Sealed Forest: Difference between revisions
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Depending on the [[Seal]] type, a Viceroy will need a specified amount of [[Shards]] to enter the Sealed Forest. Viceroys will also need to be within reach of the Sealed Forest with at least 1 year left in the run. Upon entry, Viceroys have an indefinite amount of years to complete this [[Biome]] and close the [[Seal]], no matter how many years they had left in the run. | Depending on the [[Seal]] type, a Viceroy will need a specified amount of [[Shards]] to enter the Sealed Forest. Viceroys will also need to be within reach of the Sealed Forest with at least 1 year left in the run. Upon entry, Viceroys have an indefinite amount of years to complete this [[Biome]] and close the [[Seal]], no matter how many years they had left in the run. | ||
[[Shards]] are earned by Viceorys upon completion of [[Settlements]]. Negative [[Modifiers]] grant a higher number of [[Shards]] , and has a chance to grant a [[Resupply]], from where Viceroys can choose to receive 5 additional [[Shards]]. | |||
== Seal Quests == | == Seal Quests == |
Revision as of 19:23, 11 November 2023
Overview
The Sealed Forest, a biome that unfolds its mysteries only at the culmination of one's journey. To gain entry into this realm and seal the dreaded Seal away for good, one must amass a requisite number of Shards during the course of their odyssey.
Requirements for Entry
Depending on the Seal type, a Viceroy will need a specified amount of Shards to enter the Sealed Forest. Viceroys will also need to be within reach of the Sealed Forest with at least 1 year left in the run. Upon entry, Viceroys have an indefinite amount of years to complete this Biome and close the Seal, no matter how many years they had left in the run.
Shards are earned by Viceorys upon completion of Settlements. Negative Modifiers grant a higher number of Shards , and has a chance to grant a Resupply, from where Viceroys can choose to receive 5 additional Shards.