Module:RecipeController: Difference between revisions

From Against the Storm Official Wiki
(fixing list intersection method)
(Added method to filter ingredients at a building; fixed service working as a product)
Line 288: Line 288:


--region Public methods
--region Public methods
function RecipeController.renderWithIngredientAndBuilding(ingredientName, buildingName, displayOverride)
-- Service and workshops recipes have ingredients. Camps and farms do not.
local ingredientID = GoodsData.getGoodID(ingredientName)
if not ingredientID then
return "No ingredient found with that name: " .. ingredientName .. "."
end
local recipeListFromWorkshopsRecipes = WorkshopsRecipesData.getAllRecipeIDsWithIngredientID(ingredientID)
local recipeListFromWorkshops = WorkshopsData.getAllWorkshopRecipes(buildingName)
recipeListFromWorkshops = findIntersection(recipeListFromWorkshopsRecipes, recipeListFromWorkshops)
local recipeListFromServicesRecipes = ServicesRecipesData.getAllRecipeIDsWithServiceGoodID(ingredientID)
local recipeListFromServices = InstitutionsData.getAllInstitutionRecipes(buildingName)
recipeListFromServices = findIntersection(recipeListFromServicesRecipes, recipeListFromServices)
-- Find out what the largest number of ingredients in this table is. Need
-- this before we start building any of the beginning and the middle so
-- that they are all the same.
local numIngredients  = 1
if recipeListFromWorkshops then
for _, recipeID in ipairs(recipeListFromWorkshops) do
local thisNum = WorkshopsRecipesData.getRecipeNumberOfIngredientsByID(recipeID)
if numIngredients < thisNum then
numIngredients = thisNum
end
end
end
if recipeListFromServices then
for _, recipeID in ipairs(recipeListFromServices) do
local thisNum = ServicesRecipesData.getRecipeNumberOfServiceGoodsByID(recipeID)
if numIngredients < thisNum then
numIngredients = thisNum
end
end
end
-- Count the number of recipes in both the Workshops and Services.
local numRecipes = 0
local header -- = nil
if recipeListFromWorkshops ~= nil then
numRecipes = numRecipes + #recipeListFromWorkshops
header = TABLE_HEADER_PRODUCT
end
if recipeListFromServices ~= nil then
if numRecipes > 0 then
header = TABLE_HEADER_BOTH
else
header = TABLE_HEADER_SERVICE
end
numRecipes = numRecipes + #recipeListFromServices
end
if numRecipes == 0 then
return "No recipes found for ingredient " .. ingredientName .. " in the building " .. buildingName .. "."
end
RecipeView.startViewForIngredientAndBuilding(ingredientName, buildingName, displayOverride, numRecipes, numIngredients, header)
buildRowsForWorkshops(recipeListFromWorkshops, displayOverride, numIngredients, buildingName)
buildRowsForServices(recipeListFromServices, displayOverride, numIngredients, buildingName)
return RecipeView.endView(displayOverride)
end


function RecipeController.renderWithIngredient(ingredientName, displayOverride)
function RecipeController.renderWithIngredient(ingredientName, displayOverride)
Line 346: Line 413:
buildRowsForServices(recipeListFromServices, displayOverride, numIngredients)
buildRowsForServices(recipeListFromServices, displayOverride, numIngredients)


return RecipeView.endView(ingredientName, displayOverride)
return RecipeView.endView(displayOverride)
end
end


Line 355: Line 422:
-- Get lists from all buildings
-- Get lists from all buildings
local productID = GoodsData.getGoodID(productName)
local productID = GoodsData.getGoodID(productName)
if not productID then
 
return "No product found with that name: " .. productName .. "."
local recipeListFromWorkshopsRecipes
if productID then
recipeListFromWorkshopsRecipes = WorkshopsRecipesData.getAllRecipeIDsForProductID(productID)
end
end
local recipeListFromWorkshopsRecipes = WorkshopsRecipesData.getAllRecipeIDsForProductID(productID)
local recipeListFromWorkshops = WorkshopsData.getAllWorkshopRecipes(buildingName)
local recipeListFromWorkshops = WorkshopsData.getAllWorkshopRecipes(buildingName)
recipeListFromWorkshops = findIntersection(recipeListFromWorkshopsRecipes, recipeListFromWorkshops)
recipeListFromWorkshops = findIntersection(recipeListFromWorkshopsRecipes, recipeListFromWorkshops)


-- It could be the name of a service instead of the name of a product.
-- It could be the name of a service instead of the name of a product.
local recipeListFromServicesRecipes = ServicesRecipesData.getAllRecipeIDsWithServiceGoodID(productName)
local recipeListFromServicesRecipes = ServicesRecipesData.getAllRecipeIDsForServiceName(productName)
local recipeListFromServices = InstitutionsData.getAllInstitutionRecipes(buildingName)
local recipeListFromServices = InstitutionsData.getAllInstitutionRecipes(buildingName)
recipeListFromServices = findIntersection(recipeListFromServicesRecipes, recipeListFromServices)
recipeListFromServices = findIntersection(recipeListFromServicesRecipes, recipeListFromServices)


-- These result in a list of buildings, not recipes.
-- These result in a list of buildings, not recipes.
local buildingListFromCamps = CampsData.getCampNamesWithRecipeProductID(productID)
local buildingListFromCamps
local buildingListFromFarms
if productID then
buildingListFromCamps = CampsData.getCampNamesWithRecipeProductID(productID)
buildingListFromFarms = FarmsData.getFarmNamesWithRecipeProductID(productID)
end
buildingListFromCamps = findIntersection(buildingListFromCamps, {buildingName} )
buildingListFromCamps = findIntersection(buildingListFromCamps, {buildingName} )
local buildingListFromFarms = FarmsData.getFarmNamesWithRecipeProductID(productID)
buildingListFromFarms = findIntersection(buildingListFromFarms, {buildingName})
buildingListFromFarms = findIntersection(buildingListFromFarms, {buildingName})


Line 421: Line 491:


if numRecipes == 0 then
if numRecipes == 0 then
return "No recipes found for product: " .. productName .. "."
return "No recipes found for product " .. productName .. " at the building " .. buildingName .. "."
end
end


Line 434: Line 504:
buildRowsForCamps(buildingListFromCamps, displayOverride, numIngredients, productID, buildingName)
buildRowsForCamps(buildingListFromCamps, displayOverride, numIngredients, productID, buildingName)


return RecipeView.endView(ingredientName, displayOverride)
return RecipeView.endView(displayOverride)
end
end


Line 443: Line 513:
-- Get lists from all buildings
-- Get lists from all buildings
local productID = GoodsData.getGoodID(productName)
local productID = GoodsData.getGoodID(productName)
if not productID then
 
return "No product found with that name: " .. productName .. "."
local recipeListFromWorkshops
if productID then
recipeListFromWorkshops = WorkshopsRecipesData.getAllRecipeIDsForProductID(productID)
end
end
local recipeListFromWorkshops = WorkshopsRecipesData.getAllRecipeIDsForProductID(productID)
-- It could be the name of a service instead of the name of a product.
-- It could be the name of a service instead of the name of a product.
local recipeListFromServices = ServicesRecipesData.getAllRecipeIDsWithServiceGoodID(productName)
local recipeListFromServices = ServicesRecipesData.getAllRecipeIDsForServiceName(productName)


-- These result in a list of buildings, not recipes.
-- These result in a list of buildings, not recipes.
local buildingListFromCamps = CampsData.getCampNamesWithRecipeProductID(productID)
local buildingListFromCamps
local buildingListFromFarms = FarmsData.getFarmNamesWithRecipeProductID(productID)
local buildingListFromFarms
if productID then
buildingListFromCamps = CampsData.getCampNamesWithRecipeProductID(productID)
buildingListFromFarms = FarmsData.getFarmNamesWithRecipeProductID(productID)
end
 


-- Find out what the largest number of ingredients in this table is. Need
-- Find out what the largest number of ingredients in this table is. Need
Line 513: Line 589:
buildRowsForCamps(buildingListFromCamps, displayOverride, numIngredients, productID)
buildRowsForCamps(buildingListFromCamps, displayOverride, numIngredients, productID)


return RecipeView.endView(ingredientName, displayOverride)
return RecipeView.endView(displayOverride)
end
end


Line 592: Line 668:
buildRowsForCamps(buildingListFromCamps, displayOverride, numIngredients, nil, buildingName)
buildRowsForCamps(buildingListFromCamps, displayOverride, numIngredients, nil, buildingName)


return RecipeView.endView(ingredientName, displayOverride)
return RecipeView.endView(displayOverride)
end
end


Line 609: Line 685:
local displayOverride = frame.args.display
local displayOverride = frame.args.display


if ingredientName and ingredientName ~= "" then
if ingredientName and ingredientName ~= "" and buildingName and buildingName ~= "" then
return RecipeController.renderWithIngredient(ingredientName, displayOverride)
return RecipeController.renderWithIngredientAndBuilding(ingredientName, buildingName, displayOverride)
else
else
if productName and productName ~= "" and buildingName and buildingName ~= "" then
if ingredientName and ingredientName ~= "" then
return RecipeController.renderWithProductAndBuilding(productName, buildingName, displayOverride)
return RecipeController.renderWithIngredient(ingredientName, displayOverride)
else
else
if productName and productName ~= "" then
if productName and productName ~= "" and buildingName and buildingName ~= "" then
return RecipeController.renderWithProduct(productName, displayOverride)
return RecipeController.renderWithProductAndBuilding(productName, buildingName, displayOverride)
else
else
if buildingName and buildingName ~= "" then
if productName and productName ~= "" then
return RecipeController.renderWithBuilding(buildingName, displayOverride)
return RecipeController.renderWithProduct(productName, displayOverride)
else
else
return "Unknown parameter in Recipe template."
if buildingName and buildingName ~= "" then
return RecipeController.renderWithBuilding(buildingName, displayOverride)
else
return "Unknown parameter in Recipe template."
end
end
end
end
end

Revision as of 03:01, 27 November 2023

Documentation for this module may be created at Module:RecipeController/doc

---
--- Module for merging recipe information from data managers.
---
--- @module RecipeData
local RecipeController = {}



--region Dependencies

local RecipeView = require("Module:RecipeView")

local WorkshopsRecipesData = require("Module:WorkshopsRecipesData")
local ServicesRecipesData = require("Module:ServicesRecipesData")

local InstitutionsData = require("Module:InstitutionsData")
local WorkshopsData = require("Module:WorkshopsData")
local FarmsData = require("Module:FarmsData")
local CampsData = require("Module:CampsData")

local GoodsData = require("Module:GoodsData")

--endregion



--region Private member variables

--endregion



--region Private constants

local MAX_INGREDIENTS = 3
local INDEX_OPTION_STACK_SIZE = "stackSize"
local INDEX_OPTION_GOOD_NAME = "name"
local INDEX_OPTION_GOOD_ICON = "icon"

local TABLE_HEADER_BOTH = "Product or Service"
local TABLE_HEADER_PRODUCT = "Product"
local TABLE_HEADER_SERVICE = "Service"

--endregion



--region Private methods

---extractIngredientsNamesAndIcons
---@param recipeID string the ID of the recipe from which to extract ingredients
---@return table of ingredients and options (stack size, name, and icon)
local function extractIngredientsNamesAndIcons(recipeID)

	local ingredientsList = {}
	-- Need to convert IDs to names and icons and keep stack size.
	for i = 1, MAX_INGREDIENTS do
		for j = 1, WorkshopsRecipesData.getRecipeNumberOfOptionsByID(recipeID, i) do

			if not ingredientsList[i] then
				ingredientsList[i] = {}
			end

			local goodID, stackSize = WorkshopsRecipesData.getRecipeOptionByID(recipeID, i, j)
			ingredientsList[i][j] = {}
			ingredientsList[i][j][INDEX_OPTION_STACK_SIZE] = stackSize
			ingredientsList[i][j][INDEX_OPTION_GOOD_NAME] = GoodsData.getGoodNameByID(goodID)
			ingredientsList[i][j][INDEX_OPTION_GOOD_ICON] = GoodsData.getGoodIconByID(goodID)
		end
	end

	return ingredientsList
end



---extractServiceGoodsNamesAndIcons
---@param recipeID string the ID of the recipe from which to extract ingredients
---@return table of ingredients and options (stack size, name, and icon)
local function extractServiceGoodsNamesAndIcons(recipeID)

	local ingredientsList = {}
	-- Need to convert IDs to names and icons and keep stack size.
	for i = 1, ServicesRecipesData.getRecipeNumberOfServiceGoodsByID(recipeID) do

		ingredientsList[i] = {}

		-- Need to structure this the same way as when there are several
		-- ingredient option groups. But for services there's just one.
		local j = 1
		ingredientsList[i][j] = {}
		local goodID, stackSize = ServicesRecipesData.getRecipeOptionByID(recipeID, i)
		ingredientsList[i][j][INDEX_OPTION_STACK_SIZE] = stackSize
		ingredientsList[i][j][INDEX_OPTION_GOOD_NAME] = GoodsData.getGoodNameByID(goodID)
		ingredientsList[i][j][INDEX_OPTION_GOOD_ICON] = GoodsData.getGoodIconByID(goodID)
	end

	return ingredientsList
end




local function buildRowsForWorkshops(recipeListFromWorkshops, displayOverride, numIngredients, requiredBuilding)

	-- Build the rows of the middle of the view. If it's nil and there are no
	-- recipes, skip it by getting ipairs on an empty table.
	for _, recipeID in ipairs(recipeListFromWorkshops or {}) do

		local gradeStars = WorkshopsRecipesData.getRecipeGradeByID(recipeID)
		local productionTime = WorkshopsRecipesData.getRecipeProductionTimeByID(recipeID)
		local productID, productStackSize = WorkshopsRecipesData.getRecipeProductByID(recipeID)

		local ingredientsList = extractIngredientsNamesAndIcons(recipeID)

		local productName = GoodsData.getGoodNameByID(productID)
		local productIcon = GoodsData.getGoodIconByID(productID)

		local buildingListFromWorkshops = WorkshopsData.getWorkshopNamesWithRecipeID(recipeID)

		for _, buildingName in ipairs(buildingListFromWorkshops) do

			-- If we're screening for a building (not nil), then we have
			-- to match the current building
			if not requiredBuilding or buildingName == requiredBuilding then

				local buildingIcon = WorkshopsData.getWorkshopIcon(buildingName)

				RecipeView.addRowForRecipe(displayOverride, numIngredients,
						buildingName, buildingIcon,
						gradeStars, productionTime, ingredientsList,
						productStackSize, productName, productIcon)

			end
		end

	end
end



local function buildRowsForServices(recipeListFromServices, displayOverride, numIngredients, requiredBuilding)

	-- Same. If it's nil and there are no recipes, skip it by getting ipairs
	-- on an empty table.
	for _, recipeID in ipairs(recipeListFromServices or {}) do

		local gradeStars = ServicesRecipesData.getRecipeGradeByID(recipeID)
		local serviceName = ServicesRecipesData.getRecipeServiceNameByID(recipeID)
		local serviceIcon = ServicesRecipesData.getRecipeServiceIconByID(recipeID)

		local ingredientsList = extractServiceGoodsNamesAndIcons(recipeID)

		local buildingListFromInstitutions = InstitutionsData.getInstitutionNamesWithRecipeID(recipeID)

		local productionTime -- = nil
		local resultStackSize -- = nil

		for _, buildingName in ipairs(buildingListFromInstitutions) do

			-- If we're screening for a building (not nil), then we have
			-- to match the current building
			if not requiredBuilding or buildingName == requiredBuilding then

				local buildingIcon = InstitutionsData.getInstitutionIcon(buildingName)

				RecipeView.addRowForRecipe(displayOverride, numIngredients,
						buildingName, buildingIcon,
						gradeStars, productionTime, ingredientsList,
						resultStackSize, serviceName, serviceIcon)
			end
		end

	end
end



local function buildRowsForFarms(buildingListFromFarms, displayOverride, numIngredients, productID, requiredBuilding)

	for _, buildingName in ipairs(buildingListFromFarms or {}) do

		-- If we're screening for a building (not nil), then we have to match
		-- the current building
		if not requiredBuilding or buildingName == requiredBuilding then

			for i = 1, FarmsData.getFarmNumberOfRecipes(buildingName) do

				local goodID, stackSize = FarmsData.getFarmRecipeProduct(buildingName, i)

				-- If we're screening for a productID (not nil), then we have
				-- to match the current goodID
				if not productID or goodID == productID then

					local buildingIcon = FarmsData.getFarmIcon(buildingName)
					local gradeStars, plantingTime, harvestingTime = FarmsData.getFarmRecipeStats(buildingName, i)
					local ingredientsList = {}
					local productName = GoodsData.getGoodNameByID(goodID)
					local productIcon = GoodsData.getGoodIconByID(goodID)

					RecipeView.addRowForRecipe(displayOverride, numIngredients,
							buildingName, buildingIcon,
							gradeStars, (plantingTime + harvestingTime),
							ingredientsList, stackSize,
							productName, productIcon)
				end

			end
		end

	end
end



local function buildRowsForCamps(buildingListFromCamps, displayOverride, numIngredients, productID, requiredBuilding)

	for _, buildingName in ipairs(buildingListFromCamps or {}) do

		-- If we're screening for a building (not nil), then we have to match
		-- the current building
		if not requiredBuilding or buildingName == requiredBuilding then

			for i = 1, CampsData.getCampNumberOfRecipes(buildingName) do

				local goodID, stackSize = CampsData.getCampRecipeProduct(buildingName, i)

				-- If we're screening for a productID (not nil), then we have to
				-- match the current goodID
				if not productID or goodID == productID then

					local buildingIcon = CampsData.getCampIcon(buildingName)
					local gradeStars, gatheringTime = CampsData.getCampRecipeStats(buildingName, i)
					local ingredientsList = {}
					local productName = GoodsData.getGoodNameByID(goodID)
					local productIcon = GoodsData.getGoodIconByID(goodID)

					RecipeView.addRowForRecipe(displayOverride, numIngredients,
							buildingName, buildingIcon,
							gradeStars, gatheringTime,
							ingredientsList, stackSize,
							productName, productIcon)
				end

			end
		end

	end
end



---
--- Takes two lists and returns the intersection of the two. Slightly more
--- efficient if the second list is smaller than the first.
---
---@param list1 table a flat table (list of values)
---@param list2 table another flat table
---@return table a similarly flat table consisting only of the values that are in both provided lists
local function findIntersection(list1, list2)

	local intersection = {}

	-- Create a new mapping to efficiently check for existence in list2 by
	-- checking the same ID in the next loop.
	local setList2 = {}
	for _, value in ipairs(list2 or {}) do
		setList2[value] = true
	end

	-- Check for intersection and populate the result table.
	for _, valueToFind in ipairs(list1 or {}) do
		if setList2[valueToFind] then
			table.insert(intersection, valueToFind)
		end
	end

	if #intersection == 0 then
		return nil
	end

	return intersection
end

--endregion



--region Public methods

function RecipeController.renderWithIngredientAndBuilding(ingredientName, buildingName, displayOverride)

	-- Service and workshops recipes have ingredients. Camps and farms do not.
	local ingredientID = GoodsData.getGoodID(ingredientName)
	if not ingredientID then
		return "No ingredient found with that name: " .. ingredientName .. "."
	end
	local recipeListFromWorkshopsRecipes = WorkshopsRecipesData.getAllRecipeIDsWithIngredientID(ingredientID)
	local recipeListFromWorkshops = WorkshopsData.getAllWorkshopRecipes(buildingName)
	recipeListFromWorkshops = findIntersection(recipeListFromWorkshopsRecipes, recipeListFromWorkshops)

	local recipeListFromServicesRecipes = ServicesRecipesData.getAllRecipeIDsWithServiceGoodID(ingredientID)
	local recipeListFromServices = InstitutionsData.getAllInstitutionRecipes(buildingName)
	recipeListFromServices = findIntersection(recipeListFromServicesRecipes, recipeListFromServices)

	-- Find out what the largest number of ingredients in this table is. Need
	-- this before we start building any of the beginning and the middle so
	-- that they are all the same.
	local numIngredients  = 1
	if recipeListFromWorkshops then
		for _, recipeID in ipairs(recipeListFromWorkshops) do
			local thisNum = WorkshopsRecipesData.getRecipeNumberOfIngredientsByID(recipeID)
			if numIngredients < thisNum	then
				numIngredients = thisNum
			end
		end
	end
	if recipeListFromServices then
		for _, recipeID in ipairs(recipeListFromServices) do
			local thisNum = ServicesRecipesData.getRecipeNumberOfServiceGoodsByID(recipeID)
			if numIngredients < thisNum	then
				numIngredients = thisNum
			end
		end
	end

	-- Count the number of recipes in both the Workshops and Services.
	local numRecipes = 0
	local header -- = nil
	if recipeListFromWorkshops ~= nil then
		numRecipes = numRecipes + #recipeListFromWorkshops
		header = TABLE_HEADER_PRODUCT
	end
	if recipeListFromServices ~= nil then
		if numRecipes > 0 then
			header = TABLE_HEADER_BOTH
		else
			header = TABLE_HEADER_SERVICE
		end
		numRecipes = numRecipes + #recipeListFromServices
	end

	if numRecipes == 0 then
		return "No recipes found for ingredient " .. ingredientName .. " in the building " .. buildingName .. "."
	end

	RecipeView.startViewForIngredientAndBuilding(ingredientName, buildingName, displayOverride, numRecipes, numIngredients, header)

	buildRowsForWorkshops(recipeListFromWorkshops, displayOverride, numIngredients, buildingName)

	buildRowsForServices(recipeListFromServices, displayOverride, numIngredients, buildingName)

	return RecipeView.endView(displayOverride)
end



function RecipeController.renderWithIngredient(ingredientName, displayOverride)

	-- Service and workshops recipes have ingredients. Camps and farms do not.
	local ingredientID = GoodsData.getGoodID(ingredientName)
	if not ingredientID then
		return "No ingredient found with that name: " .. ingredientName .. "."
	end
	local recipeListFromWorkshops = WorkshopsRecipesData.getAllRecipeIDsWithIngredientID(ingredientID)
	local recipeListFromServices = ServicesRecipesData.getAllRecipeIDsWithServiceGoodID(ingredientID)

	-- Find out what the largest number of ingredients in this table is. Need
	-- this before we start building any of the beginning and the middle so
	-- that they are all the same.
	local numIngredients  = 1
	if recipeListFromWorkshops then
		for _, recipeID in ipairs(recipeListFromWorkshops) do
			local thisNum = WorkshopsRecipesData.getRecipeNumberOfIngredientsByID(recipeID)
			if numIngredients < thisNum	then
				numIngredients = thisNum
			end
		end
	end
	if recipeListFromServices then
		for _, recipeID in ipairs(recipeListFromServices) do
			local thisNum = ServicesRecipesData.getRecipeNumberOfServiceGoodsByID(recipeID)
			if numIngredients < thisNum	then
				numIngredients = thisNum
			end
		end
	end

	-- Count the number of recipes in both the Workshops and Services.
	local numRecipes = 0
	local header -- = nil
	if recipeListFromWorkshops ~= nil then
		numRecipes = numRecipes + #recipeListFromWorkshops
		header = TABLE_HEADER_PRODUCT
	end
	if recipeListFromServices ~= nil then
		if numRecipes > 0 then
			header = TABLE_HEADER_BOTH
		else
			header = TABLE_HEADER_SERVICE
		end
		numRecipes = numRecipes + #recipeListFromServices
	end

	if numRecipes == 0 then
		return "No recipes found for ingredient: " .. ingredientName .. "."
	end

	RecipeView.startViewForIngredient(ingredientName, displayOverride, numRecipes, numIngredients, header)

	buildRowsForWorkshops(recipeListFromWorkshops, displayOverride, numIngredients)

	buildRowsForServices(recipeListFromServices, displayOverride, numIngredients)

	return RecipeView.endView(displayOverride)
end



function RecipeController.renderWithProductAndBuilding(productName, buildingName, displayOverride)

	-- Get lists from all buildings
	local productID = GoodsData.getGoodID(productName)

	local recipeListFromWorkshopsRecipes
	if productID then
		recipeListFromWorkshopsRecipes = WorkshopsRecipesData.getAllRecipeIDsForProductID(productID)
	end
	local recipeListFromWorkshops = WorkshopsData.getAllWorkshopRecipes(buildingName)
	recipeListFromWorkshops = findIntersection(recipeListFromWorkshopsRecipes, recipeListFromWorkshops)

	-- It could be the name of a service instead of the name of a product.
	local recipeListFromServicesRecipes = ServicesRecipesData.getAllRecipeIDsForServiceName(productName)
	local recipeListFromServices = InstitutionsData.getAllInstitutionRecipes(buildingName)
	recipeListFromServices = findIntersection(recipeListFromServicesRecipes, recipeListFromServices)

	-- These result in a list of buildings, not recipes.
	local buildingListFromCamps
	local buildingListFromFarms
	if productID then
		buildingListFromCamps = CampsData.getCampNamesWithRecipeProductID(productID)
		buildingListFromFarms = FarmsData.getFarmNamesWithRecipeProductID(productID)
	end
	buildingListFromCamps = findIntersection(buildingListFromCamps, {buildingName} )
	buildingListFromFarms = findIntersection(buildingListFromFarms, {buildingName})

	-- Find out what the largest number of ingredients in this table is. Need
	-- this before we start building any of the beginning and the middle so
	-- that they are all the same.
	local numIngredients  = 1
	if recipeListFromWorkshops then
		for _, recipeID in ipairs(recipeListFromWorkshops) do
			local thisNum = WorkshopsRecipesData.getRecipeNumberOfIngredientsByID(recipeID)
			if numIngredients < thisNum	then
				numIngredients = thisNum
			end
		end
	end
	if recipeListFromServices then
		for _, recipeID in ipairs(recipeListFromServices) do
			local thisNum = ServicesRecipesData.getRecipeNumberOfServiceGoodsByID(recipeID)
			if numIngredients < thisNum	then
				numIngredients = thisNum
			end
		end
	end

	-- Count the number of recipes in all the lists
	local numRecipes = 0
	local header -- = nil
	if recipeListFromWorkshops ~= nil then
		numRecipes = numRecipes + #recipeListFromWorkshops
		header = TABLE_HEADER_PRODUCT
	end
	if buildingListFromCamps ~= nil then
		numRecipes = numRecipes + #buildingListFromCamps
		header = TABLE_HEADER_PRODUCT
	end
	if buildingListFromFarms ~= nil then
		numRecipes = numRecipes + #buildingListFromFarms
		header = TABLE_HEADER_PRODUCT
	end
	if recipeListFromServices ~= nil then
		if numRecipes > 0 then
			header = TABLE_HEADER_BOTH
		else
			header = TABLE_HEADER_SERVICE
		end
		numRecipes = numRecipes + #recipeListFromServices
	end

	if numRecipes == 0 then
		return "No recipes found for product " .. productName .. " at the building " .. buildingName .. "."
	end

	RecipeView.startViewForProductAndBuilding(productName, buildingName, displayOverride, numRecipes, numIngredients, header)

	buildRowsForWorkshops(recipeListFromWorkshops, displayOverride, numIngredients, buildingName)

	buildRowsForServices(recipeListFromServices, displayOverride, numIngredients, buildingName)

	buildRowsForFarms(buildingListFromFarms, displayOverride, numIngredients, productID, buildingName)

	buildRowsForCamps(buildingListFromCamps, displayOverride, numIngredients, productID, buildingName)

	return RecipeView.endView(displayOverride)
end



function RecipeController.renderWithProduct(productName, displayOverride)

	-- Get lists from all buildings
	local productID = GoodsData.getGoodID(productName)

	local recipeListFromWorkshops
	if productID then
		recipeListFromWorkshops = WorkshopsRecipesData.getAllRecipeIDsForProductID(productID)
	end
	-- It could be the name of a service instead of the name of a product.
	local recipeListFromServices = ServicesRecipesData.getAllRecipeIDsForServiceName(productName)

	-- These result in a list of buildings, not recipes.
	local buildingListFromCamps
	local buildingListFromFarms
	if productID then
		buildingListFromCamps = CampsData.getCampNamesWithRecipeProductID(productID)
		buildingListFromFarms = FarmsData.getFarmNamesWithRecipeProductID(productID)
	end


	-- Find out what the largest number of ingredients in this table is. Need
	-- this before we start building any of the beginning and the middle so
	-- that they are all the same.
	local numIngredients  = 1
	if recipeListFromWorkshops then
		for _, recipeID in ipairs(recipeListFromWorkshops) do
			local thisNum = WorkshopsRecipesData.getRecipeNumberOfIngredientsByID(recipeID)
			if numIngredients < thisNum	then
				numIngredients = thisNum
			end
		end
	end
	if recipeListFromServices then
		for _, recipeID in ipairs(recipeListFromServices) do
			local thisNum = ServicesRecipesData.getRecipeNumberOfServiceGoodsByID(recipeID)
			if numIngredients < thisNum	then
				numIngredients = thisNum
			end
		end
	end

	-- Count the number of recipes in all the lists
	local numRecipes = 0
	local header -- = nil
	if recipeListFromWorkshops ~= nil then
		numRecipes = numRecipes + #recipeListFromWorkshops
		header = TABLE_HEADER_PRODUCT
	end
	if buildingListFromCamps ~= nil then
		numRecipes = numRecipes + #buildingListFromCamps
		header = TABLE_HEADER_PRODUCT
	end
	if buildingListFromFarms ~= nil then
		numRecipes = numRecipes + #buildingListFromFarms
		header = TABLE_HEADER_PRODUCT
	end
	if recipeListFromServices ~= nil then
		if numRecipes > 0 then
			header = TABLE_HEADER_BOTH
		else
			header = TABLE_HEADER_SERVICE
		end
		numRecipes = numRecipes + #recipeListFromServices
	end

	if numRecipes == 0 then
		return "No recipes found for product: " .. productName .. "."
	end

	RecipeView.startViewForProduct(productName, displayOverride, numRecipes, numIngredients, header)

	buildRowsForWorkshops(recipeListFromWorkshops, displayOverride, numIngredients)

	buildRowsForServices(recipeListFromServices, displayOverride, numIngredients)

	buildRowsForFarms(buildingListFromFarms, displayOverride, numIngredients, productID)

	buildRowsForCamps(buildingListFromCamps, displayOverride, numIngredients, productID)

	return RecipeView.endView(displayOverride)
end



function RecipeController.renderWithBuilding(buildingName, displayOverride)

	local recipeListFromWorkshops = WorkshopsData.getAllWorkshopRecipes(buildingName)
	local recipeListFromServices = InstitutionsData.getAllInstitutionRecipes(buildingName)

	local buildingListFromCamps = {}
	if CampsData.getCampNumberOfRecipes(buildingName) > 0 then
		buildingListFromCamps = { buildingName }
	end

	local buildingListFromFarms = {}
	if FarmsData.getFarmNumberOfRecipes(buildingName) > 0 then
		buildingListFromFarms = { buildingName }
	end

	-- Find out what the largest number of ingredients in this table is. Need
	-- this before we start building any of the beginning and the middle so
	-- that they are all the same.
	local numIngredients  = 1
	if recipeListFromWorkshops then
		for _, recipeID in ipairs(recipeListFromWorkshops) do
			local thisNum = WorkshopsRecipesData.getRecipeNumberOfIngredientsByID(recipeID)
			if numIngredients < thisNum	then
				numIngredients = thisNum
			end
		end
	end
	if recipeListFromServices then
		for _, recipeID in ipairs(recipeListFromServices) do
			local thisNum = ServicesRecipesData.getRecipeNumberOfServiceGoodsByID(recipeID)
			if numIngredients < thisNum	then
				numIngredients = thisNum
			end
		end
	end

	-- Count the number of recipes in all the lists
	local numRecipes = 0
	local header -- = nil
	if recipeListFromWorkshops ~= nil then
		numRecipes = numRecipes + #recipeListFromWorkshops
		header = TABLE_HEADER_PRODUCT
	end
	if buildingListFromCamps ~= nil then
		numRecipes = numRecipes + #buildingListFromCamps
		header = TABLE_HEADER_PRODUCT
	end
	if buildingListFromFarms ~= nil then
		numRecipes = numRecipes + #buildingListFromFarms
		header = TABLE_HEADER_PRODUCT
	end
	if recipeListFromServices ~= nil then
		if numRecipes > 0 then
			header = TABLE_HEADER_BOTH
		else
			header = TABLE_HEADER_SERVICE
		end
		numRecipes = numRecipes + #recipeListFromServices
	end

	if numRecipes == 0 then
		return "No recipes found at building: " .. buildingName .. "."
	end

	RecipeView.startViewForBuilding(buildingName, displayOverride, numRecipes, numIngredients, header)

	buildRowsForWorkshops(recipeListFromWorkshops, displayOverride, numIngredients, buildingName)

	buildRowsForServices(recipeListFromServices, displayOverride, numIngredients, buildingName)

	buildRowsForFarms(buildingListFromFarms, displayOverride, numIngredients, nil, buildingName)

	buildRowsForCamps(buildingListFromCamps, displayOverride, numIngredients, nil, buildingName)

	return RecipeView.endView(displayOverride)
end

--endregion



--region Public methods

function RecipeController.renderRecipe(frame)

	-- Extract the template parameters.
	local productName = frame.args.product or frame.args[1]
	local buildingName = frame.args.building or frame.args[2]
	local ingredientName = frame.args.ingredient
	local displayOverride = frame.args.display

	if ingredientName and ingredientName ~= "" and buildingName and buildingName ~= "" then
		return RecipeController.renderWithIngredientAndBuilding(ingredientName, buildingName, displayOverride)
	else
		if ingredientName and ingredientName ~= "" then
			return RecipeController.renderWithIngredient(ingredientName, displayOverride)
		else
			if productName and productName ~= "" and buildingName and buildingName ~= "" then
				return RecipeController.renderWithProductAndBuilding(productName, buildingName, displayOverride)
			else
				if productName and productName ~= "" then
					return RecipeController.renderWithProduct(productName, displayOverride)
				else
					if buildingName and buildingName ~= "" then
						return RecipeController.renderWithBuilding(buildingName, displayOverride)
					else
						return "Unknown parameter in Recipe template."
					end
				end
			end
		end
	end
end

--endregion

return RecipeController