Pie

Pie is a Complex Food preferred by Harpies, [Human]]s, and Lizards. Each of your Villagers of these Species that fulfills their need for Pie receives a bonus to their Resolve.

Produced in
Pie is produced in the following Buildings:

Three-star Buildings Two-star Buildings One-star Buildings Zero-star Buildings
 * Brick Oven
 * Bakery, available at early Levels
 * Furnace
 * none
 * none

Recipes
Before any Perks are applied, the Recipe for Pie in all Buildings yields 10 Pie. In all Buildings, the Recipe requires 6 Flour. In the Brick Oven, the Recipe requires 3 of any of the flavor ingredients. In the two-star Buildings, the Recipe requires 4 flavor ingredients. Production takes slightly longer in the Furnace, at 1:30 instead of 1:15–16.

For reference, this is the standard Recipe for Flour in a 3-star production Building, like the Rain Mill.

Sources and Strategies
Pie is a typical reward from Orders, including Lost Knowledge which rewards 40 Biscuits, 40 Jerky, 40 Pie, and 1.0 Reputation. Also, there are Orders that require Pie. One Order requires Pie to be delivered from the settlement's inventory. Another Order requires that a certain number of Villagers be satisfied by their need for Pie for 30 seconds. If you don't want the Order to take your Pie, be sure you carefully read the text and tooltip before selecting the Order.

Pie can be acquired from a Trader. They have a value of 0.25 Amber, therefore a stack of 40 is worth 10.0  to the Trader.

Because the recipe for Pie contains Flour, it will generally not be the first Complex Food available to your settlement.

Production Chain
The production chain for Biscuits looks like this.

First Ingredient: Flour
Step 1 options: Step 2 options:
 * A Root Deposit worked by a Scavengers' Camp produces Roots.
 * A Swamp Wheat Field worked by a Foragers' Camp produces Grain.
 * Fertile Soil is improved to a Farm Field.
 * Farm Fields worked by a Small Farm produce Grain.
 * Farm Fields worked by an Herb Garden produce Roots.
 * A Rain Mill refines either or both of the Grain or Roots into Flour.
 * A Provisioner, Stamping Mill, or Supplier refine either or both of the Grain or Roots into Flour.
 * A Press refines either or both of the Grain or Roots into Flour.

Second Ingredient: Herbs, Meat, Insects, Eggs, or Berries
Options:
 * An Herb Deposit worked by an Herbalists' Camp produces Herbs.
 * A Slickshell Broodmother, Snake Nest, or Stormbird Nest worked by a Trappers' Camp produces Meat or Eggs.
 * A Wormtongue Nest worked by a Foragers' Camp produces Insects.
 * A Dewberry Bush worked by an Herbalists' Camp produces Berries.
 * Fertile Soil is improved to a Farm Field, which when worked by an Plantation produces Barries.
 * A Ranch supported by Grain from a Small Farm and sustain production of Meat and Eggs.

Related and Supporting Perks
See also: Perks.


 * Cannibalism: Gain 30 Meat every time a Villager Dies or Leaves.
 * Lost Supplies: Gain 40 Meat and 40 Grain for each completed Dangerous or Forbidden Glade Event.
 * Meat Specialization: Meat production increases by +1 every 25 times it's produced.
 * Sahilda's Secret Cookbook: Gain 10 Jerky for every 10 Pie produced.
 * Sharp Sickles: +2 to Herbs production. Gain additional Herbs every yield (from gathering, farming, or production).
 * Termite Nest: 3 Insects every minute.