Resources

For resources obtained from recipes, you can customize recipes in production buildings and decide what is being crafted, from which ingredients, and at what limit. To do so, select a building or use the Global Recipe Panel (the “book” icon). To disable or enable a recipe for a specific good, mark the checkbox next to its icon. To change the ingredients used, select a resource in the recipe and choose another good from the radial menu. To set a limit on production, use the horizontal bar in the “limit” section or type a number into the text field.

An arrow will indicate when a resource or type or resource is increasing or decreasing.

Food
Every few minutes villagers will go on a break, gather around the Hearth, and try to eat food from the Storage. If they cannot eat they will get one stack of the Hunger effect. Each stack is a Resolve penalty, and if the Resolve of a species reaches 0, they will start to leave the settlement.

Raw food
Initially only raw food will be available, which will prevent villagers from getting hungry but will not satisfy their needs.

Complex food
Complex food is cooked from Recipes and will satisfy the villagers' needs. Feeding complex food is also more efficient, as most Recipes in the game yield more goods than raw ingredients used in them.

Building materials
Building materials are used for construction. All materials are refunded if a building is demolished.

Consumable items
Consumable items are used in various buildings to satisfy villagers' needs.

Crafting resources
Crafting resources are used in Recipes.

Raw resources
Raw resources are obtained directly from resource nodes.

Refined resources
Refined resources are crafted from Recipes.

Trade goods
Trand goods are used in Trades or Orders.

Smoldering City resources
There are three resources that can be used to buy upgrades in Smoldering City:
 * Icon MetaResource FoodStockpiles.png Food Stockpiles: Basic currency in the realm. Workers are eager to exchange their labor for food for their families. Most used resource.
 * Icon MetaResource Machinery.png Machinery: Rainpunk technology ripped from the past. Repurposed with skill and labor.
 * Icon MetaResource Artifact.png Artifacts: Curiosities of varying nature. Fascinating, sinister, both and all between.