Module:RecipeController

--- --- Module for merging recipe information from data managers. --- --- @module RecipeData local RecipeController = {}

--region Dependencies

local RecipeView = require("Module:RecipeView")

local WorkshopsRecipesData = require("Module:WorkshopsRecipesData") local ServicesRecipesData = require("Module:ServicesRecipesData")

local InstitutionsData = require("Module:InstitutionsData") local WorkshopsData = require("Module:WorkshopsData") local FarmsData = require("Module:FarmsData") local CampsData = require("Module:CampsData") local CollectorsData = require("Module:CollectorsData")

local GoodsData = require("Module:GoodsData")

--endregion

--region Private member variables

--endregion

--region Private constants

local MAX_INGREDIENTS = 3 local INDEX_OPTION_STACK_SIZE = "stackSize" local INDEX_OPTION_GOOD_NAME = "name" local INDEX_OPTION_GOOD_ICON = "icon"

local TABLE_HEADER_BOTH = "Product or Service" local TABLE_HEADER_PRODUCT = "Product" local TABLE_HEADER_SERVICE = "Service"

--endregion

--region Private methods

--- --- Get the ingredients from the specified recipe and return a list of --- the names and icons of the ingredients for that recipe. --- ---@param recipeID string the ID of the recipe from which to extract ingredients ---@return table of ingredients and options (stack size, name, and icon) local function extractIngredientsNamesAndIcons(recipeID)

local ingredientsList = {} -- Need to convert IDs to names and icons and keep stack size. for i = 1, MAX_INGREDIENTS do		for j = 1, WorkshopsRecipesData.getRecipeNumberOfOptionsByID(recipeID, i) do

if not ingredientsList[i] then ingredientsList[i] = {} end

local goodID, stackSize = WorkshopsRecipesData.getRecipeOptionByID(recipeID, i, j)			ingredientsList[i][j] = {} ingredientsList[i][j][INDEX_OPTION_STACK_SIZE] = stackSize ingredientsList[i][j][INDEX_OPTION_GOOD_NAME] = GoodsData.getGoodNameByID(goodID) ingredientsList[i][j][INDEX_OPTION_GOOD_ICON] = GoodsData.getGoodIconByID(goodID) end end

return ingredientsList end

--- --- Get the ingredients from the specified recipe and return a list of --- the names and icons of the ingredients for that recipe. --- ---@param recipeID string the ID of the recipe from which to extract ingredients ---@return table of ingredients and options (stack size, name, and icon) local function extractServiceGoodsNamesAndIcons(recipeID)

local ingredientsList = {} -- Need to convert IDs to names and icons and keep stack size. for i = 1, ServicesRecipesData.getRecipeNumberOfServiceGoodsByID(recipeID) do

ingredientsList[i] = {}

-- Need to structure this the same way as when there are several -- ingredient option groups. But for services there's just one. local j = 1 ingredientsList[i][j] = {} local goodID, stackSize = ServicesRecipesData.getRecipeOptionByID(recipeID, i)		ingredientsList[i][j][INDEX_OPTION_STACK_SIZE] = stackSize ingredientsList[i][j][INDEX_OPTION_GOOD_NAME] = GoodsData.getGoodNameByID(goodID) ingredientsList[i][j][INDEX_OPTION_GOOD_ICON] = GoodsData.getGoodIconByID(goodID) end

return ingredientsList end

--- --- Main engine that builds the view based on the list of buildings from --- workshops, which are slightly different than other building lists. --- ---@param recipeListFromWorkshops table the list of recipes to render ---@param displayOverride string to control if the display isn't default ---@param numIngredients number of ingredient columns to display ---@param requiredBuilding string the name of the required building local function buildRowsForWorkshops(recipeListFromWorkshops, displayOverride, numIngredients, requiredBuilding)

-- Build the rows of the middle of the view. If it's nil and there are no -- recipes, skip it by getting ipairs on an empty table. for _, recipeID in ipairs(recipeListFromWorkshops or {}) do

local gradeStars = WorkshopsRecipesData.getRecipeGradeByID(recipeID) local productionTime = WorkshopsRecipesData.getRecipeProductionTimeByID(recipeID) local productID, productStackSize = WorkshopsRecipesData.getRecipeProductByID(recipeID)

local ingredientsList = extractIngredientsNamesAndIcons(recipeID)

local productName = GoodsData.getGoodNameByID(productID) local productIcon = GoodsData.getGoodIconByID(productID)

local buildingListFromWorkshops = WorkshopsData.getWorkshopNamesWithRecipeID(recipeID)

for _, buildingName in ipairs(buildingListFromWorkshops) do

-- If we're screening for a building (not nil), then we have -- to match the current building if not requiredBuilding or buildingName == requiredBuilding then

local buildingIcon = WorkshopsData.getWorkshopIcon(buildingName)

RecipeView.addRowForRecipe(displayOverride, numIngredients,						buildingName, buildingIcon,						gradeStars, productionTime, ingredientsList,						productStackSize, productName, productIcon, requiredBuilding)

end end

end end

--- --- Main engine that builds the view based on the list of buildings from --- services, which are slightly different than other building lists. --- ---@param recipeListFromServices table the list of recipes to render ---@param displayOverride string to control if the display isn't default ---@param numIngredients number of ingredient columns to display ---@param requiredBuilding string the name of the required building local function buildRowsForServices(recipeListFromServices, displayOverride, numIngredients, requiredBuilding)

-- Same. If it's nil and there are no recipes, skip it by getting ipairs -- on an empty table. for _, recipeID in ipairs(recipeListFromServices or {}) do

local gradeStars = ServicesRecipesData.getRecipeGradeByID(recipeID) local serviceName = ServicesRecipesData.getRecipeServiceNameByID(recipeID) local serviceIcon = ServicesRecipesData.getRecipeServiceIconByID(recipeID)

local ingredientsList = extractServiceGoodsNamesAndIcons(recipeID)

local buildingListFromInstitutions = InstitutionsData.getInstitutionNamesWithRecipeID(recipeID)

local productionTime -- = nil local resultStackSize -- = nil

for _, buildingName in ipairs(buildingListFromInstitutions) do

-- If we're screening for a building (not nil), then we have -- to match the current building if not requiredBuilding or buildingName == requiredBuilding then

local buildingIcon = InstitutionsData.getInstitutionIcon(buildingName)

RecipeView.addRowForRecipe(displayOverride, numIngredients,						buildingName, buildingIcon,						gradeStars, productionTime, ingredientsList,						resultStackSize, serviceName, serviceIcon, requiredBuilding) end end

end end

--- --- Main engine that builds the view based on the list of buildings from --- farms, which are slightly different than other building lists. --- ---@param buildingListFromFarms table the list of recipes to render ---@param displayOverride string to control if the display isn't default ---@param numIngredients number of ingredient columns to display ---@param productID string of the product to render ---@param requiredBuilding string the name of the required building local function buildRowsForFarms(buildingListFromFarms, displayOverride, numIngredients, productID, requiredBuilding)

for _, buildingName in ipairs(buildingListFromFarms or {}) do

-- If we're screening for a building (not nil), then we have to match -- the current building if not requiredBuilding or buildingName == requiredBuilding then

for i = 1, FarmsData.getFarmNumberOfRecipes(buildingName) do

local goodID, stackSize = FarmsData.getFarmRecipeProduct(buildingName, i)

-- If we're screening for a productID (not nil), then we have -- to match the current goodID if not productID or goodID == productID then

local buildingIcon = FarmsData.getFarmIcon(buildingName) local gradeStars, plantingTime, harvestingTime = FarmsData.getFarmRecipeStats(buildingName, i)					local ingredientsList = {} local productName = GoodsData.getGoodNameByID(goodID) local productIcon = GoodsData.getGoodIconByID(goodID)

RecipeView.addRowForRecipe(displayOverride, numIngredients,							buildingName, buildingIcon,							gradeStars, (plantingTime + harvestingTime),							ingredientsList, stackSize,							productName, productIcon, requiredBuilding) end

end end

end end

--- --- Main engine that builds the view based on the list of buildings from --- camps, which are slightly different than other building lists. --- ---@param buildingListFromCamps table the list of recipes to render ---@param displayOverride string to control if the display isn't default ---@param numIngredients number of ingredient columns to display ---@param productID string of the product to render ---@param requiredBuilding string the name of the required building local function buildRowsForCamps(buildingListFromCamps, displayOverride, numIngredients, productID, requiredBuilding)

for _, buildingName in ipairs(buildingListFromCamps or {}) do

-- If we're screening for a building (not nil), then we have to match -- the current building if not requiredBuilding or buildingName == requiredBuilding then

for i = 1, CampsData.getCampNumberOfRecipes(buildingName) do

local goodID, stackSize = CampsData.getCampRecipeProduct(buildingName, i)

-- If we're screening for a productID (not nil), then we have to				-- match the current goodID if not productID or goodID == productID then

local buildingIcon = CampsData.getCampIcon(buildingName) local gradeStars, gatheringTime = CampsData.getCampRecipeStats(buildingName, i)					local ingredientsList = {} local productName = GoodsData.getGoodNameByID(goodID) local productIcon = GoodsData.getGoodIconByID(goodID)

RecipeView.addRowForRecipe(displayOverride, numIngredients,							buildingName, buildingIcon,							gradeStars, gatheringTime,							ingredientsList, stackSize,							productName, productIcon, requiredBuilding) end

end end

end end

--- --- Main engine that builds the view based on the list of recipes from --- collectors,, which are slightly different than other building lists. --- ---@param buildingListFromCollectors table the list of recipes to render ---@param displayOverride string to control if the display isn't default ---@param numIngredients number of ingredient columns to display ---@param productID string of the product to render ---@param requiredBuilding string the name of the required building local function buildRowsForCollectors(buildingListFromCollectors, displayOverride, numIngredients, productID, requiredBuilding)

for _, buildingName in ipairs(buildingListFromCollectors or {}) do

-- If we're screening for a building (not nil), then we have to match -- the current building if not requiredBuilding or buildingName == requiredBuilding then

for i = 1, CollectorsData.getCollectorNumberOfRecipes(buildingName) do

local goodID, stackSize = CollectorsData.getCollectorRecipeProduct(buildingName, i)

-- If we're screening for a productID (not nil), then we have to				-- match the current goodID if not productID or goodID == productID then

local buildingIcon = CollectorsData.getCollectorIcon(buildingName) local gradeStars, productionTime = CollectorsData.getCollectorRecipeStats(buildingName, i)					local ingredientsList = {} local productName = GoodsData.getGoodNameByID(goodID) local productIcon = GoodsData.getGoodIconByID(goodID)

RecipeView.addRowForRecipe(displayOverride, numIngredients,							buildingName, buildingIcon,							gradeStars, productionTime,							ingredientsList, stackSize,							productName, productIcon, requiredBuilding) end

end end

end end

--- --- Takes two lists and returns the intersection of the two. Slightly more --- efficient if the second list is smaller than the first. --- ---@param list1 table a flat table (list of values) ---@param list2 table another flat table ---@return table a similarly flat table consisting only of the values that are in both provided lists local function findIntersection(list1, list2)

local intersection = {}

-- Create a new mapping to efficiently check for existence in list2 by -- checking the same ID in the next loop. local setList2 = {} for _, value in ipairs(list2 or {}) do		setList2[value] = true end

-- Check for intersection and populate the result table. for _, valueToFind in ipairs(list1 or {}) do		if setList2[valueToFind] then table.insert(intersection, valueToFind) end end

if #intersection == 0 then return nil end

return intersection end

--endregion

--region Public methods

--- --- Compiles the data, organizes it appropriately and in a way that protects --- the view from needing the details, and sends it to the view for rendering --- before returning it to the template. --- ---@param ingredientName string the ingredient to base the table on ---@param buildingName string the building to base the table on ---@param displayOverride string to control the display if not default local function renderWithIngredientAndBuilding(ingredientName, buildingName, displayOverride)

-- Service and workshops recipes have ingredients. Camps and farms do not. local ingredientID = GoodsData.getGoodID(ingredientName) if not ingredientID then return "No ingredient found with that name: " .. ingredientName .. "."	end local recipeListFromWorkshopsRecipes = WorkshopsRecipesData.getAllRecipeIDsWithIngredientID(ingredientID) local recipeListFromWorkshops = WorkshopsData.getAllWorkshopRecipes(buildingName) recipeListFromWorkshops = findIntersection(recipeListFromWorkshopsRecipes, recipeListFromWorkshops)

local recipeListFromServicesRecipes = ServicesRecipesData.getAllRecipeIDsWithServiceGoodID(ingredientID) local recipeListFromServices = InstitutionsData.getAllInstitutionRecipes(buildingName) recipeListFromServices = findIntersection(recipeListFromServicesRecipes, recipeListFromServices)

-- Find out what the largest number of ingredients in this table is. Need -- this before we start building any of the beginning and the middle so -- that they are all the same. local numIngredients = 1 if recipeListFromWorkshops then for _, recipeID in ipairs(recipeListFromWorkshops) do			local thisNum = WorkshopsRecipesData.getRecipeNumberOfIngredientsByID(recipeID) if numIngredients < thisNum	then numIngredients = thisNum end end end if recipeListFromServices then for _, recipeID in ipairs(recipeListFromServices) do			local thisNum = ServicesRecipesData.getRecipeNumberOfServiceGoodsByID(recipeID) if numIngredients < thisNum	then numIngredients = thisNum end end end

-- Count the number of recipes in both the Workshops and Services. local numRecipes = 0 local header -- = nil if recipeListFromWorkshops ~= nil then numRecipes = numRecipes + #recipeListFromWorkshops header = TABLE_HEADER_PRODUCT end if recipeListFromServices ~= nil then if numRecipes > 0 then header = TABLE_HEADER_BOTH else header = TABLE_HEADER_SERVICE end numRecipes = numRecipes + #recipeListFromServices end

if numRecipes == 0 then return "No recipes found for ingredient " .. ingredientName .. " in the building " .. buildingName .. "."	end

RecipeView.startViewForIngredientAndBuilding(ingredientName, buildingName, displayOverride, numRecipes, numIngredients, header)

buildRowsForWorkshops(recipeListFromWorkshops, displayOverride, numIngredients, buildingName)

buildRowsForServices(recipeListFromServices, displayOverride, numIngredients, buildingName)

return RecipeView.endView(displayOverride) end

--- --- Compiles the data, organizes it appropriately and in a way that protects --- the view from needing the details, and sends it to the view for rendering --- before returning it to the template. --- ---@param ingredientName string the ingredient to base the table on ---@param displayOverride string to control the display if not default local function renderWithIngredient(ingredientName, displayOverride)

-- Service and workshops recipes have ingredients. Camps and farms do not. local ingredientID = GoodsData.getGoodID(ingredientName) if not ingredientID then return "No ingredient found with that name: " .. ingredientName .. "."	end local recipeListFromWorkshops = WorkshopsRecipesData.getAllRecipeIDsWithIngredientID(ingredientID) local recipeListFromServices = ServicesRecipesData.getAllRecipeIDsWithServiceGoodID(ingredientID)

-- Find out what the largest number of ingredients in this table is. Need -- this before we start building any of the beginning and the middle so -- that they are all the same. local numIngredients = 1 if recipeListFromWorkshops then for _, recipeID in ipairs(recipeListFromWorkshops) do			local thisNum = WorkshopsRecipesData.getRecipeNumberOfIngredientsByID(recipeID) if numIngredients < thisNum	then numIngredients = thisNum end end end if recipeListFromServices then for _, recipeID in ipairs(recipeListFromServices) do			local thisNum = ServicesRecipesData.getRecipeNumberOfServiceGoodsByID(recipeID) if numIngredients < thisNum	then numIngredients = thisNum end end end

-- Count the number of recipes in both the Workshops and Services. local numRecipes = 0 local header -- = nil if recipeListFromWorkshops ~= nil then numRecipes = numRecipes + #recipeListFromWorkshops header = TABLE_HEADER_PRODUCT end if recipeListFromServices ~= nil then if numRecipes > 0 then header = TABLE_HEADER_BOTH else header = TABLE_HEADER_SERVICE end numRecipes = numRecipes + #recipeListFromServices end

if numRecipes == 0 then return "No recipes found for ingredient: " .. ingredientName .. "."	end

RecipeView.startViewForIngredient(ingredientName, displayOverride, numRecipes, numIngredients, header)

buildRowsForWorkshops(recipeListFromWorkshops, displayOverride, numIngredients)

buildRowsForServices(recipeListFromServices, displayOverride, numIngredients)

return RecipeView.endView(displayOverride) end

--- --- Compiles the data, organizes it appropriately and in a way that protects --- the view from needing the details, and sends it to the view for rendering --- before returning it to the template. --- ---@param productName string the product to base the table on ---@param buildingName string the building to base the table on ---@param displayOverride string to control the display if not default local function renderWithProductAndBuilding(productName, buildingName, displayOverride)

-- Get lists from all buildings local productID = GoodsData.getGoodID(productName)

local recipeListFromWorkshopsRecipes if productID then recipeListFromWorkshopsRecipes = WorkshopsRecipesData.getAllRecipeIDsForProductID(productID) end local recipeListFromWorkshops = WorkshopsData.getAllWorkshopRecipes(buildingName) recipeListFromWorkshops = findIntersection(recipeListFromWorkshopsRecipes, recipeListFromWorkshops)

-- It could be the name of a service instead of the name of a product. local recipeListFromServicesRecipes = ServicesRecipesData.getAllRecipeIDsForServiceName(productName) local recipeListFromServices = InstitutionsData.getAllInstitutionRecipes(buildingName) recipeListFromServices = findIntersection(recipeListFromServicesRecipes, recipeListFromServices)

-- These result in a list of buildings, not recipes. local buildingListFromCamps local buildingListFromFarms local buildingListFromCollectors if productID then buildingListFromCamps = CampsData.getCampNamesWithRecipeProductID(productID) buildingListFromFarms = FarmsData.getFarmNamesWithRecipeProductID(productID) buildingListFromCollectors = CollectorsData.getCollectorNamesWithRecipeProductID(productID) end buildingListFromCamps = findIntersection(buildingListFromCamps, {buildingName} ) buildingListFromFarms = findIntersection(buildingListFromFarms, {buildingName}) buildingListFromCollectors = findIntersection(buildingListFromCollectors, {buildingName})

-- Find out what the largest number of ingredients in this table is. Need -- this before we start building any of the beginning and the middle so -- that they are all the same. local numIngredients = 1 if recipeListFromWorkshops then for _, recipeID in ipairs(recipeListFromWorkshops) do			local thisNum = WorkshopsRecipesData.getRecipeNumberOfIngredientsByID(recipeID) if numIngredients < thisNum	then numIngredients = thisNum end end end if recipeListFromServices then for _, recipeID in ipairs(recipeListFromServices) do			local thisNum = ServicesRecipesData.getRecipeNumberOfServiceGoodsByID(recipeID) if numIngredients < thisNum	then numIngredients = thisNum end end end

-- Count the number of recipes in all the lists local numRecipes = 0 local header -- = nil if recipeListFromWorkshops ~= nil then numRecipes = numRecipes + #recipeListFromWorkshops header = TABLE_HEADER_PRODUCT end if buildingListFromCamps ~= nil then numRecipes = numRecipes + #buildingListFromCamps header = TABLE_HEADER_PRODUCT end if buildingListFromFarms ~= nil then numRecipes = numRecipes + #buildingListFromFarms header = TABLE_HEADER_PRODUCT end if buildingListFromCollectors ~= nil then numRecipes = numRecipes + #buildingListFromCollectors header = TABLE_HEADER_PRODUCT end if recipeListFromServices ~= nil then if numRecipes > 0 then header = TABLE_HEADER_BOTH else header = TABLE_HEADER_SERVICE end numRecipes = numRecipes + #recipeListFromServices end

if numRecipes == 0 then return "No recipes found for product " .. productName .. " at the building " .. buildingName .. "."	end

RecipeView.startViewForProductAndBuilding(productName, buildingName, displayOverride, numRecipes, numIngredients, header)

buildRowsForWorkshops(recipeListFromWorkshops, displayOverride, numIngredients, buildingName)

buildRowsForServices(recipeListFromServices, displayOverride, numIngredients, buildingName)

buildRowsForFarms(buildingListFromFarms, displayOverride, numIngredients, productID, buildingName)

buildRowsForCamps(buildingListFromCamps, displayOverride, numIngredients, productID, buildingName)

buildRowsForCollectors(buildingListFromCollectors, displayOverride, numIngredients, productID, buildingName)

return RecipeView.endView(displayOverride) end

--- --- Compiles the data, organizes it appropriately and in a way that protects --- the view from needing the details, and sends it to the view for rendering --- before returning it to the template. --- ---@param productName string the product to base the table on ---@param displayOverride string to control the display if not default local function renderWithProduct(productName, displayOverride)

-- Get lists from all buildings local productID = GoodsData.getGoodID(productName)

local recipeListFromWorkshops if productID then recipeListFromWorkshops = WorkshopsRecipesData.getAllRecipeIDsForProductID(productID) end -- It could be the name of a service instead of the name of a product. local recipeListFromServices = ServicesRecipesData.getAllRecipeIDsForServiceName(productName)

-- These result in a list of buildings, not recipes. local buildingListFromCamps local buildingListFromFarms local buildingListFromCollectors if productID then buildingListFromCamps = CampsData.getCampNamesWithRecipeProductID(productID) buildingListFromFarms = FarmsData.getFarmNamesWithRecipeProductID(productID) buildingListFromCollectors = CollectorsData.getCollectorNamesWithRecipeProductID(productID) end

-- Find out what the largest number of ingredients in this table is. Need -- this before we start building any of the beginning and the middle so -- that they are all the same. local numIngredients = 1 if recipeListFromWorkshops then for _, recipeID in ipairs(recipeListFromWorkshops) do			local thisNum = WorkshopsRecipesData.getRecipeNumberOfIngredientsByID(recipeID) if numIngredients < thisNum	then numIngredients = thisNum end end end if recipeListFromServices then for _, recipeID in ipairs(recipeListFromServices) do			local thisNum = ServicesRecipesData.getRecipeNumberOfServiceGoodsByID(recipeID) if numIngredients < thisNum	then numIngredients = thisNum end end end

-- Count the number of recipes in all the lists local numRecipes = 0 local header -- = nil if recipeListFromWorkshops ~= nil then numRecipes = numRecipes + #recipeListFromWorkshops header = TABLE_HEADER_PRODUCT end if buildingListFromCamps ~= nil then numRecipes = numRecipes + #buildingListFromCamps header = TABLE_HEADER_PRODUCT end if buildingListFromFarms ~= nil then numRecipes = numRecipes + #buildingListFromFarms header = TABLE_HEADER_PRODUCT end if buildingListFromCollectors ~= nil then numRecipes = numRecipes + #buildingListFromCollectors header = TABLE_HEADER_PRODUCT end if recipeListFromServices ~= nil then if numRecipes > 0 then header = TABLE_HEADER_BOTH else header = TABLE_HEADER_SERVICE end numRecipes = numRecipes + #recipeListFromServices end

if numRecipes == 0 then return "No recipes found for product: " .. productName .. "."	end

RecipeView.startViewForProduct(productName, displayOverride, numRecipes, numIngredients, header)

buildRowsForWorkshops(recipeListFromWorkshops, displayOverride, numIngredients)

buildRowsForServices(recipeListFromServices, displayOverride, numIngredients)

buildRowsForFarms(buildingListFromFarms, displayOverride, numIngredients, productID)

buildRowsForCamps(buildingListFromCamps, displayOverride, numIngredients, productID)

buildRowsForCollectors(buildingListFromCollectors, displayOverride, numIngredients, productID)

return RecipeView.endView(displayOverride) end

--- --- Compiles the data, organizes it appropriately and in a way that protects --- the view from needing the details, and sends it to the view for rendering --- before returning it to the template. --- ---@param buildingName string the building to base the table on ---@param displayOverride string to control the display if not default local function renderWithBuilding(buildingName, displayOverride)

local recipeListFromWorkshops = WorkshopsData.getAllWorkshopRecipes(buildingName) local recipeListFromServices = InstitutionsData.getAllInstitutionRecipes(buildingName)

-- For camps, farms, and collectors where recipes are stored in the -- building data file, just check to make sure the building has recipes -- from that data. If so, that's all we need to make the building list. local buildingListFromCamps = {} if CampsData.getCampNumberOfRecipes(buildingName) > 0 then buildingListFromCamps = { buildingName } end local buildingListFromFarms = {} if FarmsData.getFarmNumberOfRecipes(buildingName) > 0 then buildingListFromFarms = { buildingName } end local buildingListFromCollectors = {} if CollectorsData.getCollectorNumberOfRecipes(buildingName) > 0 then buildingListFromCollectors = { buildingName } end

-- Find out what the largest number of ingredients in this table is. Need -- this before we start building any of the beginning and the middle so -- that they are all the same. local numIngredients = 1 if recipeListFromWorkshops then for _, recipeID in ipairs(recipeListFromWorkshops) do			local thisNum = WorkshopsRecipesData.getRecipeNumberOfIngredientsByID(recipeID) if numIngredients < thisNum	then numIngredients = thisNum end end end if recipeListFromServices then for _, recipeID in ipairs(recipeListFromServices) do			local thisNum = ServicesRecipesData.getRecipeNumberOfServiceGoodsByID(recipeID) if numIngredients < thisNum	then numIngredients = thisNum end end end

-- Count the number of recipes in all the lists local numRecipes = 0 local header -- = nil if recipeListFromWorkshops ~= nil then numRecipes = numRecipes + #recipeListFromWorkshops header = TABLE_HEADER_PRODUCT end if buildingListFromCamps ~= nil then numRecipes = numRecipes + CampsData.getCampNumberOfRecipes(buildingName) header = TABLE_HEADER_PRODUCT end if buildingListFromFarms ~= nil then numRecipes = numRecipes + FarmsData.getFarmNumberOfRecipes(buildingName) header = TABLE_HEADER_PRODUCT end if buildingListFromCollectors ~= nil then numRecipes = numRecipes + CollectorsData.getCollectorNumberOfRecipes(buildingName) header = TABLE_HEADER_PRODUCT end if recipeListFromServices ~= nil then if numRecipes > 0 then header = TABLE_HEADER_BOTH else header = TABLE_HEADER_SERVICE end numRecipes = numRecipes + #recipeListFromServices end

if numRecipes == 0 then return "No recipes found at building: " .. buildingName .. "."	end

RecipeView.startViewForBuilding(buildingName, displayOverride, numRecipes, numIngredients, header)

buildRowsForWorkshops(recipeListFromWorkshops, displayOverride, numIngredients, buildingName)

buildRowsForServices(recipeListFromServices, displayOverride, numIngredients, buildingName)

buildRowsForFarms(buildingListFromFarms, displayOverride, numIngredients, nil, buildingName)

buildRowsForCamps(buildingListFromCamps, displayOverride, numIngredients, nil, buildingName)

buildRowsForCollectors(buildingListFromCollectors, displayOverride, numIngredients, nil, buildingName)

return RecipeView.endView(displayOverride) end

--endregion

--region Public methods

--- --- Called by the template. Distributes ---@param frame table function RecipeController.renderRecipe(frame)

-- Extract the template parameters. local productName = frame.args.product or frame.args[1] local buildingName = frame.args.building or frame.args[2] local ingredientName = frame.args.ingredient local displayOverride = frame.args.display

if ingredientName and ingredientName ~= "" and buildingName and buildingName ~= "" then return renderWithIngredientAndBuilding(ingredientName, buildingName, displayOverride) else if ingredientName and ingredientName ~= "" then return renderWithIngredient(ingredientName, displayOverride) else if productName and productName ~= "" and buildingName and buildingName ~= "" then return renderWithProductAndBuilding(productName, buildingName, displayOverride) else if productName and productName ~= "" then return renderWithProduct(productName, displayOverride) else if buildingName and buildingName ~= "" then return renderWithBuilding(buildingName, displayOverride) else return "Unknown parameter in Recipe template." end end end end end end

--endregion

return RecipeController