Glade Events: Difference between revisions

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[[File:ATSgladeevent.PNG|thumb|A Glade Event is encountered after exploring a glade]]
== Overview ==


When exploring [[Glades]], a player may often encounter structures or creatures within the glades, called '''Glade Events'''. These events are recognizable by an overhead exclamation mark, and often take the appearance of a ruined building, a survivor encampment, abandoned caches, etc. Events found in [[Dangerous Glades]] or [[Forbidden Glades]] are paramount to be handled quickly, as they often may pose a threat to your settlement if leaving unattended for too long.
You can view a list of Glade events and their information here:


Each kind of Glade Events always offers an option of two choices, which (depending on the event) most of the time could be deconstructing them for [[Resources]], repairing the building or recruiting the survivors to expand your settlement, or to send all results to the Citadel in exchange for [[Amber]], and sometimes [[Reputation]]. Investigating a Glade Event always comes paired with a cost. Either with a payment of certain resources, a temporary effect affecting your settlement, or both. Each are explained in depth on the specific events below.
* [[Settler Glade Events]]
 
* [[Pioneer Glade Events]]  
== Glade Event Types ==
* [[Veteran Glade Events]]  
There are five types of Glade Events:
* [[Viceroy - P20 Glade Events]]
* [[Abandoned Caches]]
* [[Survivor Camps]]
* [[Ruined Buildings]]
* [[Dangerous Events]]
* [[Forbidden Events]]
 
== Events ==
'''<span style="color:red; font-size:larger;">THE WHOLE PAGE IS UNDER CONSTRUCTION, THIS IS A LOT OF WORK AND MAY TAKE TWO WEEKS</span>'''
 
== Small Glade Events ==
 
== Dangerous Glade Events ==
=== Ancient Burial Site ===
[[File:AncientBurialSiteLong.png|center]]
''<center>A strange place filled with gravestones inscribed in an ancient, long forgotten language. Found in Dangerous [[Glades]]</center>''
{| class="wikitable" style="float:right; width:49%; font-weight:bold; text-align:center;"
|- style="vertical-align:middle; background-color:#FFCCC9;"
! colspan="6" style="background-color:#9aff99;" | Settler - Veteran
|- style="vertical-align:middle; background-color:#EAECF0;"
| colspan="2" | Empathy
| rowspan="2" colspan="2" | Threats:<br />13:00
| colspan="2" | Loyalty
|- style="vertical-align:middle; background-color:#EAECF0;"
| colspan="2" | Rewards
| colspan="2" | Rewards
|- style="font-weight:normal;"
| colspan="2" style="vertical-align:middle; text-align:left;" | Random [[Cornerstone]]<br />20 - 40 Random Goods<br />20 - 40 Random Goods<br />20 - 40 Random Goods<br />
| colspan="2" | Spawns <br />6 Bloodflowers
| colspan="2" style="vertical-align:middle;" | 1 [[File:Reppoint.png|32px]]
|- style="font-weight:normal; vertical-align:middle; background-color:#EAECF0;"
| [[File:IngredientOption.png|32px]]
| [[File:IngredientOption.png|32px]]
| colspan="2" style="font-weight:bold;" | Solve Time:
| [[File:IngredientOption.png|32px]]
| [[File:IngredientOption.png|32px]]
|- style="font-weight:normal; text-align:left; vertical-align:middle;"
| 20 {{rl|Pie}}<br />20 {{rl|Jerky}}<br />20 {{rl|Skewers}}<br />20 {{rl|Biscuits}}<br />20 {{rl|Pickled Goods}}
| 20 {{rl|Incense}}<br />20 {{rl|Tea}}<br />20 {{rl|Scrolls}}
| rowspan="3" colspan="2" style="text-align:center;" | 03:00
| 5 {{rl|Tools}}<br />5 {{rl|Pack of Building Materials}}
| style="text-align:center;" | -
|- style="vertical-align:middle;"
| colspan="2" style="background-color:#EAECF0;" | Working Effects:
| colspan="2" style="background-color:#EAECF0;" | Working Effects:
|- style="font-weight:normal;"
| colspan="2" style="vertical-align:middle;" | -
| colspan="2" | +5 [[Hostility]] for every 5 felled trees.
|}
 
{| class="wikitable" style="font-weight:bold; text-align:center;"
|- style="vertical-align:middle; background-color:#FFCCC9;"
! colspan="6" style="background-color:#ffccc9;" | Viceroy - Prestige 20
|- style="vertical-align:middle; background-color:#EAECF0;"
| colspan="2" | Empathy
| rowspan="2" colspan="2" | Threats:<br />13:00
| colspan="2" | Loyalty
|- style="vertical-align:middle; background-color:#EAECF0;"
| colspan="2" | Rewards
| colspan="2" | Rewards
|- style="font-weight:normal;"
| colspan="2" style="vertical-align:middle; text-align:left;" | Random [[Cornerstone]]<br />05 {{rl|Ancient Tablet}}s<br />30 - 40 Random Goods<br />30 - 40 Random Goods
| colspan="2" | Spawns <br />6  Bloodflowers
| colspan="2" style="vertical-align:middle;" | 1 [[File:Reppoint.png|32px]]
|- style="font-weight:normal; vertical-align:middle; background-color:#EAECF0;"
| [[File:IngredientOption.png|32px]]
| [[File:IngredientOption.png|32px]]
| colspan="2" style="font-weight:bold;" | Solve Time:
| [[File:IngredientOption.png|32px]]
| [[File:IngredientOption.png|32px]]
|- style="font-weight:normal; text-align:left; vertical-align:middle;"
| 60 {{rl|Pie}}<br />60 {{rl|Jerky}}<br />60 {{rl|Skewers}}<br />60 {{rl|Biscuits}}<br />60 {{rl|Pickled Goods}}
| 60 {{rl|Incense}}<br />60 {{rl|Tea}}<br />60 {{rl|Scrolls}}
| rowspan="3" style="text-align:center;" | Prestige<br />8≤<br /><br />05:00
| rowspan="3" style="text-align:center;" | Prestige <br />9≥<br /><br />07:27
| 15 {{rl|Tools}}<br />15 {{rl|Pack of Building Materials}}
| style="text-align:center;" | -
|- style="vertical-align:middle;"
| colspan="2" style="background-color:#EAECF0;" | Working Effects:
| colspan="2" style="background-color:#EAECF0;" | Working Effects:
|- style="font-weight:normal; vertical-align:middle;"
| colspan="2" | -
| colspan="2" | +15 [[Hostility]] for every 2 felled trees.
|}
 
=== Escaped Convicts ===
[[File:EscapedConvictsLong.png|center|]]
''<center>Dangerous convicts from the Smoldering City are hiding in the forest. They somehow managed to free themselves during transport. You can decide their fate - welcome them and employ them in your settlement, or send them back to the Citadel where they will be punished."</center>''
 
{| class="wikitable" style="float:right; width:49%; font-weight:bold; text-align:center;"
! colspan="6" style="text-align:center; font-weight:bold; background-color:#9aff99;" | Settler - Veteran
|- style="text-align:center; font-weight:bold; background-color:#EAECF0;"
| colspan="2" | Empathy
| rowspan="2" colspan="2" | Threats:<br />13:00
| colspan="2" | Loyalty
|- style="vertical-align:middle; background-color:#EAECF0;"
| colspan="2" | Rewards
| colspan="2" | Rewards
|- style="font-weight:normal;"
| colspan="2" style="text-align:left;" | 5 [[Villagers]]<br />10 -30 Random Goods<br />10 - 30 Random Goods<br />2 {{rl|Ancient Tablet}}s<br />
| colspan="2" style="text-align:center;" | 3 Random [[Abandoned Caches]] Destroyed<br />1 [[Impatience]] Point
| colspan="2" style="text-align:center;" | 0.75 [[File:Reppoint.png|32px]]<br />20 {{rl|Amber}}
|- style="font-weight:normal; vertical-align:middle; background-color:#EAECF0;"
| [[File:IngredientOption.png|32px]]
| [[File:IngredientOption.png|32px]]
| colspan="2" style="font-weight:bold;" | Solve Time:
| [[File:IngredientOption.png|32px]]
| [[File:IngredientOption.png|32px]]
|- style="font-weight:normal; vertical-align:middle;"
| -
| -
| rowspan="3" colspan="2" | 03:30
| style="text-align:left;" | 10 {{rl|Training Gear}}<br />05 {{rl|Tools}}<br />15 {{rl|Stone}}
| -
|-
| colspan="2" style="background-color:#EAECF0; font-weight:bold;" | Working Effects:
| colspan="2" style="background-color:#EAECF0; font-weight:bold;" | Working Effects:
|- style="font-weight:normal;"
| colspan="2" | -5 to Global [[Resolve]]
| colspan="2" style="text-align:center;"| -
|}
 
{| class="wikitable" style="width:49%; font-weight:bold; text-align:center;"
|- style="vertical-align:middle; background-color:#FFCCC9;"
! colspan="6" style="background-color:#ffccc9;" | Viceroy - Prestige 20
|- style="vertical-align:middle; background-color:#EAECF0;"
| colspan="2" | Empathy
| rowspan="2" colspan="2" | Threats:<br />13:00
| colspan="2" | Loyalty
|- style="vertical-align:middle; background-color:#EAECF0;"
| colspan="2" | Rewards
| colspan="2" | Rewards
|- style="font-weight:normal;"
| colspan="2" style="vertical-align:middle; text-align:left;" | 5 [[Villagers]]<br />10 -30 Random [{Goods]]<br />10 - 30 Random [[Goods]]<br />02 {{rl|Ancient Tablet}}s
| colspan="2" | 2 Random [[Abandoned Caches]] destroyed.<br />1 [[Impatience]] Point
| colspan="2" style="vertical-align:middle;" | 1 [[File:Reppoint.png|32px]]<br />20 [[rl|Amber]]
|- style="font-weight:normal; vertical-align:middle; background-color:#EAECF0;"
| [[File:IngredientOption.png|32px]]
| [[File:IngredientOption.png|32px]]
| colspan="2" style="font-weight:bold;" | Solve Time:
| [[File:IngredientOption.png|32px]]
| [[File:IngredientOption.png|32px]]
|- style="font-weight:normal; vertical-align:middle;"
| -
| -
| rowspan="3" | Prestige<br />8≤<br /><br />05:00
| rowspan="3" | Prestige <br />9≥<br /><br />07:27
| style="text-align:left;" | 45 {{rl|Stone}}<br />15 {{rl|Tools}}<br />30 {{rl|Training Gear}}<br />
| -
|- style="vertical-align:middle;"
| colspan="2" style="background-color:#EAECF0;" | Working Effects:
| colspan="2" style="background-color:#EAECF0;" | Working Effects:
|- style="font-weight:normal; vertical-align:middle;"
| colspan="2" | -8 to Global [[Resolve]]
| colspan="2" | -
|}
 
===Fallen Beaver Traders===
[[File:FallenBeaverTradersLong.png|center|]]
''<center>A group of fallen Beaver traders. They were probably assaulted by Fishmen. Or worse... The sight causes anxiety amongst the Beaver population.</center>''
 
{| class="wikitable" style="float:right; width:49%; font-weight:bold; text-align:center;"
|- style="background-color:#9AFF99;"
! colspan="6" style="background-color:#9aff99;" | Settler - Veteran
|- style="background-color:#EAECF0;"
| colspan="2" | Empathy
| rowspan="2" colspan="2" | Threats:<br />10:24
| colspan="2" | Loyalty
|- style="background-color:#EAECF0;"
| colspan="2" | Rewards
| colspan="2" | Rewards
|- style="font-weight:normal;"
| colspan="2" | Random [[Good]] / [[Perk]] / [[Cornerstone]]<br />Random [[Good]] / [[Perk]] / [[Cornerstone]]<br />Random [[Good]] / [[Perk]] / [[Cornerstone]]
| colspan="2" | Spawns at least <br />2 Bloodflowers
| colspan="2" | 0.50 [[File:Reppoint.png|32px]]<br />
|- style="font-weight:normal; background-color:#EAECF0;"
| [[File:IngredientOption.png|32px]]
| [[File:IngredientOption.png|32px]]
| colspan="2" style="font-weight:bold;" | Solve Time:
| [[File:IngredientOption.png|32px]]
| [[File:IngredientOption.png|32px]]
|- style="font-weight:normal;"
| -
| -
| rowspan="3" colspan="2" | 03:30
| style="text-align:left;" | 05 {{rl|Amber}}
| 10 {{rl|Incense}}<br />10 {{rl|Oil}}<br />10 {{rl|Resin}}<br />10 {{rl|Tea}}
|-
| colspan="2" style="background-color:#EAECF0;" | Working Effects:
| colspan="2" style="background-color:#EAECF0;" | Working Effects:
|- style="font-weight:normal;"
| colspan="2" | -6 to [[Beaver]] [[Resolve]]
| colspan="2" | -
|}
 
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;"
|- style="background-color:#FFCCC9;"
! colspan="6" style="background-color:#ffccc9;" | Viceroy - Prestige 20
|- style="background-color:#EAECF0;"
| colspan="2" | Empathy
| rowspan="2" colspan="2" | Threats:<br />13:00
| colspan="2" | Loyalty
|- style="background-color:#EAECF0;"
| colspan="2" | Rewards
| colspan="2" | Rewards
|- style="font-weight:normal;"
| colspan="2" style="text-align:left;" | 5 [[Villagers]]<br />10 -30 Random [{Goods]]<br />10 - 30 Random [[Goods]]<br />02 {{rl|Ancient Tablet}}s
| colspan="2" | 2 Random [[Abandoned Caches]] destroyed.<br />1 [[Impatience]] Point
| colspan="2" | 1 [[File:Reppoint.png|32px]]<br />20 {{rl|Amber}}
|- style="font-weight:normal; background-color:#EAECF0;"
| [[File:IngredientOption.png|32px]]
| [[File:IngredientOption.png|32px]]
| colspan="2" style="font-weight:bold;" | Solve Time:
| [[File:IngredientOption.png|32px]]
| [[File:IngredientOption.png|32px]]
|- style="font-weight:normal;"
| -
| -
| rowspan="3" | Prestige<br />8≤<br /><br />05:00
| rowspan="3" | Prestige <br />9≥<br /><br />07:27
| style="text-align:left;" | 45 {{rl|Stone}}<br />15 {{rl|Tools}}<br />30 {{rl|Training Gear}}<br />
| -
|-
| colspan="2" style="background-color:#EAECF0;" | Working Effects:
| colspan="2" style="background-color:#EAECF0;" | Working Effects:
|- style="font-weight:normal;"
| colspan="2" | -8 to Global [[Resolve]]
| colspan="2" | -
|}
 
===Fallen Fox Scouts===
===Fallen Harpy Scientists===
===Fallen Human Explorers===
===Fallen Lizards Hunters===
===Fishmen Cave===
===Fishmen Totem===
===Forsaken Crypt===
===Fuming Machinery===
===Harmony Spirirt Altar===
===Hidden Trader Cemetery===
===Large Destroyed Caravan===
===Large Encampment===
===Merchant Shipwreck===
===Open Vault===
===Petrified Tree===
===Rain Spirit Totem===
===Stonetooth Termite Burrow===
===Totem of Denial===
===Withered Tree===
===Leaking Cauldron===
 
== Forbidden Glade Events ==
===Ancient Burial Site===
===Dark Gate===
===Destroyed Cage of the Warbeast===
===Destroyed Rainpunk Foundry===
===Drainage Mole===
===Fishman Soothsayer===
===Fishman Lighthouse===
===Fishmen Outpost===
===Giant Stormbird's Nest===
===Hungry Mistworm===
===Infected Drainage Mole===
===Lightning Catcher===
===Noxious Machinery===
===Wildfire===

Latest revision as of 02:47, 4 January 2024

Overview

You can view a list of Glade events and their information here: