Stonecutters' Camp: Difference between revisions
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== Overview == | == Overview == | ||
The '''Stonecutters' Camp''' is an advanced camp for stonecutters going out into the wild to gather {{rl|Stone}}, {{rl|Clay}} and {{rl|Sea Marrow}}. Essential | The '''Stonecutters' Camp''' is an advanced camp for stonecutters going out into the wild to gather {{rl|Stone}}, {{rl|Clay}} and {{rl|Sea Marrow}}. It can gather from large nodes found in [[Glades#Dangerous_Glades|Dangerous]] and [[Glades#Forbidden_Glades|Forbidden]] Glades. It's an [[Blueprints#Essential_Blueprints|Essential Blueprint]] that does not need to be unlocked via blueprint selection. | ||
== Production Chain == | == Production Chain == |
Revision as of 19:36, 30 April 2024
Stonecutters' Camp
Gathering Camp
(Resource Gathering)
An advanced camp. Can gather large and giant resource nodes in addition to small ones. Can collect: Stone (★★), Clay (★★), Sea Marrow (★★).
Specialization bonus:
Masonry (Proficiency)
ID = 'Stonecutter's Camp'
Overview
The Stonecutters' Camp is an advanced camp for stonecutters going out into the wild to gather Stone, Clay and Sea Marrow. It can gather from large nodes found in Dangerous and Forbidden Glades. It's an Essential Blueprint that does not need to be unlocked via blueprint selection.
Production Chain
Recipes in the Stonecutters' Camp
Building | Grade | Ingredient | Product | |
---|---|---|---|---|
|
★★ 0:05 |
— | 1 Stone | |
|
★★ 0:05 |
— | 1 Sea Marrow | |
|
★★ 0:05 |
— | 1 Clay |
Bonus Resources in the Stonecutters' Camp
Large Clay Node: 75% Copper Ore and 30% Roots
Small Clay Node: 50% Copper Ore and 20% Roots
Large Stone Node: 30% Roots, 30% Insects and 10% Copper Ore
Small Stone Node: 20% Roots and 20% Insects
Large Sea Marrow Node: 100% Sea Marrow, 50% Stone and 1% Ancient Tablet
Small Sea Marrow Node: 80% Sea Marrow and 40% Stone
Perks and Cornerstones
Perk | Rarity | Description | Source(s) | Price |
---|---|---|---|---|
Steel Shovels | Rare | "+1 to <sprite name="[mat raw] clay"> Clay production. Gain an additional <sprite name="[mat raw] clay"> Clay every yield (from gathering, farming, fishing, or production)." |
| 22 |
Steel Shovels | Epic | "+2 to <sprite name="[mat raw] clay"> Clay production. Gain an additional <sprite name="[mat raw] clay"> Clay every yield (from gathering, farming, fishing, or production)." |
| — |
Perk | Rarity | Description | Source(s) | Price |
---|---|---|---|---|
Steel Pickaxes | Rare | "+1 to <sprite name="[mat raw] stone"> Stone production. Gain an additional <sprite name="[mat raw] stone"> Stone every yield (from gathering, farming, fishing, or production)." |
| 20 |
Steel Pickaxes | Epic | "+2 to <sprite name="[mat raw] stone"> Stone production. Gain an additional <sprite name="[mat raw] stone"> Stone every yield (from gathering, farming, fishing, or production)." |
| — |
Perk | Rarity | Description | Source(s) | Price |
---|---|---|---|---|
Fossil Leaching | Rare | "+1 to <sprite name="[crafting] sea marrow"> Sea Marrow production. Gain an additional <sprite name="[crafting] sea marrow"> Sea Marrow every yield (from gathering, farming, fishing, or production)." |
| 29 |
Fossil Leaching | Epic | "+2 to <sprite name="[crafting] sea marrow"> Sea Marrow production. Gain an additional <sprite name="[crafting] sea marrow"> Sea Marrow every yield (from gathering, farming, fishing, or production)." |
| — |
Perk | Rarity | Description | Source(s) |
---|---|---|---|
Golden Marrow | Epic | "Some fossils contain valuable surprises. Gain 2 <sprite name="[valuable] amber"> Amber for every 20 <sprite name="[crafting] sea marrow"> Sea Marrow produced." |
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