Resources

For resources obtained from recipes, you can customize recipes in production buildings and decide what is being crafted, from which ingredients, and at what limit. To do so, select a building or use the Global Recipe Panel (the “book” icon). To disable or enable a recipe for a specific good, mark the checkbox next to its icon. To change the ingredients used, select a resource in the recipe and choose another good from the radial menu. To set a limit on production, use the horizontal bar in the “limit” section or type a number into the text field.

An arrow will indicate when a resource or type or resource is increasing or decreasing.

Food
Main article: Food

Every few minutes, Villagers will go to rest at a Hearth and try to eat food from Storage. If they cannot eat, they will get a Resolve penalty. Alternatively, if Complex Food is available, villagers will eat that instead of raw food, rewarding a bonus to Resolve. Therefore, it is essential that your settlement have a steady income of food resources.

Raw Food
Initially only Raw Food will be available around the beginning of each settlement. Raw Food prevents villagers from getting hungry, but will not satisfy their needs for Complex Food. Compared to the number and diversity of ingredients, Complex Food feeds more villagers than Raw Food. In general, plan ahead to convert Raw Food into Complex Food, so that you can feed more villagers sustainably and satisfy their needs for Complex Foods.

You can prevent your villagers from eating one or more of these Raw Food resources via Consumption Control, once the Upgrade Obsidian Archives Level 3 is unlocked. For example, if you are running low on Roots and need Flour, you may want to disable Roots in the Consumption panel.

Additionally, some of these resources are available as bonuses when villagers work other deposits. If you have no access to their main gathering, farming, or production methods, you will still find a few as bonuses.

Complex Food
Main article: Complex Food Need

These food resources are produced from Recipes and will satisfy the villagers' needs for Complex Food. Villagers prefer these food items over Raw Food when resting at Hearths. Satisfying villagers with Complex Food is more efficient, because most Recipes yield more goods than the number of raw ingredients used to produce them.

Note that the ingredient Flour and one of its ingredient alternatives Grain are not edible, but required in many Complex Food recipes.

Building materials
Building materials are used for construction. All materials are refunded if a building is demolished.

Consumable items
Consumable items are used in various buildings to satisfy villagers' needs.

Crafting resources
Crafting resources are used in Recipes.

Raw resources
Raw resources are obtained directly from resource nodes.

Refined resources
Refined resources are crafted from Recipes.

Trade goods
Trand goods are used in Trades or Orders.

Smoldering City resources
There are three resources that can be used to buy upgrades in Smoldering City:
 * Icon MetaResource FoodStockpiles.png Food Stockpiles: Basic currency in the realm. Workers are eager to exchange their labor for food for their families. Most used resource.
 * Icon MetaResource Machinery.png Machinery: Rainpunk technology ripped from the past. Repurposed with skill and labor.
 * Icon MetaResource Artifact.png Artifacts: Curiosities of varying nature. Fascinating, sinister, both and all between.