Consumption Control

Overview
Consumption Control is available to unlock via the Obsidian Archive level 3 upgrade. It is one of the most important upgrades in the game, enabling Viceroys to control how and when their villagers consume Goods and Services during breaks. Services a species doesn't enjoy cannot be Consumption Controlled.

The Consumption Control button can be found in the top right portion of the screen.

Resolve Penalties
Consumption Control allows you to control access villagers have to storage when they go on break, at the cost of a Resolve penalty. There are 2 possible penalties: Rationing and Unfair Rationing. You can always get a summary of these Resolve effects by hovering over the negative effects breakdown in the Species Panel.

The penalties only apply during breaks, when goods would otherwise be consumed, if the you have at least 1 unit of the Consumption Controlled good and the species likes it. Additionally, Consumption Controlling Services will only result in a penalty if there is a Service building constructed somewhere in the settlement that allows for the Consumption Controlled Service to be fulfilled. The Service building does not need to be stocked or have any workers assigned to it in this case.

Rationing is applied if there is a blanket ban on consumption of a particular good (the good's checkbox is blank).

Unfair Rationing has a greater Resolve penalty for Complex Food and Clothing needs, and is applied when:
 * 1) A species is singled out for Consumption Control.
 * 2) The species affected by Consumption Control likes the Consumption Controlled item.
 * 3) One or both of the other species are free to consume the goods.

When Unfair Rationing, the need's checkbox is always going to have a dash instead of a checkmark or being blank.

Some possible Consumption Control scenarios are described below:
 * There is 0 in storage.  is being Consumption Controlled.  like, but do not suffer any penalties.
 * There is 10 in storage.  is being Consumption Controlled with a blanket ban.  like, so they suffer -1 Resolve penalty from Rationing.
 * There is 10 in storage.  is being Consumption Controlled with a blanket ban.  don't like, so they suffer no penalties.
 * There is 20 in storage.  and  are not allowed to eat . While  enjoy +8 Resolve and  don't suffer any penalties,  get a -4 Unfair Rationing Resolve penalty.
 * There is 50 in storage.  is under a blanket ban. There are no Service buildings constructed in the settlement to satisfy the need for . Neither  nor  suffer from Rationing.
 * There is 50 in storage.  are being singled out for  Consumption Control. A Market has been constructed somewhere in the settlement, but it's not staffed and or stocked.  don't get a boost, while  suffer from a -6 penalty — Unfair Rationing.
 * There is 50 in storage.  are being singled out for  Consumption Control. A Market has been constructed somewhere in the settlement and is being staffed.  enjoy a +10 Resolve boost, while  suffer from a -6 penalty — Unfair Rationing.

Rationing Resolve penalty values
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Unfair Rationing Resolve penalty values
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Strategy

 * If you wish to maximize the effect of Complex Foods and Services, consider only permitting your villagers to consume them when consumption would help them reach the Resolve Threshold.


 * Villagers will go hungry if you Consumption Control them out of all available food types. Starving villagers can save some food.


 * Saving your Complex Food and Services, and enabling consumption at the end for a "Resolve party" to close out a settlement is a very effective strategy.


 * Turning off all Complex Foods and Services as well as upon the start of the settlement is a good idea. Select a Raw Food for your Villagers to eat, and turn off all others, for example, turn off,  and  to make  and  or  later in the game, or earlier if you have the Field Kitchen.