Starting Ability

Overview
Starting abilities are extra capabilities unlocked at higher levels of Citadel upgrades. Once unlocked in the Smoldering City you get the bonus the moment a member of that species joins your settlement (or at the start of the run).


 * Lizards: 10 Tools (level 8)
 * Beavers: +1 Trade Route Neighbour (level 9)
 * Humans: Closest Fertile Soil Highlight (level 10)
 * Harpies: 50 Coats on Embarkation (level 11)
 * Foxes: Nearest Geyser Location (level 12)