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| [[File:Biomes.png|thumb|300px|Different Biomes on the World Map]]<br /> <br /> | | #REDIRECT [[Biomes]] |
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| == Overview ==
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| [[File:BiomeConditionsTab.png|300px|right|borderless|Biome Conditions]]
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| There are 6 different Biomes on the world map. These are:
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| * The [[File:CoralForestHex.png|32px]] [[Coral Forest]]
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| * The [[File:CursedRoyalWoodlandsHex.png|32px]] [[Cursed Royal Woodlands]]
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| * The [[File:MarshlandsHex.png|32px]] [[Marshlands]]
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| * The [[File:RoyalWoodlandsHex.png|32px]] [[Royal Woodlands]]
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| * The [[File:ScarletOrchardHex.png|32px]] [[Scarlet Orchard]]
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| * The [[File:SealedForestHex.png|32px]] [[Sealed Forest]]
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| Each Biome has unique [[Resources]], which can be viewed on the Conditions tab after clicking on a Biome hex tile, as seen on the image on the right.
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| Please see each unique Biome page in this wiki for a more detailed list of [[Resources]] , Effects and other information.
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| == Map Modifiers ==
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| === Positive ===
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| {| class="wikitable"
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| |-
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| ! Modifier
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| ! Description
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| |-
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| | Abandoned Settlement
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| | Another Viceroy tried to settle this area, but unfortunately failed... You start with a small destroyed settlement in your initial glade.
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| |-
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| | Fertile Grounds
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| | Glades have an increased chance of including fertile soil.
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| |-
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| | Forsaken Gods Temple
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| | Due to a strange curse, villagers with low Resolve can't leave the settlement. None of your villagers will generate Reputation from Resolve
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| |-
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| | Levitating Monument
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| | The power of a nearby monument makes everything feel lighter. You can move most buildings in your settlement.
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| |-
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| | Overgrown Library
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| | A remnant of a bygone era, when royal archivists themselves ventured out into the wilderness in search of knowledge. One of your starting blueprint choices is replaced by a Wildcard (you can choose one blueprint from all unlocked blueprints).
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| |-
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| | Petrified Necropolis
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| | Rocks in this region have a very peculiar shape. And they smell funny... Gain {{rl|Meat}} for every {{rl|Stone}} or {{rl|Clay}} gathered.
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| |-
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| | Royal Outpost
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| | The proximity of a Royal Outpost makes it easier to communicate with the crown. The pool of order choices will increase by 1.
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| |-
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| | Ruined Armory
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| | An old abandoned armory, left behind after the Great Civil War. No villagers will die when attacking a trader
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| |-
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| | Ruins
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| | This region was settled very frequently in the past. The chance of finding ruins in glades is much higher.
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| |-
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| | Watchtower
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| | The Royal Guard is watching over this region. Discovering glades doesn't increase Hostility
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| |}
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| === Negative ===
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| == Strategy ==
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| == See Also ==
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| * [[Glade Events]]
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