Settler Glade Events

= Overview = When exploring Glades, a player may often encounter structures or creatures within the glades, called Glade Events. These events are recognizable by an overhead exclamation mark, and often take the appearance of a ruined building, a survivor encampment, abandoned caches, etc. Events found in Dangerous Glades or Forbidden Glades are paramount to be handled quickly, as they often may pose a threat to your settlement if leaving unattended for too long.

Each kind of Glade Events always offers an option of two choices, which (depending on the event) most of the time could be deconstructing them for Resources, repairing the building or recruiting the survivors to expand your settlement, or to send all results to the Citadel in exchange for Amber, and sometimes Reputation. Investigating a Glade Event always comes paired with a cost. Either with a payment of certain resources, a temporary effect affecting your settlement, or both. Each are explained in depth on the specific events below.

Glade Event Types
There are 7 types of Glade Events:


 * Abandoned Caches
 * Drills
 * Obelisks
 * Ruined Buildings
 * Stags
 * Survivor Camps
 * Dangerous Events
 * Forbidden Events

Events
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Small Abandoned Cache
'' An abandoned cache of goods. This could be a lost shipment - or something much more valuable. ''

Rainpunk Drill
'' One of the Brass Order's Curious little inventions. It appears to be broken. ''

Small Encampment
'' A destroyed camp in the wilderness. There are still survivors in the area. ''

Obelisk
'' A mystical stone monument. Unknown runes are carved all over its surface. ''

Black Treasure Stag
'' A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it. ''

Golden Treasure Stag
'' Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it." ''

Royal Streasure Stag
'' Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it." ''

Ancient Burial Site
'' A strange place filled with gravestones inscribed in an ancient, long forgotten language. Found in Dangerous Glades ''

Escaped Convicts
'' Dangerous convicts from the Smoldering City are hiding in the forest. They somehow managed to free themselves during transport. You can decide their fate - welcome them and employ them in your settlement, or send them back to the Citadel where they will be punished." ''

Fallen Beaver Traders
'' A group of fallen Beaver traders. They were probably assaulted by Fishmen. Or worse... The sight causes anxiety amongst the Beaver population. ''

Fallen Fox Scouts
'' A group of fallen Fox scouts. They must have been sent to search the area to make sure it was safe... Apparently, something stood in their way. This find is causing grief among the Fox population. ''

Fallen Harpy Scientists
'' A group of fallen Harpy scientists... The sight causes unrest amongst the Harpy population. ''

Fallen Human Explorers
'' A group of fallen Human explorers. They were probably looking for a place to settle, far from the Queen's watchful eyes... The sight causes uneasiness amongst the Human population." ''

Fallen Lizards Hunters
'' A group of fallen Lizard hunters... The sight causes unrest amongst the Lizard population. ''

Fishmen Cave
'' It looks abandoned, but what if it's not? A terrible fishy smell comes from within. ''

Fishmen Totem
'' A sinister structure made out of bones. Smells like Fishmen magic. ''

Increases Hostility by 20 Points. 50 Seconds to solve.

Forsaken Crypt
'' The Forsaken Crypt hides a frustrated, poor spirit. This place seems to have been plundered a long time ago. ''

Fuming Machinery
'' Old Rainpunk machinery left unsupervised. Unstable rainwater fumes fill the area. ''

Harmony Spirit Altar
'' An old altar found in the wilds. The ancient language carved into the stone proclaims: "Light a fire at the altar to gain the blessing of the Spirit of Harmony" ''

Hidden Trader Cemetery
'' A cemetery full of traders killed by desperate viceroys. What drove them to commit such heinous crimes? Was it out of greed, or necessity?" ''

Large Destroyed Caravan
'' A destroyed caravan, stranded in the wilderness. There are drag marks leading deeper into the forest... What could have caused such mayhem? ''

Large Encampment
'' A destroyed camp in the wilderness. There are still survivors in the area. ''

Merchant Shipwreck
'' How powerful must the storm surge have been to carry this shattered wreck all the way here? Perhaps in the distant past, there was a sea here? It looks as if it’s been lying here for centuries. Strange voices can be heard coming from below deck... ''

Open Vault
'' An open entrance to an ancient dungeon. Strange sounds can be heard coming from inside.. ''

Petrified Tree
'' A strange tree that’s been turned to stone by the rain. It's radiating its sickness to the other trees around it. ''

Rain Spirit Totem
'' A totem built by the Fishmen. It seems to have affected the weather, making the rain heavier. ''

Stonetooth Termite Burrow
'' Nothing can stop a hungry stonetooth termite swarm from feeding. Destroys all stored building materials (bricks, fabric, planks). ''

Totem of Denial
'' A religious structure built by the Fishmen. It interferes with the Hearth in the center of the settlement. ''

Withered Tree
'' The once mighty tree has been deformed by the Blightrot living in its root system. The Blightrot poisons the tree's tissues, leading to its long-lasting degradation. ''

Leaking Cauldron
'' An old, broken piece of Rainpunk technology. It's contaminating the soil around it. ''