Reputation

Overview
In all Biomes except the Sealed Forest, a full Reputation Bar is required to secure the settlement and win. The amount of Reputation required to fill up the bar is determined by Difficulty: 14 at Settler-Viceroy, and 18 from Prestige 1 onwards. Viceroys fill up the bar by gaining Reputation Points, which rewards them with Blueprints (blue marks on the bottom of the Reputation bar). Each Reputation Point gained will lower the Queen's Impatience. The amount of Impatience lowered depends on the Difficulty of the game.

Gaining Reputation Points
Viceroys can gain Reputation Points in six different ways, namely by:
 * Successfully completing Orders.
 * Sending Abandoned Caches back to the Citadel.
 * Completing certain Glade Events.
 * Reaching the "Reputation Threshold" with high Villager Resolve.
 * Buying Reputation Donation from Traders.
 * Using Trade Hub (Legendary Cornerstone).

Orders are very simple - Viceroys always get 1 Reputation Point for completing them. Sending Abandoned Caches back to the Citadel requires, and will grant Viceroys 0.5 - 1 Reputation Points depending on the size of the Abandoned Cache. Only certain Glade Events will grant Reputation Points, this also depends on the choice you make when completing them, it is most often Loyalty decisions which grant Reputation Points.

To gain Reputation Points from Villagers, Viceroys need to satisfy their Complex Food Needs and Services Need. The more Complex Food Needs and Services Need a Viceroy satisfies, the higher Villager Resolve will go, eventually reaching a "Reputation Threshold", indicated by a blue ring around their portraits. Once this threshold is reached, Villagers start generating Reputation Points. Viceroys should aim to satisfy the needs of species who have the highest population to create more Reputation Point generation. To check how much Reputation is generated per minute, hover your cursor over the encircled location.

Strategy

 * Because Hostility and Impatience are connected, many Viceroys may wait before turning in Orders, as gaining Reputation will lower Impatience, but increase Hostility. The same can be applied to some Glade Events, Viceroys can unassign scouts to "pause" the Glade Event, effectively controlling when a Reputation point is earned.


 * Viceroys will often choose to favor the species with the lowest Reputation Threshold from the start of the game, thus getting an early start in Reputation generation.


 * In mid to late game, Viceroys will often focus on raising the Resolve of the most populous species in their settlement. This is because the more individuals with high Resolve, the faster Reputation point generation is.