icon_Resource_Bricks,
 
[Mat Processed] Fabric,Fabric,"Used for construction or production of clothes. Produced by: Weaver, Flawless Leatherworker, Workshop, Granary, Leatherworker, Crude Workstation.",Building Materials,False,False,0,3.3,5.5,Icon_Resource_Fabric,
Produced in: Smokehouse, Butcher, Apothecary, Kiln",Food,True,False,0,1.7,3.4,Icon_Resource_Jerky,
[Food Processed] Paste,Paste,"A smooth paste, no chewing required. Liked by: Harpies, Frogs. Villagers with a satisfied need for paste have an increased chance of producing double yields.
 
Produced in: Cannery, Grill, Press, Rain Mill, Field Kitchen",Food,True,False,0,1.75,3.5,Icon_Resource_Paste 1,
[Food Processed] Pickled Goods,Pickled Goods,"A Beaver specialty. Liked by: Beavers, Lizards, Foxes. Villagers with a satisfied need for pickled goods have an increased chance of producing double yields.
 
Produced in: Cellar, Granary, Distillery, Beanery, Field Kitchen",Food,True,False,0,2,4,Icon_Resource_PickledGoods,
[Food Processed] Pie,Pie,"A savory delicacy. Liked by: Humans, Lizards, Frogs. Villagers with a satisfied need for pie have an increased chance of producing double yields.
 
Produced in: Bakery, Pantry, Furnace, Smelter",Food,True,False,0,2.1,4.2,Icon_Resource_Pie,
[Food Processed] Porridge,Porridge,"A nutritious and warming meal. Liked by: Humans, Foxes, Frogs. Villagers with a satisfied need for porridge have an increased chance of producing double yields.
 
Produced in: Beanery, Pantry, Apothecary, Brewery",Food,True,False,0,1.9,3.8,Icon_Resource_Porridge,
[Food Processed] Skewers,Skewers,"A Lizard specialty. Liked by: Lizards, Foxes. Villagers with a satisfied need for skewers have an increased chance of producing double yields.
 
Produced in: Grill, Cookhouse, Butcher, Furnace, Field Kitchen",Food,True,False,0,2,4,Icon_Resource_Skewers,
[Food Raw] Berries,Berries,"Common food source.
Obtained in: Plantation, Herbalists' Camp, Small Herbalists' Camp",Food,True,False,0,2.25,4.5,Icon_Resource_Berries,
[Food Raw] Eggs,Eggs,"Common food source.
Obtained in: Trappers' Camp, Small Trappers' Camp, Ranch",Food,True,False,0,2.25,4.5,Icon_Resource_Eggs,
[Food Raw] Fish,Fish,"Plenty of them in the sea. A common food source.
 
Obtained at: Fishing Hut, Small Fishing Hut",Food,True,False,0,2.25,4.5,Icon_Resource_Fish 1,
[Food Raw] Grain,Grain,"Isn't eaten raw, but can be processed.
Obtained in: Homestead, Small Farm, Foragers' Camp, Small Foragers' Camp",Crafting Resources,False,False,0,2.25,4.5,Icon_Resource_Grain,
[Food Raw] Herbs,Herbs,"Isn't eaten raw, but can be processed.
Obtained in: Herb Garden, Herbalists' Camp, Greenhouse, Small Herbalists' Camp",Crafting Resources,False,False,0,2.25,4.5,Icon_Resource_Herbs,
[Food Raw] Insects,Insects,"Common food source.
Obtained in: Trappers' Camp, Small Trappers' Camp",Food,True,False,0,2.25,4.5,Icon_Resource_Insects,
[Food Raw] Meat,Meat,"Common food source.
Obtained in: Trappers' Camp, Small Trappers' Camp, Ranch",Food,True,False,0,2.25,4.5,Icon_Resource_Meat,
[Food Raw] Mushrooms,Mushrooms,"Common food source.
Obtained in: Herbalists' Camp, Greenhouse, Homestead, Small Herbalists' Camp",Food,True,False,0,2.25,4.5,Icon_Resource_Mushrooms,
[Food Raw] Roots,Roots,"Common food source.
Obtained in: Foragers' Camp, Herb Garden, Small Foragers' Camp",Food,True,False,0,2.25,4.5,Icon_Resource_Roots,
[Food Raw] Vegetables,Vegetables,"Common food source.
Obtained in: Foragers' Camp, Homestead, Small Farm, Small Foragers' Camp",Food,True,False,0,2.25,4.5,Icon_Resource_Vegetables,
[Mat Processed] Bricks,Bricks,"Mostly used for construction.
Produced in: Brickyard, Workshop, Stamping Mill, Kiln, Crude Workstation",Building Materials,False,False,0,3.3,5.5,Icon_Resource_Bricks,
[Mat Processed] Fabric,Fabric,"Used for construction or production of clothes.
Produced in: Weaver, Workshop, Granary, Manufactory, Crude Workstation",Building Materials,False,False,0,3.3,5.5,Icon_Resource_Fabric,
[Mat Processed] Parts,Parts,Rare elements used in camp construction. Difficult to produce in this harsh environment.,Building Materials,False,False,0,28.8,48,Icon_Resource_Parts,
[Mat Processed] Parts,Parts,Rare elements used in camp construction. Difficult to produce in this harsh environment.,Building Materials,False,False,0,28.8,48,Icon_Resource_Parts,
[Mat Processed] Pipe,Pipes,"Used to install Rainpunk Engines in production buildings and build Geyser Pumps. Produced by: Smithy, Toolshop, Crude Workstation, Workshop.",Building Materials,False,False,0,7,12,Icon_Resource_Pipes,
[Mat Processed] Pipe,Pipes,"Used to install Rainpunk Engines in production buildings and build Geyser Pumps.
[Mat Processed] Planks,Planks,"Mostly used for construction. Produced by: Lumber Mill, Workshop, Carpenter, Supplier, Crude Workstation.",Building Materials,False,False,0,2.1,3.5,Icon_Resource_Planks,
[Mat Raw] Clay,Clay,"Flesh of the earth. Used mostly for crafting. Obtained by: Stonecutters' Camp, Clay Pit.",Crafting Resources,False,False,0,1.8,3,Icon_Resource_Clay,
Produced in: Smithy, Toolshop, Crude Workstation, Workshop",Building Materials,False,False,0,7,12,Icon_Resource_Pipes,
[Mat Raw] Leather,Leather,Used for crafting. Obtained by: Ranch.,Crafting Resources,False,False,0,1.8,3,Icon_Resource_Leather,
[Mat Processed] Planks,Planks,"Mostly used for construction.
[Mat Raw] Plant Fibre,Plant Fiber,"Used for crafting. Obtained by: Homestead, Plantation, Harvesters' Camp.",Crafting Resources,False,False,0,1.8,3,Icon_Resource_PlantFiber,
[Mat Raw] Reeds,Reed,"Used for crafting. Obtained by: Harvesters' Camp, Clay Pit.",Crafting Resources,False,False,0,1.8,3,Icon_Resource_Reeds,
Produced in: Lumber Mill, Workshop, Carpenter, Supplier, Crude Workstation",Building Materials,False,False,0,2.1,3.5,Icon_Resource_Planks,
[Mat Raw] Resin,Resin,Used for crafting. Obtained by: Forester's Hut.,Crafting Resources,False,False,0,1.8,3,Icon_Resource_Resin,
[Mat Raw] Algae,Algae,"Slimy, tough fibers fished from murky waters. Used for crafting.
[Mat Raw] Sparkdew,Sparkdew,"Charged rainwater. Extremely useful, and dangerous at the same time. Obtained by:.",Crafting Resources,False,False,0,0.75,1.25,Icon_Resource_Sparkdew,
 
[Mat Raw] Stone,Stone,Bones of the earth. Used mostly for crafting. Obtained by: Stonecutters' Camp.,Crafting Resources,False,False,0,1.8,3,Icon_Resource_Stone,
Obtained at: Fishing Hut, Small Fishing Hut",Crafting Resources,False,False,0,1.8,3,Icon_Resource_Algae 1,
[Mat Raw] Wood,Wood,"An abundant, yet crucial resource. Obtained by: Woodcutters' Camp.",Fuel & Exploration,False,True,12,0.75,1.25,Icon_Resource_Wood,
[Mat Raw] Clay,Clay,"Flesh of the earth. Used mostly for crafting.
[Metal] Copper Bar,Copper Bars,"Refined copper ore, used for crafting. Produced by: Flawless Smelter, Smelter, Furnace, Grill, Stamping Mill.",Crafting Resources,False,False,0,6.6,11,Icon_Resource_CopperBar,
[Metal] Copper Ore,Copper Ore,A soft and malleable metal. Obtained by: Mine.,Crafting Resources,False,False,0,1.8,3,Icon_Resource_CopperOre,
Obtained in: Stonecutters' Camp, Clay Pit",Crafting Resources,False,False,0,1.8,3,Icon_Resource_Clay,
[Metal] Crystalized Dew,Crystalized Dew,"Crystalized rain essence. Produced by: Forester's Hut, Alchemist's Hut, Beanery, Brickyard.",Crafting Resources,False,False,0,7.2,12,Icon_Resource_CrystalizedDew,
[Mat Raw] Leather,Leather,"Used for crafting.
[Needs] Ale,Ale,"Used for Leisure at: Tavern, Monastery, Forum. Produced by: Brewery, Flawless Brewery, Tinctury, Scribe, Grill.",Consumable Items,False,False,0,1.95,3.25,Icon_Resource_Ale,
[Needs] Coats,Coats,"Used as clothing by some villagers. Produced by: Flawless Cooperage, Clothier, Flawless Druid's Hut, Cooperage, Artisan, Druid's Hut.",Consumable Items,False,False,0,0.9,1.5,Icon_Resource_Coats,
Obtained in: Harvesters' Camp, Ranch",Crafting Resources,False,False,0,1.8,3,Icon_Resource_Leather,
[Needs] Incense,Incense,"Used for Religion at: Temple, Monastery, Clan Hall. Produced by: Flawless Druid's Hut, Apothecary, Smokehouse, Brick Oven, Druid's Hut.",Consumable Items,False,False,0,2.1,3.5,Icon_Resource_Incense,
[Mat Raw] Plant Fibre,Plant Fiber,"Used for crafting.
[Needs] Scrolls,Scrolls,"Used for Education at: Temple, Explorers' Lodge, Forum. Produced by: Flawless Rain Mill, Scribe, Lumber Mill, Clothier, Rain Mill.",Consumable Items,False,False,0,1.44,2.4,Icon_Resource_Scrolls,
Obtained in: Homestead, Plantation, Harvesters' Camp",Crafting Resources,False,False,0,1.8,3,Icon_Resource_PlantFiber,
[Mat Raw] Reeds,Reed,"Used for crafting.
Obtained in: Harvesters' Camp, Clay Pit",Crafting Resources,False,False,0,1.8,3,Icon_Resource_Reeds,
[Mat Raw] Resin,Resin,"Used for crafting.
Obtained in: Forester's Hut, Clay Pit",Crafting Resources,False,False,0,1.8,3,Icon_Resource_Resin,
[Mat Raw] Scales,Scales,"Durable fish skin, richly infused with copper. Used for crafting.
 
Obtained at: Fishing Hut, Small Fishing Hut",Crafting Resources,False,False,0,1.8,3,Icon_Resource_Scales 1,
[Mat Raw] Sparkdew,Sparkdew,"Charged rainwater. Extremely useful, and dangerous at the same time. Obtained by: ",Crafting Resources,False,False,0,0.75,1.25,Icon_Resource_Sparkdew,
[Mat Raw] Stone,Stone,"Bones of the earth. Used mostly for crafting.
Obtained in: Stonecutters' Camp",Crafting Resources,False,False,0,1.8,3,Icon_Resource_Stone,
[Mat Raw] Wood,Wood,"An abundant, yet crucial resource.  
Obtained in: Woodcutters' Camp",Fuel & Exploration,False,True,12,0.75,1.25,Icon_Resource_Wood,
[Metal] Copper Bar,Copper Bars,"Refined copper ore, used for crafting.
Produced in: Smelter, Stamping Mill, Furnace, Grill",Crafting Resources,False,False,0,7.2,12,Icon_Resource_CopperBar,
[Metal] Copper Ore,Copper Ore,"A soft and malleable metal.
Obtained in: Mine",Crafting Resources,False,False,0,1.8,3,Icon_Resource_CopperOre,
[Metal] Crystalized Dew,Crystalized Dew,"Crystalized rain essence.
Produced in: Forester's Hut, Alchemist's Hut, Brickyard, Beanery",Crafting Resources,False,False,0,7.2,12,Icon_Resource_CrystalizedDew,
[Needs] Ale,Ale,"Used for leisure at: Tavern, Monastery, Market, by Humans, Beavers. Villagers with a satisfied need for leisure have a higher chance of producing double yields.
 
Produced in: Brewery, Distillery, Tinctury, Scribe",Consumable Items,False,False,0,1.95,3.25,Icon_Resource_Ale,
[Needs] Boots,Boots,"Sturdy and waterproof. Used as clothing by: Lizards, Harpies, Foxes, Frogs. Grants a movement speed bonus to villagers wearing them.
 
Produced in: Cobbler, Leatherworker, Toolshop, Weaver",Consumable Items,False,False,0,0.9,1.5,Icon_Resource_Boots 1,
[Needs] Coats,Coats,"Reliable protection from the rain. Used as clothing by: Humans, Beavers, Harpies. Grants an additional Resolve bonus during the storm.
 
Produced in: Clothier, Cooperage, Artisan, Druid's Hut",Consumable Items,False,False,0,2.1,3.5,Icon_Resource_Coats,
[Needs] Incense,Incense,"Used for religion at: Temple, Monastery, Tea Doctor, by Humans, Foxes, Frogs. Villagers with a satisfied need for religion have a higher chance of producing double yields.
 
Produced in: Brick Oven, Teahouse, Distillery, Smokehouse",Consumable Items,False,False,0,2.1,3.5,Icon_Resource_Incense,
[Needs] Scrolls,Scrolls,"Used for education at: Temple, Holy Guild House, Guild House, Explorers' Lodge, by: Beavers, Harpies. Villagers with a satisfied need for education have a higher chance of producing double yields.
 
Produced in: Scribe, Artisan, Lumber Mill, Rain Mill",Consumable Items,False,False,0,1.44,2.4,Icon_Resource_Scrolls,
[Needs] Scrolls - tutorial,Scrolls,Luxury goods used for Education. Unavailable in this tutorial.Select the icon to change to another resource.,Consumable Items,False,False,0,1.8,3,Icon_Resource_Scrolls,
[Needs] Scrolls - tutorial,Scrolls,Luxury goods used for Education. Unavailable in this tutorial.Select the icon to change to another resource.,Consumable Items,False,False,0,1.8,3,Icon_Resource_Scrolls,
[Needs] Tea,Tea,"A soothing infusion made out of rainwater, that must be kept in a metal pot. Used for treatment at: Bath House, Tea Doctor, Market. Produced by: Flawless Cooperage, Teahouse, Alchemist's Hut, Apothecary, Cooperage.",Consumable Items,False,False,0,2.7,4.5,Icon_Resource_Tea,
[Needs] Tea,Tea,"Used for treatment at: Market, Tea Doctor, Bath House, by: Harpies, Foxes. Villagers with a satisfied need for treatment have a higher chance of producing double yields.
[Needs] Training Gear,Training Gear,"Used for Brawling at: Clan Hall, Explorers' Lodge, Tea Doctor. Produced by: Flawless Smelter, Smelter, Tinkerer, Manufactory, Weaver.",Consumable Items,False,False,0,2.55,4.25,Icon_Resource_TrainingGear,
 
[Needs] Wine,Wine,"Used for Luxury at: Tavern, Guild House, Market. Produced by: Cellar, Flawless Cellar, Alchemist's Hut, Distillery, Tinctury.",Consumable Items,False,False,0,1.5,2.5,Icon_Resource_Wine,
Produced in: Teahouse, Apothecary, Alchemist's Hut, Druid's Hut",Consumable Items,False,False,0,1.8,3,Icon_Resource_Tea,
[Packs] Pack of Building Materials,Pack of Building Materials,"Building materials packed for delivery, used for fulfilling orders and trading. Produced by: Flawless Rain Mill, Tinkerer, Rain Mill, Makeshift Post.",Trade Goods,False,False,0,12,20,Icon_Resource_BuildingMaterials,
[Needs] Training Gear,Training Gear,"Used for brawling at: Clan Hall, Forum, Explorers' Lodge, by: Lizards, Frogs. Villagers with a satisfied need for brawling have a higher chance of producing double yields.
[Packs] Pack of Crops,Pack of Crops,"Crops packed for delivery, used for fulfilling orders and trading. Produced by: Flawless Brewery, Granary, Brewery, Makeshift Post.",Trade Goods,False,False,0,12,20,Icon_Resource_Crops,
 
[Packs] Pack of Luxury Goods,Pack of Luxury Goods,"Goods highly sought after by traders. Can be used to fulfill orders, or be sold for a lot of profit. Produced by: Carpenter, Artisan, Press.",Trade Goods,False,False,0,18,30,Icon_Resource_Luxury,
Produced in: Smelter, Tinkerer, Weaver, Leatherworker",Consumable Items,False,False,0,2.55,4.25,Icon_Resource_TrainingGear,
[Packs] Pack of Provisions,Pack of Provisions,"Provisions necessary for sending caravans into the wild. Used for fulfilling orders, trading, and as payment for trade routes. Produced by: Provisioner, Manufactory, Makeshift Post.",Trade Goods,False,False,0,6,10,Icon_Resource_Provisions,
[Needs] Wine,Wine,"Used for luxury at: Tavern, Holy Guild House, Forum, Guild House, by: Beavers, Frogs. Villagers with a satisfied need for luxury have a higher chance of producing double yields.
[Packs] Pack of Trade Goods,Pack of Trade Goods,"Goods highly sought after by traders. Can be used to fulfill orders, or be sold for a lot of profit. Produced by: Smithy, Lumber Mill, Weaver.",Trade Goods,False,False,0,18,30,Icon_Resource_TradeGoods,
 
[Tools] Simple Tools,Tools,"Used in exploration, for opening caches and completing difficult events. Produced by: Toolshop, Finesmith, Carpenter, Smithy, Tinkerer, Scribe.",Fuel & Exploration,False,False,0,16.65,27.75,Icon_Resource_SimpleTools,
Produced in: Cellar, Cannery, Alchemist's Hut, Tinctury",Consumable Items,False,False,0,1.5,2.5,Icon_Resource_Wine,
[Other] Fishing Bait,Ground Bait,Bait made from Packs of Crops. Used in fishing huts to double fishing yields.,Trade Goods,False,False,0,3,5,Icon_Resource_GroundBait,
[Packs] Pack of Building Materials,Pack of Building Materials,"Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.
Produced in: Cobbler, Clothier, Makeshift Post",Trade Goods,False,False,0,12,20,Icon_Resource_BuildingMaterials,
[Packs] Pack of Crops,Pack of Crops,"Crops packaged for delivery, used to fulfill orders and trade.
Produced in: Granary, Brewery, Makeshift Post",Trade Goods,False,False,0,12,20,Icon_Resource_Crops,
[Packs] Pack of Luxury Goods,Pack of Luxury Goods,"Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.
Produced in: Carpenter, Pantry, Cooperage",Trade Goods,False,False,0,18,30,Icon_Resource_Luxury,
[Packs] Pack of Provisions,Pack of Provisions,"Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.
Produced in: Provisioner, Cellar, Makeshift Post",Trade Goods,False,False,0,6,10,Icon_Resource_Provisions,
[Packs] Pack of Trade Goods,Pack of Trade Goods,"Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.
Produced in: Smithy, Scribe, Lumber Mill",Trade Goods,False,False,0,18,30,Icon_Resource_TradeGoods,
[Tools] Simple Tools,Tools,"Used primarily for exploration, opening caches, and completing difficult events.
Produced in: Toolshop, Finesmith, Carpenter, Smithy, Tinkerer",Fuel & Exploration,False,False,0,16.65,27.75,Icon_Resource_SimpleTools,
[Valuable] Amber,Amber,A widely accepted currency in the kingdom. Crystalized tree blood... fitting.,Trade Goods,False,False,0,12,15,Icon_Resource_Amber,
[Valuable] Amber,Amber,A widely accepted currency in the kingdom. Crystalized tree blood... fitting.,Trade Goods,False,False,0,12,15,Icon_Resource_Amber,
[Valuable] Ancient Tablet,Ancient Tablet,"Valuable sources of knowledge, highly sought after by traders and the Queen herself. They can be found in Dangerous  or Forbidden Glades.",Trade Goods,False,False,0,96,160,Icon_Resource_AncientTablet,
[Valuable] Ancient Tablet,Ancient Tablet,"Valuable sources of knowledge, highly sought after by traders and the Queen herself. They can be found in Dangerous  or Forbidden Glades.",Trade Goods,False,False,0,96,160,Icon_Resource_AncientTablet,
[Vessel] Barrels,Barrels,"Used for crafting. Produced by: Cooperage, Flawless Cooperage, Provisioner, Artisan, Distillery, Toolshop.",Crafting Resources,False,False,0,2.4,4,Icon_Resource_Barrels,
[Vessel] Barrels,Barrels,"Used for crafting.
[Vessel] Pottery,Pottery,"Used for crafting. Produced by: Stamping Mill, Bakery, Brickyard, Smokehouse.",Crafting Resources,False,False,0,2.1,3.5,Icon_Resource_Pottery,
[Vessel] Waterskin,Waterskins,"Used for crafting. Produced by: Flawless Leatherworker, Leatherworker, Supplier, Clothier, Teahouse.",Crafting Resources,False,False,0,2.25,3.75,Icon_Resource_Waterskins,
Produced in: Cooperage, Provisioner, Artisan, Manufactory",Crafting Resources,False,False,0,2.4,4,Icon_Resource_Barrels,
[Vessel] Pottery,Pottery,"Used for crafting.
Produced in: Bakery, Brickyard, Tinkerer, Smokehouse",Crafting Resources,False,False,0,2.1,3.5,Icon_Resource_Pottery,
[Vessel] Waterskin,Waterskins,"Used for crafting.
Produced in: Leatherworker, Supplier, Clothier, Teahouse",Crafting Resources,False,False,0,2.25,3.75,Icon_Resource_Waterskins,
[Water] Clearance Water,Clearance Water,Highly concentrated yellow clearance rainwater. Used to power Rain Engines in crafting-oriented buildings.,Crafting Resources,False,False,0,0.75,1.25,Icon_Resource_ClearanceWater,
[Water] Clearance Water,Clearance Water,Highly concentrated yellow clearance rainwater. Used to power Rain Engines in crafting-oriented buildings.,Crafting Resources,False,False,0,0.75,1.25,Icon_Resource_ClearanceWater,
[Water] Drizzle Water,Drizzle Water,Highly concentrated green drizzle rainwater. Used to power Rain Engines in food-oriented buildings.,Crafting Resources,False,False,0,0.75,1.25,Icon_Resource_DrizzleWater,
[Water] Drizzle Water,Drizzle Water,Highly concentrated green drizzle rainwater. Used to power Rain Engines in food-oriented buildings.,Crafting Resources,False,False,0,0.75,1.25,Icon_Resource_DrizzleWater,
[Water] Storm Water,Storm Water,Highly concentrated blue storm rainwater. Used to power Rain Engines in industry-oriented buildings.,Crafting Resources,False,False,0,0.75,1.25,Icon_Resource_StormWater,
[Water] Storm Water,Storm Water,Highly concentrated blue storm rainwater. Used to power Rain Engines in industry-oriented buildings.,Crafting Resources,False,False,0,0.75,1.25,Icon_Resource_StormWater,
_Meta Artifacts,Artifacts,"Curiosities of a varied nature. Fascinating, sinister, and all in between. Can be used to buy more advanced upgrades in the Smoldering City.",Trade Goods,False,False,0,60,90,Icon_MetaResource_Artifact,
_Meta Artifacts,Artifacts,"The remnants of a long-forgotten world. Earned by completing world events, modifiers, seals, and daily expeditions. Can be used to purchase upgrades in the Smoldering City.",Trade Goods,False,False,0,60,90,Icon_MetaResource_Artifact,
_Meta Food Stockpiles,Food Stockpiles,A basic currency in the realm. Workers are eager to exchange their labor for food for their families. Can be used to buy upgrades in the Smoldering City.,Trade Goods,False,False,0,30,45,Icon_MetaResource_FoodStockpiles,
_Meta Food Stockpiles,Food Stockpiles,A basic currency of the realm. Earned by completing settlements. Can be used to purchase upgrades in the Smoldering City.,Trade Goods,False,False,0,30,45,Icon_MetaResource_FoodStockpiles,
_Meta Machinery,Machinery,Rainpunk technology ripped from the past. Repurposed using skill and labor. Can be used to buy upgrades in the Smoldering City.,Trade Goods,False,False,0,60,90,Icon_MetaResource_Machinery,
_Meta Machinery,Machinery,"Rainpunk technology ripped from the past. Earned by completing world events, modifiers, seals, and daily expeditions. Can be used to purchase upgrades in the Smoldering City.",Trade Goods,False,False,0,60,90,Icon_MetaResource_Machinery,
Blight Fuel,Purging Fire,A unique resource used by Blight Fighters to burn down Blightrot Cysts. Produced by: Blight Post.,Fuel & Exploration,False,False,0,3.75,6.25,Icon_Resource_PurgingFire,
Blight Fuel,Purging Fire,"A unique resource used by Blight Fighters to burn down Blightrot Cysts.  
Hearth Parts,Wildfire Essence,"A sentient flame trapped in a bottle. This rare material is used to light the Holy Flame in Hearths. Can be acquired from orders, Glade Events, or traders.",Building Materials,False,False,0,30,50,Icon_Resource_Wildfire,</pre>
Produced in: Blight Post",Fuel & Exploration,False,False,0,3.75,6.25,Icon_Resource_PurgingFire,
Hearth Parts,Wildfire Essence,"A sentient flame trapped in a bottle. This rare material is used to light the Holy Flame in Hearths. Can be acquired from orders, Glade Events, or traders.",Building Materials,False,False,0,30,50,Icon_Resource_Wildfire,
</pre>

Latest revision as of 15:23, 4 October 2024

This article was last updated during version 1.1.1. The game is now in 1.4.17. Some information may be out of date. Help us keep the wiki up to date by comparing this article against the patch notes and updating it.

Overview

This template stores the CSV data for goods as provided by the game developers. This data is used by the modules to provide various information visualizations around the wiki.

Examples

You can use this wiki's data templates to retrieve the game data for use in any Lua module on this wiki. A utility module, CsvUtils processes the document for you, giving you just the CSV data, if you need to parse it yourself. Or, the utility module can split it for you into a Lua table.

To do this, you need these two lines in your Lua code:

  1. local CsvUtils = require("Module:CsvUtils")
  2. local luaTable, headerLookup = CsvUtils.extractTables(Template:Goods csv)

If you need the raw CSV code for some reason, to process it differently, the method extractTables is a shortcut method that calls two methods you can instead call directly: extractCSV and luaTableFromCSV. However, this is not advised.

Data

What follows on the rest of this wiki page is the only content that gets transcluded, the raw data enclosed in a <pre> block:

id,displayName,description,category,eatable,canBeBurned,burningTime,tradingSellValue,tradingBuyValue,iconName,
[Crafting] Coal,Coal,"Efficient fuel. 
 
Obtained in: Kiln, Mine, Brick Oven",Fuel & Exploration,False,True,40,3.5,6,Icon_Resource_Coal,
[Crafting] Dye,Dye,"Used for crafting.
 
Produced in: Tinctury, Cookhouse, Manufactory, Cobbler",Crafting Resources,False,False,0,1.14,1.9,Icon_Resource_Pigment,
[Crafting] Flour,Flour,"Used for cooking.
 
Produced in: Rain Mill, Provisioner, Stamping Mill, Supplier, Press",Crafting Resources,False,False,0,1.8,3,Icon_Resource_Flour,
[Crafting] Oil,Oil,"Efficient fuel. 
 
Obtained in: Press, Druid's Hut, Butcher",Fuel & Exploration,False,True,25,1.8,3,Icon_Resource_Oil,
[Crafting] Sea Marrow,Sea Marrow,"Efficient fuel. 
 
Obtained in: Stonecutters' Camp",Fuel & Exploration,False,True,40,3.75,6.25,Icon_Resource_SeaMarrow,
[Food Processed] Biscuits,Biscuits,"Tasty and crunchy. Liked by: Humans, Beavers. Villagers with a satisfied need for biscuits have an increased chance of producing double yields.

Produced in: Brick Oven, Bakery, Cookhouse, Cannery, Field Kitchen",Food,True,False,0,2.3,4.6,Icon_Resource_Biscuits,
[Food Processed] Jerky,Jerky,"Preserved, dried meat. Liked by: Lizards, Harpies. Villagers with a satisfied need for jerky have an increased chance of producing double yields.

Produced in: Smokehouse, Butcher, Apothecary, Kiln",Food,True,False,0,1.7,3.4,Icon_Resource_Jerky,
[Food Processed] Paste,Paste,"A smooth paste, no chewing required. Liked by: Harpies, Frogs. Villagers with a satisfied need for paste have an increased chance of producing double yields.

Produced in: Cannery, Grill, Press, Rain Mill, Field Kitchen",Food,True,False,0,1.75,3.5,Icon_Resource_Paste 1,
[Food Processed] Pickled Goods,Pickled Goods,"A Beaver specialty. Liked by: Beavers, Lizards, Foxes. Villagers with a satisfied need for pickled goods have an increased chance of producing double yields.

Produced in: Cellar, Granary, Distillery, Beanery, Field Kitchen",Food,True,False,0,2,4,Icon_Resource_PickledGoods,
[Food Processed] Pie,Pie,"A savory delicacy. Liked by: Humans, Lizards, Frogs. Villagers with a satisfied need for pie have an increased chance of producing double yields.

Produced in: Bakery, Pantry, Furnace, Smelter",Food,True,False,0,2.1,4.2,Icon_Resource_Pie,
[Food Processed] Porridge,Porridge,"A nutritious and warming meal. Liked by: Humans, Foxes, Frogs. Villagers with a satisfied need for porridge have an increased chance of producing double yields.

Produced in: Beanery, Pantry, Apothecary, Brewery",Food,True,False,0,1.9,3.8,Icon_Resource_Porridge,
[Food Processed] Skewers,Skewers,"A Lizard specialty. Liked by: Lizards, Foxes. Villagers with a satisfied need for skewers have an increased chance of producing double yields.

Produced in: Grill, Cookhouse, Butcher, Furnace, Field Kitchen",Food,True,False,0,2,4,Icon_Resource_Skewers,
[Food Raw] Berries,Berries,"Common food source.
 
Obtained in: Plantation, Herbalists' Camp, Small Herbalists' Camp",Food,True,False,0,2.25,4.5,Icon_Resource_Berries,
[Food Raw] Eggs,Eggs,"Common food source.
 
Obtained in: Trappers' Camp, Small Trappers' Camp, Ranch",Food,True,False,0,2.25,4.5,Icon_Resource_Eggs,
[Food Raw] Fish,Fish,"Plenty of them in the sea. A common food source.

Obtained at: Fishing Hut, Small Fishing Hut",Food,True,False,0,2.25,4.5,Icon_Resource_Fish 1,
[Food Raw] Grain,Grain,"Isn't eaten raw, but can be processed.
 
Obtained in: Homestead, Small Farm, Foragers' Camp, Small Foragers' Camp",Crafting Resources,False,False,0,2.25,4.5,Icon_Resource_Grain,
[Food Raw] Herbs,Herbs,"Isn't eaten raw, but can be processed.
 
Obtained in: Herb Garden, Herbalists' Camp, Greenhouse, Small Herbalists' Camp",Crafting Resources,False,False,0,2.25,4.5,Icon_Resource_Herbs,
[Food Raw] Insects,Insects,"Common food source.
 
Obtained in: Trappers' Camp, Small Trappers' Camp",Food,True,False,0,2.25,4.5,Icon_Resource_Insects,
[Food Raw] Meat,Meat,"Common food source.
 
Obtained in: Trappers' Camp, Small Trappers' Camp, Ranch",Food,True,False,0,2.25,4.5,Icon_Resource_Meat,
[Food Raw] Mushrooms,Mushrooms,"Common food source.
 
Obtained in: Herbalists' Camp, Greenhouse, Homestead, Small Herbalists' Camp",Food,True,False,0,2.25,4.5,Icon_Resource_Mushrooms,
[Food Raw] Roots,Roots,"Common food source.
 
Obtained in: Foragers' Camp, Herb Garden, Small Foragers' Camp",Food,True,False,0,2.25,4.5,Icon_Resource_Roots,
[Food Raw] Vegetables,Vegetables,"Common food source.
 
Obtained in: Foragers' Camp, Homestead, Small Farm, Small Foragers' Camp",Food,True,False,0,2.25,4.5,Icon_Resource_Vegetables,
[Mat Processed] Bricks,Bricks,"Mostly used for construction.
 
Produced in: Brickyard, Workshop, Stamping Mill, Kiln, Crude Workstation",Building Materials,False,False,0,3.3,5.5,Icon_Resource_Bricks,
[Mat Processed] Fabric,Fabric,"Used for construction or production of clothes.
 
Produced in: Weaver, Workshop, Granary, Manufactory, Crude Workstation",Building Materials,False,False,0,3.3,5.5,Icon_Resource_Fabric,
[Mat Processed] Parts,Parts,Rare elements used in camp construction. Difficult to produce in this harsh environment.,Building Materials,False,False,0,28.8,48,Icon_Resource_Parts,
[Mat Processed] Pipe,Pipes,"Used to install Rainpunk Engines in production buildings and build Geyser Pumps.
 
Produced in: Smithy, Toolshop, Crude Workstation, Workshop",Building Materials,False,False,0,7,12,Icon_Resource_Pipes,
[Mat Processed] Planks,Planks,"Mostly used for construction.
 
Produced in: Lumber Mill, Workshop, Carpenter, Supplier, Crude Workstation",Building Materials,False,False,0,2.1,3.5,Icon_Resource_Planks,
[Mat Raw] Algae,Algae,"Slimy, tough fibers fished from murky waters. Used for crafting.

Obtained at: Fishing Hut, Small Fishing Hut",Crafting Resources,False,False,0,1.8,3,Icon_Resource_Algae 1,
[Mat Raw] Clay,Clay,"Flesh of the earth. Used mostly for crafting.
 
Obtained in: Stonecutters' Camp, Clay Pit",Crafting Resources,False,False,0,1.8,3,Icon_Resource_Clay,
[Mat Raw] Leather,Leather,"Used for crafting.
 
Obtained in: Harvesters' Camp, Ranch",Crafting Resources,False,False,0,1.8,3,Icon_Resource_Leather,
[Mat Raw] Plant Fibre,Plant Fiber,"Used for crafting.
 
Obtained in: Homestead, Plantation, Harvesters' Camp",Crafting Resources,False,False,0,1.8,3,Icon_Resource_PlantFiber,
[Mat Raw] Reeds,Reed,"Used for crafting.
 
Obtained in: Harvesters' Camp, Clay Pit",Crafting Resources,False,False,0,1.8,3,Icon_Resource_Reeds,
[Mat Raw] Resin,Resin,"Used for crafting.
 
Obtained in: Forester's Hut, Clay Pit",Crafting Resources,False,False,0,1.8,3,Icon_Resource_Resin,
[Mat Raw] Scales,Scales,"Durable fish skin, richly infused with copper. Used for crafting.

Obtained at: Fishing Hut, Small Fishing Hut",Crafting Resources,False,False,0,1.8,3,Icon_Resource_Scales 1,
[Mat Raw] Sparkdew,Sparkdew,"Charged rainwater. Extremely useful, and dangerous at the same time. Obtained by: ",Crafting Resources,False,False,0,0.75,1.25,Icon_Resource_Sparkdew,
[Mat Raw] Stone,Stone,"Bones of the earth. Used mostly for crafting.
 
Obtained in: Stonecutters' Camp",Crafting Resources,False,False,0,1.8,3,Icon_Resource_Stone,
[Mat Raw] Wood,Wood,"An abundant, yet crucial resource. 
 
Obtained in: Woodcutters' Camp",Fuel & Exploration,False,True,12,0.75,1.25,Icon_Resource_Wood,
[Metal] Copper Bar,Copper Bars,"Refined copper ore, used for crafting.
 
Produced in: Smelter, Stamping Mill, Furnace, Grill",Crafting Resources,False,False,0,7.2,12,Icon_Resource_CopperBar,
[Metal] Copper Ore,Copper Ore,"A soft and malleable metal.
 
Obtained in: Mine",Crafting Resources,False,False,0,1.8,3,Icon_Resource_CopperOre,
[Metal] Crystalized Dew,Crystalized Dew,"Crystalized rain essence.
 
Produced in: Forester's Hut, Alchemist's Hut, Brickyard, Beanery",Crafting Resources,False,False,0,7.2,12,Icon_Resource_CrystalizedDew,
[Needs] Ale,Ale,"Used for leisure at: Tavern, Monastery, Market, by Humans, Beavers. Villagers with a satisfied need for leisure have a higher chance of producing double yields.

Produced in: Brewery, Distillery, Tinctury, Scribe",Consumable Items,False,False,0,1.95,3.25,Icon_Resource_Ale,
[Needs] Boots,Boots,"Sturdy and waterproof. Used as clothing by: Lizards, Harpies, Foxes, Frogs. Grants a movement speed bonus to villagers wearing them.

Produced in: Cobbler, Leatherworker, Toolshop, Weaver",Consumable Items,False,False,0,0.9,1.5,Icon_Resource_Boots 1,
[Needs] Coats,Coats,"Reliable protection from the rain. Used as clothing by: Humans, Beavers, Harpies. Grants an additional Resolve bonus during the storm.

Produced in: Clothier, Cooperage, Artisan, Druid's Hut",Consumable Items,False,False,0,2.1,3.5,Icon_Resource_Coats,
[Needs] Incense,Incense,"Used for religion at: Temple, Monastery, Tea Doctor, by Humans, Foxes, Frogs. Villagers with a satisfied need for religion have a higher chance of producing double yields.

Produced in: Brick Oven, Teahouse, Distillery, Smokehouse",Consumable Items,False,False,0,2.1,3.5,Icon_Resource_Incense,
[Needs] Scrolls,Scrolls,"Used for education at: Temple, Holy Guild House, Guild House, Explorers' Lodge, by: Beavers, Harpies. Villagers with a satisfied need for education have a higher chance of producing double yields.

Produced in: Scribe, Artisan, Lumber Mill, Rain Mill",Consumable Items,False,False,0,1.44,2.4,Icon_Resource_Scrolls,
[Needs] Scrolls - tutorial,Scrolls,Luxury goods used for Education. Unavailable in this tutorial.Select the icon to change to another resource.,Consumable Items,False,False,0,1.8,3,Icon_Resource_Scrolls,
[Needs] Tea,Tea,"Used for treatment at: Market, Tea Doctor, Bath House, by: Harpies, Foxes. Villagers with a satisfied need for treatment have a higher chance of producing double yields.

Produced in: Teahouse, Apothecary, Alchemist's Hut, Druid's Hut",Consumable Items,False,False,0,1.8,3,Icon_Resource_Tea,
[Needs] Training Gear,Training Gear,"Used for brawling at: Clan Hall, Forum, Explorers' Lodge, by: Lizards, Frogs. Villagers with a satisfied need for brawling have a higher chance of producing double yields.

Produced in: Smelter, Tinkerer, Weaver, Leatherworker",Consumable Items,False,False,0,2.55,4.25,Icon_Resource_TrainingGear,
[Needs] Wine,Wine,"Used for luxury at: Tavern, Holy Guild House, Forum, Guild House, by: Beavers, Frogs. Villagers with a satisfied need for luxury have a higher chance of producing double yields.

Produced in: Cellar, Cannery, Alchemist's Hut, Tinctury",Consumable Items,False,False,0,1.5,2.5,Icon_Resource_Wine,
[Other] Fishing Bait,Ground Bait,Bait made from Packs of Crops. Used in fishing huts to double fishing yields.,Trade Goods,False,False,0,3,5,Icon_Resource_GroundBait,
[Packs] Pack of Building Materials,Pack of Building Materials,"Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.
 
Produced in: Cobbler, Clothier, Makeshift Post",Trade Goods,False,False,0,12,20,Icon_Resource_BuildingMaterials,
[Packs] Pack of Crops,Pack of Crops,"Crops packaged for delivery, used to fulfill orders and trade.
 
Produced in: Granary, Brewery, Makeshift Post",Trade Goods,False,False,0,12,20,Icon_Resource_Crops,
[Packs] Pack of Luxury Goods,Pack of Luxury Goods,"Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.
 
Produced in: Carpenter, Pantry, Cooperage",Trade Goods,False,False,0,18,30,Icon_Resource_Luxury,
[Packs] Pack of Provisions,Pack of Provisions,"Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.
 
Produced in: Provisioner, Cellar, Makeshift Post",Trade Goods,False,False,0,6,10,Icon_Resource_Provisions,
[Packs] Pack of Trade Goods,Pack of Trade Goods,"Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.
 
Produced in: Smithy, Scribe, Lumber Mill",Trade Goods,False,False,0,18,30,Icon_Resource_TradeGoods,
[Tools] Simple Tools,Tools,"Used primarily for exploration, opening caches, and completing difficult events.
 
Produced in: Toolshop, Finesmith, Carpenter, Smithy, Tinkerer",Fuel & Exploration,False,False,0,16.65,27.75,Icon_Resource_SimpleTools,
[Valuable] Amber,Amber,A widely accepted currency in the kingdom. Crystalized tree blood... fitting.,Trade Goods,False,False,0,12,15,Icon_Resource_Amber,
[Valuable] Ancient Tablet,Ancient Tablet,"Valuable sources of knowledge, highly sought after by traders and the Queen herself. They can be found in Dangerous  or Forbidden Glades.",Trade Goods,False,False,0,96,160,Icon_Resource_AncientTablet,
[Vessel] Barrels,Barrels,"Used for crafting.
 
Produced in: Cooperage, Provisioner, Artisan, Manufactory",Crafting Resources,False,False,0,2.4,4,Icon_Resource_Barrels,
[Vessel] Pottery,Pottery,"Used for crafting.
 
Produced in: Bakery, Brickyard, Tinkerer, Smokehouse",Crafting Resources,False,False,0,2.1,3.5,Icon_Resource_Pottery,
[Vessel] Waterskin,Waterskins,"Used for crafting.
 
Produced in: Leatherworker, Supplier, Clothier, Teahouse",Crafting Resources,False,False,0,2.25,3.75,Icon_Resource_Waterskins,
[Water] Clearance Water,Clearance Water,Highly concentrated yellow clearance rainwater. Used to power Rain Engines in crafting-oriented buildings.,Crafting Resources,False,False,0,0.75,1.25,Icon_Resource_ClearanceWater,
[Water] Drizzle Water,Drizzle Water,Highly concentrated green drizzle rainwater. Used to power Rain Engines in food-oriented buildings.,Crafting Resources,False,False,0,0.75,1.25,Icon_Resource_DrizzleWater,
[Water] Storm Water,Storm Water,Highly concentrated blue storm rainwater. Used to power Rain Engines in industry-oriented buildings.,Crafting Resources,False,False,0,0.75,1.25,Icon_Resource_StormWater,
_Meta Artifacts,Artifacts,"The remnants of a long-forgotten world. Earned by completing world events, modifiers, seals, and daily expeditions. Can be used to purchase upgrades in the Smoldering City.",Trade Goods,False,False,0,60,90,Icon_MetaResource_Artifact,
_Meta Food Stockpiles,Food Stockpiles,A basic currency of the realm. Earned by completing settlements. Can be used to purchase upgrades in the Smoldering City.,Trade Goods,False,False,0,30,45,Icon_MetaResource_FoodStockpiles,
_Meta Machinery,Machinery,"Rainpunk technology ripped from the past. Earned by completing world events, modifiers, seals, and daily expeditions. Can be used to purchase upgrades in the Smoldering City.",Trade Goods,False,False,0,60,90,Icon_MetaResource_Machinery,
Blight Fuel,Purging Fire,"A unique resource used by Blight Fighters to burn down Blightrot Cysts. 
 
Produced in: Blight Post",Fuel & Exploration,False,False,0,3.75,6.25,Icon_Resource_PurgingFire,
Hearth Parts,Wildfire Essence,"A sentient flame trapped in a bottle. This rare material is used to light the Holy Flame in Hearths. Can be acquired from orders, Glade Events, or traders.",Building Materials,False,False,0,30,50,Icon_Resource_Wildfire,