Coats

Overview
are a consumable Resource used to satisfy the Clothing Need for, , and. Like all other consumables, Coats are consumed when a villager goes to the nearest Hearth for a break. When satisfied, Clothing Need grants 5 Resolve. ' and  Recipes have the longest production cycle in the game at base 168 seconds.

Strategies

 * Unlike the needs for food and Services, ' consumption to satisfy Clothing Need is not increased by Prestige modifiers. That makes buying extremely efficient at high Prestiges.
 * Consider using Consumption Control to limit the use of to, as ' and ' Resolve thresholds are significantly higher.
 * ' Starting Ability provides 50 when they enter the settlement. This can help with fulfilling year 1 Resolve-based Orders for, , and.
 * Houses' species-specific level 2 Housing Upgrade can help bring down the length of ' production cycle.