Lizards

Overview
are a very resilient and distrustful species. They are very good with animals and Meat, and prefer to work in  warm environments due to their cold-blooded nature.

They have a starter ability of gaining 10 upon Embarkation. Lizards has a base Resolve of 5, with a Break interval of 01:40 minutes. Their Resilience is listed as High, and their Demand index is Medium. With a Decadence level of 7 and a Hunger Tolerance of 12, Lizards are one of the last to leave or die, they are a very versatile species that can be quickly pleased with Specie-Specific Housing.

Consumption and Satisfaction
Lizards need Complex Needs fulfilled to earn high Resolve. You will have to satisfy some of these Complex Needs if you want your Lizards to attain high Resolve. The more Complex Needs you fulfill, the higher their resolve will go, to a maximum of 50.

Specializations & Comforts
have a chance to double their production (Specialize) in the following Buildings:


 * med
 * med
 * med
 * med
 * med

Lizards earn Resolve (Comfort) points in the following Buildings:


 * Ancient Hearth
 * med
 * med
 * Blightpost
 * med
 * Clan Hall
 * med
 * med
 * med
 * Holy Temple
 * med
 * Monastery
 * med
 * med
 * med
 * med
 * Temple
 * Trappers' Camp

Lizard Specific Buildings
A list of Buildings appearing as Reputation Rewards only when Lizards are on the map, they can still spawn as Ruins or Order Rewards.


 * med
 * Clan Hall

Trivia

 * There are multiple Lizard Traders, named Vliss Greybone and Gex Runescale.


 * Lizards have two skins, with one skin having a blue uniform and a blue tail, and the other skin having a red uniform and a light brown tail.
 * They also have two voice pitches, high and low.