Harpies

Overview
are a noble and fragile species, yet with a primal, aggressive side. They excel at Alchemy and love to work with Cloth.

Their Starting Ability is to add 30 to the Embarkation Caravan. Harpies has a base Resolve of 5, with a Break interval of 01:40 minutes. Their Resilience is listed as Low, and their Demand index is Low. With a Decadence level of 3 and a Hunger Tolerance of 4, Harpies are easy to leave and make for a demanding Species, and a Viceroy has to fulfill multiple Complex Needs, including Complex Housing to have them attain High Resolve.

Consumption and Satisfaction
Harpies need a lot of Complex Needs fulfilled to earn high Resolve. You will have to satisfy multiple of these Complex Needs if you want your Harpies to attain high Resolve. The more Complex Needs you fulfill, the higher their resolve will go, to a maximum of 50.

Specializations & Comforts
Harpies have a chance to produce double production (Specialize) in the following Buildings:
 * med
 * med
 * Blightpost
 * med
 * med
 * Herbalists' Camp
 * Tea House
 * med

Harpies earn Resolve (Comfort) points in the following Buildings:


 * med
 * med
 * med
 * med
 * med
 * med

Harpy Specific Buildings
A list of Buildings appearing as Reputation Rewards only when Harpies are on the map, they can still spawn as Ruins or Order Rewards.


 * med
 * Bath House

Trivia

 * There is a Harpy Trader named Xiadani Stormfeather.


 * Harpies have two skins, with one skin having purple waistcoats, slimmer pants and blue gloves - and the other skin having red waistcoats, puffy pants and brown gloves.
 * They also have two voice pitches, high and low.
 * Harpies are first appeared in the lore after a Discord poll betweem them and Bats. Harpies were added to the game in the 0.18 Grace of the Harpies Update.