Foxes

Overview
are majestic and mysterious creatures deeply bonded with the forest. They evolved a symbiosis with Blightrot through long exposure to Rainwater, which caused some visible side-effects. Foxes are skilled Scouts and feel comfortable working with Rainwater.

Their starting ability is to reveal the location of the closest Geyser. Foxes has a base Resolve of 5, with a Break interval of 02:00 minutes. Their Resilience is listed as Low, and their Demand index is Low. With a Decadence level of 5 and a Hunger Tolerance of 6, Foxes are one of the first to starve and die, they are immune against Forest Hostility and make for a Species favored by all Viceroys.

Consumption and Satisfaction
Foxes need Complex Needs fulfilled to earn high Resolve. You will have to satisfy some of these Complex Needs if you want your Foxes to attain high Resolve. The more Complex Needs you fulfill, the higher their resolve will go, to a maximum of 50.

Specializations & Comforts
Foxes have +5% Glade Event working speed bonus (Specialize) on:
 * Glade Events
 * Abandoned Caches

This can multply by adding upgrades in the Citadel and playing on higher Prestige.

Foxes earn Resolve (Comfort) points in the following Buildings:


 * Advanced Rain Collector
 * med
 * med
 * med
 * med
 * Clay Pit
 * med
 * med
 * med
 * Greenhouse
 * Rain Collector
 * med
 * med

Fox Specific Buildings
A list of Buildings appearing as Reputation Rewards only when Foxes are on the map, they can still spawn as Ruins or Order Rewards.


 * med
 * Tea Doctor

Trivia

 * There are multiple Fox Traders, named Alune Soulgazer and Ruenhar Brightclaw.


 * Foxes have two skins, with one skin having wide blue pauldrons, pants and a blue tail stripe, and the other skins having narrower green pauldrons, pants and a green tail stripe.
 * They also have two voice pitches, high and low.