Skewers

"A Lizard specialty. Produced by: Cookhouse, Grill, Butcher."

Skewers are Complex Food preferred by Lizards and Harpies. Each of your Villagers that fulfills their need for Skewers receives a bonus to their Resolve.

Produced in
Three-star Buildings Two-star Buildings One-star Buildings Zero-star Buildings
 * Grill
 * Cookhouse, available at early Levels
 * Butcher (
 * none
 * none

Recipes
Before any Perks are applied, the Recipe for Skewers in all Buildings yields 10 Skewers. In the 3-star Grill, the Recipe requires 3 of the protein ingredient (except one fewer if it's Jerky) and 3 of the secondary ingredients. In the two-star Buildings, the Recipe requires 4 of the protein (except one fewer if it's Jerky) and 4 secondary ingredients.

For reference, this is the standard Recipe for Jerky in the Butcher, which can make both Jerky and Skewers.

Sources and Strategies
While Skewers require Insects or Meat from a Foragers' Camp or Trappers' Camp, it can be worthwhile for the efficiency multiplier to first turn the Insects or Meat into Jerky in a Smokehouse or the Butcher. If you can afford to also use a Fuel, you can multiply the number of Skewers you get from Insects and Meat by more than 3x. If you're lucky enough to get the Butcher and have no Beavers in your map, you can meet two of the Complex Food Need of everyone in your Village with just one Building.

Skewers can be acquired from a Trader. They have a value of 0.20 Amber, therefore a stack of 40 is worth 8.0  to the Trader.

Production Chain
The production chain for Skewers looks like this.

First Ingredient: Jerky
Step 1 options:
 * A Wormtongue Nest worked by a Foragers' Camp ({1Star}) produces Insects.
 * A Slickshell Broodmother worked by a Trappers' Camp ({1Star}) produces Meat.
 * A Ranch supported by Grain from a Small Farm and sustain production of Meat.

Step 2 options:
 * A Smokehouse requires the Insects or Meat to produce Jerky.
 * A Butcher requires the Insects or Meat to produce Jerky.

Second Ingredient: Vegetables, Roots, Berries, or Eggs

 * A Moss Broccoli Patch worked by a Foragers' Camp produces Vegetables.
 * A Root Deposit worked by a Scavengers' Camp produces Roots.
 * A Dewberry Bush worked by an Herbalists' Camp produces Berries.
 * A Stormbird Nest or Snake Nest worked by a Scavengers' Camp or Trappers' Camp produces Eggs.
 * The same Ranch for the first ingredient supported by Grain from a Small Farm can sustain production of Eggs.
 * Fertile Soil is improved to a Farm Field.
 * Farm Fields worked by a Small Farm produce Vegetables (and can also support the Ranch).
 * Farm Fields worked by a Plantation produce Berries.

Efficient sustainable production
If you need to sustain Skewers and Jerky and want to feel efficient at doing so, look here.
 * 1) Farm Fields worked by an Small Farm producing both Vegetables and Grain.
 * 2) The Grain is used by a Ranch to produce Meat and Eggs.
 * 3) A Butcher takes the Meat and a Fuel to make Jerky.
 * 4) The same Butcher takes the Jerky and the Vegetables to make Skewers.

Related and Supporting Perks
See also: Perks.


 * Ethernal Icon.png Back to Nature: Increases yields by 100% in all Buildings that use Fertile Soil. You will lose all stored food (cooked and raw) upon choosing this cornerstone.
 * Bigger Grill: +2 to Skewers production. Gain additional Skewers every yield (from gathering, farming, or production).
 * Cannibalism: Gain 30 Meat every time a Villager Dies or Leaves.
 * Giant Vegetables: +2 to Vegetables production. Gain additional Vegetables every yield (from gathering, farming, or production).
 * Lost Supplies: Gain 40 Meat and 40 Grain for each completed Dangerous or Forbidden Glade Event.
 * Meat Specialization: Meat production increases by +1 every 25 times it's produced.
 * Root Delivery Line: 3 Roots per minute.
 * Sahilda's Secret Cookbook: Gain 10 Jerky for every 10 Pie produced.
 * Termite Nest: 3 Insects every minute.
 * Vegetable Delivery Line: 3 Vegetables per minute.
 * Viceroy's Survival Guide: Increases Global Food Production Speed by 20%.