Biscuits

"Tasty and crunchy. Produced in: Field Kitchen, Bakery, Cookhouse, Smelter, Apothecary."

Biscuits are Complex Food preferred by Humans, Beavers, and Harpy. Each Villager that fulfills their need for Biscuits receives a bonus to their Resolve.

Produced in
Biscuits are produced in the following Buildings:

Three-star Buildings Two-star Buildings One-star Buildings Zero-star Buildings
 * none
 * Apothecary (★★)
 * Bakery (★★), available at early Levels
 * Cookhouse (★★), available at early Levels
 * Smelter (★)
 * Field Kitchen (⊙)

Recipes
Before any perks are applied, the Recipe for Biscuits in all Buildings yields 10 Biscuits. In any of the 2-star (★★) food-production Buildings, the Recipe requires 8 Flour and 3 of any of the flavor ingredients. In the zero-star (⊙) Field Kitchen, the Recipe requires 10 Flour and 4 flavor ingredients.

For reference, this is the standard Recipe for Flour in a 3-star (★★★) production Building, like the Rain Mill.

Sources and Strategies
Biscuits are typical rewards from Orders, including Lost Knowledge which rewards 40 Biscuits, 40 Jerky, 40 Pie, and 1.0 Reputation. Also, there are Orders that require Biscuits. One Order requires Biscuits to be delivered from the settlement's inventory. Another Order requires that a certain number of Villagers be satisfied by their need for Biscuits for 30 seconds. If you don't want the Order to take your Biscuits, be sure you carefully read the text and tooltip.

Biscuits can be acquired from a Trader. They have a value of 0.25 Amber, therefore a stack of 40 is worth 10.0  to the Trader.

Biscuits are common rewards from opening Caches found randomly in the forest. In the cache rewards tooltip, they are called a 'Basket of Biscuits and contain about 30 to 40 biscuits.

Because the recipe for Biscuits contains Flour, they will not be the first food available to your settlement.

Production Chain
The production chain for Biscuits looks like this.

First Ingredient: Flour
Step 1 options: Step 2 options:
 * A Root Deposit worked by a Scavengers' Camp produces Roots (★).
 * A Swamp Wheat Field worked by a Foragers' Camp produces Grain (★).
 * Fertile Soil is improved to a Farm Field.
 * Farm Fields worked by a Small Farm produce Grain (★★).
 * Farm Fields worked by an Herb Garden produce Roots (★).
 * A Rain Mill refines either or both of the Grain or Roots into Flour (★★★).
 * A Provisioner, Stamping Mill, or Supplier refine either or both of the Grain or Roots into Flour (★★).
 * A Press refines either or both of the Grain or Roots into Flour (★).

Second Ingredient: Herbs, Berries, or just more Roots
Options:
 * A Root Deposit worked by a Scavengers' Camp produces Roots (★). This can be the same deposit and camp for the first ingredient.
 * An Herb Node worked by an Herbalists' Camp produces Herbs (★).
 * A Dewberry Bush worked by an Herbalists' Camp produces Berries (★).
 * Fertile Soil is improved to a Farm Field, which when worked by an Herb Garden produces both Roots (★) and Herbs (★★).

Bare minimum production
If you need Biscuits without a lot of investment, look here. The simplest and lowest-level access to Biscuits from among the ingredients and Buildings still requires two selected blueprints for production Buildings. Altogether, this setup requires 10 Wood, 3 Parts, 10 Planks, and 4 Fabric for the Camps and Buildings.
 * 1) A Root Deposit worked by a Scavengers' Camp AND
 * 2) A Rain Mill, which is slightly cheaper than a Provisioner AND
 * 3) A Bakery which is cheaper than a Cookhouse

Efficient sustainable production
If you need to sustain Biscuits and want to feel efficient at doing so, look here.
 * 1) Farm Fields worked by an Herb Garden producing both Roots and Herbs.
 * 2) The Roots are refined by a Rain Mill into Flour.
 * 3) A Cookhouse or Bakery combines the Flour and Herbs into Biscuits. Since both are two-star (★★), you can choose based on which other products you need.

Related Perks and Strategies
Spices