Hostility

Overview


"The forest recoils at the touch of exploitation and destruction, birthing an innate hostility."

The more your settlement grows, the more hostility you will generate. During the Storm, stackable negative Forest Mysteries will trigger, each generating different negative effects depending on the Hostility level a Viceroy has generated.

Hostility and the Queen's Impatience are inversely linked. Higher Impatience results in a reduction to Hostility. Each settlement starts with Hostility at 0, unless playing with the Ancient Battleground Map Modifier.

Triggering Forest Mysteries
Looming Darkness is the "base" negative Forest Mystery that will activate during the Storm even at Hostility 0. The rest of the Forest Mysteries differ from settlement to settlement and always require at least Hostility 1 to activate. Higher Hostility levels activate stronger Storm Forest Mysteries. Some of them scale with the Hostility level directly.





Why Hostility Increases
Viceroys will generate different amounts of Hostility depending on the Difficulty they embark on. Viceroys can see what is currently causing their Hostility level by hovering over the eye icon on the top of their screen. Total Hostility is the sum of each amount, and each amount is the result of multiplication. These numbers scale with Difficulty; more hostility is generated at higher difficulties.

How to Decrease Hostility
Viceroys always need to seek ways to decrease the Forest's Hostility level. It can be decreased to 0 by especially crafty Viceroys! There are several ways to do so, including:


 * Building more Hearths.
 * Removing Woodcutters from Woodcutters' Camps.
 * Completing certain Glade Events that decrease Hostility.
 * Killing off villagers.
 * Driving up the Queen's Impatience.
 * Assigning a Fox circle.png Fox to the Hearth.
 * Using Perks that lower Hostility.
 * Using Monastery.

Other Ways of Decreasing Hostility
Below is a list of Glade Events, Buildings, Cornerstones and Perks that will decrease Forest Hostility levels:

Glade Events

 * Converted Altar of Decay (Reduces Hostility each time a Villager leaves or dies)
 * Converted Rain Totem (-50 Hostility)
 * Obelisk (-10 Hostility)

Buildings

 * Hearths (-30 Hostility per Hearth)
 * med (-100 Hostility)

Forest Mysteries
Please see Forest Mysteries for more information.