Glade Events: Difference between revisions

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[[File:ATSgladeevent.PNG|thumb|A Glade Event is encountered after exploring a glade]]
== Overview ==


When exploring [[Glades]], a player may often encounter structures or creatures within the glades, called '''Glade Events'''. These events are recognizable by an overhead exclamation mark, and often take the appearance of a ruined building, a survivor encampment, abandoned caches, etc. Events found in [[Dangerous Glades]] or [[Forbidden Glades]] are paramount to be handled quickly, as they often may pose a threat to your settlement if leaving unattended for too long.
You can view a list of Glade events and their information here:


Each kind of Glade Events always offers an option of two choices, which (depending on the event) most of the time could be deconstructing them for [[Resources]], repairing the building or recruiting the survivors to expand your settlement, or to send all results to the Citadel in exchange for [[Amber]], and sometimes [[Reputation]]. Investigating a Glade Event always comes paired with a cost. Either with a payment of certain resources, a temporary effect affecting your settlement, or both. Each are explained in depth on the specific events below.
* [[Settler Glade Events]]
 
* [[Pioneer Glade Events]]  
== Glade Event Types ==
* [[Veteran Glade Events]]  
There are five types of Glade Events:
* [[Viceroy - P20 Glade Events]]
* [[Abandoned Caches]]
* [[Survivor Camps]]
* [[Ruined Buildings]]
* [[Dangerous Events]]
* [[Forbidden Events]]
 
== Events ==
'''UNDER CONSTRUCTION'''
=== Ancient Burial Site ===
[[File:AncientBurialSiteLong.png|center|]]
''<center>A strange place filled with gravestones inscribed in an ancient, long forgotten language. Found in Dangerous [[Glades]]</center>''
{| class="wikitable" style="float:right; width:49%; font-weight:bold; text-align:center;"
|- style="vertical-align:middle; background-color:#FFCCC9;"
! colspan="6" style="background-color:#9aff99;" | Settler - Veteran
|- style="vertical-align:middle; background-color:#EAECF0;"
| colspan="2" | Empathy
| rowspan="2" colspan="2" | Threats:<br />13:00
| colspan="2" | Loyalty
|- style="vertical-align:middle; background-color:#EAECF0;"
| colspan="2" | Rewards
| colspan="2" | Rewards
|- style="font-weight:normal;"
| colspan="2" style="vertical-align:middle; text-align:left;" | Random [[Cornerstone]]<br />20 - 40 Random Goods<br />20 - 40 Random Goods<br />20 - 40 Random Goods<br />
| colspan="2" | Spawns <br />6 Bloodflowers
| colspan="2" style="vertical-align:middle;" | 1 [[File:Reppoint.png|32px]]
|- style="font-weight:normal; vertical-align:middle; background-color:#EAECF0;"
| [[File:IngredientOption.png|32px]]
| [[File:IngredientOption.png|32px]]
| colspan="2" style="font-weight:bold;" | Solve Time:
| [[File:IngredientOption.png|32px]]
| [[File:IngredientOption.png|32px]]
|- style="font-weight:normal; text-align:left; vertical-align:middle;"
| 20 {{rl|Pie}}<br />20 {{rl|Jerky}}<br />20 {{rl|Skewers}}<br />20 {{rl|Biscuits}}<br />20 {{rl|Pickled Goods}}
| 20 {{rl|Incense}}<br />20 {{rl|Tea}}<br />20 {{rl|Scrolls}}
| rowspan="3" colspan="2" style="text-align:center;" | 03:00
| 5 {{rl|Tools}}<br />5 {{rl|Pack of Building Materials}}
| style="text-align:center;" | -
|- style="vertical-align:middle;"
| colspan="2" style="background-color:#EAECF0;" | Working Effects:
| colspan="2" style="background-color:#EAECF0;" | Working Effects:
|- style="font-weight:normal;"
| colspan="2" style="vertical-align:middle;" | -
| colspan="2" | +5 [[Hostility]] for every 5 felled trees.
|}
 
{| class="wikitable" style="float:left; width:49%;"
|-
|-
! colspan="6" style="text-align:center; font-weight:bold; background-color:#ffccc9;" | Viceroy - Prestige 20
|- style="font-weight:bold; text-align:center;"
| colspan="2" style="background-color:#eaecf0;" | Empathy
| rowspan="2" colspan="2" style="background-color:#eaecf0;" | Threats:<br />13:00
| colspan="2" style="background-color:#eaecf0;" | Loyalty
|- style="font-weight:bold; text-align:center;"
| colspan="2" style="background-color:#EAECF0;" | Rewards
| colspan="2" style="background-color:#EAECF0;" | Rewards
|-
| colspan="2" style="vertical-align:middle;" | Random [[Cornerstone]]<br />5 {{rl|Ancient Tablet}}s<br />30 - 40 Random Goods<br />30 - 40 Random Goods<br />
| colspan="2" style="text-align:center;" | <br />Spawns <br />6  Bloodflowers
| colspan="2" style="text-align:center; vertical-align:middle;" | 1 [[File:Reppoint.png|32px]]
|- style="text-align:center;"
| style="background-color:#EAECF0;" | [[File:IngredientOption.png|32px]]
| style="background-color:#EAECF0;" | [[File:IngredientOption.png|32px]]
| colspan="2" style="font-weight:bold; background-color:#eaecf0;" | Solve Time:
| style="background-color:#EAECF0;" | [[File:IngredientOption.png|32px]]
| style="background-color:#EAECF0;" | [[File:IngredientOption.png|32px]]
|-
| 60 {{rl|Pie}}<br />60 {{rl|Jerky}}<br />60 {{rl|Skewers}}<br />60 {{rl|Biscuits}}<br />60 {{rl|Pickled Goods}}
| 60 {{rl|Incense}}<br />60 {{rl|Tea}}<br />60 {{rl|Scrolls}}
| rowspan="3" style="text-align:center;" | Prestige<br />8≤<br /><br />05:00
| rowspan="3" style="text-align:center;" | Prestige <br />9≥<br /><br />07:27
| 15 {{rl|Tools}}<br />15 {{rl|Pack of Building Materials}}
| style="text-align:center; vertical-align:middle;" | -
|-
| colspan="2" style="text-align:center; font-weight:bold; background-color:#eaecf0;" | Working Effects:
| colspan="2" style="text-align:center; font-weight:bold; background-color:#eaecf0;" | Working Effects:
|-
| colspan="2" style="text-align:center; vertical-align:middle;" | -
| colspan="2" style="text-align:center;" | +15 [[Hostility]] for every 2 felled trees.
|}

Latest revision as of 02:47, 4 January 2024

Overview

You can view a list of Glade events and their information here: