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| [[File:ATSgladeevent.PNG|thumb|A Glade Event is encountered after exploring a glade]]
| | == Overview == |
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| When exploring [[Glades]], a player may often encounter structures or creatures within the glades, called '''Glade Events'''. These events are recognizable by an overhead exclamation mark, and often take the appearance of a ruined building, a survivor encampment, abandoned caches, etc. Events found in [[Dangerous Glades]] or [[Forbidden Glades]] are paramount to be handled quickly, as they often may pose a threat to your settlement if leaving unattended for too long.
| | You can view a list of Glade events and their information here: |
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| Each kind of Glade Events always offers an option of two choices, which (depending on the event) most of the time could be deconstructing them for [[Resources]], repairing the building or recruiting the survivors to expand your settlement, or to send all results to the Citadel in exchange for [[Amber]], and sometimes [[Reputation]]. Investigating a Glade Event always comes paired with a cost. Either with a payment of certain resources, a temporary effect affecting your settlement, or both. Each are explained in depth on the specific events below.
| | * [[Settler Glade Events]] |
| | | * [[Pioneer Glade Events]] |
| == Glade Event Types ==
| | * [[Veteran Glade Events]] |
| There are five types of Glade Events:
| | * [[Viceroy - P20 Glade Events]] |
| * [[Abandoned Caches]]
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| * [[Survivor Camps]] | |
| * [[Ruined Buildings]]
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| * [[Dangerous Events]]
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| * [[Forbidden Events]] | |
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| == Events ==
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| '''UNDER CONSTRUCTION'''
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| == Small Glade Events ==
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| == Dangerous Glade Events ==
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| === Ancient Burial Site ===
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| [[File:AncientBurialSiteLong.png|center]]
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| ''<center>A strange place filled with gravestones inscribed in an ancient, long forgotten language. Found in Dangerous [[Glades]]</center>''
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| {| class="wikitable" style="float:right; width:49%; font-weight:bold; text-align:center;"
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| |- style="vertical-align:middle; background-color:#FFCCC9;"
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| ! colspan="6" style="background-color:#9aff99;" | Settler - Veteran
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| |- style="vertical-align:middle; background-color:#EAECF0;"
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| | colspan="2" | Empathy
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| | rowspan="2" colspan="2" | Threats:<br />13:00
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| | colspan="2" | Loyalty
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| |- style="vertical-align:middle; background-color:#EAECF0;"
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| | colspan="2" | Rewards
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| | colspan="2" | Rewards
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| |- style="font-weight:normal;"
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| | colspan="2" style="vertical-align:middle; text-align:left;" | Random [[Cornerstone]]<br />20 - 40 Random Goods<br />20 - 40 Random Goods<br />20 - 40 Random Goods<br />
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| | colspan="2" | Spawns <br />6 Bloodflowers
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| | colspan="2" style="vertical-align:middle;" | 1 [[File:Reppoint.png|32px]]
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| |- style="font-weight:normal; vertical-align:middle; background-color:#EAECF0;"
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| | [[File:IngredientOption.png|32px]]
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| | [[File:IngredientOption.png|32px]]
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| | colspan="2" style="font-weight:bold;" | Solve Time:
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| | [[File:IngredientOption.png|32px]]
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| | [[File:IngredientOption.png|32px]]
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| |- style="font-weight:normal; text-align:left; vertical-align:middle;"
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| | 20 {{rl|Pie}}<br />20 {{rl|Jerky}}<br />20 {{rl|Skewers}}<br />20 {{rl|Biscuits}}<br />20 {{rl|Pickled Goods}}
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| | 20 {{rl|Incense}}<br />20 {{rl|Tea}}<br />20 {{rl|Scrolls}}
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| | rowspan="3" colspan="2" style="text-align:center;" | 03:00
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| | 5 {{rl|Tools}}<br />5 {{rl|Pack of Building Materials}}
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| | style="text-align:center;" | -
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| |- style="vertical-align:middle;"
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| | colspan="2" style="background-color:#EAECF0;" | Working Effects:
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| | colspan="2" style="background-color:#EAECF0;" | Working Effects:
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| |- style="font-weight:normal;"
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| | colspan="2" style="vertical-align:middle;" | -
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| | colspan="2" | +5 [[Hostility]] for every 5 felled trees.
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| |}
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| {| class="wikitable" style="float:left; width:49%;"
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| |-
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| |-
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| ! colspan="6" style="text-align:center; font-weight:bold; background-color:#ffccc9;" | Viceroy - Prestige 20
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| |- style="font-weight:bold; text-align:center;"
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| | colspan="2" style="background-color:#eaecf0;" | Empathy
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| | rowspan="2" colspan="2" style="background-color:#eaecf0;" | Threats:<br />13:00
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| | colspan="2" style="background-color:#eaecf0;" | Loyalty
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| |- style="font-weight:bold; text-align:center;"
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| | colspan="2" style="background-color:#EAECF0;" | Rewards
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| | colspan="2" style="background-color:#EAECF0;" | Rewards
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| |-
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| | colspan="2" style="vertical-align:middle;" | Random [[Cornerstone]]<br />5 {{rl|Ancient Tablet}}s<br />30 - 40 Random Goods<br />30 - 40 Random Goods<br />
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| | colspan="2" style="text-align:center;" | <br />Spawns <br />6 Bloodflowers
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| | colspan="2" style="text-align:center; vertical-align:middle;" | 1 [[File:Reppoint.png|32px]]
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| |- style="text-align:center;"
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| | style="background-color:#EAECF0;" | [[File:IngredientOption.png|32px]]
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| | style="background-color:#EAECF0;" | [[File:IngredientOption.png|32px]]
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| | colspan="2" style="font-weight:bold; background-color:#eaecf0;" | Solve Time:
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| | style="background-color:#EAECF0;" | [[File:IngredientOption.png|32px]]
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| | style="background-color:#EAECF0;" | [[File:IngredientOption.png|32px]]
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| |-
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| | 60 {{rl|Pie}}<br />60 {{rl|Jerky}}<br />60 {{rl|Skewers}}<br />60 {{rl|Biscuits}}<br />60 {{rl|Pickled Goods}}
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| | 60 {{rl|Incense}}<br />60 {{rl|Tea}}<br />60 {{rl|Scrolls}}
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| | rowspan="3" style="text-align:center;" | Prestige<br />8≤<br /><br />05:00
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| | rowspan="3" style="text-align:center;" | Prestige <br />9≥<br /><br />07:27
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| | 15 {{rl|Tools}}<br />15 {{rl|Pack of Building Materials}}
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| | style="text-align:center; vertical-align:middle;" | -
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| |-
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| | colspan="2" style="text-align:center; font-weight:bold; background-color:#eaecf0;" | Working Effects:
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| | colspan="2" style="text-align:center; font-weight:bold; background-color:#eaecf0;" | Working Effects:
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| |-
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| | colspan="2" style="text-align:center; vertical-align:middle;" | -
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| | colspan="2" style="text-align:center;" | +15 [[Hostility]] for every 2 felled trees.
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| |}
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| <br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br />
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| == Escaped Convicts ==
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| [[File:EscapedConvictsLong.png|center|]]
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| ''<center>Dangerous convicts from the Smoldering City are hiding in the forest. They somehow managed to free themselves during transport. You can decide their fate - welcome them and employ them in your settlement, or send them back to the Citadel where they will be punished."</center>''
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| {| class="wikitable" style="float:left; width:49%;"font-weight:bold; text-align:center; vertical-align:middle;""
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| ! colspan="6" style="text-align:center; font-weight:bold; background-color:#ffccc9;" | Viceroy - Prestige 20
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| |- style="text-align:center; font-weight:bold; background-color:#EAECF0;"
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| | colspan="2" | Empathy
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| | rowspan="2" colspan="2" | Threats:<br />13:00
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| | colspan="2" | Loyalty
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| |- style="text-align:center; font-weight:bold; background-color:#EAECF0;"
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| | colspan="2" | Rewards
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| | colspan="2" | Rewards
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| |- style="font-weight:normal; text-align:center;"
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| | colspan="2" style="text-align:left;" | 5 [[Villagers]]<br />10 -30 Random Goods<br />10 - 30 Random Goods<br />2 {{rl|Ancient Tablet}}s<br />
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| | colspan="2" | 2 Random [[Abandoned Caches]] Destroyed<br />1 Impatience Point
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| | colspan="2" | 0.75 [[File:Reppoint.png|32px]]<br />20 {{rl|Amber}}
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| |- style="font-weight:normal; text-align:center;"
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| | [[File:IngredientOption.png|32px]]
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| | [[File:IngredientOption.png|32px]]
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| | colspan="2" style="font-weight:bold;" | Solve Time:
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| | [[File:IngredientOption.png|32px]]
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| | [[File:IngredientOption.png|32px]]
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| |- style="font-weight:normal; text-align:center;"
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| | -
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| | -
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| | rowspan="3" | Prestige<br />8≤<br /><br />05:00
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| | rowspan="3" | Prestige <br />9≥<br /><br />07:27
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| | style="text-align:left;" | 30 {{rl|Training Gear}}<br />15 {{rl|Tools}}<br />45 {{rl|Stone}}
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| | -
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| |-
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| | colspan="2" style="text-align:center; font-weight:bold; background-color:#EAECF0;" | Working Effects:
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| | colspan="2" style="text-align:center; font-weight:bold; background-color:#EAECF0;" | Working Effects:
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| |- style="font-weight:normal;"
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| | colspan="2" | -8 to Global [[Resolve]]
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| | colspan="2" |
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| |}
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| <br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br />
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| ===Fallen Beaver Traders===
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| ===Fallen Fox Scouts===
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| ===Fallen Harpy Scientists===
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| ===Fallen Human Explorers===
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| ===Fallen Lizards Hunters===
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| ===Fishmen Cave===
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| ===Fishmen Totem===
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| ===Forsaken Crypt===
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| ===Fuming Machinery===
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| ===Harmony Spirirt Altar===
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| ===Hidden Trader Cemetery===
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| ===Large Destroyed Caravan===
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| ===Large Encampment===
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| ===Merchant Shipwreck===
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| ===Open Vault===
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| ===Petrified Tree===
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| ===Rain Spirit Totem===
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| ===Stonetooth Termite Burrow===
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| ===Totem of Denial===
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| ===Withered Tree===
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| ===Leaking Cauldron===
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| == Forbidden Glade Events ==
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| ===Ancient Burial Site===
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| ===Dark Gate===
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| ===Destroyed Cage of the Warbeast===
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| ===Destroyed Rainpunk Foundry===
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| ===Drainage Mole===
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| ===Fishman Soothsayer===
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| ===Fishman Lighthouse===
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| ===Fishmen Outpost===
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| ===Giant Stormbird's Nest===
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| ===Hungry Mistworm===
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| ===Infected Drainage Mole===
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| ===Lightning Catcher===
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| ===Noxious Machinery===
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| ===Wildfire===
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