Beavers

Overview
are hardworking and honest, but also quite demanding. The are gifted Woodworkers and enjoy  Engineering.

Their Starting Ability is to extend available trade offers by 1 in each neighboring town. Beavers has a base Resolve of 10, with a Break interval of 02:00 minutes. Their Resilience is listed as Low, and their Demand index is High. With a Decadence level of 2 and a Hunger Tolerance of 6, Beavers are one of the most hard to please Species, and a Viceroy has to fulfill multiple Complex Needs, including Complex Housing to have them attain High Resolve.

Consumption and Satisfaction
Beavers need a lot of Complex Needs fulfilled to earn high Resolve. You will have to satisfy multiple of these Complex Needs if you want your Beavers to attain high Resolve. The more Complex Needs you fulfill, the higher their resolve will go, to a maximum of 50.

Specializations & Comforts
Beavers have a chance to produce double production (Specialize) in the following Buildings:
 * Forester Hut
 * Woodcutter's Camp
 * med
 * med

Beavers earn Resolve (Comfort) points in the following Buildings:


 * Mine
 * med
 * med
 * med
 * med
 * med
 * med
 * med

Beaver Specific Buildings
A list of Buildings appearing as Reputation Rewards only when Beavers are on the map, they can still spawn as Ruins or Order Rewards.


 * med
 * Guild House
 * med

Trivia

 * There is a Beaver Trader named Old Farluf.


 * Beavers have two skins, bearded and beardless, they also have two voice pitches, high and low.
 * Beavers are immortalized into Plushies that Eremite Games once sold and occasionally give away in events.