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== Food ==
== Food ==
Every few minutes villagers will go on a break, gather around the Hearth, and try to eat complex food from the Storage. If nothing they like is available, they will eat raw food. If there is no food whatsoever, they will get one stack of the Hunger effect. Each stack is a Resolve penalty, and if the Resolve of a species reaches 0, they will start to leave the settlement.
Every few minutes villagers will go on a break, gather around the Hearth, and try to eat food from the Storage. If they cannot eat they will get one stack of the Hunger effect. Each stack is a Resolve penalty, and if the Resolve of a species reaches 0, they will start to leave the settlement.


Even if you grow vegetables on your farms, the amount of food you produce will coom become insufficient for a growing population. The solution is to process raw food and thus multiply it, as most Recipes in the game yield more goods than raw ingredients used in them.
=== Raw food ===
Initially only raw food will be available, which will prevent villagers from getting hungry but will not satisfy their needs.
{| class="wikitable"
{| class="wikitable"
! Resource !! Rarity !! Cost !! Obtained in
! Food !! Cost !! Obtained in
|-
|-
| [[File:Berries.png|50px]] Berries || Common || 0.20 || Herbalists' Camp<br>Plantation<br>Herb Garden<br>Hallowed Herb Garden
| [[File:Berries.png|50px]] Berries || 0.20 || Herbalists' Camp<br>Plantation<br>Herb Garden<br>Hallowed Herb Garden
|-
|-
| [[File:Eggs.png|50px]] Eggs || Common || 0.20 || Foragers' Camp<br>Trappers' Camp<br>Ranch
| [[File:Eggs.png|50px]] Eggs || 0.20 || Foragers' Camp<br>Trappers' Camp<br>Ranch
|-
|-
| [[File:Insects.png|50px]] Insects || Common || 0.20 || Scavengers' Camp<br>Trappers' Camp
| [[File:Insects.png|50px]] Insects ||0.20 || Scavengers' Camp<br>Trappers' Camp
|-
|-
| [[File:Meat.png|50px]] Meat || Common || 0.20 || Trappers' Camp<br>Ranch
| [[File:Meat.png|50px]] Meat || 0.20 || Trappers' Camp<br>Ranch
|-
|-
| [[File:Mushrooms.png|50px]] Mushrooms || Common || 0.20 || Herbalists' Camp<br>Greengouse<br>Homestead
| [[File:Mushrooms.png|50px]] Mushrooms || 0.20 || Herbalists' Camp<br>Greengouse<br>Homestead
|-
|-
| [[File:Roots.png|50px]] Roots || Common || 0.20 || Scavengers' Camp<br>Herb Garden<br>Hallowed Herb Garden
| [[File:Roots.png|50px]] Roots || 0.20 || Scavengers' Camp<br>Herb Garden<br>Hallowed Herb Garden
|-
|-
| [[File:Vegetables.png|50px]] Vegetables || Common || 0.20 || Foragers' Camp<br>Homestead<br>Small Farm<br>Hallowed Small Farm
| [[File:Vegetables.png|50px]] Vegetables || 0.20 || Foragers' Camp<br>Homestead<br>Small Farm<br>Hallowed Small Farm
|}
|}
=== Complex food ===
Complex food is cooked from Recipes and will satisfy the villagers' needs. Feeding complex food is also more efficient, as most Recipes in the game yield more goods than raw ingredients used in them.


== Building materials ==
== Building materials ==

Revision as of 11:52, 27 October 2022

An arrow will indicate when a resource or type or resource is increasing or decreasing.

Food

Every few minutes villagers will go on a break, gather around the Hearth, and try to eat food from the Storage. If they cannot eat they will get one stack of the Hunger effect. Each stack is a Resolve penalty, and if the Resolve of a species reaches 0, they will start to leave the settlement.

Raw food

Initially only raw food will be available, which will prevent villagers from getting hungry but will not satisfy their needs.

Food Cost Obtained in
Berries.png Berries 0.20 Herbalists' Camp
Plantation
Herb Garden
Hallowed Herb Garden
Eggs.png Eggs 0.20 Foragers' Camp
Trappers' Camp
Ranch
Insects.png Insects 0.20 Scavengers' Camp
Trappers' Camp
Meat.png Meat 0.20 Trappers' Camp
Ranch
Mushrooms.png Mushrooms 0.20 Herbalists' Camp
Greengouse
Homestead
Roots.png Roots 0.20 Scavengers' Camp
Herb Garden
Hallowed Herb Garden
Vegetables.png Vegetables 0.20 Foragers' Camp
Homestead
Small Farm
Hallowed Small Farm

Complex food

Complex food is cooked from Recipes and will satisfy the villagers' needs. Feeding complex food is also more efficient, as most Recipes in the game yield more goods than raw ingredients used in them.

Building materials

All buildings aside from camps and shelters require building materials for construction. All buildings materials are refunded if a building is demolished.

Resource Cost Obtained in
Bricks.png Bricks 0.31 Crude Workstation
Workshop
Weaver
Granary
Leatherworker
Fabric.png Fabric 0.31 Crude Workstation
Workshop
Brickyard
Kiln
Furnace
Planks.png Planks 0.18 Crude Workstation
Workshop
Lumber Mill
Carpenter
Supplier
Stone.png Stone 0.14 Stonecutter's Camp
Parts.png Parts 2.39 Orders
Exploration
Trading

Crafting resources

Resource Use Cost Obtained in
Barrels.png Barrels Crafting 0.20 Cooperage
Provisioner
Toolshop
Artisan
Clay.png Clay Crafting 0.14 Stonecutters' Camp
Clay Pit
CopperBar.png CopperBars Crafting 0.53 Grill
Furnace
Stamping
Mill
Smelter
Leather.png Leather Crafting 0.14 Ranch
PlantFiber.png Plant Fiber Crafting 0.14 Plantation
Harvesters' Camp
Homestead
Reeds.png Reed Crafting 0.14 Harvesters' Camp
Clay Pit
Resin.png Resin Crafting 0.14 Grove
Grain.png Grain Processing 0.20 Foragers' Camp
Small Farm
Hallowed Small Farm
Homestead
CopperOre.png CopperOre Other 0.12 Mine

Trade goods

Resource Cost Description
AncientTablet.png AncientTablet 8.00 Valuable sources of knowledge, highly sought after by traders and the Queen herself. They can be found in Dangerous or Forbidden Glades.
Amber.png Coal 1.00 A widely accepted currency in the kingdom. Crystallized tree blood. Fitting...

Fuel & exploration

Resource Cost Obtained in
Coal.png Coal 0.31 Mine
Brick Oven
Kiln
SimpleTools.png Simple Tools 1.38 Carpenter
Smithy
Toolshop
Tinkerer
Scribe
Wood.png Wood 0.06 Woodcutters' Camp