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Complex food is cooked from Recipes and will satisfy the villagers' needs. Feeding complex food is also more efficient, as most Recipes in the game yield more goods than raw ingredients used in them.
Complex food is cooked from Recipes and will satisfy the villagers' needs. Feeding complex food is also more efficient, as most Recipes in the game yield more goods than raw ingredients used in them.
{| class="wikitable"
{| class="wikitable"
! Food !! Cost !! Obtained in !! Description
! rowspan=2 | Food !! rowspan=2 | Cost !! colspan=6 | Recipe
|-
|-
| [[File:Biscuits.png|50px]] Biscuits || 0.25 || Field Kitchen<br>Bakery<br>Cookhouse<br>Smelter<br>Apotecary || ''Tasty and crunchy.''
! Amount produced !! Ingredient 1 !! Ingredient 2 !! Time !! Building !! Blightroot Footprint
|-
|-
| [[File:Jerky.png|50px]] Jerky || 0.14 || Field Kitchen<br>Smokehouse<br>Kiln<br>Butcher<br>Cellar || ''Preserved, dried meat.''
| [[File:Biscuits.png|50px]] Biscuits || 0.25 || 10 || [[File:Flour.png|25px]] 8 Flour || [[File:Berries.png|25px]] 3 Berries<br>[[File:Herbs.png|25px]] 3 Herbs<br>[[File:Roots.png|25px]] 3 Roots || 1:30 || [[File:Bakery icon.png|25px]] Bakery<br>[[File:Cookhouse icon.png|25px]] Cookhouse || [[File:FRAME Grade Blight 1.png]] 2%
|-
|-
| [[File:PickledGoods.png|50px]] Pickled Goods || 0.20 || Field Kitchen<br>Granary<br>Cellar<br>Brewery<br>Flawless Brewery || ''A beaver specialty.''
| [[File:Jerky.png|50px]] Jerky || 0.14 || 10 || [[File:Insects.png|25px]] 6 Insects<br>[[File:Meat.png|25px]] 6 Meat || [[File:Wood.png|25px]] 5 Wood<br>[[File:Oil.png|25px]] 2 Oil<br>[[File:Coal.png|25px]] 1 Coal<br>[[File:SeaMarrow.png|25px]] 1 Sea Marrow || 1:15 || [[File:Kiln icon.png|25px]] Kiln<br>[[File:Smokehouse icon.png|25px]] Smokehouse || [[File:FRAME Grade Blight 1.png]] 2%
|-
|-
| [[File:Pie.png|50px]] Pie || 0.25 || Bakery<br>Brick Oven<br>Furnace || ''A human specialty.''
| [[File:PickledGoods.png|50px]] Pickled Goods || 0.20 || 10 || [[File:Barrels.png|25px]] 3 Barrels<br>[[File:Pottery.png|25px]] 3 Pottery<br>[[File:Waterskins.png|25px]] 3 Waterskins || [[File:Berries.png|25px]] 6 Berries<br>[[File:Mushrooms.png|25px]] 6 Mushrooms<br>[[File:Roots.png|25px]] 6 Roots<br>[[File:Vegetables.png|25px]] 6 Vegetables || 1:30 || [[File:Brewery icon.png|25px]] Brewery || [[File:FRAME Grade Blight 1.png]] 2%
|-
|-
| [[File:Skewers.png|50px]] Skewers || 0.20 || FCookhouse<br>grill<br>Butcher || ''A lizard specialty.''
| [[File:Pie.png|50px]] Pie || 0.25 || 10 || [[File:Flour.png|25px]] 6 Flour || [[File:Berries.png|25px]] 4 Berries<br>[[File:Eggs.png|25px]] 4 Eggs<br>[[File:Herbs.png|25px]] 4 Herbs<br>[[File:Insects.png|25px]] 4 Insects<br>[[File:Meat.png|25px]] 4 Meat || 1:30 || [[File:Bakery icon.png|25px]] Bakery || [[File:FRAME Grade Blight 1.png]] 2%
|-
| [[File:Skewers.png|50px]] Skewers || 0.20 || 10 || [[File:Jerky.png|25px]] 3 Jerky<br>[[File:Insects.png|25px]] 4 Insects<br>[[File:Meat.png|25px]] 4 Meat<br>[[File:Mushrooms.png|25px]] 4 Mushrooms || [[File:Berries.png|25px]] 4 Berries<br>[[File:Eggs.png|25px]] 4 Eggs<br>[[File:Roots.png|25px]] 4 Roots<br>[[File:Vegetables.png|25px]] 4 Vegetables || 1:30 || [[File:Cookhouse icon.png|25px]] Cookhouse || [[File:FRAME Grade Blight 1.png]] 2%
|}
|}



Revision as of 12:29, 29 October 2022

An arrow will indicate when a resource or type or resource is increasing or decreasing.

Food

Every few minutes villagers will go on a break, gather around the Hearth, and try to eat food from the Storage. If they cannot eat they will get one stack of the Hunger effect. Each stack is a Resolve penalty, and if the Resolve of a species reaches 0, they will start to leave the settlement.

Raw food

Initially only raw food will be available, which will prevent villagers from getting hungry but will not satisfy their needs.

Food Cost Obtained in
Berries.png Berries 0.20 Herbalists' Camp
Plantation
Herb Garden
Hallowed Herb Garden
Eggs.png Eggs 0.20 Foragers' Camp
Trappers' Camp
Ranch
Insects.png Insects 0.20 Scavengers' Camp
Trappers' Camp
Meat.png Meat 0.20 Trappers' Camp
Ranch
Mushrooms.png Mushrooms 0.20 Herbalists' Camp
Greengouse
Homestead
Roots.png Roots 0.20 Scavengers' Camp
Herb Garden
Hallowed Herb Garden
Vegetables.png Vegetables 0.20 Foragers' Camp
Homestead
Small Farm
Hallowed Small Farm

Complex food

Complex food is cooked from Recipes and will satisfy the villagers' needs. Feeding complex food is also more efficient, as most Recipes in the game yield more goods than raw ingredients used in them.

Food Cost Recipe
Amount produced Ingredient 1 Ingredient 2 Time Building Blightroot Footprint
Biscuits.png Biscuits 0.25 10 Flour.png 8 Flour Berries.png 3 Berries
Herbs.png 3 Herbs
Roots.png 3 Roots
1:30 Bakery icon.png Bakery
Cookhouse icon.png Cookhouse
FRAME Grade Blight 1.png 2%
Jerky.png Jerky 0.14 10 Insects.png 6 Insects
Meat.png 6 Meat
Wood.png 5 Wood
Oil.png 2 Oil
Coal.png 1 Coal
SeaMarrow.png 1 Sea Marrow
1:15 Kiln icon.png Kiln
Smokehouse icon.png Smokehouse
FRAME Grade Blight 1.png 2%
PickledGoods.png Pickled Goods 0.20 10 Barrels.png 3 Barrels
Pottery.png 3 Pottery
Waterskins.png 3 Waterskins
Berries.png 6 Berries
Mushrooms.png 6 Mushrooms
Roots.png 6 Roots
Vegetables.png 6 Vegetables
1:30 Brewery icon.png Brewery FRAME Grade Blight 1.png 2%
Pie.png Pie 0.25 10 Flour.png 6 Flour Berries.png 4 Berries
Eggs.png 4 Eggs
Herbs.png 4 Herbs
Insects.png 4 Insects
Meat.png 4 Meat
1:30 Bakery icon.png Bakery FRAME Grade Blight 1.png 2%
Skewers.png Skewers 0.20 10 Jerky.png 3 Jerky
Insects.png 4 Insects
Meat.png 4 Meat
Mushrooms.png 4 Mushrooms
Berries.png 4 Berries
Eggs.png 4 Eggs
Roots.png 4 Roots
Vegetables.png 4 Vegetables
1:30 Cookhouse icon.png Cookhouse FRAME Grade Blight 1.png 2%

Building materials

All buildings aside from camps and shelters require building materials for construction. All buildings materials are refunded if a building is demolished.

Material Cost Obtained in
Bricks.png Bricks 0.31 Crude Workstation
Workshop
Weaver
Granary
Leatherworker
Fabric.png Fabric 0.31 Crude Workstation
Workshop
Brickyard
Kiln
Furnace
Planks.png Planks 0.18 Crude Workstation
Workshop
Lumber Mill
Carpenter
Supplier
Parts.png Parts 2.39 Glade Events
Orders
Trading
Wildfire Essence.png Wildfire Essence 5.00 Glade Events
Orders
Trading

Consumable items

Consumable items are used in various buildings to satisfy villagers' needs.

Resource Cost Used at Obtained in
Ale.png Ale 0.17 Tavern
Monastery
Forum
Grill
Tinctury
Scribe
Brewery
Flawless Brewery
Coats.png Coats 0.10 Directly Clothier
Smithy
Artisan
Druid's Hut
Incense.png Incense 0.18 Clan Hall
Monastery
Temple
Holy Temple
Smokehouse
Brick Oven
Apotecary
Druid's Hut
TrainingGear.png Training Gear 0.21 Clan Hall
Explorer's Lodge
Cooperage
Weaver
Tinkerer
Manufactory

Crafting resources

Crafting resources are used in Recipes.

Resource Cost Obtained in
Barrels.png Barrels 0.20 Cooperage
Provisioner
Toolshop
Artisan
Clay.png Clay 0.14 Stonecutters' Camp
Clay Pit
CopperBar.png Copper Bars 0.53 Grill
Furnace
Stamping
Mill
Smelter
CopperOre.png Copper Ore 0.12 Mine
CrystalizedDew.png Crystalized Dew 0.59 Grove
Brickyard
Smelter
Alchemist's Hut
Hallowed Small Farm
Flour.png Flour 0.18 Press
Provisioner
Stamping Mill
Supplier
Rain Mill
Flawless Rain mill
Grain.png Grain 0.20 Foragers' Camp
Small Farm
Hallowed Small Farm
Homestead
Herbs.png Herbs 0.20 Herbalists' Camp
Greenhouse
Herb Garden
Hallowed Herb Garden
Leather.png Leather 0.14 Ranch
PlantFiber.png Plant Fiber 0.14 Plantation
Harvesters' Camp
Homestead
Pottery.png Pottery 0.18 Grove
Reeds.png Reed 0.14 Harvesters' Camp
Clay Pit
Resin.png Resin 0.14 Grove
Stone.png Stone 0.14 Stonecutter's Camp
Waterskins.png Waterskins 0.18 Clothier
Leatherworker
Toolshop
Supplier

Trade goods

Trand goods are used in Trades or Orders.

Goods Cost Description
Amber.png Amber 1.00 A widely accepted currency in the kingdom. Crystallized tree blood. Fitting...
AncientTablet.png AncientTablet 8.00 Valuable sources of knowledge, highly sought after by traders and the Queen herself. They can be found in Dangerous or Forbidden Glades.
BuildingMaterials.png Pack of Building Materials 0.87 Goods packed for delivery, used for fulfilling Orders or trading.
Crops.png Pack of Crops 0.59 Goods packed for delivery, used for fulfilling Orders or trading.

Fuel & exploration

Resource Cost Obtained in
Coal.png Coal 0.31 Mine
Brick Oven
Kiln
Oil.png Oil 0.16 Butcher
Press
Druid's Hut
SeaMarrow.png Sea Marrow 0.31 Stonecutters' Camp
SimpleTools.png Simple Tools 1.38 Carpenter
Smithy
Toolshop
Tinkerer
Scribe
Wood.png Wood 0.06 Woodcutters' Camp

Smoldering City resources

There are three resources that can be used to buy upgrades in Smoldering City:

  • Icon MetaResource FoodStockpiles.png Food Stockpiles: Basic currency in the realm. Workers are eager to exchange their labor for food for their families. Most used resource.
  • Icon MetaResource Machinery.png Machinery: Rainpunk technology ripped from the past. Repurposed with skill and labor.
  • Icon MetaResource Artifact.png Artifacts: Curiosities of varying nature. Fascinating, sinister, both and all between.