Amber: Difference between revisions
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== Perks and Cornerstones == | |||
{{Perks|search=Amber|exclude=Cornerstone Reroll - Trader,HP for Impatience}} | |||
== Strategies == | == Strategies == |
Latest revision as of 03:13, 10 May 2024
Recipes
- Finesmith (★★★)
ID = `[Valuable] Amber`
Overview
Production Chain
Recipes for Amber
Building | Grade | Ingredient #1 | Ingredient #2 | Product | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
|
★★★ 0:42 |
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1 |
Recipes with Amber as an Ingredient
No recipes. |
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Perks and Cornerstones
Name | Rarity | Description | Sources | Price | ||||
---|---|---|---|---|---|---|---|---|
Alt | Cor | Ord | Rel | Tra | ||||
Bed and Breakfast | Epic | This time, it's the guild who’s going to pay you, not the other way around. Gain 10 Amber every time a trader arrives. | x | Cor | x | x | x | 0 |
Blood Price Contract | Epic | A shady, but lucrative deal. Gain 10 Amber every time a villager dies or leaves. | x | Cor | x | x | Tra | 29 |
Blood Price Contract (Stormforged) | Mythic | A shady, but lucrative deal. Gain 20 Amber and 1 Ancient Tablet every time a villager dies or leaves. | Alt | x | x | x | x | 0 |
Counterfeit Amber | Legendary | Apparently, there is a technique for extracting crystals similar to Amber from rainwater. Gain 10 Amber every time you use 50 units of water in Rain Engines, but traders will have 1 less perk or blueprint for sale. | x | Cor | x | x | x | 0 |
Deep Pockets | Epic | Receive 10 Amber for every 5 completed trade routes. | x | Cor | Ord | x | x | 0 |
Free Samples | Legendary | Gain 1 Parts every time you sell goods worth 25 Amber. | x | Cor | x | x | x | 0 |
Golden Marrow | Epic | Some fossils contain valuable surprises. Gain 2 Amber for every 20 Sea Marrow produced. | x | Cor | x | Rel | x | 0 |
Local Taxes | Epic | Villagers are willing to give you their very last piece of Amber just for a pint of decent ale. Gain 12 Amber for every 50 Ale produced. | x | Cor | x | x | x | 0 |
Lumber Tax | Legendary | Gain 1 Amber for every 50 Wood produced. | x | Cor | x | x | x | 0 |
Prosperous Settlement | Legendary | Gain +1 to Global Resolve every time you sell goods worth 50 Amber, but scouts work 10% slower on Glade Events. | x | Cor | x | x | x | 0 |
Protected Trade | Legendary | The forest recedes, as heavily guarded trade caravans pour into the settlement. Hostility is reduced by 15 points every time you sell goods worth 30 Amber, but Complex Food needs grant 1 less Resolve Point. | x | Cor | x | x | x | 0 |
Stormwalker Tax | Legendary | A joint venture with the Stormwalker Guild can be very profitable. You gain 15 Amber every time you accept a newcomer group from the Citadel, but you’ll lose all stored Amber upon choosing this cornerstone. | x | Cor | x | x | x | 0 |
Trade Hub | Legendary | The settlement is known for being a major trade hub in the region. Gain 1 Reputation Point every time you sell goods worth 60 Amber, but fulfilling Orders awards 50% less Reputation. | x | Cor | x | x | x | 0 |
Trade Negotiations | Epic | Trade routes are worth 1 more Amber. Doesn't apply to routes already in progress. This effect scales along with the quantity of goods exported. | x | Cor | x | x | x | 0 |
Trade Negotiations (Stormforged) | Mythic | Trade routes are worth 3 more Amber. Doesn't apply to routes already in progress. This effect scales along with the quantity of goods exported. | Alt | x | x | x | x | 0 |