Beginner's Guide: Difference between revisions

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* '''Clearance''' lasts 4:15 minutes. Crops are harvested.
* '''Clearance''' lasts 4:15 minutes. Crops are harvested.
* '''Storm''' lasts 1:40 minutes. Crops that are not harvested die and negative Forest Mysteries are active.
* '''Storm''' lasts 1:40 minutes. Crops that are not harvested die and negative Forest Mysteries are active.
== Forest Mysteries ==
Forest Mysteries are generated at the start of each game, based on the map’s difficulty and biome. Each effect is only active during its corresponding season. Positive effects occur in Drizzle, negative ones are active during the Storm. Some effects are simple modifiers influencing production, lowering speed or destroying buildings, but some are based on your villagers' needs. For example: Hailstorm can kill villagers during the Storm, but if they have a home, they are safe.
{| class="wikitable"
! Forest Mystery !! Type !! Effects !! Required Hostility !! Description
|-
| [[File:B 25.png|25px]] Berry New Year || <span style="color:green;">'''Positive'''</span> || +3 Berry Production || 0 || ''Gain additional Berries every yield (from gathering, farming, or production).''
|-
| [[File:Addon 17.png|25px]] Fermented Rain || <span style="color:green;">'''Positive'''</span> || Rain Collector buildings produce Wine || 0 || ''The rain is sticky and tastes like wine.''
|-
| [[File:Yellow 09.png|25px]] Fresh Breeze || <span style="color:green;">'''Positive'''</span> || Villagers with Complex Food and housing move 20% faster || 0 || ''A refreshing current of air lifts the spirit. Those with basic needs taken care of are more willing to work.''
|-
| [[File:Violet 24 modified.png|25px]] Heavy Drops || <span style="color:green;">'''Positive'''</span> || +5 Sparkdew production || 0 || ''Gain additional Sparkdew every yield (from gathering, farming, or production).''
|-
| [[File:Gr 12.png|25px]] Worms After the Rain || <span style="color:green;">'''Positive'''</span> || Scavengers' Camp buildings can harvest Insect nodes || 0 || ''Insects are extremely easy to collect after heavy rainfall.''
|-
| [[File:Storm.png|25px]] Looming Darkness || <span style="color:red;">'''Negative'''</span> || -4 Global Resolve per Hostility level || 0 || ''The rampaging storm stifles the spirit of all living creatures.''
|-
| [[File:SpellBook01 47.png|25px]] Creeping Shadows || <span style="color:red;">'''Negative'''</span> || -10 Global Resolve for 3 minutes after discovering a Glade || 1 || ''Discovering a Glade during the Storm will decrease Global Resolve.''
|-
| [[File:B 13.png|25px]] Fog || <span style="color:red;">'''Negative'''</span> || Villagers without Housing more 40% slower || 1 || ''A veil of moisture obscures vision. It is hard to walk in these conditions.''
|-
| [[File:SpellBook01 55.png|25px]] Regular Storm || <span style="color:red;">'''Negative'''</span> || Villagers without Shelter have a 10% chance to die every 60 seconds || 1 || ''Homeless villagers are especially vulnerable during the Storm.''
|-
| [[File:SpellBook01 07.png|25px]] Strange Lights || <span style="color:red;">'''Negative'''</span> || People without Services have a 20% chance to destroy the yield || 4 || ''People report seeing strange visages in the woods. They need something to put their minds at ease.''
|}

Revision as of 09:32, 28 October 2022

Winning and Posing

A run is won then the entire Reputation Bar is filled.

A run is lost when the entire Queen's Impatience Bar is filled or when all villagers leave or die.

Reputation Points

You can gain Reputation Points in three different ways:

  • Completing Orders: Each completed order grants 1 Reputation.
  • Perks and Goods: Some Traders can offer Perks or Goods that increase Reputation.
  • Villagers Resolve: Once a villager's Resolve reaches a certain threshold (indicated by a blue line on the Resolve Bar) they will start to generate Reputation passively. With time, the villagers will become accustomed to their living conditions, raising the threshold and requiring more complex needs to be satisfied.
  • Glade Events: Give various amounts of Reputation, with Dangerous Glades and Forbidden Glades giving more.

Gaining a Rputation Point lowers the Queen's Impatience bar.

Orders

Every 12 minutes (outside the tutorial) the Citadel will assign 3 new Orders, accessible from the envelope icon on the top-right. Orders will grant 1 Reputation as well as additional rewards.

Seasons

There are three seasons.

  • Dizzle lasts 6:00 minutes. Crops are planted and positive Forest Mysteries are active.
  • Clearance lasts 4:15 minutes. Crops are harvested.
  • Storm lasts 1:40 minutes. Crops that are not harvested die and negative Forest Mysteries are active.

Forest Mysteries

Forest Mysteries are generated at the start of each game, based on the map’s difficulty and biome. Each effect is only active during its corresponding season. Positive effects occur in Drizzle, negative ones are active during the Storm. Some effects are simple modifiers influencing production, lowering speed or destroying buildings, but some are based on your villagers' needs. For example: Hailstorm can kill villagers during the Storm, but if they have a home, they are safe.

Forest Mystery Type Effects Required Hostility Description
B 25.png Berry New Year Positive +3 Berry Production 0 Gain additional Berries every yield (from gathering, farming, or production).
Addon 17.png Fermented Rain Positive Rain Collector buildings produce Wine 0 The rain is sticky and tastes like wine.
Yellow 09.png Fresh Breeze Positive Villagers with Complex Food and housing move 20% faster 0 A refreshing current of air lifts the spirit. Those with basic needs taken care of are more willing to work.
Violet 24 modified.png Heavy Drops Positive +5 Sparkdew production 0 Gain additional Sparkdew every yield (from gathering, farming, or production).
Gr 12.png Worms After the Rain Positive Scavengers' Camp buildings can harvest Insect nodes 0 Insects are extremely easy to collect after heavy rainfall.
Storm.png Looming Darkness Negative -4 Global Resolve per Hostility level 0 The rampaging storm stifles the spirit of all living creatures.
SpellBook01 47.png Creeping Shadows Negative -10 Global Resolve for 3 minutes after discovering a Glade 1 Discovering a Glade during the Storm will decrease Global Resolve.
B 13.png Fog Negative Villagers without Housing more 40% slower 1 A veil of moisture obscures vision. It is hard to walk in these conditions.
SpellBook01 55.png Regular Storm Negative Villagers without Shelter have a 10% chance to die every 60 seconds 1 Homeless villagers are especially vulnerable during the Storm.
SpellBook01 07.png Strange Lights Negative People without Services have a 20% chance to destroy the yield 4 People report seeing strange visages in the woods. They need something to put their minds at ease.