Viceroy - P20 Glade Events
Overview
When exploring Glades, a player may often encounter structures or creatures within the glades, called Glade Events. These events are recognizable by an overhead exclamation mark, and often take the appearance of a ruined building, a survivor encampment, abandoned caches, etc. Events found in Dangerous or Forbidden Glades are paramount to be handled quickly, as they often pose a threat to your settlement if left unattended for too long.
Almost all Glade Events offer an option of two choices, which (depending on the event) most of the time could be deconstructing them for Resources, repairing the building or recruiting the survivors to expand your settlement, or to send all results to the Citadel in exchange for Amber, and sometimes Reputation. Investigating a Glade Event always comes paired with a cost. Either with a payment of certain resources, a temporary effect affecting your settlement, or both. Each are explained in depth on the specific events below.
Glade Event Types
There are 7 types of Glade Events:
- Abandoned Caches
- Drills
- Obelisks
- Ruined Buildings
- Stags
- Survivor Camps
- Dangerous Events
- Forbidden Events
Reputation Rewards per Event
Events and Reputation Rewards | |||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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Events
Excavations
Stage I: Archeological Discovery
Salvage | Threats: | Excavate | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Random Cornerstone / Perk 2 - 30 Goods 2 - 30 Goods 2 - 30 Goods |
- | 1 ![]() First Stage of Excavation is Completed. | |||
Options: | Options: | Solve Time: | Options: | Options: | |
60 ![]() 30 ![]() |
60 ![]() 60 ![]() 60 ![]() |
≤ Prestige 8 03:30 ≥ Prestige 9 05:15 |
24 ![]() 24 ![]() 24 ![]() 24 ![]() 24 ![]() 24 ![]() 24 ![]() |
30 ![]() 15 ![]() 15 ![]() | |
Working Effects: | Working Effects: | ||||
- | - |
Stage II: Archeological Excavation
Salvage | Threats: | Excavate | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Random Cornerstone / Perk 2 - 30 Goods 2 - 30 Goods 2 - 30 Goods Chance of 1 ![]() |
- | 1 ![]() Second Stage of Excavation is Completed. | |||
Options: | Options: | Solve Time: | Options: | Options: | |
60 ![]() 30 ![]() |
60 ![]() 60 ![]() 60 ![]() |
≤ Prestige 8 03:30 ≥ Prestige 9 05:15 |
30 ![]() 30 ![]() 30 ![]() 30 ![]() |
15 ![]() 15 ![]() 15 ![]() 24 ![]() | |
Working Effects: | Working Effects: | ||||
- | - |
Stage III: Archeological Reconstruction
Salvage | Threats: | Excavate | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Random Cornerstone / Perk 2 - 30 Goods 2 - 30 Goods 2 - 30 Goods Chance of 1 ![]() |
- | 2 ![]() Reconstruction (9 Harmony decoration) | |||
Sealed Spider: Gain 1 ![]() Scientific Grant: Gain 20 ![]() Sea Snake: Grants 10 ![]() ![]() Scientific Award: Gain an additional Epic Cornerstone choice Smoldering Scorpion: +1 Global Resolve for every 3 Reputation Points gained (Retroactive) Scientific Council: Gain an additional Blueprint choice | |||||
Options: | Options: | Solve Time: | Options: | Options: | |
60 ![]() 30 ![]() |
60 ![]() 60 ![]() 60 ![]() |
≤ Prestige 8 03:30 ≥ Prestige 9 05:15 |
40 ![]() 25 ![]() 25 ![]() 25 ![]() 25 ![]() |
10 ![]() 04 ![]() 22 ![]() | |
Working Effects: | Working Effects: | ||||
- | - |
Small Glade Events
Small Abandoned Cache
Please see Abandoned Caches
Rainpunk Drill
Disassemble | Threats: | Fix | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
10 - 30 Goods 10 - 30 Goods |
- | Spawns 2-3 ![]() ![]() or ![]() | |||
Options: | Solve Time: | Options: | |||
12 ![]() 12 ![]() 05 ![]() |
≤P8 Disassemble: 01:00 ≥P9 Disassemble: 01:30 |
≤P8 Fix: 02:00 ≥P9 Fix: 02:59 |
09 ![]() 18 ![]() 36 ![]() 06 ![]() | ||
Working Effects: | Working Effects: | ||||
- | - |
Small Encampment
Welcome New People | Threats: | Sent to the Citadel | ||
---|---|---|---|---|
Rewards: | Rewards: | |||
2-4 Villagers | - | 10 ![]() | ||
Options: | Solve Time: | Options: | ||
12 ![]() 12 ![]() 12 ![]() 12 ![]() |
≤ Prestige 8 01:00 ≥ Prestige 9 01:30 |
12 ![]() 12 ![]() 12 ![]() 12 ![]() | ||
Working Effects: | Working Effects: | |||
- | - |
Obelisk
Tear Down | Threats: | Make an Offering ![]() | ||
---|---|---|---|---|
Rewards: | Rewards: | |||
20 - 40 Goods 20 - 40 Goods 20 - 40 Goods Small chance of 2 ![]() |
- | Obelisk (1 Aesthetics decoration) -10 Hostility +100 Corruption Resistance | ||
Requirement: | Options: | Solve Time: | Options: | |
10 ![]() |
5 ![]() 5 ![]() 5 ![]() |
≤ Prestige 8 01:30 ≥ Prestige 9 02:14 |
15 ![]() 15 ![]() 15 ![]() 15 ![]() 15 ![]() | |
Working Effects: | Working Effects: | |||
- | - |
Black Treasure Stag
Catch ![]() |
Threats: 01:30 |
Release ![]() | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
2-3 Random Epic Cornerstones -1 Random Cornerstone |
Stag disappears into the Forest |
1 Random Legendary Cornerstone |
Golden Treasure Stag
Catch ![]() |
Threats: 01:30 |
Release ![]() | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
50 ![]() +15 Hostility for every 30 ![]() |
Stag disappears into the Forest |
25 ![]() +1 Global Resolve |
Royal Treasure Stag
Catch ![]() |
Threats: 01:30 |
Release ![]() | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
1 ![]() +6 Hostility for every opened Dangerous or Forbidden Glade |
Stag disappears into the Forest |
0.5 ![]() +1 Global Resolve |
Dangerous Glade Events
Altar of Decay
Tear Down ![]() |
Threats: 13:00 |
Perform Ritual ![]() | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Cornerstone / Perk or 5 - 30 Goods 5 - 30 Goods Chance of 2 ![]() |
Each Blightrot Cyst increases Hostility by 15 points during Storm 1 ![]() |
Converted Altar of Decay (9 Harmony decoration) Every Villager who leaves or dies lowers Hostility by 20 | |||
Options: | Solve Time: | Options: | |||
15 ![]() 15 ![]() 15 ![]() 24 ![]() |
≤ Prestige 8 05:00 ≥ Prestige 9 07:28 |
30 ![]() 30 ![]() 30 ![]() 30 ![]() 30 ![]() | |||
Working Effects: | Working Effects: | ||||
+45 Hostility Points for every ![]() |
Kills 1 random Villager. |
Ancient Shrine
Loot | Threats: 07:48 |
Excavate ![]() | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Cornerstone / Perk or 5 - 35 Goods 5 - 35 Goods Chance of 3 ![]() |
Kills 5 Villagers | 0.75 ![]() | |||
Options: | Solve Time: | Options: | |||
24 ![]() 24 ![]() 24 ![]() 24 ![]() 24 ![]() 24 ![]() 24 ![]() |
≤ Prestige 8 02:00 ≥ Prestige 9 02:59 |
15 ![]() 15 ![]() | |||
Working Effects: | Working Effects: | ||||
+300 Hostility Points while event is being worked on. | - |
Blightrot Cauldron
Tear Down | Threats: 13:00 |
Cleanse ![]() | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Cornerstone / Perk or 5 - 30 Goods Cornerstone / Perk or 5 - 30 Goods 5 - 30 Goods |
Using water in Rainpunk Engines generates Blightrot 50% faster. | 1 ![]() 20 ![]() | |||
Options: | Solve Time: | Requirement: | Options: | ||
- | ≤ Prestige 8 05:00 ≥ Prestige 9 07:28 |
6 ![]() |
15 ![]() 30 ![]() 06 ![]() 06 ![]() 30 ![]() | ||
Working Effects: | Working Effects: | ||||
For every 20 food produced, 2 Blightrot Cysts (4 at Prestige 11+) are spawned in the settlement. | - |
Blood Flower
Threats: 10:30 |
---|
-3 Global Resolve A Clone of this Blood Flower will spawn. |
Tear Down |
Rewards: |
Cornerstone / Perk or 5 - 30 Goods 5 - 30 Goods Chance of 1 ![]() |
Solve Time: |
≤ Prestige 8 04:00 ≥ Prestige 9 05:58 |
Working Effects: |
Cooked and Raw Food disappears at a rate of 2 units every 6 seconds. |
Corrupted Caravan
Send Contaminated Goods ![]() |
Threats: 13:00 |
Cleanse | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
30 ![]() |
Corruption in Hearth grows 50% quicker. 1 ![]() |
1 ![]() | |||
Options: | Requirement: | Solve Time: | Requirement: | Options: | |
30 ![]() 30 ![]() 30 ![]() |
15 ![]() |
≤ Prestige 8 05:00 ≥ Prestige 9 07:28 |
6 ![]() |
15 ![]() 30 ![]() 06 ![]() 06 ![]() 30 ![]() | |
Permanent Effects: | Working Effects: | ||||
0.5 ![]() |
Every 120 seconds, 1 Blightrot Cyst (2 at Prestige 11+) will spawn for every Hostility level. |
Escaped Convicts
Persuade ![]() |
Threats: 13:00 |
Arrest ![]() | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
5 Villagers Chance of Random Cornerstone / Perk 20 - 30 Goods 20 - 30 Goods 20 - 30 Goods |
1 ![]() 3 Abandoned Caches Destroyed |
0.75 ![]() 20 ![]() | |||
Options: | Solve Time: | Options: | |||
- | ≤ Prestige 8 05:00 ≥ Prestige 9 07:28 |
30 ![]() 15 ![]() 45 ![]() | |||
Working Effects: | Working Effects: | ||||
-8 Global Resolve. | - |
Fallen Beaver Traders
Rob the Dead ![]() |
Threats: 10:24 |
Pay for the Funeral ![]() | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Cornerstone / Perk or 5 - 30 Goods Cornerstone / Perk or 5 - 30 Goods 5 - 30 Goods 5 - 30 Goods Chance of 5 ![]() |
Spawns at least 2 Blood Flowers | 0.5 ![]() | |||
Options: | Solve Time: | Requirement: | Options: | ||
- | ≤ Prestige 8 05:00 ≥ Prestige 9 07:28 |
15 ![]() |
30 ![]() 30 ![]() 30 ![]() 30 ![]() 35 ![]() | ||
Working Effects: | Working Effects: | ||||
-12 ![]() |
- |
Fallen Fox Scouts
Rob the Dead ![]() |
Threats: 10:24 |
Pay for the Funeral ![]() | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Cornerstone / Perk or 5 - 30 Goods 5 - 30 Goods 5 - 30 Goods Chance of 5 ![]() |
Spawns at least 2 Blood Flowers | 0.5 ![]() | |||
Options: | Solve Time: | Requirement: | Options: | ||
- | ≤ Prestige 8 05:00 ≥ Prestige 9 07:28 |
15 ![]() |
30 ![]() 30 ![]() 30 ![]() 30 ![]() 35 ![]() | ||
Working Effects: | Working Effects: | ||||
-12 ![]() |
- |
Fallen Frog Architects
Rob the Dead ![]() |
Threats: 10:24 |
Pay for the Funeral ![]() | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Cornerstone / Perk or 5 - 30 Goods 5 - 30 Goods 5 - 30 Goods Chance of 5 ![]() |
Spawns at least 2 Blood Flowers | 0.5 ![]() | |||
Options: | Solve Time: | Requirement: | Options: | ||
- | ≤ Prestige 8 05:00 ≥ Prestige 9 07:28 |
15 ![]() |
30 ![]() 30 ![]() 30 ![]() 30 ![]() 35 ![]() | ||
Working Effects: | Working Effects: | ||||
-12 ![]() |
- |
Fallen Harpy Scientists
Rob the Dead ![]() |
Threats: 10:24 |
Pay for the Funeral ![]() | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Cornerstone / Perk or 5 - 30 Goods Cornerstone / Perk or 5 - 30 Goods 5 - 30 Goods Chance of 3 ![]() |
Spawns at least 2 Blood Flowers | 0.5 ![]() | |||
Options: | Solve Time: | Requirement: | Options: | ||
- | ≤ Prestige 8 05:00 ≥ Prestige 9 07:28 |
15 ![]() |
30 ![]() 30 ![]() 30 ![]() 30 ![]() 35 ![]() | ||
Working Effects: | Working Effects: | ||||
-12 ![]() |
- |
Fallen Human Explorers
Rob the Dead ![]() |
Threats: 10:24 |
Pay for the Funeral ![]() | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Cornerstone / Perk or 5 - 30 Goods Cornerstone / Perk or 5 - 30 Goods 5 - 30 Goods Chance of 3 ![]() |
Spawns at least 2 Blood Flowers | 0.5 ![]() | |||
Options: | Solve Time: | Requirement: | Options: | ||
- | ≤ Prestige 8 05:00 ≥ Prestige 9 07:28 |
15 ![]() |
30 ![]() 30 ![]() 30 ![]() 30 ![]() 35 ![]() | ||
Working Effects: | Working Effects: | ||||
-12 ![]() |
- |
Fallen Lizards Hunters
Rob the Dead ![]() |
Threats: 10:24 |
Pay for the Funeral ![]() | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Cornerstone / Perk or 5 - 30 Goods Cornerstone / Perk or 5 - 30 Goods 5 - 30 Goods Chance of 3 ![]() |
Spawns at least 2 Blood Flowers | 0.5 ![]() | |||
Options: | Solve Time: | Requirement: | Options: | ||
- | ≤ Prestige 8 05:00 ≥ Prestige 9 07:28 |
15 ![]() |
30 ![]() 30 ![]() 30 ![]() 30 ![]() 35 ![]() | ||
Working Effects: | Working Effects: | ||||
-12 ![]() |
- |
Fishmen Cave
Bribe ![]() |
Threats: 13:00 |
Chase Away ![]() | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 30 - 40 Goods 30 - 40 Goods 30 - 40 Goods Chance of 5 ![]() |
Spawns 3 Fishmen Totems 1 ![]() |
1 ![]() 20 ![]() | |||
Requirement: | Options: | Solve Time: | Options: | ||
15 ![]() |
30 ![]() 30 ![]() 30 ![]() 30 ![]() 30 ![]() |
≤ Prestige 8 05:00 ≥ Prestige 9 07:28 |
30 ![]() 15 ![]() 45 ![]() | ||
Working Effects: | Working Effects: | ||||
- | Spawns 1 Fishmen Totem every 60 seconds. |
Fishmen Totem
Increases Hostility by 60 Points. 1:20 to solve pre-p9. 2:00 to solve p9+.
Forgotten Temple Of The Sun
Praise the Sun | Threats: 07:48 |
Excavate ![]() | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Cornerstone / Perk or 5 - 35 Goods 5 - 35 Goods 5 - 35 Goods Chance of 3 ![]() |
Destroys all trade goods in the Warehouse (packs, amber, tablets) | 0.75 ![]() | |||
Options: | Solve Time: | Options: | |||
30 ![]() 30 ![]() 30 ![]() 30 ![]() 06 ![]() 02 ![]() |
≤ Prestige 8 02:00 ≥ Prestige 9 02:59 |
15 ![]() 15 ![]() | |||
Working Effects: | Working Effects: | ||||
- | - |
Forsaken Crypt
Tear Down | Threats: 13:00 |
Calm Spirits ![]() | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 30 - 40 Goods 30 - 40 Goods 30 - 40 Goods Chance of 3 ![]() |
Lose all ![]() ![]() 1 ![]() |
0.75 ![]() | |||
Options: | Solve Time: | Options: | Options: | ||
30 ![]() 15 ![]() 15 ![]() |
≤ Prestige 8 05:00 ≥ Prestige 9 07:28 |
30 ![]() 30 ![]() 30 ![]() 30 ![]() 30 ![]() |
15 ![]() 06 ![]() 06 ![]() | ||
Working Effects: | Working Effects: | ||||
-6 Global Resolve for every 10 ![]() |
- |
Fuming Machinery
Tear Down | Threats: 09:50 |
Fix | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 30 - 40 Goods Chance of Cornerstone / Perk or 30 - 40 Goods 15 - 40 Goods |
Destroys Deposits, Fields and Villagers in 5 field radius. | Makeshift Extractor (4 Aesthetics decoration) 10 ![]() +50 Rainwater capacity (all types) | |||
Options: | Solve Time: | Options: | Options: | ||
24 ![]() 12 ![]() 12 ![]() |
24 ![]() 30 ![]() 30 ![]() |
≤ Prestige 8 03:30 ≥ Prestige 9 05:15 |
12 ![]() 30 ![]() 60 ![]() 09 ![]() 03 ![]() |
30 ![]() 30 ![]() 30 ![]() | |
Working Effects: | Working Effects: | ||||
- | - |
Harmony Spirit Altar
"Light a fire at the altar to gain the blessing of the Spirit of Harmony"
Burn Down ![]() |
Threats: 13:00 |
Calm Spirits ![]() | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
2 - 30 Goods 2 - 30 Goods Chance of 2 ![]() |
-5 Global Resolve 1 ![]() |
Converted Harmony Spirit Altar (9 Harmony decoration) +2 Resolve for each unique Service building | |||
Options: | Solve Time: | Options: | Requirement: | ||
15 ![]() 15 ![]() 15 ![]() 24 ![]() |
≤ Prestige 8 05:00 ≥ Prestige 9 07:28 |
30 ![]() 30 ![]() 30 ![]() 30 ![]() 30 ![]() |
15 ![]() | ||
Working Effects: | Working Effects: | ||||
Resolve drops 500% faster. | - |
Hidden Trader Cemetery
Burn Down ![]() |
Threats: 13:00 |
Report ![]() | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
3 - 40 Goods 3 - 40 Goods Cornerstone / Perk or 5 - 30 Goods Cornerstone / Perk or 5 - 30 Goods Chance of 5 ![]() |
-50% Value of Goods to Trader 1 ![]() |
1 ![]() | |||
Options: | Solve Time: | Requirement: | Requirement: | ||
15 ![]() 15 ![]() 15 ![]() 24 ![]() |
≤ Prestige 8 05:00 ≥ Prestige 9 07:28 |
30 ![]() |
15 ![]() | ||
Working Effects: | Working Effects: | ||||
Gain 60 Hostility every 60 seconds. | - |
Large Destroyed Caravan
Loot ![]() |
Threats: 13:00 |
Send to the Citadel ![]() | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Cornerstone / Perk or 2 - 30 Goods Cornerstone / Perk or 2 - 30 Goods Cornerstone / Perk or 2 - 30 Goods Cornerstone / Perk or 2 - 30 Goods |
Trade Routes and Trading disabled for this settlement. 1 ![]() |
0.75 ![]() | |||
Options: | Options: | Solve Time: | Requirement: | Requirement: | |
- | - | ≤ Prestige 8 05:00 ≥ Prestige 9 07:28 |
30 ![]() |
15 ![]() | |
Working Effects: | Working Effects: | ||||
-8 to Global Resolve. | - |
Large Encampment
Welcome New People | Threats: | Send to the Citadel | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
4-6 Villagers | - | 15 ![]() | |||
Options: | Solve Time: | Options: | |||
24 ![]() 24 ![]() 24 ![]() 24 ![]() |
≤ Prestige 8 02:00 ≥ Prestige 9 02:59 |
24 ![]() 24 ![]() 24 ![]() 24 ![]() | |||
Working Effects: | Working Effects: | ||||
- | - |
Leaking Cauldron
Burn Down | Threats: 13:00 |
Fix ![]() | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 5 - 40 Goods 5 - 40 Goods 5 - 40 Goods Chance of 3 ![]() |
Destroys all planted crops in fields. -8 to Global Resolve |
Spawns 10-14 fields of Fertile Soil nearby. | |||
Options: | Solve Time: | Options: | Options: | ||
15 ![]() 15 ![]() 15 ![]() 24 ![]() |
≤ Prestige 8 05:00 ≥ Prestige 9 07:28 |
12 ![]() 30 ![]() 60 ![]() 09 ![]() 03 ![]() |
30 ![]() 30 ![]() 30 ![]() | ||
Working Effects: | Working Effects: | ||||
All food production is 90% slower. | - |
Merchant Shipwreck
Search the Upper Deck | Threats: 13:00 |
Search the Lower Deck ![]() | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 5 - 40 Goods Chance of Cornerstone / Perk or 3 - 40 Goods Chance of Cornerstone / Perk or 5 - 40 Goods Chance of Cornerstone / Perk or 5 - 40 Goods Chance of 5 ![]() |
Destroys random Cornerstone in your possesion. | 1 ![]() 30 ![]() | |||
Options: | Requirement: | Solve Time: | Options: | ||
24 ![]() 15 ![]() 15 ![]() |
12 ![]() 24 ![]() |
≤ Prestige 8 05:00 ≥ Prestige 9 07:28 |
12 ![]() 30 ![]() 09 ![]() | ||
Working Effects: | Working Effects: | ||||
0.5 ![]() |
Hostility increased by 330 points. Each ongoing Trade Route decreasees it by 40 points. |
Open Vault
Perform Ritual ![]() |
Threats: 13:00 |
Bury the Entrance ![]() | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 5 - 40 Goods 5 - 40 Goods 5 - 40 Goods Chance of 3 ![]() |
Kills all Villagers within 20 field radius. | 0.75 ![]() | |||
Options: | Solve Time: | Options: | |||
30 ![]() 30 ![]() 30 ![]() 30 ![]() 30 ![]() |
≤ Prestige 8 05:00 ≥ Prestige 9 07:28 |
30 ![]() 15 ![]() 15 ![]() | |||
Working Effects: | Working Effects: | ||||
+300 Hostility Points. | All Camp Workers get -12 Resolve. |
Petrified Tree
Cut Down | Threats: 13:00 |
Heal ![]() | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 5 - 40 Goods Chance of Cornerstone / Perk or 5 - 40 Goods Chance of 3 ![]() |
Destroys all stored ![]() ![]() |
0.5 ![]() 15 ![]() | |||
Options: | Solve Time: | Options: | |||
- | ≤ Prestige 8 05:00 ≥ Prestige 9 07:28 |
30 ![]() 30 ![]() 45 ![]() 45 ![]() 45 ![]() | |||
Working Effects: | Working Effects: | ||||
All Houses have -1 Inhabitant. Tree felling is 50% slower. |
- |
River Kelpie
Banish | Threats: 13:00 |
Mount ![]() | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
A random Rainwater Geyser appears in its place. | Kills 2 random villagers | 1 ![]() 20 ![]() | |||
Options: | Solve Time: | Options: | |||
30 ![]() 15 ![]() 45 ![]() |
≤ Prestige 8 05:00 ≥ Prestige 9 07:28 |
24 ![]() 24 ![]() 24 ![]() 24 ![]() 24 ![]() 12 ![]() | |||
Working Effects: | Working Effects: | ||||
- | Every 90 seconds two villagers will stop working until the event is resolved. |
Small Destroyed Caravan
Loot ![]() |
Threats: 13:00 |
Send to the Citadel ![]() | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Cornerstone / Perk or 2 - 30 Goods 5 - 30 Goods Chance of 1 ![]() |
Trade Routes and Trading disabled for this settlement. 1 ![]() |
0.5 ![]() | |||
Options: | Solve Time: | Requirement: | Requirement: | ||
- | ≤ Prestige 8 05:00 ≥ Prestige 9 07:28 |
15 ![]() |
9 ![]() | ||
Working Effects: | Working Effects: | ||||
-6 to Global Resolve. | - |
Rain Spirit Totem
Burn Down | Threats: 13:00 |
Perform Ritual ![]() | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 5 - 40 Goods 5 - 40 Goods Chance of 3 ![]() |
Destroys all roads in Settlement. Villagers move 30% slower. |
Converted Rain Spirit Totem (4 Harmony decoration) -50 Hostility Points | |||
Options: | Solve Time: | Options: | |||
15 ![]() 15 ![]() 15 ![]() 24 ![]() |
≤ Prestige 8 05:00 ≥ Prestige 9 07:28 |
30 ![]() 30 ![]() 30 ![]() 30 ![]() 30 ![]() | |||
Working Effects: | Working Effects: | ||||
- | +300 Hostility Points. |
Stonetooth Termite Burrow
Burn Down | Threats: 13:00 |
Tame ![]() | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 5 - 40 Goods 5 - 40 Goods 5 - 40 Goods Chance of 2 ![]() |
Destroys all stored Building Materials![]() ![]() ![]() |
Termite Nest (4 Harmony decoration) 5 ![]() | |||
Options: | Solve Time: | Options: | |||
15 ![]() 15 ![]() 15 ![]() 24 ![]() |
≤ Prestige 8 05:00 ≥ Prestige 9 07:28 |
12 ![]() 30 ![]() 09 ![]() | |||
Working Effects: | Working Effects: | ||||
Harvesting and Planting are 50% slower. | -5 to Global Resolve. |
Totem of Denial
Burn Down | Threats: 13:00 |
Perform Ritual ![]() | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 5 - 40 Goods 5 - 40 Goods Chance of 2 ![]() |
+100% Storm Season duration. -50% Drizzle Season duration. -50% Clearance Season duration. 1 ![]() |
Converted Totem of Denial (4 Harmony decoration) +3 Global Resolve | |||
Options: | Solve Time: | Options: | |||
15 ![]() 15 ![]() 15 ![]() 24 ![]() |
≤ Prestige 8 05:00 ≥ Prestige 9 07:28 |
30 ![]() 30 ![]() 30 ![]() 30 ![]() 30 ![]() 30 ![]() | |||
Working Effects: | Working Effects: | ||||
- | No Sacrificing. |
Withered Tree
Cut Down | Threats: 13:00 |
Cleanse | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 5 - 40 Goods 5 - 40 Goods 5 - 40 Goods 5 - 40 Goods Chance of 3 ![]() |
Blightrot Cysts burn for 5 seconds longer. | 1 ![]() 20 ![]() | |||
Options: | Solve Time: | Requirement: | Options: | ||
- | ≤ Prestige 8 05:00 ≥ Prestige 9 07:28 |
6 ![]() |
15 ![]() 30 ![]() 06 ![]() 06 ![]() 30 ![]() | ||
Working Effects: | Working Effects: | ||||
Spawns 1 Blightrot Cyst (2 at Prestige 11+) every 120 seconds for every 2 Dangerous or Forbidden Glades discovered. (The penalty is added retroactively) | - |
Forbidden Glade Events
Ancient Burial Site
Calm Spirits ![]() |
Threats: 13:00 |
Excavate ![]() | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 5- 40 Goods Chance of Cornerstone / Perk or 3 - 40 Goods 5 - 40 Goods 5 - 40 Goods Chance of 5 ![]() |
Spawns 6 Blood Flowers |
1 ![]() | |||
Options: | Solve Time: | Options: | |||
60 ![]() 60 ![]() 60 ![]() 60 ![]() 60 ![]() 60 ![]() 60 ![]() |
60 ![]() 60 ![]() 60 ![]() |
≤ Prestige 8 05:00 ≥ Prestige 9 07:28 |
15 ![]() 15 ![]() | ||
Working Effects: | Working Effects: | ||||
- | +15 Hostility for every 2 felled trees. |
Dark Gate
Perform Ritual ![]() |
Threats: 13:00 |
Seal Off ![]() | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 5- 40 Goods Chance of Cornerstone / Perk or 3 - 40 Goods 5 - 40 Goods 5 - 40 Goods Chance of 5 ![]() |
Kills 10 random Villagers | 1 ![]() | |||
Options: | Solve Time: | Requirement: | |||
30 ![]() 30 ![]() 30 ![]() 60 ![]() |
≤ Prestige 8 05:00 ≥ Prestige 9 07:28 |
3 ![]() | |||
Working Effects: | Working Effects: | ||||
Kills 1 random Villager. | -10 to Global Resolve +300 Hostility Points. |
Destroyed Cage of the Warbeast
Cultivate the Decay ![]() |
Threats: 10:24 |
Pay for the Funeral ![]() | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 5- 40 Goods Chance of Cornerstone / Perk or 3 - 40 Goods 5 - 40 Goods Chance of 3 ![]() |
+240 Hostility Points -2 Newcomers Annually |
1 ![]() | |||
Options: | Solve Time: | Requirement: | Options: | ||
- | ≤ Prestige 8 05:00 ≥ Prestige 9 07:28 |
24 ![]() |
36 ![]() 36 ![]() 36 ![]() 36 ![]() 48 ![]() | ||
Working Effects: | Working Effects: | ||||
Spawns between 4 and 6 Blood Flowers. 2 ![]() |
- |
Destroyed Rainpunk Foundry
Salvage | Threats: 13:00 |
Rebuild | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 5- 40 Goods Chance of Cornerstone / Perk or 3 - 40 Goods 5 - 40 Goods 5 - 40 Goods |
Destroys everything within a 18 field radius. | Rainpunk Foundry (Can produce ![]() ![]() | |||
Options: | Solve Time: | Options: | Options: | ||
- | ≤ Prestige 8 06:00 ≥ Prestige 9 08:57 |
24 ![]() 36 ![]() 90 ![]() 15 ![]() 04 ![]() |
60 ![]() 60 ![]() 60 ![]() | ||
Working Effects: | Working Effects: | ||||
Every 90 seconds, a Blood Flower will appear near the foundry. | Every 90 seconds, a Blood Flower will appear near the foundry. |
Drainage Mole
Feed ![]() |
Threats: 13:00 |
Chase Away | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 5- 40 Goods Chance of Cornerstone / Perk or 3 - 40 Goods 5 - 40 Goods 5 - 40 Goods Chance of 5 ![]() |
Kills all Villagers and destroys everything within a 20 field radius. | 1 ![]() 20 ![]() | |||
Options: | Solve Time: | Options: | |||
60 ![]() 60 ![]() 60 ![]() 60 ![]() |
≤ Prestige 8 05:00 ≥ Prestige 9 07:28 |
30 ![]() 15 ![]() 45 ![]() | |||
Working Effects: | Working Effects: | ||||
All Camp Workers get -22 Resolve. | +300 Hostility Points. |
Fishman Soothsayer
Foretell ![]() |
Threats: 13:00 |
Capture ![]() | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 3- 40 Goods Chance of Cornerstone / Perk or 3 - 40 Goods 5 - 40 Goods 5 - 40 Goods Chance of 5 ![]() Storm Forest Mysteries activate at 1 level of Hostility higher |
Storm Forest Mysteries activate at 2 levels of Hostility lower. 1 ![]() |
1 ![]() 30 ![]() | |||
Options: | Solve Time: | Options: | |||
30 ![]() 30 ![]() 30 ![]() 30 ![]() 30 ![]() |
≤ Prestige 8 05:00 ≥ Prestige 9 07:28 |
30 ![]() 15 ![]() 45 ![]() | |||
Working Effects: | Working Effects: | ||||
+150 Hostility for every scout in settlement. Includes idle scouts and scouts assigned to this event. |
Every 10 times Complex Food Need, Services Need, or Clothing Need are fulfilled, 2 random Villagers die. |
Fishmen Lighthouse
Burn Down ![]() |
Threats: 13:00 |
Cleanse | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 3- 40 Goods Chance of Cornerstone / Perk or 3 - 40 Goods 5 - 40 Goods 5 - 40 Goods Chance of 5 ![]() |
Glade Events are solved 20% slower (Permanent) 1 ![]() |
Converted Fishmen Lighthouse (16 Harmony decoration) 5 ![]() 1 ![]() | |||
Options: | Solve Time: | Options: | |||
30 ![]() 30 ![]() 30 ![]() 45 ![]() |
≤ Prestige 8 05:00 ≥ Prestige 9 07:28 |
30 ![]() 30 ![]() 30 ![]() 30 ![]() 30 ![]() | |||
Working Effects: | Working Effects: | ||||
+150 Hostility for every Firekeeper in the settlement. |
+300 Hostility for every Firekeeper in the settlement. |
Fishmen Outpost
Bribe ![]() |
Threats: 13:00 |
Hunt Down ![]() | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 3- 40 Goods 5 - 40 Goods Chance of 5 ![]() |
Villagers have 25% chance of dying after eating. | 1 ![]() 20 ![]() | |||
Requirement: | Options: | Solve Time: | Options: | ||
30 ![]() |
15 ![]() 18 ![]() 30 ![]() |
≤ Prestige 8 05:00 ≥ Prestige 9 07:28 |
30 ![]() 15 ![]() 45 ![]() | ||
Working Effects: | Working Effects: | ||||
- | Cooked and Raw food disappears from the Warehouse at a rate of 6 units every 10 seconds. |
Giant Stormbird's Nest
Feed ![]() |
Threats: 13:00 |
Tame ![]() | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 3- 40 Goods Chance of Cornerstone / Perk or 3-40 Goods 5 - 40 Goods Chance of 5 ![]() |
-4 Global Resolve during each Storm Season, multiplied by Hostility level. (Permanent) 1 ![]() |
1 ![]() Tamed Stormbird (16 Harmony decoration) 5 ![]() +3 ![]() | |||
Options: | Options: | Solve Time: | Options: | ||
60 ![]() 60 ![]() 60 ![]() |
90 ![]() 90 ![]() 90 ![]() |
≤ Prestige 8 05:00 ≥ Prestige 9 07:28 |
- | ||
Working Effects: | Working Effects: | ||||
- | Unending Storm Season until the Glade Event is completed. -4 Global Resolve per Hostility level. |
Hungry Mistworm
Feed ![]() |
Threats: 13:00 |
Chase Away | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 3- 40 Goods 5 - 40 Goods Chance of 3 ![]() |
Destroys all stored food. (Cooked and Raw) | 1 ![]() 20 ![]() | |||
Options: | Solve Time: | Options: | |||
30 ![]() 30 ![]() 30 ![]() 30 ![]() 45 ![]() |
≤ Prestige 8 05:00 ≥ Prestige 9 07:28 |
30 ![]() 15 ![]() 45 ![]() | |||
Working Effects: | Working Effects: | ||||
Dangerous and Forbidden Glade warnings are disabled. | Raw and Cooked food disappears from your Warehouse at a rate of 6 units every 10 seconds. |
Infected Drainage Mole
Perform Ritual ![]() |
Threats: 13:00 |
Heal ![]() | ||||
---|---|---|---|---|---|---|
Rewards: | Rewards: | |||||
Chance of Cornerstone / Perk or 3- 40 Goods Chance of Cornerstone / Perk or 3-40 Goods 5 - 40 Goods Chance of 5 ![]() |
Kills Villagers and destroys all resource nodes in a 20 field radius. | 1 ![]() 30 ![]() | ||||
Options: | Options: | Options: | Solve Time: | Options: | ||
60 ![]() 60 ![]() 60 ![]() 75 ![]() |
45 ![]() 45 ![]() 45 ![]() |
30 ![]() 30 ![]() |
≤ Prestige 8 05:00 ≥ Prestige 9 07:28 |
45 ![]() 45 ![]() 60 ![]() 60 ![]() 60 ![]() | ||
Working Effects: | Working Effects: | |||||
- | All dormant Cysts activate and start to Corrupt the Ancient Hearth. Cysts are vulnerable to ![]() 8 Blightrot Cysts (16 at Prestige 11+) will spawn in the settlement. Each Cyst increases Hostility by 30 points. |
Lightning Catcher
Burn Down | Threats: 13:00 |
Fix | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 5 - 40 Goods Chance of Cornerstone / Perk or 5 - 40 Goods 5 - 40 Goods 5 - 40 Goods |
Turns 4 random buildings in the settlement into Ruins. | 1 ![]() 20 ![]() | |||
Options: | Solve Time: | Options: | Options: | ||
30 ![]() 30 ![]() 30 ![]() 45 ![]() |
≤ Prestige 8 05:00 ≥ Prestige 9 07:28 |
24 ![]() 36 ![]() 90 ![]() 15 ![]() 04 ![]() |
60 ![]() 60 ![]() 60 ![]() | ||
Working Effects: | Working Effects: | ||||
+600 Hostility Points. | - |
Noxious Machinery
Burn Down | Threats: 13:00 |
Fix | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 5 - 40 Goods Chance of Cornerstone / Perk or 5 - 40 Goods 5 - 40 Goods 5 - 40 Goods Chance of a Delivery Line |
Destroys everything in a 10 Field Radius. Spawns 5 Blightrot Cysts. 10 Cysts at Prestige 11+. | 1 ![]() 30 ![]() | |||
Options: | Solve Time: | Requirement: | Options: | ||
- | ≤ Prestige 8 05:00 ≥ Prestige 9 07:28 |
12 ![]() |
30 ![]() 45 ![]() 12 ![]() 12 ![]() 45 ![]() | ||
Working Effects: | Working Effects: | ||||
Lose 4 units of random Rainwater type every 12 seconds. 2 Blightrot Cysts (4 at Prestige 11+) are spawned every 120 seconds. | - |
Wildfire
Catch | Threats: 13:00 |
Return the Child ![]() | ||||
---|---|---|---|---|---|---|
Rewards: | Rewards: | |||||
Chance of Cornerstone / Perk or 3- 40 Goods 5 - 40 Goods 5 - 40 Goods |
Destroys all stored fuel.![]() ![]() ![]() ![]() |
1 ![]() 20 ![]() | ||||
Options: | Options: | Options: | Solve Time: | Requirement: | ||
12 ![]() 30 ![]() 09 ![]() |
90 ![]() 90 ![]() 90 ![]() |
1 ![]() 1 ![]() 1 ![]() |
≤ Prestige 8 05:00 ≥ Prestige 9 07:28 |
2 ![]() | ||
Working Effects: | Working Effects: | |||||
- | Fuel in Warehouse disappears at a rate of 5 units every 15 seconds. |