World Map

Overview
The World Map is where Viceroys plan their missions out from the Smoldering City to build settlements and make their way toward Seals. Choosing where on the map to go for the next mission and Embarking, including selecting caravans and difficulty, are done from the World Map.

Smoldering City


The Smoldering City is at the center of the world map and is where all Viceroys start. This is where Viceroys can buy Upgrades, check their game history and visit their Home, once unlocked.

Fog and visibility


The foggy cloud cover represents the unexplored world around the Smoldering City. The fog hides map tiles and their Biomes, World Events, and Map Modifiers until they are revealed by embarking and completing a mission nearby. Once a Viceroy gets close enough to an unexplored tile with a question mark icon, "?", the fog will be revealed until the next cycle.

Viceroys can use the Caravan Wagons Rewards on the when receiving a Royal Resupply to increase their visibility range on the world map.

Map tiles and biomes


The world map has 6 biomes. See their articles for more details.
 * The [[File:CoralForestHex.png|]] Coral Forest
 * The [[File:CursedRoyalWoodlandsHex.png|]] Cursed Royal Woodlands
 * The [[File:MarshlandsHex.png|]] Marshlands
 * The [[File:RoyalWoodlandsHex.png|]] Royal Woodlands
 * The [[File:ScarletOrchardHex.png|]] Scarlet Orchard
 * The [[File:SealedForestHex.png|]] Sealed Forest

Each biome has a different assortment of Resources and unique mechanics. Some are simple, like double yields from cutting trees, or more complex like archaeology events.

You can read more about each biome on the Conditions and Summary tabs after clicking on a map tile, as seen on the image on the right.

Reward indicators


The rewards for completing a mission are determined by a number of factors, including biome and difficulty. These rewards are used in Upgrades within the Citadel and to pay for Stormforged Cornerstones.

On the left, the Summary screen shows exactly how many of each resource you would earn from a successful mission.

On the right, the world map shows what types will be rewarded on completion. These indicators can help you find the resources you need and to help you plan your route.

Embarkation Costs
The cost of Embarkation Bonuses will change with every caravan, this is to encourage players to try out different starting patterns. They are as follows:

For more information surroundinig embarkation, please see Embarking

World events

 * Main article: World Events



World events are opportunities for Viceroys to earn extra rewards by completing a challenge or otherwise engaging a special opportunity. When a world event is within your visibility range, click on it to find out what it is.

World modifiers


World modifiers add effects or conditions to any settlements built next to the tile the modifier is on. You cannot settle directly on these tiles. Some of these effects are beneficial and make your mission easier, and others add challenging constraints or significant limitations on your settlement.

Seals

 * Main article: Seals



On the world map, Seals are the endgame objectives for every Cycle. Viceroys work towards a Seal, enter the Sealed Forest, and successfully reforge a Seal to win the Cycle. The higher tier a Seal is, the further away it will spawn on the map. Seals and their tiers can be viewed on the Sealed Forest page.

On the left, after the last mission of the Cycle is over, clicking on End Cycle in the bottom right of the screen is the last action to take before starting over again from the Smoldering City.

On the right, a summary shows the Viceroy's accomplishments for that Cycle. Viceroys can choose which Seals can spawn on the map during the next Cycle.