Humans

Overview
are an adaptable species, but very susceptible to the rain. The are adept at Farming and really enjoy  Brewing.

Their Starting Ability is to reveal the nearest patch of Fertile Soil. Humans has a base Resolve of 15, with a Break interval of 02:00 minutes. Their Resilience is listed as Low, and their Demand index is High. With a Decadence level of 4 and a Hunger Tolerance of 6, Humans are one of the last to leave and make for a stable Species, and a Viceroy has to fulfill multiple Complex Needs, including Complex Housing to have them attain High Resolve.

Consumption and Satisfaction
Humans need a lot of Complex Needs fulfilled to earn high Resolve. You will have to satisfy multiple of these Complex Needs if you want your Humans to attain high Resolve. The more Complex Needs you fulfill, the higher their resolve will go, to a maximum of 50.

Specializations & Comforts
Humans have a chance to produce double production (Specialize) in the following Buildings:
 * med
 * Foragers' Camp
 * Granary
 * Greenhouse
 * Herb Garden
 * Homestead
 * Plantation
 * med
 * Small Farm

Humans earn Resolve (Comfort) points in the following Buildings:


 * med
 * med
 * med
 * med
 * Monastary
 * med
 * med

Human Specific Buildings
A list of Buildings appearing as Reputation Rewards only when Humans are on the map, they can still spawn as Ruins or Order Rewards.


 * med
 * med
 * Monastery

Trivia

 * There is a Human Trader named Sahilda.


 * Humans have two skins, with one skin having black detail on a smaller coat and black shoes, and the other featuring a burlier coat and white shoes.
 * They also have two voice pitches, high and low.