Resources: Difference between revisions
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! Amount produced !! Ingredient 1 !! Ingredient 2 !! Ingredient 3 !! Time !! Building !! Blightroot Footprint | ! Amount produced !! Ingredient 1 !! Ingredient 2 !! Ingredient 3 !! Time !! Building !! Blightroot Footprint | ||
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| [[File:Flour.png|50px]] Flour || 0.18 || 10 || [[File:Grain.png|25px]] 5 Grain<br>[[File:Mushrooms.png|25px]] 5 Mushrooms<br>[[File:Roots.png|25px]] 5 Roots || - || - || 0:45 || [[File:Rain Mill icon.png|25px]] Rain Mill<br>[[File:Provisioner icon.png|25px]] Provisioner (40% more ingredients) || [[File:FRAME Grade Blight 2.png]] 3% | |||
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| [[File:Barrels.png|50px]] Barrels || 0.20 || 10 || [[File:Planks.png|25px]] 2 Planks || [[File:CopperBar.png|25px]] 2 Copper Bars<br>[[File:CrystalizedDew.png|25px]] 2 Crystalized Dew || - || 1:30 || [[File:Provisioner icon.png|25px]] Provisioner || [[File:FRAME Grade Blight 2.png]] 3% | | [[File:Barrels.png|50px]] Barrels || 0.20 || 10 || [[File:Planks.png|25px]] 2 Planks || [[File:CopperBar.png|25px]] 2 Copper Bars<br>[[File:CrystalizedDew.png|25px]] 2 Crystalized Dew || - || 1:30 || [[File:Provisioner icon.png|25px]] Provisioner || [[File:FRAME Grade Blight 2.png]] 3% | ||
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| [[File:Pottery.png|50px]] Pottery || 0.18 || 5 || [[File:Clay.png|25px]] 3 Clay || [[File:Wood.png|25px]] 5 Wood<br>[[File:Oil.png|25px]] 2 Oil<br>[[File:Coal.png|25px]] 1 Coal<br>[[File:SeaMarrow.png|25px]] 1 Sea Marrow || - || 1:00 || [[File:Bakery icon.png|25px]] Bakery<br>[[File:Brickyard icon.png|25px]] Brickyard<br>[[File:Smokehouse icon.png|25px]] Smokehouse || [[File:FRAME Grade Blight 2.png]] 3% | | [[File:Pottery.png|50px]] Pottery || 0.18 || 5 || [[File:Clay.png|25px]] 3 Clay || [[File:Wood.png|25px]] 5 Wood<br>[[File:Oil.png|25px]] 2 Oil<br>[[File:Coal.png|25px]] 1 Coal<br>[[File:SeaMarrow.png|25px]] 1 Sea Marrow || - || 1:00 || [[File:Bakery icon.png|25px]] Bakery<br>[[File:Brickyard icon.png|25px]] Brickyard<br>[[File:Smokehouse icon.png|25px]] Smokehouse || [[File:FRAME Grade Blight 2.png]] 3% | ||
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| [[File:Waterskins.png|50px]] Waterskins || 0.18 || 10 || [[File:Leather.png|25px]] 4 Leather || [[File:Meat.png|25px]] 2 Meat<br>[[File:Oil.png|25px]] 3 Oil || - || 0:45 || [[File:Leatherworks icon.png|25px]] Leatherworker<br>[[File:Clothier icon.png|25px]] Clothier (50% more ingredients) || [[File:FRAME Grade Blight 2.png]] 3% | | [[File:Waterskins.png|50px]] Waterskins || 0.18 || 10 || [[File:Leather.png|25px]] 4 Leather || [[File:Meat.png|25px]] 2 Meat<br>[[File:Oil.png|25px]] 3 Oil || - || 0:45 || [[File:Leatherworks icon.png|25px]] Leatherworker<br>[[File:Clothier icon.png|25px]] Clothier (50% more ingredients) || [[File:FRAME Grade Blight 2.png]] 3% | ||
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| [[File:CrystalizedDew.png|50px]] Crystalized Dew || 0.59 || 2 || [[File:Sparkdew.png|25px]] 6 Sparkdew || [[File:Clay.png|25px]] 3 Clay<br>[[File:Stone.png|25px]] 3 Stone || [[File:Herbs.png|25px]] 2 Herbs<br>[[File:Insects.png|25px]] 2 Insects<br>[[File:Resin.png|25px]] 2 Resin<br>[[File:Vegetables.png|25px]] 2 Vegetables || 0:30 || [[File:Brickyard icon.png|25px]] Brickyard || [[File:FRAME Grade Blight 3.png]] 4% | |||
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Revision as of 12:52, 29 October 2022
An arrow will indicate when a resource or type or resource is increasing or decreasing.
Food
Every few minutes villagers will go on a break, gather around the Hearth, and try to eat food from the Storage. If they cannot eat they will get one stack of the Hunger effect. Each stack is a Resolve penalty, and if the Resolve of a species reaches 0, they will start to leave the settlement.
Raw food
Initially only raw food will be available, which will prevent villagers from getting hungry but will not satisfy their needs.
Complex food
Complex food is cooked from Recipes and will satisfy the villagers' needs. Feeding complex food is also more efficient, as most Recipes in the game yield more goods than raw ingredients used in them.
Building materials
Building materials are used for construction. All materials are refunded if a building is demolished.
Consumable items
Consumable items are used in various buildings to satisfy villagers' needs.
Crafting resources
Crafting resources are used in Recipes.
Raw resrouces
Raw resources are obtained directly from resource nodes.
Refined resources
Refined resources are crafted from Recipes.
Trade goods
Trand goods are used in Trades or Orders.
Fuel & exploration
Smoldering City resources
There are three resources that can be used to buy upgrades in Smoldering City:
- Food Stockpiles: Basic currency in the realm. Workers are eager to exchange their labor for food for their families. Most used resource.
- Machinery: Rainpunk technology ripped from the past. Repurposed with skill and labor.
- Artifacts: Curiosities of varying nature. Fascinating, sinister, both and all between.