Pickled Goods

Pickled Goods are Complex Food preferred by Beavers, Foxes, and Lizards. Each villager of these Species in your settlement that fulfills their need for Pickled Goods receives a bonus to their Resolve.

Produced in
Pickled Goods are produced in the following Buildings:

Three-star Buildings Two-star Buildings One-star Buildings Zero-star Buildings
 * Flawless Brewery
 * Granary
 * Brewery (available at early Levels)
 * Celllar
 * Field Kitchen

Recipes
Before any Perks are applied, the Recipe for Pickled Goods in most Buildings yields 10. However if you find and can rebuild a Flawless Brewery, its Recipe yields 15 Pickled Goods. In the Granary, the Recipe requires 5 food ingredients and 2 or 3 of the storage ingredients. In the one-star Buildings, the Recipe requires 6 food ingredients and 3 storage ingredients. In the zero-star Field Kitchen, the Recipe requires 7 food ingredients and 3 storage ingredients.

Sources and Strategies
Pickled Goods are a typical reward from Orders, especially ones involving the Beavers, which can reward 40 Pickled Goods.

There is an Order that requires you to fulfill the need for Pickled Goods in a certain number of your Villagers. Take note that this means that that many need to simultaneously have the need fulfilled and then held at that level for the duration of the timer. Therefore, you cannot complete this Order until you have at least that many combined Beavers and Lizards in your settlement. Further, if your production is slow or you can only afford to buy a few from the Trader, consider disabling consumption for Pickled Goods until you can be certain that it will be used quickly and can sustain the duration of the timer for the Order.

Pickled Goods can be acquired from a Trader. They have a value of 0.20 Amber, therefore a stack of 40 is worth 8.0  to the Trader.

If you have an automatic and regular source of the container ingredient, for example, Over-Diligent Woodworkers (free Barrels when producing Planks) or Pottery Deliver Line (5 Pottery/min), then Pickled Goods can be one of the first Complex Foods you can produce in your settlement. Unlike other Complex Foods, however, before you're high enough level to unlock the Granary, you only have access to Blueprints of Buildings with one-star Recipes for Pickled Goods.

Production Chain
The production chain for Pickled Goods looks like this.

First Ingredient: Food
Options:


 * Fertile Soil is improved to a Farm Field, which when worked by a Plantation produces Berries.
 * Fertile Soil is improved to a Farm Field, which when worked by a Small Farm produces Vegetables.
 * A Root Deposit worked by a Scavengers' Camp produces Roots.
 * A Dewberry Bush or Bleeding Tooth Mushroom worked by a Herbalists' Camp produces Berries or Mushrooms, respectively.
 * A Moss Broccoli Patch worked by a Foragers' Camp produces Vegetables.

Second Ingredient: Container
Pottery Option:


 * 1) A Clay Deposit worked by a Stonecutters' Camp produces Clay.
 * 2) A Bakery  or Brickyard  takes the Clay and uses Wood (or another Fuel) to produce Pottery.

Waterskins Option:


 * 1) A Slickshell Broodmother worked by a Trappers' Camp produces both Leather  and Meat.
 * 2) A Leatherworker  uses both the Leather and Meat to produce Waterskins.

Related and Supporting Perks

 * Archaeological Tools: Gain 20 Pottery every time you discover a new Glade.
 * Family Gratitude: Get 40 Waterskins for every full Reputation Point obtained through high Resolve.
 * Over-Diligent Woodworkers: Gain 3 Barrels for every 10 Planks produced.
 * Pottery Delivery Line: 5 Pottery per minute.
 * Root Delivery Line: 3 Roots per minute.
 * Vegetable Delivery Line: 3 Vegetables per minute.