Warehouse



= Overview =

Warehouses stores a large amount of goods and protects them from the rain. Workers always take goods to and from the warehouse nearest to them. All warehouses store the same amount of goods, if you add 55 in a  warehouse, 55  will immediately appear in all other warehouses on the map, they are thus connected.

Views, Tracking and Limits
On the left, we can see the default "List View".
 * 1) Change between "List View" and "Grid View" here.
 * 2) When typing in a limit for a good, and clicking on the lock to turn it red, it means workers will always leave 50 of this good in the Warehouse, and not use it in workshops for recipes. However this good can still be consumed in Service Buildings or as a Food at the Hearth, this is because Viceroys needs to use Consumption Control to control it.
 * 3) We can see an opened locked in Green, with a limit of 50. This does not change anything in the game, it is simply for convenience and allows Viceroys to carry over good limits between games.
 * 4) This is the Grid View. Players are advised to use this view. Simply click on a good to "Track" it in the top panel (Pictured below).

Haulers
Warehouses can be assigned dedicated haulers, settlers whose job it is to haul goods between buildings and warehouses. The main warehouse has 3 worker slots, while the smaller warehouse has only 2.

= Cornerstones and Perks affecting the Warehouse =

Warehouse Tips

 * Build a small warehouse near buildings whose production time is limited, like Small Farms, Plantations and Forester's Huts.
 * Building small warehouses near events before you initiate them will ensure a faster event working time by minimising the amount of time it takes to haul goods to and from the event.
 * Every new Hearth built needs a small warehouse nearby to maximise your productivity.
 * Viceroys can move their Small Warehouses when playing on the Levitating Monument world modifier.