List of Resources

This is a list of all Resources in the game. See the main article on Resources for strategies and descriptions of how to use them in the game.

This list focuses on how you can gather or produce the resources yourself. For acquiring resources via trading, see the article on Trader Wares.

Food

 * See Also: Resolve

Every few minutes, your Villagers will go to rest at a Hearth and try to eat food from your Storage. If they cannot eat, they will get a Resolve penalty called Hunger that can stack if they miss multiple meals, multiplying their Resolve penalty. Alternatively, if cooked and produced food goods, called Complex Food, is available then villagers will eat that instead of raw food. Since Complex Foods reward a bonus to Resolve, you will make the production of Complex Food an early objective of every settlement. This requires that your settlement have a steady income of raw food, among other goods.

Raw Food
Initially only raw food will be available around the beginning of each settlement, from deposits, as explained above. Raw food is an inefficient way to feed your villagers and keep them from going hungry. Complex Food feeds more villagers than raw food, but requires raw food as ingredients.

You can prevent your villagers from eating raw food ingredients via Consumption Control. For example, if you are running low on and need it to make  for more efficient food like, you may decide you need to prohibit your villagers from eating.

Gathering Camps and Farms produce raw food, among other things. See the sections on Resource Deposits and Farming.

Complex Food
Main article: Complex Food Need

Complex Food goods are produced from raw goods and will satisfy the villagers' needs for Complex Food. Villagers prefer these food items over raw food. Besides giving a benefit to Resolve, Complex Food more efficiently feeds your villagers, because their recipes yield more goods than the number of raw ingredients used to produce them.

Like you can do with raw food, you can prohibit your villagers from eating Complex Food through Consumption Control. However, unlike with raw food, they will get a small penalty to their Resolve when you deny them Complex Food.

For more information, click on the good to see more about its recipes' ingredients, production times, and producing buildings.

{| class="wikitable mw-collapsible sortable" ! Complex Food !! Species Preferences !!colspan=2| Ingredients and Options !! Production Buildings
 * + Producing complex foods and which species prefer them














 * }
 * }

Building Materials
Building materials are used for constructing new Buildings and in recipes that require these as ingredients to produce other goods. You can also produce each with some of these goods.

Note that the number of ingredients required, the number of goods produced, and the time it takes to produce depend on the efficiency of the recipe. Consult the Recipes Panel in the game or the buildings' or good's page for further details.

{| class="wikitable sortable mw-collapsible" style="layout:auto" ! Building Material !!class=unsortable| Recipe Ingredients and Options !!class=unsortable| Production Buildings
 * + Building materials


 * ||rowspan=2 colspan=2 style="max-width:20em"| Producing Parts and Wildfire Essence is only possible with a special production building only found in Dangerous and Forbidden Glades, the Rainpunk Foundry.
 * }
 * ||rowspan=2 colspan=2 style="max-width:20em"| Producing Parts and Wildfire Essence is only possible with a special production building only found in Dangerous and Forbidden Glades, the Rainpunk Foundry.
 * }
 * ||rowspan=2 colspan=2 style="max-width:20em"| Producing Parts and Wildfire Essence is only possible with a special production building only found in Dangerous and Forbidden Glades, the Rainpunk Foundry.
 * }
 * }
 * }
 * }

Consumable items
Consumable items include goods consumed to satisfy Clothing Need] and [[Services Needs. Some of these items can also be used as ingredients when producing a.

Note that the number of ingredients required, the number of goods produced, and the time it takes to produce depend on the efficiency of the recipe. Consult the Recipes Panel in the game or the building's or good's wiki page for further details.

Clothing Goods
Some species require Coats to satisfy their Clothing Need.

Services Goods
These goods are used in buildings that provide services that satisfy villagers' Services Needs. They are also useful as ingredients when making each.

Additionally, at least one of these resources can be gathered as bonuses from trees or deposits. If you have no access to their main production methods, you will still find a few as bonuses. See Resources for details.

{| class="wikitable mw-collapsible sortable" ! Service Goods !! Service !!class=unsortable| Species Preferences !!colspan=3 class=unsortable| Recipe Ingredients and Options !!class=unsortable| Production Building
 * + Consumable goods for services
 * || Icon_Need_Leisure.png Leisure ||
 * || Icon_Need_Leisure.png Leisure ||


 * || Icon_Need_Religion.png Religion ||
 * || Icon_Need_Education.png Education ||
 * || Icon_Need_Religion.png Religion ||
 * || Icon_Need_Education.png Education ||
 * || Icon_Need_Education.png Education ||
 * || Icon_Need_Education.png Education ||
 * || Icon_Need_Education.png Education ||
 * || Icon_Need_Education.png Education ||
 * || Icon_Need_Education.png Education ||




 * || Icon_Need_Treatment.png Treatment ||
 * || Icon_Need_Treatment.png Treatment ||
 * || Icon_Need_Treatment.png Treatment ||
 * || Icon_Need_Treatment.png Treatment ||


 * || Icon_Need_Brawling.png Brawling ||
 * || Icon_Need_Brawling.png Brawling ||
 * || Icon_Need_Brawling.png Brawling ||
 * || Icon_Need_Brawling.png Brawling ||
 * || Icon_Need_Brawling.png Brawling ||
 * || Icon_Need_Brawling.png Brawling ||




 * || Icon_Need_Luxury.png Luxury ||
 * || Icon_Need_Luxury.png Luxury ||
 * || Icon_Need_Luxury.png Luxury ||
 * || Icon_Need_Luxury.png Luxury ||




 * }
 * }

Crafting Materials
Crafting Materials are goods used in Recipes, and most don't have another purpose except as intermediate products. These are the most diversely and frequently used resources, some being used in almost a dozen recipes. Materials for building Roads also falls into this broad category.

Crafting Materials are split into roughly two groups, one raw from the map and one produced in Buildings. The exceptions that appear in both lists are Crystalized Dew and Leather.

Crafting Materials can frequently be found as rewards from Glade Events and Orders.

Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the Recipes Panel in the game or the specific, linked Building page or Resource page for these further details.

Raw Crafting Materials
These Crafting Materials are gathered or farmed from map tiles with resource deposits. Some only need a Camp or Mine, while others need Fertile Soil to be improved to Farm Fields and a nearby farming building.

Note that Crystalized Dew appears here because it can be farmed raw from the Grove. It is also produced in three buildings, listed here for quick reference, and its Recipe appears in the second table for Crafting Materials.

Bonus Raw Crafting Materials
Additionally, some of these resources are available as bonuses when villagers work other deposits. If you have no access to their main gathering, farming, or production methods, you will still find a few as bonuses. They are infrequent extra resources that happen during normal gathering (between 5% and 40% of the time, typically about 1-in-5 times). See Bonus Resources for more information.

Refined Crafting Materials
These Crafting Materials are produced from Recipes in Buildings. They are not available from gathering, with the exception of Crystalized Dew.

Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the Recipes Panel in the game or the specific, linked Building page or Resource page for these further details.

Bonus Refined Crafting Materials
Additionally, some of these resources are available as bonuses when villagers work deposits on map tiles. If you have no access to their main production methods, you will still find a few as bonuses. They are infrequent extra resources that happen during normal gathering (between 5% and 40% of the time, typically about 1-in-5 times). See Bonus Resources for more information.

Crystalized Dew and Leather are repeated here for quick reference; they are also in, above.

Trade Goods
Trade Goods are used in Trade and Orders. Generally, these items have the highest value of Amber among all of the resources because they are at the end of the production chains.

Producing these items consumes more ingredients than most other recipes, so be careful. When fulfilling Orders, setting limits is recommended, so you don't inadvertently use up all your building materials and food.

Amber is in this section, which is the currency of settlements and Trade.

Citadel Resources are also in this section, which are awarded after completing Orders and from Glade Events. They are not producible by any Buildings.

Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the Recipes Panel in the game or the specific, linked Building page or Resource page for these further details.

Citadel Resources
Citadel Resources are special Trade Goods that are used to upgrade the Smoldering City. Citadel Resources cannot be produced, instead you earn them by completing settlements on the World Map. You earn more if you complete a settlement next to a Modifier. You can also find them in The Forest by Trading, solving Glade Events, and completing Orders.

Fuel & Exploration
This category includes the Fuel burned and Sacrificed in Hearths, the Wood obtained from opening Glades, and the tools for opening Caches and solving Glade Events.

Raw Fuel Resources
The Fuel resources in this category can be gathered from resource deposits on the map tiles. There are Recipes for Coal and Oil in the next table of all Fuel & Exploration resources.

Produced Fuel & Exploration Resources
Some of the Fuel & Exploration Resources are produced in Buildings from Recipes. Coal is also gathered via the Mine, shown in the previous section.

Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the Recipes Panel in the game or the specific, linked Building page or Resource page for these further details.