Viceroy - P20 Glade Events
Overview
When exploring Glades, a player may often encounter structures or creatures within the glades, called Glade Events. These events are recognizable by an overhead exclamation mark, and often take the appearance of a ruined building, a survivor encampment, abandoned caches, etc. Events found in Dangerous or Forbidden Glades are paramount to be handled quickly, as they often pose a threat to your settlement if left unattended for too long.
Almost all Glade Events offer an option of two choices, which (depending on the event) most of the time could be deconstructing them for Resources, repairing the building or recruiting the survivors to expand your settlement, or to send all results to the Citadel in exchange for Amber, and sometimes Reputation. Investigating a Glade Event always comes paired with a cost. Either with a payment of certain resources, a temporary effect affecting your settlement, or both. Each are explained in depth on the specific events below.
Glade Event Types
There are 7 types of Glade Events:
- Abandoned Caches
- Drills
- Obelisks
- Ruined Buildings
- Stags
- Survivor Camps
- Dangerous Events
- Forbidden Events
Reputation Rewards per Event
Events and Reputation Rewards | |||||||||||||||||||||||||||||||||||||||
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Events
Excavations
Stage I: Archeological Discovery
Salvage | Threats: | Excavate | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Random Cornerstone / Perk 2 - 30 Goods 2 - 30 Goods 2 - 30 Goods |
- | 1 Ancient Tablet First Stage of Excavation is Completed. | |||
Options: | Options: | Solve Time: | Options: | Options: | |
60 Wood 30 Planks |
60 Drizzle Water 60 Clearance Water 60 Storm Water |
03:30 | 24 Eggs 24 Meat 24 Roots 24 Berries 24 Mushrooms 24 Insects |
30 Planks 15 Fabric 15 Bricks | |
Working Effects: | Working Effects: | ||||
- | - |
Stage II: Archeological Excavation
Salvage | Threats: | Excavate | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Random Cornerstone / Perk 2 - 30 Goods 2 - 30 Goods 2 - 30 Goods Chance of 1 Ancient Tablet |
- | 1 Ancient Tablet Second Stage of Excavation is Completed. | |||
Options: | Options: | Solve Time: | Options: | Options: | |
60 Wood 30 Planks |
60 Drizzle Water 60 Clearance Water 60 Storm Water |
03:30 | 30 Incense 30 Scrolls 30 Tea 30 Resin |
15 Coal 15 Oil 15 Sea Marrow 24 Planks | |
Working Effects: | Working Effects: | ||||
- | - |
Stage III: Archeological Reconstruction
Salvage | Threats: | Excavate | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Random Cornerstone / Perk 2 - 30 Goods 2 - 30 Goods 2 - 30 Goods Chance of 1 Ancient Tablet |
- | 2 Reputation Points Reconstruction (9 Harmony decoration) | |||
Sealed Spider: Gain 1 Ancient Tablet for every 2 discovered Glade (Retroactive) Scientific Grant: Gain 20 Amber for every completed stage of an archaeological discovery (Retroactive) Sea Snake: Grants 10 Sea Marrow for every 10 Copper Ore produced Scientific Award: Gain an additional Epic Cornerstone choice Smoldering Scorpion: +1 Global Resolve for every 3 Reputation Points gained (Retroactive) Scientific Council: Gain an additional Blueprint choice | |||||
Options: | Options: | Solve Time: | Options: | Options: | |
60 Wood 30 Planks |
60 Drizzle Water 60 Clearance Water 60 Storm Water |
03:30 | 40 Stone 25 Copper Bars 25 Dye 25 Barrels 25 Incense |
10 Tools 04 Parts 22 Pipes | |
Working Effects: | Working Effects: | ||||
- | - |
Small Glade Events
Small Abandoned Cache
Please see Abandoned Caches
Rainpunk Drill
Disassemble | Threats: | Fix | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
10 - 30 Goods 10 - 30 Goods |
- | Spawns 2-3 Coal or Copper Ore veins nearby | |||
Options: | Solve Time: | Options: | |||
12 Stone 12 Sea Marrow 05 Training Gear |
≤P8 Disassemble: 01:00 ≥P9 Disassemble: 01:30 |
≤P8 Fix: 02:00 ≥P9 Fix: 02:59 |
09 Tools 18 Pipes 36 Oil 06 Parts | ||
Working Effects: | Working Effects: | ||||
- | - |
Small Encampment
Welcome New People | Threats: | Sent to the Citadel | ||
---|---|---|---|---|
Rewards: | Rewards: | |||
2-4 Villagers | - | 10 Amber | ||
Options: | Solve Time: | Options: | ||
12 Vegetables 12 Mushrooms 12 Roots 12 Berries |
≤ Prestige 8 01:00 ≥ Prestige 9 01:30 |
12 Eggs 12 Insects 12 Meat | ||
Working Effects: | Working Effects: | |||
- | - |
Obelisk
Tear Down | Threats: | Make an Offering Corruption | ||
---|---|---|---|---|
Rewards: | Rewards: | |||
20 - 40 Goods 20 - 40 Goods 20 - 40 Goods Small chance of 2 Ancient Tablets |
- | Obelisk (1 Aesthetics decoration) -10 Hostility +100 Corruption Resistance | ||
Requirement: | Options: | Solve Time: | Options: | |
10 Wood | 5 Clay 5 Stone 5 Reeds |
≤ Prestige 8 01:30 ≥ Prestige 9 02:14 |
15 Incense 15 Scrolls 15 Tea 15 Oil 15 Resin | |
Working Effects: | Working Effects: | |||
- | - |
Black Treasure Stag
Catch Corruption | Threats: 01:30 |
Release Empathy | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
2-3 Random Epic Cornerstones -1 Random Cornerstone |
Stag disappears into the Forest |
1 Random Legendary Cornerstone |
Golden Treasure Stag
Catch Corruption | Threats: 01:30 |
Release Empathy | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
50 Amber +15 Hostility for every 30 Amber |
Stag disappears into the Forest |
25 Amber +1 Global Resolve |
Royal Treasure Stag
Catch Corruption | Threats: 01:30 |
Release Empathy | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
1 Reputation Point +6 Hostility for every opened Dangerous or Forbidden Glade |
Stag disappears into the Forest |
0.5 Reputation Point +1 Global Resolve |
Dangerous Glade Events
Altar of Decay
Tear Down Loyalty | Threats: 13:00 |
Perform Ritual Corruption | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Cornerstone / Perk or 5 - 30 Goods 5 - 30 Goods Chance of 2 Ancient Tablets |
Each Blightrot Cyst increases Hostility by 15 points during Storm 1 Impatience Point |
Converted Altar of Decay (9 Harmony decoration) Every Villager who leaves or dies lowers Hostility by 20 | |||
Options: | Solve Time: | Options: | |||
15 Oil 15 Coal 15 Sea Marrow 24 Planks |
≤ Prestige 8 05:00 ≥ Prestige 9 07:28 |
30 Incense 30 Scrolls 30 Tea 30 Oil 30 Resin | |||
Working Effects: | Working Effects: | ||||
+45 Hostility Points for every Wildfire Essence in Warehouse. | Kills 1 random Villager. |
Ancient Shrine
Loot | Threats: 07:48 |
Excavate Loyalty | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Cornerstone / Perk or 5 - 35 Goods 5 - 35 Goods Chance of 3 Ancient Tablets |
Kills 5 Villagers | 0.75 Reputation Point | |||
Options: | Solve Time: | Options: | |||
24 Eggs 24 Meat 24 Roots 24 Berries 24 Mushrooms 24 Insects |
≤ Prestige 8 02:00 ≥ Prestige 9 02:59 |
15 Tools 15 Pack of Building Materials | |||
Working Effects: | Working Effects: | ||||
+300 Hostility Points while event is being worked on. | - |
Blightrot Cauldron
Tear Down | Threats: 13:00 |
Cleanse Empathy | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Cornerstone / Perk or 5 - 30 Goods Cornerstone / Perk or 5 - 30 Goods 5 - 30 Goods |
Using water in Rainpunk Engines generates Blightrot 50% faster. | 1 Reputation Point 20 Amber | |||
Options: | Solve Time: | Requirement: | Options: | ||
- | ≤ Prestige 8 05:00 ≥ Prestige 9 07:28 |
6 Purging Fire | 30 Coats 06 Copper Bars 06 Crystalized Dew 30 Reed | ||
Working Effects: | Working Effects: | ||||
For every 20 food produced, 2 Blightrot Cysts (4 at Prestige 11+) are spawned in the settlement. | - |
Blood Flower
Threats: 10:30 |
---|
-3 Global Resolve A Clone of this Blood Flower will spawn. |
Tear Down |
Rewards: |
Cornerstone / Perk or 5 - 30 Goods 5 - 30 Goods Chance of 1 Ancient Tablet |
Solve Time: |
≤ Prestige 8 04:00 ≥ Prestige 9 05:58 |
Working Effects: |
Cooked and Raw Food disappears at a rate of 2 units every 6 seconds. |
Corrupted Caravan
Send Contaminated Goods Corruption | Threats: 13:00 |
Cleanse | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
30 Amber | Corruption in Hearth grows 50% quicker. 1 Impatience Point |
1 Reputation Point | |||
Options: | Requirement: | Solve Time: | Requirement: | Options: | |
30 Barrels 30 Pottery 30 Waterskins |
15 Pack of Provisions | ≤ Prestige 8 05:00 ≥ Prestige 9 07:28 |
6 Purging Fire | 30 Coats 06 Copper Bars 06 Crystalized Dew 30 Reed | |
Permanent Effects: | Working Effects: | ||||
0.5 Impatience Point. | Every 120 seconds, 1 Blightrot Cyst (2 at Prestige 11+) will spawn for every Hostility level. |
Escaped Convicts
Persuade Empathy | Threats: 13:00 |
Arrest Loyalty | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
5 Villagers Chance of Random Cornerstone / Perk 20 - 30 Goods 20 - 30 Goods 20 - 30 Goods |
1 Impatience Point 3 Abandoned Caches Destroyed |
0.75 Reputation Point 20 Amber | |||
Options: | Solve Time: | Options: | |||
- | ≤ Prestige 8 05:00 ≥ Prestige 9 07:28 |
30 Training Gear 15 Tools 45 Stone | |||
Working Effects: | Working Effects: | ||||
-8 Global Resolve. | - |
Fallen Beaver Traders
Rob the Dead Corruption | Threats: 10:24 |
Pay for the Funeral Empathy | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Cornerstone / Perk or 5 - 30 Goods Cornerstone / Perk or 5 - 30 Goods 5 - 30 Goods 5 - 30 Goods Chance of 5 Ancient Tablets |
Spawns at least 2 Blood Flowers | 0.5 Reputation Point | |||
Options: | Solve Time: | Requirement: | Options: | ||
- | ≤ Prestige 8 05:00 ≥ Prestige 9 07:28 |
15 Amber | 30 Incense 30 Tea 30 Oil 30 Resin | ||
Working Effects: | Working Effects: | ||||
-12 Beavers Resolve. | - |
Fallen Fox Scouts
Rob the Dead Corruption | Threats: 10:24 |
Pay for the Funeral Empathy | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Cornerstone / Perk or 5 - 30 Goods 5 - 30 Goods 5 - 30 Goods Chance of 5 Ancient Tablets |
Spawns at least 2 Blood Flowers | 0.5 Reputation Point | |||
Options: | Solve Time: | Requirement: | Options: | ||
- | ≤ Prestige 8 05:00 ≥ Prestige 9 07:28 |
15 Amber | 30 Incense 30 Tea 30 Oil 30 Resin | ||
Working Effects: | Working Effects: | ||||
-12 Foxes Resolve. | - |
Fallen Frog Architects
Rob the Dead Corruption | Threats: 10:24 |
Pay for the Funeral Empathy | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Cornerstone / Perk or 5 - 30 Goods 5 - 30 Goods 5 - 30 Goods Chance of 5 Ancient Tablets |
Spawns at least 2 Blood Flowers | 0.5 Reputation Point | |||
Options: | Solve Time: | Requirement: | Options: | ||
- | ≤ Prestige 8 05:00 ≥ Prestige 9 07:28 |
15 Amber | 30 Incense 30 Tea 30 Oil 30 Resin | ||
Working Effects: | Working Effects: | ||||
-12 Frogs Resolve. | - |
Fallen Harpy Scientists
Rob the Dead Corruption | Threats: 10:24 |
Pay for the Funeral Empathy | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Cornerstone / Perk or 5 - 30 Goods Cornerstone / Perk or 5 - 30 Goods 5 - 30 Goods Chance of 3 Ancient Tablets |
Spawns at least 2 Blood Flowers | 0.5 Reputation Point | |||
Options: | Solve Time: | Requirement: | Options: | ||
- | ≤ Prestige 8 05:00 ≥ Prestige 9 07:28 |
15 Amber | 30 Incense 30 Tea 30 Oil 30 Resin | ||
Working Effects: | Working Effects: | ||||
-12 Harpies Resolve. | - |
Fallen Human Explorers
Rob the Dead Corruption | Threats: 10:24 |
Pay for the Funeral Empathy | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Cornerstone / Perk or 5 - 30 Goods Cornerstone / Perk or 5 - 30 Goods 5 - 30 Goods Chance of 3 Ancient Tablets |
Spawns at least 2 Blood Flowers | 0.5 Reputation Point | |||
Options: | Solve Time: | Requirement: | Options: | ||
- | ≤ Prestige 8 05:00 ≥ Prestige 9 07:28 |
15 Amber | 30 Incense 30 Tea 30 Oil 30 Resin | ||
Working Effects: | Working Effects: | ||||
-12 Humans Resolve. | - |
Fallen Lizards Hunters
Rob the Dead Corruption | Threats: 10:24 |
Pay for the Funeral Empathy | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Cornerstone / Perk or 5 - 30 Goods Cornerstone / Perk or 5 - 30 Goods 5 - 30 Goods Chance of 3 Ancient Tablets |
Spawns at least 2 Blood Flowers | 0.5 Reputation Point | |||
Options: | Solve Time: | Requirement: | Options: | ||
- | ≤ Prestige 8 05:00 ≥ Prestige 9 07:28 |
15 Amber | 30 Incense 30 Tea 30 Oil 30 Resin | ||
Working Effects: | Working Effects: | ||||
-12 Lizards Resolve. | - |
Fishmen Cave
Bribe Corruption | Threats: 13:00 |
Chase Away Loyalty | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 30 - 40 Goods 30 - 40 Goods 30 - 40 Goods Chance of 5 Ancient Tablets |
Spawns 3 Fishmen Totems 1 Impatience Point |
1 Reputation Point 20 Amber | |||
Requirement: | Options: | Solve Time: | Options: | ||
15 Amber | 30 Jerky 30 Skewers 30 Pie 30 Ale |
≤ Prestige 8 05:00 ≥ Prestige 9 07:28 |
30 Training Gear 15 Tools 45 Stone | ||
Working Effects: | Working Effects: | ||||
- | Spawns 1 Fishmen Totem every 60 seconds. |
Fishmen Totem
Increases Hostility by 60 Points. 1:20 to solve pre-p9. 2:00 to solve p9+.
Forgotten Temple Of The Sun
Praise the Sun | Threats: 07:48 |
Excavate Loyalty | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Cornerstone / Perk or 5 - 35 Goods 5 - 35 Goods 5 - 35 Goods Chance of 3 Ancient Tablets |
Destroys all trade goods in the Warehouse (packs, amber, tablets) | 0.75 Reputation Point | |||
Options: | Solve Time: | Options: | |||
30 Ale 30 Wine 30 Incense 30 Oil 06 Pack of Trade Goods 02 Wildfire Essence |
≤ Prestige 8 02:00 ≥ Prestige 9 02:59 |
15 Tools 15 Pack of Building Materials | |||
Working Effects: | Working Effects: | ||||
- | - |
Forsaken Crypt
Tear Down | Threats: 13:00 |
Calm Spirits Empathy | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 30 - 40 Goods 30 - 40 Goods 30 - 40 Goods Chance of 3 Ancient Tablets |
Lose all Wine and Amber 1 Impatience Point |
0.75 Reputation Point | |||
Options: | Solve Time: | Options: | Options: | ||
30 Planks 15 Fabric 15 Bricks |
≤ Prestige 8 05:00 ≥ Prestige 9 07:28 |
30 Ale 30 Wine 30 Incense 30 Tea 30 Scrolls |
15 Amber 06 Copper Bars 06 Crystalized Dew | ||
Working Effects: | Working Effects: | ||||
-6 Global Resolve for every 10 Amber in Warehouse. | - |
Fuming Machinery
Tear Down | Threats: 09:50 |
Fix | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 30 - 40 Goods Chance of Cornerstone / Perk or 30 - 40 Goods 15 - 40 Goods |
Destroys Deposits, Fields and Villagers in 5 field radius. | Makeshift Extractor (4 Aesthetics decoration) 10 Clearance Water per minute +50 Rainwater capacity (all types) | |||
Options: | Solve Time: | Options: | Options: | ||
24 Planks 12 Fabric 12 Bricks |
24 Storm Water 30 Drizzle Water 30 Clearance Water |
≤ Prestige 8 03:30 ≥ Prestige 9 05:15 |
12 Tools 30 Pipes 60 Oil 09 Parts 03 Wildfire Essence |
30 Barrels 30 Waterskins 30 Pottery | |
Working Effects: | Working Effects: | ||||
- | - |
Harmony Spirit Altar
"Light a fire at the altar to gain the blessing of the Spirit of Harmony"
Burn Down Loyalty | Threats: 13:00 |
Calm Spirits Empathy | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
2 - 30 Goods 2 - 30 Goods Chance of 2 Ancient Tablets |
-5 Global Resolve 1 Impatience Point |
Converted Harmony Spirit Altar (9 Harmony decoration) +2 Resolve for each unique Service building | |||
Options: | Solve Time: | Options: | Requirement: | ||
15 Oil 15 Coal 15 Sea Marrow 24 Planks |
≤ Prestige 8 05:00 ≥ Prestige 9 07:28 |
30 Incense 30 Scrolls 30 Tea 30 Oil 30 Resin |
15 Amber | ||
Working Effects: | Working Effects: | ||||
Resolve drops 500% faster. | - |
Hidden Trader Cemetery
Burn Down Corruption | Threats: 13:00 |
Report Loyalty | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
3 - 40 Goods 3 - 40 Goods Cornerstone / Perk or 5 - 30 Goods Cornerstone / Perk or 5 - 30 Goods Chance of 5 Ancient Tablets |
-50% Value of Goods to Trader 1 Impatience Point |
1 Reputation Point | |||
Options: | Solve Time: | Requirement: | Requirement: | ||
15 Oil 15 Coal 15 Sea Marrow 24 Planks |
≤ Prestige 8 05:00 ≥ Prestige 9 07:28 |
30 Amber | 15 Pack of Provisions | ||
Working Effects: | Working Effects: | ||||
Gain 60 Hostility every 60 seconds. | - |
Large Destroyed Caravan
Loot Corruption | Threats: 13:00 |
Send to the Citadel Loyalty | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Cornerstone / Perk or 2 - 30 Goods Cornerstone / Perk or 2 - 30 Goods Cornerstone / Perk or 2 - 30 Goods Cornerstone / Perk or 2 - 30 Goods |
Trade Routes and Trading disabled for this settlement. 1 Impatience Point |
0.75 Reputation Point | |||
Options: | Options: | Solve Time: | Requirement: | Requirement: | |
- | - | ≤ Prestige 8 05:00 ≥ Prestige 9 07:28 |
30 Amber | 15 Pack of Provisions | |
Working Effects: | Working Effects: | ||||
-8 to Global Resolve. | - |
Large Encampment
Welcome New People | Threats: | Send to the Citadel | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
4-6 Villagers | - | 15 Amber | |||
Options: | Solve Time: | Options: | |||
24 Vegetables 24 Mushrooms 24 Roots 24 Berries |
≤ Prestige 8 02:00 ≥ Prestige 9 02:59 |
24 Eggs 24 Insects 24 Meat | |||
Working Effects: | Working Effects: | ||||
- | - |
Merchant Shipwreck
Search the Upper Deck | Threats: 13:00 |
Search the Lower Deck Loyalty | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 5 - 40 Goods Chance of Cornerstone / Perk or 3 - 40 Goods Chance of Cornerstone / Perk or 5 - 40 Goods Chance of Cornerstone / Perk or 5 - 40 Goods Chance of 5 Ancient Tablets |
Destroys random Cornerstone in your possesion. | 1 Reputation Point 30 Amber | |||
Options: | Requirement: | Solve Time: | Options: | ||
24 Planks 15 Fabric 15 Bricks |
24 Coats | ≤ Prestige 8 05:00 ≥ Prestige 9 07:28 |
12 Tools 30 Pipes 09 Parts | ||
Working Effects: | Working Effects: | ||||
0.5 Impatience Point. | Hostility increased by 330 points. Each ongoing Trade Route decreasees it by 40 points. |
Open Vault
Perform Ritual Corruption | Threats: 13:00 |
Bury the Entrance Loyalty | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 5 - 40 Goods 5 - 40 Goods 5 - 40 Goods Chance of 3 Ancient Tablets |
Kills all Villagers within 20 field radius. | 0.75 Reputation Point | |||
Options: | Solve Time: | Options: | |||
10 Incense 10 Scrolls 10 Tea 10 Oil 10 Resin |
≤ Prestige 8 05:00 ≥ Prestige 9 07:28 |
10 Planks 05 Fabric 05 Bricks | |||
Working Effects: | Working Effects: | ||||
+300 Hostility Points. | All Camp Workers get -12 Resolve. |
Petrified Tree
Cut Down | Threats: 13:00 |
Heal Empathy | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 5 - 40 Goods Chance of Cornerstone / Perk or 5 - 40 Goods Chance of 3 Ancient Tablets |
Destroys all stored Planks and Wood |
0.5 Reputation Point 15 Amber | |||
Options: | Solve Time: | Options: | |||
- | ≤ Prestige 8 05:00 ≥ Prestige 9 07:28 |
30 Incense 30 Tea 45 Herbs | |||
Working Effects: | Working Effects: | ||||
All Houses have -1 Inhabitant. Tree felling is 50% slower. |
- |
River Kelpie
Banish | Threats: 13:00 |
Mount Loyalty | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
A random Rainwater Geyser appears in its place. | Kills 2 random villagers | 1 Reputation Point 20 Amber | |||
Options: | Solve Time: | Options: | |||
30 Training Gear 15 Tools 45 Stone |
≤ Prestige 8 05:00 ≥ Prestige 9 07:28 |
24 Grain 24 Plant Fiber 24 Roots 12 Pack of Provisions | |||
Working Effects: | Working Effects: | ||||
- | Every 90 seconds two villagers will stop working until the event is resolved. |
Small Destroyed Caravan
Loot Corruption | Threats: 13:00 |
Send to the Citadel Loyalty | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Cornerstone / Perk or 2 - 30 Goods 5 - 30 Goods Chance of 1 Ancient Tablets |
Trade Routes and Trading disabled for this settlement. 1 Impatience Point |
0.5 Reputation Point | |||
Options: | Solve Time: | Requirement: | Requirement: | ||
- | ≤ Prestige 8 05:00 ≥ Prestige 9 07:28 |
15 Amber | 9 Pack of Provisions | ||
Working Effects: | Working Effects: | ||||
-6 to Global Resolve. | - |
Rain Spirit Totem
Burn Down | Threats: 13:00 |
Perform Ritual Corruption | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 5 - 40 Goods 5 - 40 Goods Chance of 3 Ancient Tablets |
Destroys all roads in Settlement. Villagers move 30% slower. |
Converted Rain Spirit Totem (4 Harmony decoration) -50 Hostility Points | |||
Options: | Solve Time: | Options: | |||
15 Oil 15 Coal 15 Sea Marrow 24 Planks |
≤ Prestige 8 05:00 ≥ Prestige 9 07:28 |
30 Incense 30 Scrolls 30 Tea 30 Oil 30 Resin | |||
Working Effects: | Working Effects: | ||||
- | +300 Hostility Points. |
Stonetooth Termite Burrow
Burn Down | Threats: 13:00 |
Tame Empathy | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 5 - 40 Goods 5 - 40 Goods 5 - 40 Goods Chance of 2 Ancient Tablets |
Destroys all stored Building Materials Fabric | Bricks | Planks |
Termite Nest (4 Harmony decoration) 5 Insects per minute | |||
Options: | Solve Time: | Options: | |||
15 Oil 15 Coal 15 Sea Marrow 24 Planks |
≤ Prestige 8 05:00 ≥ Prestige 9 07:28 |
12 Tools 30 Pipes 09 Parts | |||
Working Effects: | Working Effects: | ||||
Harvesting and Planting are 50% slower. | -5 to Global Resolve. |
Totem of Denial
Burn Down | Threats: 13:00 |
Perform Ritual Corruption | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 5 - 40 Goods 5 - 40 Goods Chance of 2 Ancient Tablets |
+100% Storm Season duration. -50% Drizzle Season duration. -50% Clearance Season duration. 1 Impatience Point |
Converted Totem of Denial (4 Harmony decoration) +3 Global Resolve | |||
Options: | Solve Time: | Options: | |||
15 Oil 15 Coal 15 Sea Marrow 24 Planks |
≤ Prestige 8 05:00 ≥ Prestige 9 07:28 |
30 Ale 30 Wine 30 Incense 30 Scrolls 30 Tea 30 Training Gear | |||
Working Effects: | Working Effects: | ||||
- | No Sacrificing. |
Withered Tree
Cut Down | Threats: 13:00 |
Cleanse | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 5 - 40 Goods 5 - 40 Goods 5 - 40 Goods 5 - 40 Goods Chance of 3 Ancient Tablets |
Blightrot Cysts burn for 5 seconds longer. | 1 Reputation Point 20 Amber | |||
Options: | Solve Time: | Requirement: | Options: | ||
- | ≤ Prestige 8 05:00 ≥ Prestige 9 07:28 |
6 Purging Fire | 30 Coats 06 Copper Bars 06 Crystalized Dew 30 Reed | ||
Working Effects: | Working Effects: | ||||
Spawns 1 Blightrot Cyst (2 at Prestige 11+) every 120 seconds for every 2 Dangerous or Forbidden Glades discovered. (The penalty is added retroactively) | - |
Leaking Cauldron
Burn Down | Threats: 13:00 |
Fix Empathy | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 5 - 40 Goods 5 - 40 Goods 5 - 40 Goods Chance of 3 Ancient Tablets |
Destroys all planted crops in fields. -8 to Global Resolve |
Spawns 10-14 fields of Fertile Soil nearby. | |||
Options: | Solve Time: | Options: | Options: | ||
15 Oil 15 Coal 15 Sea Marrow 24 Planks |
≤ Prestige 8 05:00 ≥ Prestige 9 07:28 |
12 Tools 30 Pipes 60 Oil 09 Parts 03 Wildfire Essence |
30 Barrels 30 Waterskins 30 Pottery | ||
Working Effects: | Working Effects: | ||||
All food production is 90% slower. | - |
Forbidden Glade Events
Ancient Burial Site
Calm Spirits Empathy | Threats: 13:00 |
Excavate Loyalty | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 5- 40 Goods Chance of Cornerstone / Perk or 3 - 40 Goods 5 - 40 Goods 5 - 40 Goods Chance of 5 Ancient Tablets |
Spawns 6 Blood Flowers |
1 Reputation Point | |||
Options: | Solve Time: | Options: | |||
60 Pie 60 Jerky 60 Skewers 60 Biscuits 60 Pickled Goods |
60 Incense 60 Tea 60 Scrolls |
≤ Prestige 8 05:00 ≥ Prestige 9 07:28 |
15 Tools 15 Pack of Building Materials | ||
Working Effects: | Working Effects: | ||||
- | +15 Hostility for every 2 felled trees. |
Dark Gate
Perform Ritual Corruption | Threats: 13:00 |
Seal Off Loyalty | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 5- 40 Goods Chance of Cornerstone / Perk or 3 - 40 Goods 5 - 40 Goods 5 - 40 Goods Chance of 5 Ancient Tablets |
Kills 10 random Villagers | 1 Reputation Point | |||
Options: | Solve Time: | Requirement: | |||
30 Incense 30 Scrolls 30 Tea 60 Oil |
≤ Prestige 8 05:00 ≥ Prestige 9 07:28 |
3 Wildfire Essence | |||
Working Effects: | Working Effects: | ||||
Kills 1 random Villager. | -10 to Global Resolve +300 Hostility Points. |
Destroyed Cage of the Warbeast
Cultivate the Decay Corruption | Threats: 10:24 |
Pay for the Funeral Empathy | |||
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Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 5- 40 Goods Chance of Cornerstone / Perk or 3 - 40 Goods 5 - 40 Goods Chance of 3 Ancient Tablets |
+240 Hostility Points -2 Newcomers Annually |
1 Reputation Point | |||
Options: | Solve Time: | Requirement: | Options: | ||
- | ≤ Prestige 8 05:00 ≥ Prestige 9 07:28 |
24 Amber | 36 Incense 36 Tea 36 Oil 36 Resin | ||
Working Effects: | Working Effects: | ||||
Spawns between 4 and 6 Blood Flowers. 2 Impatience Points. |
- |
Destroyed Rainpunk Foundry
Salvage | Threats: 13:00 |
Rebuild | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 5- 40 Goods Chance of Cornerstone / Perk or 3 - 40 Goods 5 - 40 Goods 5 - 40 Goods |
Destroys everything within a 18 field radius. | Rainpunk Foundry (Can produce Parts ★★★ and Wildfire Essence ★★★) | |||
Options: | Solve Time: | Options: | Options: | ||
- | ≤ Prestige 8 06:00 ≥ Prestige 9 08:57 |
24 Tools 36 Pipes 90 Oil 15 Parts 04 Wildfire Essence |
60 Barrels 60 Waterskins 60 Pottery | ||
Working Effects: | Working Effects: | ||||
Every 90 seconds, a Blood Flower will appear near the foundry. | Every 90 seconds, a Blood Flower will appear near the foundry. |
Drainage Mole
Feed Empathy | Threats: 13:00 |
Chase Away | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 5- 40 Goods Chance of Cornerstone / Perk or 3 - 40 Goods 5 - 40 Goods 5 - 40 Goods Chance of 5 Ancient Tablets |
Kills all Villagers and destroys everything within a 20 field radius. | 1 Reputation Point 20 Amber | |||
Options: | Solve Time: | Options: | |||
60 Insects 60 Eggs 60 Roots |
≤ Prestige 8 05:00 ≥ Prestige 9 07:28 |
30 Training Gear 15 Tools 45 Stone | |||
Working Effects: | Working Effects: | ||||
All Camp Workers get -22 Resolve. | +300 Hostility Points. |
Fishman Soothsayer
Foretell Corruption | Threats: 13:00 |
Capture Loyalty | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 3- 40 Goods Chance of Cornerstone / Perk or 3 - 40 Goods 5 - 40 Goods 5 - 40 Goods Chance of 5 Ancient Tablets Storm Forest Mysteries activate at 1 level of Hostility higher |
Storm Forest Mysteries activate at 2 levels of Hostility lower. 1 Impatience Point |
1 Reputation Point 30 Amber | |||
Options: | Solve Time: | Options: | |||
30 Incense 30 Scrolls 30 Tea 30 Oil 30 Resin |
≤ Prestige 8 05:00 ≥ Prestige 9 07:28 |
30 Training Gear 15 Tools 45 Stone | |||
Working Effects: | Working Effects: | ||||
+150 Hostility for every scout in settlement. Includes idle scouts and scouts assigned to this event. |
Every 10 times Complex Food Need, Services Need, or Clothing Need are fulfilled, 2 random Villagers die. |
Fishmen Lighthouse
Burn Down Loyalty | Threats: 13:00 |
Cleanse | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 3- 40 Goods Chance of Cornerstone / Perk or 3 - 40 Goods 5 - 40 Goods 5 - 40 Goods Chance of 5 Ancient Tablets |
Glade Events are solved 20% slower (Permanent) 1 Impatience Point |
Converted Fishmen Lighthouse (16 Harmony decoration) 5 Sea Marrow per minute 1 Impatience Point | |||
Options: | Solve Time: | Options: | |||
30 Oil 30 Coal 30 Sea Marrow 45 Planks |
≤ Prestige 8 05:00 ≥ Prestige 9 07:28 |
30 Incense 30 Scrolls 30 Tea 30 Oil 30 Resin | |||
Working Effects: | Working Effects: | ||||
+150 Hostility for every Firekeeper in the settlement. |
+300 Hostility for every Firekeeper in the settlement. |
Fishmen Outpost
Bribe Corruption | Threats: 13:00 |
Hunt Down Loyalty | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 3- 40 Goods 5 - 40 Goods Chance of 5 Ancient Tablets |
Villagers have 25% chance of dying after eating. | 1 Reputation Point 20 Amber | |||
Requirement: | Options: | Solve Time: | Options: | ||
30 Amber | 15 Pack of Luxury Goods 18 Pack of Trade Goods 30 Pack of Crops |
≤ Prestige 8 05:00 ≥ Prestige 9 07:28 |
30 Training Gear 15 Tools 45 Stone | ||
Working Effects: | Working Effects: | ||||
- | Cooked and Raw food disappears from the Warehouse at a rate of 6 units every 10 seconds. |
Giant Stormbird's Nest
Feed Empathy | Threats: 13:00 |
Tame Corruption | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 3- 40 Goods Chance of Cornerstone / Perk or 3-40 Goods 5 - 40 Goods Chance of 5 Ancient Tablets |
-4 Global Resolve during each Storm Season, multiplied by Hostility level. (Permanent) 1 Impatience Point |
1 Reputation Point Tamed Stormbird (16 Harmony decoration) 5 Eggs per minute +3 Harpies Resolve | |||
Options: | Options: | Solve Time: | Options: | ||
60 Grain 60 Roots 60 Mushrooms |
90 Meat 90 Insects |
≤ Prestige 8 05:00 ≥ Prestige 9 07:28 |
- | ||
Working Effects: | Working Effects: | ||||
- | Unending Storm Season until the Glade Event is completed. -4 Global Resolve per Hostility level. |
Hungry Mistworm
Feed Empathy | Threats: 13:00 |
Chase Away | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 3- 40 Goods 5 - 40 Goods Chance of 3 Ancient Tablets |
Destroys all stored food. (Cooked and Raw) | 1 Reputation Point 20 Amber | |||
Options: | Solve Time: | Options: | |||
30 Meat 30 Insects 30 Skewers 45 Jerky |
≤ Prestige 8 05:00 ≥ Prestige 9 07:28 |
30 Training Gear 15 Tools 45 Stone | |||
Working Effects: | Working Effects: | ||||
Dangerous and Forbidden Glade warnings are disabled. | Raw and Cooked food disappears from your Warehouse at a rate of 6 units every 10 seconds. |
Infected Drainage Mole
Perform Ritual Corruption | Threats: 13:00 |
Heal Empathy | ||||
---|---|---|---|---|---|---|
Rewards: | Rewards: | |||||
Chance of Cornerstone / Perk or 3- 40 Goods Chance of Cornerstone / Perk or 3-40 Goods 5 - 40 Goods Chance of 5 Ancient Tablets |
Kills Villagers and destroys all resource nodes in a 20 field radius. | 1 Reputation Point 30 Amber | ||||
Options: | Options: | Options: | Solve Time: | Options: | ||
60 Meat 60 Insects 75 Jerky |
45 Incense 45 Scrolls 45 Wine |
30 Clearance Water 30 Storm Water |
≤ Prestige 8 05:00 ≥ Prestige 9 07:28 |
45 Tea 45 Incense 60 Herbs | ||
Working Effects: | Working Effects: | |||||
- | All dormant Cysts activate and start to Corrupt the Ancient Hearth. Cysts are vulnerable to Purging Fire when this effect is activated. Completing or canceling the event will not stop the Corruption, and Cysts will remain active until burned. 8 Blightrot Cysts (16 at Prestige 11+) will spawn in the settlement. Each Cyst increases Hostility by 30 points. |
Lightning Catcher
Burn Down | Threats: 13:00 |
Fix | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 5 - 40 Goods Chance of Cornerstone / Perk or 5 - 40 Goods 5 - 40 Goods 5 - 40 Goods |
Turns 4 random buildings in the settlement into Ruins. | 1 Reputation Point 20 Amber | |||
Options: | Solve Time: | Options: | Options: | ||
30 Oil 30 Coal 30 Sea Marrow 45 Planks |
≤ Prestige 8 05:00 ≥ Prestige 9 07:28 |
24 Tools 36 Pipes 90 Oil 15 Parts 04 Wildfire Essence |
60 Barrels 60 Waterskins 60 Pottery | ||
Working Effects: | Working Effects: | ||||
+600 Hostility Points. | - |
Noxious Machinery
Burn Down | Threats: 13:00 |
Fix | |||
---|---|---|---|---|---|
Rewards: | Rewards: | ||||
Chance of Cornerstone / Perk or 5 - 40 Goods Chance of Cornerstone / Perk or 5 - 40 Goods 5 - 40 Goods 5 - 40 Goods Chance of a Delivery Line |
Destroys everything in a 10 Field Radius. Spawns 5 Blightrot Cysts. 10 Cysts at Prestige 11+. | 1 Reputation Point 30 Amber | |||
Options: | Solve Time: | Requirement: | Options: | ||
- | ≤ Prestige 8 05:00 ≥ Prestige 9 07:28 |
12 Purging Fire | 45 Coats 12 Copper Bars 12 Crystalized Dew 45 Reed | ||
Working Effects: | Working Effects: | ||||
Lose 4 units of random Rainwater type every 12 seconds. 2 Blightrot Cysts (4 at Prestige 11+) are spawned every 120 seconds. | - |
Wildfire
Catch | Threats: 13:00 |
Return the Child Empathy | ||||
---|---|---|---|---|---|---|
Rewards: | Rewards: | |||||
Chance of Cornerstone / Perk or 3- 40 Goods 5 - 40 Goods 5 - 40 Goods |
Destroys all stored fuel. Wood | Coal | Oil | Sea Marrow |
1 Reputation Point 20 Amber | ||||
Options: | Options: | Options: | Solve Time: | Requirement: | ||
12 Tools 30 Pipes 09 Parts |
90 Drizzle Water 90 Clearance Water 90 Storm Water |
1 Pottery 1 Barrels 1 Waterskins |
≤ Prestige 8 05:00 ≥ Prestige 9 07:28 |
2 Wildfire Essence | ||
Working Effects: | Working Effects: | |||||
- | Fuel in Warehouse disappears at a rate of 5 units every 15 seconds. |