Coral Forest

Overview
The true source of the coral’s growth is unknown. Contrary to common belief, it doesn't usually appear in flooded regions. The unique influence of the coral mutates trees into distinctive strands that offer various resources.

Resources
The Coral Forest has an average amount of Fertile Soil and contains the following Resources:

Trees
All trees can be harvested by Woodcutters' Camp buildings to give. They may also grant additional Resources depending on the biome. These trees have 2 charges each.

Strategy

 * Coral Forest doesn't have any nodes for input. That makes Small Farm a good choice if you wish to sustainably produce  for, , or . The only options for  input outside of Farming and Greenhouses are bonus yields from , , and big  nodes.
 * Coral Forest is the only biome with veins being the only veins on the map. That makes it relatively easy to set up a  Mine, effortlessly solving all potential fuel issues.
 * Accessible also makes fuel-based Recipes like, , and  easier to sustain.
 * Inspiring Pressure can provide a powerful boost to your production output when you are working on a Hostility-raising event or simply assign a lot of woodcutters.
 * Finding a patch of trees with bonus yields enables you to solve some Glade Events, build Fox Housing, as well as produce some  or.
 * Crystal Growth (+1/2 production) is uniquely strong on Coral Forest because of  Musselsprout trees.
 * Musselsprout trees also have bonus yields at 40%, which can help feed your villagers. Extra  can even go towards  production, if you happen to get Meat Specialization.
 * Stockpiling some from  Crimsonreach trees can help you solve Glade Events later.
 * To make sure your Woodcutters' Camps focus on the trees you want, make ample use of the tree Marking and Unmarking tools.
 * Consider using big deposits for food if your villagers are at risk of starvation. 60% chance of bonus food yields combined with Stonecutters' Camp's short production cycle will keep villagers fed at least until  nodes run out.