Complex Needs

= Overview =

Complex Needs are opportunities for Viceroys to boost Villager Resolve when fulfilled. There are 4 types of Complex Needs, they are:


 * Complex Food Need
 * Complex Housing Need
 * Clothing Need
 * Services Need

= Fulfilling these Needs =

Complex Food & Services
All Villagers will eat raw food to survive, but they need Complex Food to thrive and fulfill the Complex Food Need. All Species have different preferences.

Unless forced to with Consumption control, Villagers will eat only their preferred Complex Food, which they gain Resolve from. If they are forced to eat a non-preffered Complex Food, they will not gain Resolve, but they will also not go hungry.

Services are another opportunity for Viceroys to boost Villager resolve. Services need both a Building and a Good to be used by Villagers. For example, if you have in your Warehouse, you also need a Building like a Forum who can disperse these to your Villagers.

The Services need the following Goods to be fulfilled:


 * Education:
 * Brawling:
 * Leisure:
 * Luxury:
 * Treatment:
 * Religion:

Transposed:

For more information, please see Complex Food.

Complex Housing Need
On the left, we can see: On the right we see when hovering over these icons, an expanded panel appears. This panel shows:
 * 1) The "Basic Shelter" need
 * 2) The "Complex Housing" need
 * How many Species Specific (Complex Housing) is available.
 * How many are "affected" (or live in this housing).
 * How many are "unaffected" (Homeless or living in Basic Shelters).
 * The average amount of Resolve Villagers are gaining from living in these houses.
 * The maximum amount of Resolve Villagers can gain if everyone lives in these houses.

Villagers can stay in Basic Shelters and  Large Shelters, but they will prefer their own Species Specific housing. These are:


 * Beaver House icon.png Beaver Houses for
 * Fox House icon.png Fox Houses for
 * Harpy House icon.png Harpy Houses for
 * Human House icon.png Human Houses for
 * Lizard House icon.png Lizard Houses for

All Species Housing give +3 Resolve to each Villager affected.

Upgrading Houses
Each Species' Housing will give different bonus perks when upgraded, only one upgrade per level can be selected, these are:

Clothing Need
3 / 5 Species use to boost Resolve by +5, these are:

New will be used every time a Villager takes a break, much like Food.

For more information, please see Clothing Need.

Services Needs

 * Main article: Services Needs