Villagers

Villagers can be obtained at regular intervals, with a choice between two groups. Additional villagers can also be obtained by completing Orders.

Each villager has a Resolve stat. If it reaches above a certain threshold it will generate Resolve. If it falls to 0 the villager will leave, increasing the queen's Impatience.

Species
Each villager is part of one of 4 species, which determines their stats:
 * Base Resolve is the villager's Resolve when there are no positive or negative effects affecting them.
 * Break Interval is the period of time before the villager will take a break at the Hearth.
 * Resilience is how fast the villager's Resolve can change.
 * Demands is how much Resolve a villager needs before it starts generating Reputation.
 * Decadence is how much Demands are raised after gaining a Reputation Point.
 * Specialization grants a villager a 10% chance to produce twice the amount of resources when working in a building related to its specialization.